TW Schedule Problems

AliceAdams - Lost City
AliceAdams - Lost City Posts: 308 Arc User
edited June 2013 in Quality Corner
Something is seriously not right with scheduling for Territory Wars. We are constantly stuck with all the wars on the server being at the same time on the same day. There are 3 days that these can be scheduled.

I can understand doing this once in a while, especially if there are a lot of wars going on. But almost every weekend the faction I'm in gets stuck with 2-3 wars at the same time. Other factions are having the same problem. I've only seen wars scheduled on a Sunday ONCE this entire season.

Clearly something is broken, and a lot of us would like it fixed or at least acknowledged.

We work very hard to take and keep territories, and it's very disappointing to lose all our hard work to a system bug.
I'M 103 YOU STUPID AVATAR!!!
b:angryf:fume
Post edited by AliceAdams - Lost City on

Comments

  • wadram1
    wadram1 Posts: 2 Arc User
    edited June 2013
    I cannot see why this has to happen. Because of the timings we lost 3 lands on the same night , all were due to start within 8 mins of each other.Certainly not a fair way of arranging times of wars when factions work hard to get the land in the first place.b:angry
  • Serafemme - Lost City
    Serafemme - Lost City Posts: 34 Arc User
    edited June 2013
    There's nothing wrong with the scheduling of TW. For the four years I have been on this game, it has always been that the guilds with multiple defenses get priority on the list. For an example, we have the triple defenses at 20:00, 20:03, 20:06 that are so common.

    Saturday night and Saturday afternoon are the primary TW times now. Before NW came along, the primary times were Friday night and Saturday night, so you can thank NW for killing off the Friday 8PM slot and that being moved to Saturday's 8PM and the old Saturday 8PM being moved to 2PM. The Sunday afternoon and Monday TW time slots are only utilized by the automated scheduler when all of the time slots have been filled for Saturday night and then Saturday afternoon and there are still battles to be scheduled. You generally don't see Sunday nor Monday TW unless the map has recently reset.

    I'm sorry that you're in a position to potentially lose multiple lands, but this is no bug (nor remotely new) and as people have commonly said in these threads about complaints about the scheduling (which tend to come up every TW season at some point), simply do not own more lands than you can feasibly defend against a gank or else you stand to potentially lose some or even all of them in one weekend.
  • SylenThunder - Twilight Temple
    edited June 2013
    Ok, there's three timeslots on Saturday. Evening, Afternoon, and Morning. Same goes for Sunday, and it used to be Friday evening, but with NW that has been changed to Monday Evening.

    The way it used to schedule the slots would be to first fill the evening slots on Friday, Fill the evening slots on Saturday, and then fill the slots on Sunday. Once those were all full, it would then start filling the afternoon slots, and then to the morning slots, following the same cycle.

    Now that NW is on Sunday Night, they didn't want the timeslots to coincide with that as much, to the layout order was changed.
    I believe the current order is to fill Saturday Night, Saturday, Afternoon, Saturday morning, and then move to Sunday.

    Each hour has a certain number of battles that can happen. Once they are full, it then moves to the next hour. IIRC, the current system is set to assign the order of the battles based on the bidding times. (I could be wrong though, it's been a while since I went poking around the files.) It used to be based on the territories, but that system got abused.
    Before the final times are released, the GM's do have (or used to have) the ability to re-arrange the battles to some extent if it was necessary. Usually that would just involve removing battles and adjusting the schedule to fill if they had to remove a battle because of a violation.

    In the current Q&A thread that V4liance has running about the update, TW schedule and timeslots has been approached. Val's response was that he would bring it up in his communications with management and the Wanmei team.

    Truly though, if you're going to have multiple lands, you will need to be able to defend them. If you feel you might be attacked on multiple fronts, it might be a good idea not to attack a territory that week. A faction can hold 200 members. If you actually have 200 active people, it would be easily possible to defend on 3 fronts with the current system. Heck, you could even manage 4 battle simultaneously with just 50 in each battle if your faction is strong enough. So there's nothing wrong with how the current system is handled. I've been on the short end of the stick myself. Recently even. We went from having several lands and two major cities down to one land in just a few weeks. Why? because people started to pay attention to us, wanted our land, and were in a position to bid for it. We held out as long as we could, but with decreasing attendance to the battles, it was difficult.

    In the end though....
    It's war. It's not fair. It never will be. Stand up and fight, or lay down your sword.
    Pick your battles, and you can try to recover the lost land later.
    Or, lose it all and use the opportunity to relocate and start anew.
    It's a challenge, and it's not meant to be easy.
    [SIGPIC][/SIGPIC]
  • Untamed_pain - Archosaur
    Untamed_pain - Archosaur Posts: 533 Arc User
    edited June 2013
    There is no bug. You obviously never been ganked tw wise. You just gotta do your best to defend em :) GL lol. b:victory
    untamed_pain demon veno 103-100-101
    SweetAzHoney Sage Cleric 102-currently rebirthing
    xXZoeMarieXx sage seeker 101-currently rebirthing
    StormyRainz Demon Mystic 101 Not rebirth yet
    EsmeStorms Demon wizzy 101 not rebirth yet
    UhitLikaGirl Almost sage barb 100 buffer
    and loads of other alts...
  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited June 2013
    If there's no bug, then there's something fundamentally wrong with the system and this needs to be addressed seriously and separately from other threads.

    Tell me I'm not the only one that can come up with FAR better scheduling plans.

    At this rate, if you have 3 territories, you can be wiped off the map in one night. It's foolish to assume that all participating factions have 200 active members that can all be there at once regardless of time zones. Even with 150 active members, only 50 might be able to show up on a Saturday night. 50 people spread through 3 battles? Each of those battles containing the full available force of each attacking faction?

    Hell, even 2 territories you're looking at an average of being outnumbered 2-1.

    There are 7 time slots, and 5 aren't being used at all.

    Again, I say this is broken and needs to be fixed.
    I'M 103 YOU STUPID AVATAR!!!
    b:angryf:fume
  • Nudimmud - Lost City
    Nudimmud - Lost City Posts: 175 Arc User
    edited June 2013
    Just because you believe an aspect of the game is broken, that does not mean it is broken.

    The system is designed so that only powerful factions with the adequate numbers can hold on to multiple lands. It is also designed so that if any faction gets overly large then they can be hit by many attacks at once to rebalance the playing field.

    I've been doing TW's basically since factions were able to do them, and the current version of the system and its scheduling is the best it has been when it comes to game balancing, especially considering the implementation of Nation Wars and how it took over many time slots.

    It is very aggravating to see people coming on here whining just because their faction got hit by multiple factions at once. That just points to a failure of your faction to have the firepower it needs to maintain what you were holding. Or, you have aggravated a lot of your server and they felt the need to send you a message. You should be learning how to handle inter-guild politics better instead of coming on here and saying the system is broken.

    Either way, the system is working just fine.

    P.S. A faction that can only field 50 people for any time slot does not deserve to hold more than 2 lands at maximum.
  • SylenThunder - Twilight Temple
    edited June 2013
    The way it's currently configure allows for a battle on each territory over the time period. If you were to, say, limit the number of battles in a timeslot, then when the map got reset and everyone is attacking lands, there would not be enough timeslots for all of the battles.

    The way it's currently configured is perfectly reasonable. Yes, you can have three lands and get wiped out in a matter of minutes. To make the kinds of changes you want will require more skill with the source code than I believe any of the current Wanmei developers to have. All of the dev's that originally wrote the code are gone so you won't see any changes to core integrated tasks like this.

    Like I said earlier, it's war, and war is not fair. If you want fair, go play a farming fame, or anything that doesn't have competition that includes PvP or a difference in gear balance and skillsets.

    My main faction is currently being wiped off the map. So what. We'll regroup and begin anew. It's a challenge and it's exciting. As long as you're not crying over things being "unfair".
    [SIGPIC][/SIGPIC]
  • Silviia - Dreamweaver
    Silviia - Dreamweaver Posts: 9 Arc User
    edited June 2013
    IMO the problem with TW scheduling is the change that was made to main slots which used to be on Fridays and Saturdays at 8PM, with the inclusion of Nation Wars the Friday slot was moved to Saturday 2PM and this can make Saturday a busy day for factions who TW regularly.

    Example; if your faction is fighting a close to your strength faction one single TW could last 2h+, if you're attacking them and they're attacking back and both TWs play out similarly then that's 4h+ of TW in one day. For a fair number of players that can be too much especially after a few weeks, also not everyone plays 24/7 and has to fit TW into their weekends, but with such a demand on one day they're stuck between RL and wanting to help their faction.

    Nation Wars is a fun event but it should never have had that effect on TW.