So many Random Lag Spikes from Server
LunarCainEX - Dreamweaver
Posts: 123 Arc User
As the Title implies, recently for the past month there has been a sudden many lag spikes coming from the servers and not the internet we currently have. Also with all the sudden disconnection, reconnection and reconnection glitch/bugged. Mostly severely during the NW,TW phase
Death Is Our Father. Death Is Our God. Death Had 12 Children. They Are Know As The True Death Gods. They bear children. If Each Death God Has More Than A Child, One Shall Live To Be The Reaper, All Shall Die. 1 Father. 12 Death Gods. 12 Reapers. We Are The Family Of Death. We Reap We Reap What We Sow. We Watch Over Those That Are About To Die. We Feast Upon The Evil Souls, And Bless The Peaceful Souls. By Day We Act As Humans. By Night We Hunt For Souls. My Name Is LunarCainEX. I Am The 2nd Reaper Of The 2nd Death God. Death Is My God. I Am The Moon With A Cursed Legacy. Let This Be Know, That Death Is My Only God, My Only Father, My Only Purpose To Live, And To Die If He Wished Me To.
Post edited by LunarCainEX - Dreamweaver on
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Comments
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1. The majority of lag spikes aren't on the servers.
2. Admittedly, there have been some actual server/ISP issues recently, and when that happens, you'll see the usual massive outcrop of threads about it, and then we'll hear from our CM shortly afterwards.
3. Read this...
Actually read it. With an open mind, and some amount of common sense.SylenThunder - Sanctuary wrote: »People hate me for posting this over and over, but damnit, there's just nothing better to say until you bother to provide more information. And seriously, there's a much better chance that the issue is either on your end, or somewhere between you and the servers. Unfortunately, that can't be determined until you give us something to work with.
Common reasons that you can't connect to the servers, experience disconnects, or just have lag in general...
1. You don't have the three .exe files for the client set to run as administrator.
2. You don't have the game directory set as an exception in your antivirus/security software. (Especially with Norton360 or MSE)
3. Your network adapter driver is out of date and needs to be refreshed.
4. Your local area network settings are improperly configured.
5. You have more than one firewall and don't realize it. (Common with some modems.)
6. Your firewall settings are too strict. (Very common withNorton360, ZoneAlarm, and Commodo firewall.)
7. Your router is configured improperly. (Or it's just a cheap router that can't handle the traffic you're putting on it.)
8. you have a bad network cable.
9. You're using a wireless network connection. (Which leads to another huge list of possible issues.)
10. You have a lot of traffic on your local network that is bogging your router/modem down.
11. There's a fault in your router.
12. There's a fault in your modem.
13, You have a bad phone cord plugged into your modem.
14. There's an issue with your house wiring.
15. There's an issue with your outside wiring.
16. A squirrel chewed on your phone/cable line at the pole and it's raining. (I have personally had this happen.)
17. A switch/router at the CO for your ISP is having an issue.
18. One of the many hubs between you and PWI is having an issue. (Most common)
19. There is heavy sunspot activity. (Has happened within the past two years)
20. There's a regional router outage. (This has happened more than a few times. More often occurs with trunk lines crossing large bodies of water)
That's just a few. Sometimes, the easiest fix is something like shutting down your Modem/Router/PC for three minutes and then bringing them back up. Unfortunately, all you've done is complain about having high latency. You haven't done anything that might lead someone who can help you, to be able to help you resolve the issue you're having.
The more details you give, the better I can narrow it down and tell you what the issue is.
At an absolute minimum I would need a copy of a traceroute to the server, and detailed information about how your local network is configured. In some cases, even a published Speccy log.
You don't have to be a tech wiz to provide any of this information either. You just need to be able to click the links I provided and to read and comprehend/follow instructions. I can understand you're frustrated, but sitting and complaining about a connection, without actually ever attempting to fix it, or provide information for those that can help you fix it, it probably one of the stupidest things you can do. If you feel offended by this statement, then you really need to take a closer look at reality.[SIGPIC][/SIGPIC]0 -
It's the net what do you expect?This game is like washing hair with shampoo... Rinse and repeat if desired.
Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.0 -
Dreamweaver's not the only ones having the issue, LunarCainEX. The TW last night on Lost City between ChinaTown and ThaClicK was followed by lots of QQ by members of both guilds raging about 2,000+ pings and 0 FPS, some of whom have computers that could run multiple instances of far more hardware-intensive competing games and who would normally have low pings even in full 80v80 TWs. At this point, I'd be inclined to say the issue is as much of Perfect World's nearly decade-old game engine as it is the server's hardware configuration and/or bandwidth allocation from PWE's ISP(s).0
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Guess not server. I do have the lag spikes too.
The current lagspikes started after DW server went offline for 40 seconds to a few people in europe like thursday or so. probably a hop before the servers.105 - 105 - 105 (14th march 2014)
Join date: November 2008 - HT.0 -
Silok - Lost City wrote: »Dreamweaver's not the only ones having the issue, LunarCainEX. The TW last night on Lost City between ChinaTown and ThaClicK was followed by lots of QQ by members of both guilds raging about 2,000+ pings and 0 FPS, some of whom have computers that could run multiple instances of far more hardware-intensive competing games and who would normally have low pings even in full 80v80 TWs. At this point, I'd be inclined to say the issue is as much of Perfect World's nearly decade-old game engine as it is the server's hardware configuration and/or bandwidth allocation from PWE's ISP(s).
Firstly, having 0FPS is not related at all to ping. FPS is entirely localized on your end.
Lag vs FPS
Secondly, You're making the mistake of comparing an outated game engine that will only use one CPU core, to a newer game engine that's designed specifically to take advantage of multiple CPU cores and hyperthreading technology. I mean really. Get real here. You're complaining that the 1973 Ford Pinto can't keep up with the 2013 Ford Mustang GT. Think about that for a minute.
And that's not even taking into account the fact that the came puts the majority of it's graphic capabilities on the CPU core, instead of the GPU. Which is completely the opposite of just about any game made in the past 8 years that relies on the GPU.
Once again, lots of spouting, and no data.
Heartz has the right idea. Group disconnects, related to a particular region. Since it's limited to that region, guess what? It's most likely that there was a signal drop where the trunk like crosses the "pond". The server didn't go offline for 40 seconds, they just couldn't reach it.[SIGPIC][/SIGPIC]0
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