help with gear options
Barbarz - Dreamweaver
Posts: 16 Arc User
Hi guys,
I'm having problems to decide what would be the next best step for my barb's gear. this will be PVE ONLY at least until it's full g16.
Currently, hitting 100 the build out of the box will be (well, I'm missing tome and some refines on ring and points are not 100% accurate but I'm talking about the big picture here):
http://pwcalc.com/dc82939d9fa97613
For the lazy: 18200 HP , 20k pdef and 6300 mdef with 20 attk lvl and 25 def lvl.
I have already all the gear that's in this build, so what's comming next are the "what should I get?" options
Option 1: http://pwcalc.com/22ee339c4326ae18
20k HP , 21k pdef, 6600 mdef with 20 attk but defense drops to 15 def lvl from 25.
I already have the g16 boots mold and the badges so the cost is basically nothing
Option 2: http://pwcalc.com/ad812eb34601d247
same thing as option 1 with 40 attk lvl coming from with G15 axe that I will roll for attk lvl + HP stats
Option 3: http://pwcalc.com/dd9ff50988e03246
18.6k HP , 40 attk lvl and 25 def lvl.
Option 4 : http://pwcalc.com/dba2235501f41092
this one I only have sharded and I'm too lazy to take them down the save :P
So what do you guys think it should be the intermediate step keeping in mind the goal is full G16?
Thanks!
I'm having problems to decide what would be the next best step for my barb's gear. this will be PVE ONLY at least until it's full g16.
Currently, hitting 100 the build out of the box will be (well, I'm missing tome and some refines on ring and points are not 100% accurate but I'm talking about the big picture here):
http://pwcalc.com/dc82939d9fa97613
For the lazy: 18200 HP , 20k pdef and 6300 mdef with 20 attk lvl and 25 def lvl.
I have already all the gear that's in this build, so what's comming next are the "what should I get?" options
Option 1: http://pwcalc.com/22ee339c4326ae18
20k HP , 21k pdef, 6600 mdef with 20 attk but defense drops to 15 def lvl from 25.
I already have the g16 boots mold and the badges so the cost is basically nothing
Option 2: http://pwcalc.com/ad812eb34601d247
same thing as option 1 with 40 attk lvl coming from with G15 axe that I will roll for attk lvl + HP stats
Option 3: http://pwcalc.com/dd9ff50988e03246
18.6k HP , 40 attk lvl and 25 def lvl.
Option 4 : http://pwcalc.com/dba2235501f41092
this one I only have sharded and I'm too lazy to take them down the save :P
So what do you guys think it should be the intermediate step keeping in mind the goal is full G16?
Thanks!
Post edited by Barbarz - Dreamweaver on
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Comments
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Looks to me like you're only a few warsong runs away from full G16. I'd not spend too much rerolling G15 weapons. Just upgrade anything you get a mold for until you're done. Meanwhile do cube runs to get a cube necklace after 30 days. No need to put immaculate in that G15 weapon either.0
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I'd get the boots for the 900hp bonus first
since after that you'll have a ton of WS runs I'd take the g15 weapon with the first random roll; the damage boost from the fc weapon would be quite a bit which can be really nice in NW (and you can still swap to the other one if you find out it's better for pulls etc)you only purge once #yopo0 -
Upgrade your weapon first. You already have decent enough defence to tank end-game pve instances but your your damage output from pangu isn't fit. You would have higher chance of getting into warsong squads if you can efficiently solo defend pavions like earth or water with a proper axe.
Do not waste too much on the weapon rerolls. Don't aim to get the 20 attack lvl or GoF because the chances are really low (1 chance in 50/40 rerolls). Be satisfied with sacrificial strike with any useful defense or offence adds.
There is not much difference in survivability in option 1 (10% increase in Hp for 10% decrease in defence lvl). The only difference is that you will take more damage making it more expensive for hp charm/pot cost.
I would personally just shard everything you already have with flawless citrines (cheap chit) as temporary. Farm as much warsong/lunar as possible until you get any 4 (out of 5) of the remaining molds (+ enough badge) while you are upgrading your weapon from TT99->Stage1->Stage2->Rerolls, then switch the next 4 pieces of armor in one-go for the 15 defensive level set-bonus.
Lastly, keep the weapon G16 upgrade for the end because it will take tons of badge/coins for multi-rerolling.[SIGPIC][/SIGPIC]0 -
thanks for the reply guys.
I was thinking also to throw away some flawless in the current gear - basically the first build link - and work on the g15/g16 axe to improve the dmg output.
so basically this:
http://pwcalc.com/33bee670bf566cc8
I don't know how long it will take to get an axe mold, I might get lucky or I might not so I'd rather roll it a few times to get something decent since the cost is pretty much nothing anyway...0 -
Look, a buff barb -.-
Honestly, I'd avoid you like the plague. 200+ points in vit sage, out dated rings, and a lvl 80 axe with no damage add-ons. I'd assume a sin's **** can rip aggro from you. Not sure what use you'd be in most squads but I'm sure someone out there is looking for the 2009 version of a barb and maybe you are aspiring to pull a cata.
Anyways, I'd go G16 pants and boots first. Weapons become a huge badge sink as they take 60 to craft and 20 per reroll. Luckily, axes have many acceptable combos of +str, +vit, def, atk, reduce damage, +hp... Still, I think the priority should be boots and thighs because they offer the +% magical defense add which is so valuable to barbs, cost 30 badges to make and 8 to reroll so you should be able to get acceptable pants and refines on quick.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Saku, in a few posts i advocated using vit for HPs and refining your weapons much higher than your armors because this is more efficient than refining armors for HPs and using str for damage. Im sure you read at least one of those posts where i explained this. You never opposed me in those threads but you do keep judging barbs for statting vit i see
Do you not think it is better to use vit and spend your money on your weapon instead of go max str and spending your money on your armors ? Note that i am not talking about end game barbs where you have a +10 or better refined equipment and the vit points only make the difference of having 35 or 40k HPs. Im talking about these barbs that need to either refine armors or stat vit to get to those 20k HPs that are comfortable for them.
Aiming this directly at you because i read a lot of your posts and learned much from you. So i wonder why you seem to think so differently on this matter0 -
HrunsPanda - Archosaur wrote: »Saku, in a few posts i advocated using vit for HPs and refining your weapons much higher than your armors because this is more efficient than refining armors for HPs and using str for damage. Im sure you read at least one of those posts where i explained this. You never opposed me in those threads but you do keep judging barbs for statting vit i see
Do you not think it is better to use vit and spend your money on your weapon instead of go max str and spending your money on your armors ? Note that i am not talking about end game barbs where you have a +10 or better refined equipment and the vit points only make the difference of having 35 or 40k HPs. Im talking about these barbs that need to either refine armors or stat vit to get to those 20k HPs that are comfortable for them.
Aiming this directly at you because i read a lot of your posts and learned much from you. So i wonder why you seem to think so differently on this matter
I understand that obviously refining 1 weapon is much cheaper than refining 6 pieces of armor. On the flip side of that you have 6 opportunities to refine armor for more hp but very few opportunities to increase you damage and aggro. Similarly, everything we shard is going to increase survivability except for Dots and things like vit stones are going to give proportionally more survivability than a DoT. So, plenty of growth gear wise for survivability which is why I reserve stats for growth attack and aggrowise.
We are also starting the discussion in the other thread about vit as a multiplier. Simply put, its a horrible multiplier. It gives great hp, especially for barbs, but it doesn't do much for our defenses. Strength is a better pdef multiplier and will not only increase our killing speed (taking less damage) but about 90% of the attacks we take are physical, especially as soon as we get into a melee range which we always try to do. Strength increases pdef more than vit so even though we don't have as much hp we usually end up with similar survivability against physical attacks.
Just throw this out there; More stength=more damage=bigger paint heals.
Barbs get slated into thinking more hp = better tank. Really, nothing in this game needs more than 14k hp and a bit of skill to tank. More hp is always nice but so is balance and having some killing speed, and when that extra hp means you don't have enough damage to effect aggro you're not really a tank.
In all honesty I probably go more in the opposing view than I should. All these barbs are so vit crazy and then what do we here? They're just buff hoars and no one wants them in squad. I kind of went overboard in the opposite to balance out the opinions, to push back a little.
Also, at endgame with +10 and vit stones, 200 vit will be about 10-15% of your hp. Not much. In otherwords once you get decent refines vit wont matter much.
So I have a +5-10 aps barb, with flawless citrines mostly, and 3 base vit. I have 21k hp. Endgame I'm looking at about 34k hp. I need 14k to pull a delta, 15k to tank a 3-3 in tiger form. In human form apsing I could tank it with 9k. So I'm almost double the hp I "need" to do everything in game, and by +10 gear and endgame shards I'll have triple the hp I need. In PvE who do you think it going to tank the metal boss? The 7k hp sin, or the 30k hp vit barb? So what use is the 23k hp difference at that point?Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Well what i have been trying to explain in each of these posts is this.
100 str provides you a certain amount of damage. If you want to equal this by refining your weapon, this is going to cost you X coins.
100 vit provides you an amount of hitpoints. If you want to equal these hitpoints by refining your armors, it is going to cost you Y coins.
Y > X. The exact amount depends on your build and what levels of gear we are talking about. For an axe build Y is moderately bigger than X, like a factor 2 or 3 or so. While for an APS build Y >>>>>>>> X, the difference here is so much it aint funny.
So spend your money on your weapon ! And get HPs from your VIT stat. If your weapon is already +12 and so you have to invest in refining armors anyway is the time to restat that vit to STR. Of course i agree that 35 vs 30k HP is not worth having any vit. It would be rediculous to stat vit at that point. 20k HP in tiger instead of 15k HP is however something i can very much understand, And thats what some vit can do combined with for example a +10 weapon and +5 armors. This provides more damage, more hitpoints and costs less coins than full str with +7 weapon and +7 armors.
And about the tanking. We both seem to agree that it is a good idea to go APS on a barb. That will enable us not only to solo, but also to put out the DPS to tank. I wonder though how it is for the non-APS barb. What chance do they have to ever hold agro against a sin anyway ? I dont imagine they are gonna be holding agro from that 5aps G16 weapon +7 to +10 sin either even if they have full str. So in that case is it not usefull to just go for high vit to make pulling more comfortable and maximize that HF-Sunder-Arma nuke ?0 -
HrunsPanda - Archosaur wrote: »So spend your money on your weapon ! And get HPs from your VIT stat. If your weapon is already +12 and so you have to invest in refining armors anyway is the time to restat that vit to STR. Of course i agree that 35 vs 30k HP is not worth having any vit. It would be rediculous to stat vit at that point. 20k HP in tiger instead of 15k HP is however something i can very much understand, And thats what some vit can do combined with for example a +10 weapon and +5 armors. This provides more damage, more hitpoints and costs less coins than full str with +7 weapon and +7 armors.
And about the tanking. We both seem to agree that it is a good idea to go APS on a barb. That will enable us not only to solo, but also to put out the DPS to tank. I wonder though how it is for the non-APS barb. What chance do they have to ever hold agro against a sin anyway ? I dont imagine they are gonna be holding agro from that 5aps G16 weapon +7 to +10 sin either even if they have full str. So in that case is it not usefull to just go for high vit to make pulling more comfortable and maximize that HF-Sunder-Arma nuke ?
Maybe your theory of +10 weap and +5 armors is correct, but a barb tends to go for hp first and damage comes later b:pleased. Maybe a few ppl know i'm a DD barb, but I also have an unknown sage barb with 29k hp & +0 weapon XD
And why do u think an aps barb can hold aggro from sins where non aps barbs cant, so far i know a sin is still stealing aggro easily with equal gears b:chuckle0 -
Ok, first of all, i have to admit that all i write is theory craft. I havent had acces to the game for 5 months. When i left the game, i was in TT90 gears. I was however a reasonably succesfull merchant and left a friend of mine with a 150-200m donation so when i get back in 3 weeks, this friend will have most of my APS gear ready for me so i can start putting my theories to the test b:laugh
well im not saying an APS barb will always be able to hold agro, but at least it should have better chances than a non APS barb. I have tested all the agro skills except stomp of the king and each of they generate something like 7k to 20k worth of agro. (+ weapon damage) This is of course rediculously insignificant next to the 150 to 400k dps from an APSer. Now against a lvl 150 this is reduced to 35-100k not counting debuffs. In that case, a ream could hold agro for about 2 to 4 hits from the APSer (0.4 to 0.8 seconds) so all it will do is flip agro back and forth. Stomp of the king supposedly does a much larger amount of agro, I read claims about something like 300k. That would be able to hold agro between 3 and 10 seconds depending on the APSers strength and 1-3 seconds or so could be added to that by reaming during this time. So a non APSer could at best hold agro for a short while and then have to wait till stomp of the king is off cooldown.
An APS barb on the other hand can easilly hold permanent agro vs a lesser geared sin. Vs an equally geared sin, he would do say 20% less damage. Now if we take some average APS barb and sin and say their DPS are 160k and 200k respectively. On a lvl 150 boss, this would be 40k and 50k respectively. If the barb now starts out with a stomp of the king and then keeps dpsing alongside the sin, the stomp should give him a 300k headstart which is enough for 30 seconds. This happens to be the cooldown of stomp of the king !
Against a better equiped APS sin, the APS barb could make sure he gets into the battle a few seconds earlier and besides of course stomp of the king, using his demon onlsaught and blood rush to reduce the DPS gap and hopefully still be able to keep agro.0 -
Haila - Sanctuary wrote: »And why do u think an aps barb can hold aggro from sins where non aps barbs cant, so far i know a sin is still stealing aggro easily with equal gears b:chuckle
With G16 the difference between daggers and claws became significantly closer. I'm +10 G16 and I believe you're +12. I can hold aggro from any sins who are not +8 G16, or r9t3+7, which is still like 90% of the sin population. The idea is being better geared than the sin in your squad to the point that the only sins that can pull aggro from you should be able to solo about anything out there.
As for non-aps barbs, I'm not talking pulling and keeping. I'm talking of having a FR spam point for a few second to give the sin some relief when the barb frenzies or the sin gets stunned. Some barbs generate so little aggro FR doesn't even effect the boss. Same thing when I pulled a group of 300k hp mobs, roar, sunder, surf. Hopefully I've generated enough aggro to keep mobs till they're all dead. It doesn't matter if I have 50k hp if when I pull I can't keep aggro and every DD who attacks dies.
I guess I'm talking degrees of aggro. 100 vit vs 100 str, aggro weighs slightly in favor of the 100 strength.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »With G16 the difference between daggers and claws became significantly closer. I'm +10 G16 and I believe you're +12. I can hold aggro from any sins who are not +8 G16, or r9t3+7, which is still like 90% of the sin population. The idea is being better geared than the sin in your squad to the point that the only sins that can pull aggro from you should be able to solo about anything out there.
As for non-aps barbs, I'm not talking pulling and keeping. I'm talking of having a FR spam point for a few second to give the sin some relief when the barb frenzies or the sin gets stunned. Some barbs generate so little aggro FR doesn't even effect the boss. Same thing when I pulled a group of 300k hp mobs, roar, sunder, surf. Hopefully I've generated enough aggro to keep mobs till they're all dead. It doesn't matter if I have 50k hp if when I pull I can't keep aggro and every DD who attacks dies.
I guess I'm talking degrees of aggro. 100 vit vs 100 str, aggro weighs slightly in favor of the 100 strength.
When you say the sin can have no more than +8 vs your +10 weapon, does that factor in using stomp at the start of the battle ? and demon onslaught and blood rush ? Will all those things not allow us to keep agro from at least an equally refined sin ? b:surrender
About how long does stomp keep agro on a lvl 150 boss if you do absolutely nothing after casting it when there is no HF in the game ?(should be about 6 seconds if those 300k are to be about right)0 -
HrunsPanda - Archosaur wrote: »When you say the sin can have no more than +8 vs your +10 weapon, does that factor in using stomp at the start of the battle ? and demon onslaught and blood rush ? Will all those things not allow us to keep agro from at least an equally refined sin ? b:surrender
About how long does stomp keep agro on a lvl 150 boss if you do absolutely nothing after casting it when there is no HF in the game ?(should be about 6 seconds if those 300k are to be about right)
My barb is currently being slightly neglected and I don't have Stomp of the King, but from others using it's 10 seconds in a weak squad, 2 seconds in a strong squad with debuffs
For me personally, I want to get in, devour (aggro skill+debuff) and triple spark to catch the amps and HFs at the start. Unfortunately taking 3 seconds to channel+ cast Stomp means I'm gonna miss the debuffs at the start of the boss, and 3 seconds of HF+pdef debuff+EP with aps is usually more important than Stomp. A boss going down in a couple seconds is the best way for a squad to survive. If the sin takes time to Focused Mind and Rib Strike at the start that gives me a significant dps lead, and even better if the BM helps by HFing my spark instead of the sins (or I adjust my own spark timing to the BM) that also insures aggro gets glued.
I haven't noticed much help from Blood Rush except in pulls. Bosses attack slow, about once every 1.5 seconds then do a double attack on their 5th attack. Also, with 200 dex they tend to miss occasionaly. Lastly, with a permanent triple spark for 500% weapon, 450 strength for 300% weapon damage, and master for 75% damage thats 875% weapon damage + rings and other damage add ons. If the boss dies in 10-20 seconds the Blood Rush bonus isn't noticably different. I still wouldn't neglect it.
I don't demon Onslaught. I have around 30% crit rate on my barb so going to 65% crit is a 27% dps increase for 6 seconds. but you give up 8 attacks to do it. Too lazy to do the math on this but its roughly a push. I think Onslaught might be a tiny bonus but not enough to care. Instead I use demon Titans at the start (5% crit bonus for all) and I use demon Penetrate Armor (if no cleric/veno are debuffing) after each spark for about a 27% boost to myself and the entire squad. Neither of these specifically help me keep aggro but things go down too fast to care who has aggro. Even many WBs can be killed in 2-3 sparks with the right squad setup and people knowing how to work together.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Stomp of the king has a 20 sec cd. In non aps barb defense, I can out aggro netherworld guidance, but not adversity.0
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XooFIREoox - Heavens Tear wrote: »Stomp of the king has a 20 sec cd. In non aps barb defense, I can out aggro netherworld guidance, but not adversity.
And how much of your agro generation would you say comes from stomp of the king ?
Because if indeed as said it would generate something like 300k worth of agro, that would mean it generates 15k per second @ 20s cooldown.
Ream generates 20k on top of weapon damage so that is ~7k per second.
besides that, a non APS barb would probably generate some 4k-6k* per second from damage on a lvl 150 boss.
Add the little bit from the less frequent casted devour and you'd get just short of 30k per second. Enough to hold agro from a 120k DPS DDer on a lvl 150 boss. A bit more maybe since your devour doesnt take away all the armor so his damage is reduced a bit more than the factor 4. This would be a 500 dex, 36% crit sin with +8 netherworld guidance and 30attack levels from his blessing but no other attack levels. Meaning you should be able to hold agro up to +7, but no more against +8. Of course thats give or take a level for different builds crit chances etc on both you and the sin. And most importantly it is excluding HF. When there is a BM HFing, you should bot be able to hold agro against any 5aps G15 sin. In these cases however, you could of course retake agro after the HF with ream and then stomp to hold it until after the next HF.
Do you feel that those numbers are about correct and more than half your agro comes from stomp ? (just 16 more days before i go home to complete my tests, but now im asking because i didnt have stomp yet and im just excited to know if it really creates such a godly amount of agro. I almost cant believe it )
* This example calculation shows that since only about 15-20% of the generated agro comes from damage, a str build cannot be all that huge of a difference for holding agro as many of the str defenders dex/vit bashers claim. Meaning a non str build could be no more than about 7% behind on total agro generation. (thats a 200 str difference) It can at best make a difference of 1 refinement level on the sins weapon that you can hold agro with.0 -
XooFIREoox - Heavens Tear wrote: »Stomp of the king has a 20 sec cd. In non aps barb defense, I can out aggro netherworld guidance, but not adversity.
Interesting comparison considering they're not far off in terms of dps. People go Adversity for the dph. I also have ripped aggro off SotK with Earthen Rift on groups of mobs so I doubt you're holding aggro for 20 seconds of aps time. Like I said with Netherworld Guidance daggers and my typical EP spam it lasts about 4-6 seconds assuming no HF/amp.
Adversity aps build- 298k dps
Netherworld Guidance (only 1 damage add)- 253.1k dps.
15% difference. And it's smaller then even this because the ~20 attack level difference isn't really 20%, as I calced it. Because of how attack levels are done it'd be more like a 15% difference in attack level damage, cutting overall damage difference around 13%,
Hruns, we're getting into the theoretical. We're also ignoring debuffs. Also 130k is around Deicide BM damage. Also it's spike aggro, not aggro/sec which throws things off. Also Devour would assist a dd more than the barbs aggro. Also a 23 seconds SotK rotation (channeling+cast) isn't practical because what bosses last 23 seconds with decent dd?
So getting into the really theoretical. I would however agree that you're right about 15-20% (I'd extend that to 15-35%) more aggro from a strength build.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
I asumed he was talking G15 netherwold guidance.
G16 would be impossible to consistently hold agro i think. Also, initially i was going to ask at what refines for each weapon since how can you say you can hold agro against one weapon but not another without stating refine levels ? then i realised the difference between a G15 without attack levels and a G16 with attack levels is big enough that refines dont make the difference, so for that reason also i assume he is talking about a G15 weapon.
I actually said 7% more agro from a str build MAX.
Its 15-20% of your agro that comes from your damage. Since a non-str build does about 2/3 of the damage of an STR build, they would only have about 13% there where the str build has 20%. Note that this is vs single target lvl 150 bosses. In big pulls against non lvl 150 mobs, most of your agro comes from the damage you do with skills like surf and sunder. I havent had the opportunity yet to use SOTK, but i assume because it is not real AOE and has a long cast time, you will only use it when you feel its really needed and skip it whevere you can get away with it. In this case the str will hugely effect the agro you create. For a demon i assume you will be using sunder first and probably often not even get to casting armageddon. A sage build maybe would prefer to cast armageddon instead of sunder and thus a vit build might gain a little there, but im not going to theorycraft into that as there are too many factors in play.
If your boss lasts less than 23 seconds it is less than that because sotk effect is bigger as you get the same amount for a shorter time since i assume casting sotk is the first thing you do if you want to consistently hold agro (only if you know you cant because debufs are used, you probably save it until after the Debuffs are used). I am however looking at these cases where it takes longer because we are talking about the non-aps build holding agro here. That wont happen in those good DD (and HF) cases you talk about. Defence debufs from mire/devour are taken into my calculations as i mostly ignore boss defence.0 -
Good morning all. I'm talking about the g16 netherworlds, refines I don't know. I rarely look anymore. +12 5.0 I can not keep full time tho. It bounces like crazy lol. But since stomp came out I keep 90% of the aggro I should have. It's beyond sweet.0
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Sorry bout the short post. My wife and I did some simple aggro tests. I'll explain later. I'm dealing with some medical issues this morning.0
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Sakubatou - Sanctuary wrote: »Look, a buff barb -.-
Honestly, I'd avoid you like the plague. 200+ points in vit sage, out dated rings, and a lvl 80 axe with no damage add-ons. I'd assume a sin's **** can rip aggro from you. Not sure what use you'd be in most squads but I'm sure someone out there is looking for the 2009 version of a barb and maybe you are aspiring to pull a cata.
Anyways, I'd go G16 pants and boots first. Weapons become a huge badge sink as they take 60 to craft and 20 per reroll. Luckily, axes have many acceptable combos of +str, +vit, def, atk, reduce damage, +hp... Still, I think the priority should be boots and thighs because they offer the +% magical defense add which is so valuable to barbs, cost 30 badges to make and 8 to reroll so you should be able to get acceptable pants and refines on quick.
Look, an a$$hole -.-
Honestly, I'd avoid trashtalking when people ask for advices.
is the build optimal? nah not even close. And as I was saying int he 2nd paragraph, right before the link with the first build, the points are not very accurate. The vit I have served its purpose beautifully until 99. If i'll see that slowly while improving the gear I won't need it then it will be removed. Same thing with rings, they'll change but for now they serve a very specific purpose which is more important than the pure damage stats.
Another thing that I want to point out and that you seemed to miss/ignore is that I never said anywhere I want to build a barb that tomorrow will hold aggro off all the +10 g16 5 apsers out there. This char is a work in process and I was asking an advice for the steps in the process and not for the end result (just wanted to make sure the message gets through the thin air I assume you're surrounded in Olympus or whatever other place you call home).
I have to thank you though for the useful discussion that was started after, and please guys, go on, I learned a thing or two.0 -
Barbarz - Dreamweaver wrote: »Look, an a$$hole -.-
Honestly, I'd avoid trashtalking when people ask for advices.
is the build optimal? nah not even close.
Advice was asked, advice was given. Advice =/= trash talk, even if you don't like it. If you were only looking for what you wanted to hear why bother asking others? Whether you can learn from advice is up to you.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »Look, a buff barb -.-
Honestly, I'd avoid you like the plague. 200+ points in vit sage, .
What did you say nub? f:fume I hit harder than archers my barb's level (without armageddon), min STR/DEX, rest into VIT. Haters are going to hate.
And you give advice? LOLOLOLOL !!!! Please stop fooling yourself, you make yourself look bad. Just because you suck with your 5APS barb doesn't mean the sage VIT barbs suck.Sage barb in progress.0 -
See guys, the argument totally tips in my favor when Yulk agrees with you.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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Chuck_smith - Sanctuary wrote: »What did you say nub? f:fume I hit harder than archers my barb's level (without armageddon), min STR/DEX, rest into VIT. Haters are going to hate.
You say that then follow it up with this >.>
And you give advice? LOLOLOLOL !!!! Please stop fooling yourself, you make yourself look bad. Just because you suck with your 5APS barb doesn't mean the sage VIT barbs suck.
http://htmlgiant.com/wp-content/uploads/2011/03/haters-gonna-hate-monkey-crossed-legs-1291945299k.jpg[SIGPIC][/SIGPIC]
_Mg_Zr - 102 Demon Kitty Kat
"In the beginning the Universe was created. This has made a lot of people very angry and is widely regarded as a bad move."
- Douglas Adams0 -
Ppl should learn not to ofend ppl cause of theyre gear and builds =P its all about skill ....
im a pure vit barb .. as in .. i have 223 str 54 dex and 3 mag and rest all in vit .... full g16 including weap ... and i bet most squads cant complain bout my pulls/tankin ... most agro even comes from my arma .. and where does the damage come? oh right .. hp !
Only problem with that barbs gear is it still lacks refines.. but even with sucky weap..if he spams flesh on bosses, and uses as much aoe as he can on mobs..he can do good ...
oh and as for "even a sin **** can take agro" when a sin can afor a good weap ..he can sure aford some good armor to be able to hold hits for at least 2 secs before barbs takes agro again ijs ! dont blame the barbs when u die unless the barb really is a nuub .. cause other then that ...any purevit/pure str/hybrid barb can tank good.. and the person who died is the nuub ...0 -
VorseKiller - Sanctuary wrote: »Ppl should learn not to ofend ppl cause of theyre gear and builds =P its all about skill ....
im a pure vit barb .. as in .. i have 223 str 54 dex and 3 mag and rest all in vit .... full g16 including weap ... and i bet most squads cant complain bout my pulls/tankin ... most agro even comes from my arma .. and where does the damage come? oh right .. hp !
Only problem with that barbs gear is it still lacks refines.. but even with sucky weap..if he spams flesh on bosses, and uses as much aoe as he can on mobs..he can do good ...
oh and as for "even a sin **** can take agro" when a sin can afor a good weap ..he can sure aford some good armor to be able to hold hits for at least 2 secs before barbs takes agro again ijs ! dont blame the barbs when u die unless the barb really is a nuub .. cause other then that ...any purevit/pure str/hybrid barb can tank good.. and the person who died is the nuub ...
Eh, I'm competitive. Of course, I assume I'm right about my own opinions. Do I get out of hand pointing out that I'm right? Prolly. Does it matter if someone does a vit build? Not too much. It matter less and less as gear makes more and more of a difference than stat points. Ornies and armor make up for strength builds, weapons make up for vit builds.
Vit barbs are kind of like HA clerics. They have arguably more survivability, but are weaker in their "niche". But both will get the job done. Its just effectiveness that is changed, effective heals and effective aggro.
I've already pointed out a strength build will have more pdef and take less damage from about 90% of their attacks, but they'll also have less hp. Just slightly easier to heal because str is a better multiplier than vit for pdef although does nothing for mdef. And mobs dieing faster means taking less damage overall, not to mention paint heals.
As for aggro, I remember a vit barb spamming Flesh Ream while I auto attacked with axes. He was designated tank because he had more hp, but I kept getting aggro even though I was using no skills and he was spamming. It does make a difference. It ultimately won't matter against a sin who is doing 6x your damage output or 8x the vit barbs damage output, but it may make the boss turn an extra second each time before aggro is lost again. As for pulls, most vit barbs have issues Armaing. They don't like letting go of that hp, chi, or putting themselves at risk. Skills like Sunder hit almost as hard as Arma, and Surf is near spammable, and both are affected by strength.
On my sin I don't even want the barb to FR. It causes bosses to move and can increase the number of times they aoe, so they cause my sin to take more damage and have to chase a boss to get my bloodpaint heals. I'd much more prefer Devour, which lowers boss attack levels so my sin takes less damage, and decreases boss defenses so my sin gets 30% more paint heals. Could care less if he Reams as long as he Devours. So while the barb is playing support at endgame is it better for him to do more damage or less damage? Obvious answer.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »As for aggro, I remember a vit barb spamming Flesh Ream while I auto attacked with axes. He was designated tank because he had more hp, but I kept getting aggro even though I was using no skills and he was spamming. It does make a difference.
you have an APS build and even with axe attack twice as fast as he does ? Thats actually quite interesting in defence of the APS build, never thought of that before, but it should indeed produce more agro than a non APS build reaming
A vit barb not armaing is an idiot. With BP and enough mobs it actually heals you anyway. I currently have vit statted because i am a poorly equiped barb and i think 20k HP tiger, 16k standing is not too much of a luxury and i try to make up for the damage in weapon refines. But if i were to stat vit and end up with more HP than that armageddon would be pretty much the reason to do so.0 -
Saku is always right b:laugh
b:avoid[SIGPIC][/SIGPIC]
...i guarantee you, YOUR CHILDREN WILL NOT SEE THE DAY OF YOUR WHITE HAIRS...GOODBYE BLUE SKY (and PW too)
>RETIRED<0 -
I kind of envision myself how it the situation might have been though
"WTF i dont get to be tank ? They want this noob to be tank instead of me !" ... "Ill show them ! Let me put away those claws and dig up that axe to show the noobs what idiots they are !"
b:chuckle I'd do the same probably0 -
HrunsPanda - Archosaur wrote: »I kind of envision myself how it the situation might have been though
"WTF i dont get to be tank ? They want this noob to be tank instead of me !" ... "Ill show them ! Let me put away those claws and dig up that axe to show the noobs what idiots they are !"
b:chuckle I'd do the same probablyGohRaL - Sanctuary wrote: »Saku is always right b:laugh
b:avoidSeven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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