Full inventory(number of bugs related)

yakko
yakko Posts: 0 Arc User
edited May 2013 in Quality Corner
This one is a big one for me and probably many others. Full inventory is a great way to break many things. I have failed tons of quests due to this. A big example might be running Warsong your inventory gets filled by genie exp cubes. You do the advanced boss but you cant receive the reward because of full inventory... Someone leaves squad before you can "drop" an item to receive the item you "already" have. Which means you fail the quest to receive the reward. This would require a bit of work to fix the issue. But they may be able to implement a inventory que at least for quests. Another quest that fails on full inventory is Tiger event.

Also full inventory problems when I already have items that are stackable from the quest which means I have to drop 1 or in case of bh I have to drop up to 4 items in some cases just to receive the reward only to have 1 slot inventory filled and i pick the items up again...

Also sometimes cant complete some quests even though there are no rewards with a full inventory. Although I forget which ones.
Post edited by yakko on

Comments

  • genotypist
    genotypist Posts: 0 Arc User
    edited April 2013
    I hear you, and it's a perennial pain in the neck for me as well. The problem is due to the underlying engine. It's simply not something we're able to fix. We're looking at some ways to alleviate the problem, but I don't see us having the tech to deal with it once and for all.
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  • Love - Lothranis
    Love - Lothranis Posts: 33 Arc User
    edited April 2013
    genotypist wrote: »
    I hear you, and it's a perennial pain in the neck for me as well. The problem is due to the underlying engine. It's simply not something we're able to fix. We're looking at some ways to alleviate the problem, but I don't see us having the tech to deal with it once and for all.

    make the cubes stackable?
  • Jacerai - Dreamweaver
    Jacerai - Dreamweaver Posts: 943 Arc User
    edited April 2013
    make the cubes stackable?

    This. Or (also) making items not jump to an empty slot for a split second before stacking with what is already in your inventory.
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  • Asurzzo - Lost City
    Asurzzo - Lost City Posts: 17 Arc User
    edited April 2013
    make the cubes stackable?

    i would be happy if all things that can stack would always stack on their own.... for the first time ever i finally saw Nation War Coins actually auto stack on their own sunday after N.W. I am not sure it it was just a fluke or if work is actually being done on the issue.... but please have those that actually make the game work on this issue... or else alot of ppl are going to quit doing quests or playing all together.... yesterday i saw over 50 ppl quit the game because of all the **** bugs and issues.... and that not alot is being done for the NON cash players to make money to keep up with Cash Players.... Nation Wars was nice...... but that just crashed the economy on alot of servers......
  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited May 2013
    As far as Warsong goes, I think the reasons that cubes are not stackable is due to the fact that every cube has a unique amount of EXP. A cube with 50k exp remaining shouldn't be stacked with a cube that has 1 exp remaining. Instead, I propose that cubes come in the form of a pack. The packs are stackable, and each pack gives 1 exp cube. This way, we can keep the exp cubes and not have it fill up our inventory.

    I can't personally recall any other instance where this is a major problem.
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  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited May 2013
    I run into the issue in Lunar, but that's just because I'm a lunar mat addict.

    Making items immediately stack if possible would fix the problem, as even if I had a full inventory the basic badge quest could still complete since I have a stack of basic badges in my inventory.
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