Those poor puppies die when...
Colum - Raging Tide
Posts: 1,696 Arc User
... A barbarian doesn't use poison fang
... Barb doesn't activate bestial rage and complains about chi
Rest I leave to fellow furry barbs b:thanks
... Barb doesn't activate bestial rage and complains about chi
Rest I leave to fellow furry barbs b:thanks
Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
Post edited by Colum - Raging Tide on
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Comments
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...when they lure in human form f:worry0
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when they trashtalk noob barbs instead of giving advices...0
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Azura - Lost City wrote: »...when they lure in human form f:worry
I lure in human form depending on the mobs. <___<[SIGPIC][/SIGPIC]
b:flowerHave a Techno Rave Flower!b:flower
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dont let them die b:shocked0
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HrunsPanda - Archosaur wrote: »dont let them die b:shocked
...when a barb uses physical ornies or a cape of elite leather.
...when a barb uses AM after roar.
...when a barb spams FR with a sin that can obviously tank.
...when a barb isn't tanking and still doesn't devour.
...when a barb stats vit, then complains about aggro.
...when a barb brings unaggroed mobs back to bb.
...when a barb has the cleric put up bb in Aba and pulls the boss back to it.
...when a barb insists the cleric use bb on a boss with stuns or no aoe.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Saku, go answer my last post on that skai barb hater thread b:laugh0
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Oh and the puppies die when:
Barbs think it is stupid to stat vit even while their weapons arent +12 yet and then choose to invest in armor refinements rather than first getting that weapon to +12.0 -
Azura - Lost City wrote: »...when they lure in human form f:worry
it's not that bad luring in human form, depending on which mobs/number of mobs are being pulled.
Sakubatou - Sanctuary wrote: »...when a barb uses physical ornies or a cape of elite leather.
tbh, with a game that is 99.99% "cashforwin" i don't blame low lvl barbs using those types of gears, sometimes they just don't have money, and/or don't know how to farm.HrunsPanda - Archosaur wrote: »Oh and the puppies die when:
Barbs think it is stupid to stat vit even while their weapons arent +12 yet and then choose to invest in armor refinements rather than first getting that weapon to +12.
whut? dafuq u mean? didn't got itb:surrender0 -
Sakubatou - Sanctuary wrote: »mmm, delicious.
...when a barb uses physical ornies or a cape of elite leather.
A lot of puppies died cause of me, i've been using tt99 pdef ornaments for years XD
Poor puppies b:cry0 -
BloodTyrant - Raging Tide wrote: »it's not that bad luring in human form, depending on which mobs/number of mobs are being pulled.
tbh, with a game that is 99.99% "cashforwin" i don't blame low lvl barbs using those types of gears, sometimes they just don't have money, and/or don't know how to farm.
whut? dafuq u mean? didn't got itb:surrender
What i mean is that i see people talking about vit in barbs as if its a rediculous and stupid thing to do. While the fact is that vit is more than reasonable if your weapon is not very highly refined. I say +12, but i dont know the values of +11 and +12 refinements so my calculations are about +10. Maybe the breakpoint lies between 10 and 12, but look with me now:
Take this barb, he is moderately geared in G16. He has a well refined weapon and less well refined armors. His statpoints show a balance between vit and str.
make note of his damage: 9558-15919
Reduce his weapon refinement from +10 to +7.
Now increase his strength untill you made up for the damage loss.
When i add 110 str, his average damage will be like it was before.
Now take note of his hitpoints: 22177
Increase his helmets refinementy from +7 to +10.
Now reduce his HPs to make it like it was again.
You can take away 45 hitpoints.
45 vit has the same effect as 3 ocean orbs in your armor
110str has the same effect as 3 ocean orbs in your weapon
Or in another viewpoint, after you have taken the refinements from your weapon to the helmet and then moving 110 points from vit to str, you are left with significantly less HP and the same damage.
Conclusion: Spend your coins on refining your weapon before your armors. Your statpoints are more effective on vitin comparison.
If however you have enough HPs to feel comfortable with base vit AND lowly refined armors, then of course go ahead and go for max str.
PS, i have now taken a "standard" barb because the dex barb is not liked by everyone. If you do the same thing for a clawbarb, the difference is double as significant.0 -
HrunsPanda - Archosaur wrote: »
Conclusion: Spend your coins on refining your weapon before your armors. Your statpoints are more effective on vitin comparison.
If however you have enough HPs to feel comfortable with base vit AND lowly refined armors, then of course go ahead and go for max str.
If i understood you correctly you want a barb to be +12 weapon and +7 ALL armor rather than a barb with +10 ALL Armour and +8-10 weapon?
I hope you realize there are major three forms of PvP on this game,
1. Open map PK
2. NW
3. TW
For all of the above a barb with vit build and good survivability is the BEST. If you don't agree with that then I guess you are one of the many paper PK'ers who post on this forums, like the ones who make claw barb and pretend they are better in open map PvP without actually PK'ing ever.
If you meant, it is better to refine weapon to +10 rather than refine one piece of armor to +10 from +7 then I agree with you, or if you meant for PvE purpose ONLY then you are correct.0 -
If i understood you correctly you want a barb to be +12 weapon and +7 ALL armor rather than a barb with +10 ALL Armour and +8-10 weapon?
I hope you realize there are major three forms of PvP on this game,
1. Open map PK
2. NW
3. TW
For all of the above a barb with vit build and good survivability is the BEST. If you don't agree with that then I guess you are one of the many paper PK'ers who post on this forums, like the ones who make claw barb and pretend they are better in open map PvP without actually PK'ing ever.
If you meant, it is better to refine weapon to +10 rather than refine one piece of armor to +10 from +7 then I agree with you, or if you meant for PvE purpose ONLY then you are correct.
Vit build pvp
2013
Trying to PK 600 dex sins and archers
my sides
APS barb hate
Implying all aps barbs swagger with +12 N3 claws in pvp
Not realizing APS barb is pretty much entirely for PVE and trolling.
lol
oh and btw....about that aps barb...
man he must suck in pvpChannels
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With lvl 11 Blood bath + 2 50% accuracy rings + 2 Amber Gems in Weapon, you should not have a problem killing sins and archers.
About the rest of your post, I could not understand what you were trying to say. So, I won't comment on it.0 -
EDIT: editing, cuz linked wrong pwcalc
Rest of my post was pointing out the silliness of suggesting that everyone who doesn't think going pure vit is the only way to go is automatically some kind of idiot that only theorizes. 3 vit barbs have great survivability
Let's look at a pure vit build, about as pure as I can think of atm, kind of decently sharded/refined with sage blood bath/buffs (assuming your defense barb is also sage)
And a 3-vit demon str/aps build in the same r9r with demon blood bath
Vit barb gains:
~9K HP
~4k pdef (2% extra reduction)
~1K mdef (4% extra reduction)
~9K raw damage from arma, pre-reductions
loses:
~4K physical attack (~-2K without sage tiger reduction with panda form)
3.5K accuracy (lol) (With G12 ambers versus G11 garnets)
6% crit
give the str/aps barb 2 G12 ambers and with demon bloodbath he breaks 11K accuracy
with 6-7K accuracy level 97 archer I miss archers/sins all the time. I can't imagine what having only 4K would do to meChannels
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I never said going pure vit is the only way but for PvP vit barbs are better than any other build. Going VIT on a barb is the best way to tackle/beat better geared people. At end game gems and refines, STR barbs are probably close.
I have played Lost City, Sanctuary and a private server, I am yet to see a APS barb who rule in PK. If you have any link for a video which shows APS barb consistently beating +10/+12 r9s/r999s post it here, I would love to watch it.
Oh and btw with 3.5k Accuracy I land 80%+ hits on 600+ Dex sins.0 -
Last time I checked BIoodTyrant had 155 dex and could switch to fists if he needed it
Apart from him I don't see too many barb videos for pvp. There is Zeus from DW but he's a catabarb last I checked.Channels
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Sakubatou - Sanctuary wrote: »...when a barb has the cleric put up bb in Aba and pulls the boss back to it.
There's no difference resulting from where the BB is placed, except for "everyone has to run in at once" versus "the barb runs in and pulls." Run in, Ream, run to BB, Ream again when it's close enough. If you can't take that first hit, what are you doing tanking?
But anyway, contributing. Puppies get axed when...
...a barb Roars a boss mid-way through without understanding how it resets aggro.
...a barb spends hundreds of millions of coin on R9 or greater gears "for survivability" and then never bothers to learn Cornered Beast.
...a barb digs NW flags without any apocs on-hand when someone more ready to run is available.
...a barb in high gear berates a barb in lesser gear for flag-digging when it's not an issue of gear*
oh, and...
...a barb uses aps gear/claws (there, I said it).
That's about all I can think of. Most of the basic ones have already been mentioned. Now, if we were compiling a list of things other people complain to barbs about, I'd have more to add. XD
*(This has actually happened to me. I've had multiple people complain to my TT99-geared barb about flag digging, including a prominent guild leader on my server. I then proceeded to run the flag that I had watched him fail to run twice in a row >_>)[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
Miugre - Heavens Tear wrote: »What? What's wrong with this? o.O
I think he means because that's time wasted until the boss buffs up, in which aps DDs could whack it to death.
Also, aba bh boss. I HATE barbs that either run when it buffs (fun for melee people) or lure the damn thing right onto my archer (thank you, I'd stand point blank range if I wanted to deal half damage) b:angry[SIGPIC][/SIGPIC]0 -
Miugre - Heavens Tear wrote: »What? What's wrong with this? o.O
The boss only has 1m hp. Pretty easy to kill even with a full caster squad. The hardest part about the boss is it starts IHing, regening from damage, and "charging up" a powerful attack based on the damage it takes. It doesn't start doing that until 30 seconds though, and pulling takes 20-30 seconds. If the squad all runs in together you have 30 seconds to kill a really simple boss, two full sparks worth of dding with no complications other than the first hit. If you pull you're likely to start the regen cycles and take a long time as the boss constantly heals itself and charges up, killing squishies. Barbs who do this usually get people killed by not understanding how the boss works.Miugre - Heavens Tear wrote: »...a barb digs NW flags without any apocs on-hand when someone more ready to run is available.
One squad lead, a seeker, was under the impression only HA tanks should carry the flag, primarily Barbs and seekers. Another squad ironically favored wizards, archers and BMs. Barbs and Seekers can take more damage but get hit for alot more from casters and archer magic attacks, and they both lack run skills and anti stun. Barbs have a few more tanking skills then a seeker and a naturally fast run rate but its shrunk to almost nothing when holding a flag and they're really apo reliant.
The squad that mixed up the flag carrier had more success since really the most tanky class against the ranged dd that catch you are your casters and an r9t3 caster will have purify proc.
Thinking flag carrying is anything like cata pulling is just wrong =/Miugre - Heavens Tear wrote: »...a barb in high gear berates a barb in lesser gear for flag-digging when it's not an issue of gear*
Its an issue of gear because assuming skill levels are the same then gear matters. You work as a group and its just selfish to grab a flag with worse gear while a better geared barb, more likely to have success, is standing right there. I had an archer digging when I came up on the flag and he stopped digging and whispered "you dig instead" because he's a team player.
I don't berate anyone for being selfish in NW. I'm not there to earn the other 250 people in my nation supply tokens. I'm there to earn supply tokens for myself and yah, for my squad mates. But sometimes the best way to do that is to let someone better geared carry the flag since you may get less contribution for not carrying it but you'll win the war and get more contribution that way and you'll earn the land.Miugre - Heavens Tear wrote: »...a barb uses aps gear/claws (there, I said it).Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
There's no difference resulting from where the BB is placed, except for "everyone has to run in at once" versus "the barb runs in and pulls." Run in, Ream, run to BB, Ream again when it's close enough. If you can't take that first hit, what are you doing tanking?
Pulling the boss is a waste of time as it is easy enough to kill the boss in a spark cycle before he buffs up....a barb in high gear berates a barb in lesser gear for flag-digging when it's not an issue of gear*
In non-tight fights, it does not matter as long as you have a charger orb ready to use.[SIGPIC][/SIGPIC]0 -
Sakubatou - Sanctuary wrote: »The boss only has 1m hp. Pretty easy to kill even with a full caster squad. The hardest part about the boss is it starts IHing, regening from damage, and "charging up" a powerful attack based on the damage it takes. It doesn't start doing that until 30 seconds though, and pulling takes 20-30 seconds. If the squad all runs in together you have 30 seconds to kill a really simple boss, two full sparks worth of dding with no complications other than the first hit. If you pull you're likely to start the regen cycles and take a long time as the boss constantly heals itself and charges up, killing squishies. Barbs who do this usually get people killed by not understanding how the boss works.Sakubatou - Sanctuary wrote: »Agreed. I like to bounce around my NW squads and run with different factionmates. We're a TW faction and I'm not proud to say it but we often have better NW turnout than TW turnout, so NW is a great way to meet and practice group pk with everyone in your faction.
One squad lead, a seeker, was under the impression only HA tanks should carry the flag, primarily Barbs and seekers. Another squad ironically favored wizards, archers and BMs. Barbs and Seekers can take more damage but get hit for alot more from casters and archer magic attacks, and they both lack run skills and anti stun. Barbs have a few more tanking skills then a seeker and a naturally fast run rate but its shrunk to almost nothing when holding a flag and they're really apo reliant.
The squad that mixed up the flag carrier had more success since really the most tanky class against the ranged dd that catch you are your casters and an r9t3 caster will have purify proc.
Thinking flag carrying is anything like cata pulling is just wrong =/
[...]
It's... kind of is an issue of gear. I've seen amazing tt99 barbs run successfully and I've 2 person killed r9t3+12 JoSD barbs that didn't put up a fight. I've even stun locked an r9t3 +10-12 vit barb for like 3 minutes while my teammates came to help and he did almost nothing to get away.
Its an issue of gear because assuming skill levels are the same then gear matters. You work as a group and its just selfish to grab a flag with worse gear while a better geared barb, more likely to have success, is standing right there. I had an archer digging when I came up on the flag and he stopped digging and whispered "you dig instead" because he's a team player.
I don't berate anyone for being selfish in NW. I'm not there to earn the other 250 people in my nation supply tokens. I'm there to earn supply tokens for myself and yah, for my squad mates. But sometimes the best way to do that is to let someone better geared carry the flag since you may get less contribution for not carrying it but you'll win the war and get more contribution that way and you'll earn the land.Magnanimous - Heavens Tear wrote:Against regular arcanes in NW, you are a 3-shot barb (or 1-shot against r9s3). In tight fights, you should strictly never touch the flag... It's already hard enough for your team to get control of the pit. You should not be wasting their time and throw away good opportunities for a better flag carrier with a high chance to deliver the flag.
In non-tight fights, it does not matter as long as you have a charger orb ready to use.
As far as equal gear, sure. Being in TT99 doesn't allow me much time to survive against enemies assaulting the pit of course, so in the lack of allies assisting me I have to pick one that's unattended and see if it spawns there. Then by the time I'm done HP + Charger, I'm already 3/4 of the way to the flag and there's no one in my tab-targetable area. It's amazing how often the enemy is asleep at the wheel, probably being too busy spawn-killing or whatever... but if any of them did follow me, a well-timed VT often bridges that gap. Really the only things that stop me are (a) people who manage to catch me mid-jump on my way out of the pit with a stun etc., (b) a quick-witted stunner who just respawned on the side of the map and makes me waste my apoc, or (c) Reel In while I'm under VT just before dropping the flag.
In theory, I would definitely yield the flag to someone else if it meant the difference between winning and losing the instance. But in practice, that usually only happens when the pit is actively being fought over, and I wouldn't drop myself into a hotly-contested pit anyway because of the aforementioned 3shot/1shot quality. :P Usually in that case I settle for picking off the casters attacking from the air and keeping Ancestral Rage ready if the enemy happens to win the contest.Sakubatou - Sanctuary wrote: »Yah, I hate barbs that hold aggro, survive way better by having constant chi, spark resist, and about 6x the paints heals, and contribute mass amounts of dd to the squad.[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
So I was in this "mobless" warsong (no lane clearing, simply elemental pavilion teleporting/boss-killing) and the BM sd his 90% armor break move is better than the sage barb devour 50% armor break move and that I should refrain from devour on the pavilion bosses. Is a nice tip for quick killing the bosses, but like sd above by somebody, it's better to be spamming barb sage devour during longer lasting bosses like the Incarcerate.
b:boredI did not feel the treachery or inconstancy of a friend, nor the injuries of a secret or open enemy. I had no occasion of bribing, flattering, or pimping, to procure the favour of any great man, or of his minion; I wanted no fence against fraud or oppression: here was neither physician to destroy my body, nor lawyer to ruin my fortune; no informer to watch my words and actions, or forge accusations against me for hire: here were no gibers, censurers, backbiters, pickpockets, highwaymen, housebreakers, attorneys, bawds, buffoons, gamesters, politicians, wits, splenetics, tedious talkers, controvertists, ravishers, murderers, robbers, virtuosos; no leaders, or followers, of party and faction; no encouragers to vice, by seducement or examples; no dungeon, axes, gibbets, whipping-posts, or pillories; no cheating shopkeepers or mechanics; no pride, vanity, or affectation; no fops, bullies, drunkards, strolling prostitutes, or poxes; no ranting, lewd, expensive wives; no stupid, proud pedants; no importunate, overbearing, quarrelsome, noisy, roaring, empty, conceited, swearing companions; no scoundrels raised from the dust upon the merit of their vices, or nobility thrown into it on account of their virtues; no lords, fiddlers, judges, or dancing-masters.
From Gulliver's Travels by Jonathan Swift0 -
Didn't see this till now.Miugre - Heavens Tear wrote: »The critical flaw in this is in assuming that all (or even most) Aba/SoT kills are by high-aps squads. Most random runs I join have maybe two or three aps characters at most who can't drop the boss in 30 seconds anyway (and if they could, I'd probably find a less flagrantly OP squad). On my barb I put the squads together 99% of the time, which usually results in one or two aps characters at most. Also I'm not sure what kind of barbs you're running with, because when I pull Aba boss it takes 10s at most. o.O
I can almost solo the boss before he buffs. Give me a second dd and the boss is dead. I've seen caster squads kill the boss in about 12 seconds while I HF'd on my bm as the only aps char. The boss has just over 1m hp. It's really not difficult and doesn't take an OP squad, just one that knows how to time sparks and debuffs.
I pointed this out in my first response and it was obviously ignored.Miugre - Heavens Tear wrote: »So basically, you hate BMs? :P
That was a sarcastic response to your aps barb hate. Just pointing out all the lovely benefits of apsingLinc - Raging Tide wrote: »So I was in this "mobless" warsong (no lane clearing, simply elemental pavilion teleporting/boss-killing) and the BM sd his 90% armor break move is better than the sage barb devour 50% armor break move and that I should refrain from devour on the pavilion bosses. Is a nice tip for quick killing the bosses, but like sd above by somebody, it's better to be spamming barb sage devour during longer lasting bosses like the Incarcerate.
b:bored
The BM was an idiot Linc. Lvl 11 GS gives 50% against mobs and 90% against players, and since you were killing a mob it'd have been equal to your devour but cost him 2 sparks. Much easier just to triple spark->HF and allow you to do the devouring. Plus if you're demon it'd last longer, making yours better (Although in an IG warsong the bosses are supposed to be dead in 15 seconds).Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Don't try to argue, saku Migure is one of those buff-alts/dinosaurs that go sage-vit and prefer to sit and look pretty while the sin tanks and then doesn't like it but refuses to evolve to meet the needs of the meta b:laugh
EDIT: some people will always hang on to "the way things were" rather than "the way things could be"Channels
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Walpurga - Dreamweaver wrote: »Don't try to argue, saku Migure is one of those buff-alts/dinosaurs that go sage-vit and prefer to sit and look pretty while the sin tanks and then doesn't like it but refuses to evolve to meet the needs of the meta b:laugh
EDIT: some people will always hang on to "the way things were" rather than "the way things could be"
Not starting an argument, just relaying an experience in the game. If sage migre says the bm is a phony, then he might be right, lol i have no idea because I don't ever blademaster, i mostly nearly always 999% play barb, so i took what the bm said at face value, just as I will have to take saku's statement at face value, too bad that raging tides bm in my faction who schooled me on IG warsong bosses isn't in here to add his interpretation.
I have to admit, I was sort of amazed to hear this technique since playing for so long, I've only heard that the veno armor break was better than a barb's. Never heard this bm glacial thingy ever before the other day this week. So it may likely be misinformation . . .
b:bored0 -
trainedeye wrote: »Not starting an argument, just relaying an experience in the game. If sage migre says the bm is a phony, then he might be right, lol i have no idea because I don't ever blademaster, i mostly nearly always 999% play barb, so i took what the bm said at face value, just as I will have to take saku's statement at face value, too bad that raging tides bm in my faction who schooled me on IG warsong bosses isn't in here to add his interpretation.
I have to admit, I was sort of amazed to hear this technique since playing for so long, I've only heard that the veno armor break was better than a barb's. Never heard this bm glacial thingy ever before the other day this week. So it may likely be misinformation . . .
b:bored
I can quote ecatomb for ya if it helps and give you a little history having played BM for so long.
Sage Devour:
Snap at the opponent, dealing base physical damage plus 3317.0.
Reduces enemy's physical defense by 50% for 10 seconds,
and increases your threat level. Has a chance to gain Chi instead of consuming it.
Reduce target's Attck Level by 15 for 4 seconds.
Requires 35 Chi
Sage version has a 25% to cast without using Chi, instead gaining 35 Chi.
Demon Glacial Spike
Strike the ground in a 12 meter radius, dealing base
physical damage, 100% of weapon damage, and 8504.0. Damages
all enemies in the area and weaken them, reducing their Physical Defense and
Magical Defense by 50% for 10 seconds. Has a
chance to make all attacks critical hits for the next 5 seconds.
Costs 2 Sparks
Demon version gives a 50% chance to make all hits critical for the next 5 seconds.
Physical Defense reduction effect to players increased to 90%.
Magic Defense reduction effect to players increased to 60%.
That last line is the important part. Mdef and Pdef reduction >to players< is increased to 90% and 60%. This was given to BMs about a year ago when they did the skill rebalancing after Morai's introduction. Previously it was 50% across the board for players and mobs. They changed many of the pole and sword BM skills and sage skills to try to make them more popular since I'm sure you know about 95% of BM use is demon in the axe and fist tree.
So you're comparing a skill the costs 35 chi (25% to gain 35 chi instead) that gives 50% pdef reduction for 10 seconds and -15 attack levels to the boss to a skill that costs 2 sparks, gives 50% pdef and mdef reduction and last 10 seconds. The devour is spammable.
So it kind of depends on how important is your magic DD in the squad? Usually they're a big 'who cares' because they're there to help with amps or along for aoes on mobs or Incarcerate mobs and they don't really matter on the actualy bosses. The other thing is what is the barb gonna do? Flesh Ream hurts more than it helps in a decent squad as it causes bosses to move around and the aggro change causes extra aoes. Devour and Frighten are your two main purposes on a boss, and if there is a seal, bubble, or stun then FR to get aggro, but mostly you're there for pulls and to devour on the boss. BM just wanted to feel more useful I guess so he was taking your job.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
This is an excellent illustration, I understand exactly what you're talking about now. So the 90/60% demon version isn't even applicable with a boss. That's great stuff, thanks for clearing this up.
b:victoryI did not feel the treachery or inconstancy of a friend, nor the injuries of a secret or open enemy. I had no occasion of bribing, flattering, or pimping, to procure the favour of any great man, or of his minion; I wanted no fence against fraud or oppression: here was neither physician to destroy my body, nor lawyer to ruin my fortune; no informer to watch my words and actions, or forge accusations against me for hire: here were no gibers, censurers, backbiters, pickpockets, highwaymen, housebreakers, attorneys, bawds, buffoons, gamesters, politicians, wits, splenetics, tedious talkers, controvertists, ravishers, murderers, robbers, virtuosos; no leaders, or followers, of party and faction; no encouragers to vice, by seducement or examples; no dungeon, axes, gibbets, whipping-posts, or pillories; no cheating shopkeepers or mechanics; no pride, vanity, or affectation; no fops, bullies, drunkards, strolling prostitutes, or poxes; no ranting, lewd, expensive wives; no stupid, proud pedants; no importunate, overbearing, quarrelsome, noisy, roaring, empty, conceited, swearing companions; no scoundrels raised from the dust upon the merit of their vices, or nobility thrown into it on account of their virtues; no lords, fiddlers, judges, or dancing-masters.
From Gulliver's Travels by Jonathan Swift0 -
What is Bestial Rage? -lol j/kBe kind: Help the GMs to depopulate the servers.0
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trainedeye wrote: »I've only heard that the veno armor break was better than a barb's.
this is why if you want to play barb 99% u don't have to play by "heard" but by reliable info. veno armor break can be stronger than barb but not reliable.
sage/demon devour grants 100% guaranteed 50% phisical def reduction, when venos have stronger only if demon and with 20% chance to inflict, or purelly luck with myriad rainbow.
in both cases as barb its my personal opinion u musnt do the "lets wait for the demon veno to try his luck" in those 15 secs, but rather inflict a sure guaranteed debuff, and maybe help with strength based tangling mire to actually let the dds use frenzy instead of it (or whatever).
bff ftw0 -
this is why if you want to play barb 99% u don't have to play by "heard" but by reliable info. veno armor break can be stronger than barb but not reliable.
sage/demon devour grants 100% guaranteed 50% phisical def reduction, when venos have stronger only if demon and with 20% chance to inflict, or purelly luck with myriad rainbow.
in both cases as barb its my personal opinion u musnt do the "lets wait for the demon veno to try his luck" in those 15 secs, but rather inflict a sure guaranteed debuff, and maybe help with strength based tangling mire to actually let the dds use frenzy instead of it (or whatever).
bff ftw
I personally open with Devour, then let the veno overwrite it with an Armor Break. A decent demon veno has a very good chance of getting it to proc because they have 3 opportunities. They'll usually start in fox form and Amp->Myriad fox->Myriad human and if no proc yet then they ironwood. Both Myriads are instant skills (and fox is an aoe), so getting the 3 chances to proc takes about 2 seconds. Then you'll know if you should Devour again.
A sage veno will usually start with Soul Degen (assuming they have lvl 11) then Amp, then Myriad Fox, then Myriad human, then decide if they need to Ironwood for only 40%. If either Myriad procs it only lasts 9 seconds, though. Still, that 9 seconds is usually during HF, amp, and EP and can rock a bosses world. One reason I open with Devour and let them overwrite is SD and Amp each take almost 3 seconds to cast, so they can be 6-10 seconds in before they get to their armor breaks anyways.
Ironwood, btw, looks like black and white circles under the veno with an orange glow around the veno. 90% of my barb play is done with my camera facing almost behind me to see what my squad is doing and coordinate with that.
So if there is a veno in squad just keep an eye on them and watch for myriads. The circles waving up and down over the mobs head is the fox myriad and off the top of my head I can't think what human form looks like. Purple puff of fog? Anyways, Devour when there's no buff, don't when there are. If you start to Devour and a pdef debuff appears try and cancel. If you can't, no biggie.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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