Skill Descriptions

Fissile - Archosaur
Fissile - Archosaur Posts: 607 Arc User
edited April 2013 in Quality Corner
I know the skill description for Frostblade is wrong (though adding 15-20k water damage to melee attacks would be amusing). I don't know if there are other skill description issues but we can consolidate them here.

Edit for clarity:

What it says: The skill description claims to add a percentage of the caster's magic attack to the recipient's attack (of unspecified type) as water damage.

What it actually does: add a percentage of the recipient's physical attack to their melee attacks as water damage.

The effect of the buff is similar to strength of the titans, only it adds water damage instead of physical damage.
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Post edited by Fissile - Archosaur on

Comments

  • Synta - Dreamweaver
    Synta - Dreamweaver Posts: 231 Arc User
    edited April 2013
    Here are a few Demon Mystic ones:

    Summons display mana costs as higher than they actually are
    These are all demon versions, they're approximate due to mana regen -
    Devil Chihyu: Mana cost claimed to be 1050
    Mana cost is actually about 825
    Storm Mistress: Mana cost claimed to be 1350
    Actually 1065
    Salvation: Mana cost claimed to be 1550
    Actually 1178
    Cragglord: Mana cost claimed to be 1950
    Actually 1498

    They appear to be 80% of their original values, which I think is what they were decreased to. So the true values are probably about:
    Devil Chihyu - 840
    Storm Mistress - 1080
    Salvation - 1240
    Cragglord - 1560

    Decimal mana costs in Herb descriptions
    Punishing Sting: Mana cost claimed to be 409.0
    Befuddling Creeper: Mana cost claimed to be 350.4
    Spidervine: Mana cost claimed to be 385.6
    Healing Herb: Mana cost claimed to be 437.6

    Round them.

    Vital herb duration
    Description reads
    Vital Herb appears for 20 seconds.
    It should be
    Vital Herb appears for 30 seconds.

    Energy leech's anti-stun
    Description reads
    Cannot be interrupted by Stun or Freeze and lasts for 6 seconds.
    It should be
    Grants immunity to Stun and Immobilize. Lasts for 6 seconds.

    Falling Petals
    Description reads
    ...basic Magic Attack 9 seconds after being attacked.
    It should be
    ...basic Magic Attack over 9 seconds after being attacked.

    Demonic Eruption (demon triple spark)
    Description reads
    Grants bonus damage equal to 500% of weapon damage and increases attack speed by 25% for 15 seconds.
    It should be
    Grants bonus damage equal to 700% of weapon damage and increases Channeling Rate by 25% for 15 seconds.

    Demon Rapid growth
    Description reads
    Cooldown time reduced by 10%.
    It should be
    Channeling Rate increased by an extra 10%.

    Invigorate
    It doesn't state that it's PvE only


    These next couple are actually errors with the skills rather than the description:

    Demon Cragglord
    It claims to have 25% chance to save a spark. This never happens.

    Weeping Breeze Dance
    It claims to reduce max hp by 8%. It is 7%.


    Also, list function no worky.
    And error message when editing is annoying. YAY THEY FIXED THIS
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2013
    I know the skill description for Frostblade is wrong (though adding 15-20k water damage to melee attacks would be amusing). I don't know if there are other skill description issues but we can consolidate them here.

    You can't just say a skill is wrong.. you have to say how it's wrong and what would be the correct description. It would also be helpful to provide a screenshot that shows what it currently says.
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited April 2013
    Ast already detailed a good lot of much earlier skill description errors in this thread. It's really dated, though, so an updated one is probably better.

    I know for a fact that Sharpened Tooth Arrow is still not listed as an AOE, though it is.
    Proving that not only archers do math since 2009. b:victory
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  • someshine
    someshine Posts: 0 Arc User
    edited April 2013
    Yataghan Vortex says it will continue untill it is cancelled or run out of chi, where it is actually running on mana, not chi..
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited April 2013
    Well, if this is going to be a skill description mistakes thread I'll add;

    Ever since Sirens of War expansion the Venomancer skill Demon Frost Scarab doesn't state it has a 95% chance to freeze the target for 3 seconds anymore.
    The effect still works, it procs and it's visible but no longer included in the description.
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  • Synta - Dreamweaver
    Synta - Dreamweaver Posts: 231 Arc User
    edited April 2013
    You can't just say a skill is wrong.. you have to say how it's wrong and what would be the correct description. It would also be helpful to provide a screenshot that shows what it currently says.

    I updated my own post to be a bit more accurate and give suggestions as to fixes. I'm not going to bother with screenshots.
    b:pleasedb:pleasedb:pleased
  • Fryvorg - Sanctuary
    Fryvorg - Sanctuary Posts: 299 Arc User
    edited April 2013
    Cleric's skills:
    Sage/Demon Spirit's Gift and Sage/Demon Celestial Guardian's Seal should state that they last 60 minutes, as they actually do, instead of 30 minutes as it is depicted.

    Ever since I got Sage Tempest I wondered why 1 spark being consumed (as opposed to 2 sparks) occurs much less than 30 more chi gained by Sage Wield Thunder, although both skill descriptions say their chance is 50%.
    Today I started a list counting the spark consumptions of Sage Tempest and out of 15 casts only 3 took 1 spark, the last 12 consumed 2, which leads to a percentage coming closer to 25% (just like Sage Siren's Kiss which can be casted without a spark being taken if you are lucky)... Is the description wrong or the effect?
    I will further keep record to see which chance it actually is.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2013
    Ast already detailed a good lot of much earlier skill description errors in this thread. It's really dated, though, so an updated one is probably better.

    I know for a fact that Sharpened Tooth Arrow is still not listed as an AOE, though it is.

    Don't go by that old thread. There have been a ton of description changes since 2009.

    Demon Frost Arrow is wrong.. it reads
    Demon version has a 20% to cast without using Chi, instead gaining 35 Chi.
    It only gains 25 chi not 35 chi. It should be
    Demon version has a 20% to cast without using Chi, instead gaining 25 Chi.
    Screenshot
    fwOuIQ5.png
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  • Jacerai - Dreamweaver
    Jacerai - Dreamweaver Posts: 943 Arc User
    edited April 2013
    Cleric's skills:
    Sage/Demon Spirit's Gift and Sage/Demon Celestial Guardian's Seal should state that they last 60 minutes and have a casting radius of 30 meters, as they actually do, instead of 30 minutes/28 meters as it is depicted.

    Actually, sage/demon cleric buffs do last 60 minutes. b:cute

    The radius bit is wrong, though.
    b:cute The world may be small, but it is far from known.

    Why the rage? It's a draining emotion.

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  • Tsyn - Raging Tide
    Tsyn - Raging Tide Posts: 149 Arc User
    edited April 2013
    This is just a small thing.

    Sage Twin Strike has a 20% chance to gain 25% chi. I did tests.

    Currently the description reads: "Has a 20% chance to increased 20 Chi."
    It should read: "Has a 20% chance to gain 25 Chi."
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  • Fryvorg - Sanctuary
    Fryvorg - Sanctuary Posts: 299 Arc User
    edited April 2013
    Cleric's skills:
    Sage/Demon Spirit's Gift and Sage/Demon Celestial Guardian's Seal should state that they last 60 minutes and have a casting radius of 30 meters, as they actually do, instead of 30 minutes/28 meters as it is depicted.
    Actually, sage/demon cleric buffs do last 60 minutes. b:cute

    The radius bit is wrong, though.
    Indeed that is what I meant to say, maybe my wording was a little confusing :P
    And you are right, my part about the ranges was wrong, I'm gonna edit that.

    A picture to illustrate...
    buffs4qqai.jpg
    For Demon/Sage Spirit's Gift the description should say:
    "Increases the target's magic attack by 70% for 60 minutes,
    [...]"

    For Demon/Sage Celestial Guardian's Seal it should be:
    "Increases the target's HP and MP regeneration by 10 per second for 60 minutes,[...]"

    Whereas Demon/Sage Vanguard's Spirit and Demon/Sage Magic Shell have the right desription.
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  • Sizzer - Raging Tide
    Sizzer - Raging Tide Posts: 2,387 Arc User
    edited April 2013
    Mystical Eye lvl 100 morai skill for mystics which used to detect stealthed players within 50mtrs and after some times players with same lvl or lower lvl forced to come out of stealth is not working properly since last big update i.e Sirens of War.

    At start i thought that my char is glitched but yesterday i asked a mystic frnd with the skill and she faced the same thing.
    The problem is we can detect stealthed players but cant take them out of stealth,
    i have tested it with my lvl 99 sin about 20 times and everytime same result and my Mystic lvl is 101.
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  • Beleni - Dreamweaver
    Beleni - Dreamweaver Posts: 383 Arc User
    edited April 2013
    Barbarians skills :

    ○Sunder
    Unleash the full force of one's vigor with this swirling blow.
    Attack all enemies within 12-meter-radius around you, dealing base
    physical damage plus 300% of weapon damage and causing them to bleed. Bleeding enemies suffer 9245.0 damage for 12 seconds.
    Costs two Sparks
    Demon version recovers a total of 4,000 HP and makes every attack a critical for 5 seconds.
    - Critical rate is only 95%.

    ○Blood Bath
    Reduces maximum HP and current HP by 15% to
    increase accuracy by 225% for 10 minutes.
    Demon version increases accuracy by 300%.
    - Demon book description reads - Increases Critical chance by 300%

    ○/●Bestial Rage
    When active, each attack taken will charge 5 Chi.
    Lasts 15 seconds.
    If own HP is lower than 50% of its maximum, a magic shield
    will be summoned which will absorb at most 2000 magic damage.
    Lasts for 10 seconds.
    - Damage over time attacks and several of the new Morai skills do not grant chi when the barbarian takes damage.

    Invoke the Spirit : The spirit of the Black Warrior Tortoise possesses you. All damage
    taken will be reduced by 90% but your movement speed is also reduced by 50% for 20 seconds.
    DOT ( damage over time) does full damage, also clerics skill Mark of the weakness and Seekers skills/ and BM Blade tornado do Full damage when this skill is active.

    Swimming mastery- Increase Swimming speed by 50%
    Does nothing.

    Untamed Wrath-Let rip a tremendous roar that causes massive hatred and temporarily stuns all targets.
    Affects targets in a 15 meters radius around the caster and stuns them for 2 seconds.
    -Does not Generate Massive hatred, only a small amount.

    Raging Slap
    Taunt the target with a furious slap of your paw,
    enraging them and forcing them to attack you for the next 8 seconds.
    Prevents them from targeting anything else.
    Can only be used on players.
    Costs 35 Chi.
    -Can be used on NPC, effect just does not work on them.The Skill only Forces players to Target you, it does not force them to attack, ( auto attack )

    Stomp of the King- No chi is gained from this attack, ( not even an auto attack amount )

    Cornered Beast- No chi is gained from casting this buff, all other buffs give chi when used.

    Blood Rush
    Every time you take damage, your physical attack will increase by 20% of weapon damage.
    Stacks up to 10 times and lasts for 60 seconds.
    Small amounts of damage will not trigger this effect.

    -Not all damage triggers this skill, DOT again, Seekers skills, cleric skills BM skills do not trigger this affect.
    No chi is gained from casting this buff, all other buffs give chi when used.


    ●Panda Form
    Shapeshift into a panda. Maximum HP increases by 40%
    and movement speed increases by 90%.
    Shares the cooldown with True Form
    Get 20 Chi for each cast.
    Also- the cooldown says 2 seconds, its actually 3 - on both cultis
    Should read- Ops we effed up!

    all i can think of at the minute.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited April 2013
    Reported by a faction mate:
    Tiger Leap says it costs 25 chi, but only costs 10.
    Leap Back says it costs 15 chi, but only costs 10.
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  • Jacerai - Dreamweaver
    Jacerai - Dreamweaver Posts: 943 Arc User
    edited April 2013
    Indeed that is what I meant to say, maybe my wording was a little confusing :P
    And you are right, my part about the ranges was wrong, I'm gonna edit that.

    A picture to illustrate...
    buffs4qqai.jpg
    For Demon/Sage Spirit's Gift the description should say:
    "Increases the target's magic attack by 70% for 60 minutes,
    [...]"

    For Demon/Sage Celestial Guardian's Seal it should be:
    "Increases the target's HP and MP regeneration by 10 per second for 60 minutes,[...]"

    Whereas Demon/Sage Vanguard's Spirit and Demon/Sage Magic Shell have the right desription.

    Herp derp! This was my fault then. I read a little too fast, sorry! b:surrender
    b:cute The world may be small, but it is far from known.

    Why the rage? It's a draining emotion.

    Me: DaValentine (veno), Jaceraie (mystic), etc etc etc b:chuckle
  • Marid - Dreamweaver
    Marid - Dreamweaver Posts: 126 Arc User
    edited April 2013
    Mystical Eye lvl 100 morai skill for mystics which used to detect stealthed players within 50mtrs and after some times players with same lvl or lower lvl forced to come out of stealth is not working properly since last big update i.e Sirens of War.

    At start i thought that my char is glitched but yesterday i asked a mystic frnd with the skill and she faced the same thing.
    The problem is we can detect stealthed players but cant take them out of stealth,
    i have tested it with my lvl 99 sin about 20 times and everytime same result and my Mystic lvl is 101.

    firstly, wrong place to post this
    secondly, it's just wrong. mystical eye still works, I use it all the time. I don't think you can use it within a safe zone...
    b:pleasedb:pleasedb:pleased
  • Tide_Surfer - Archosaur
    Tide_Surfer - Archosaur Posts: 1,261 Arc User
    edited April 2013
    firstly, wrong place to post this
    It's actually the best place to post such statement at this moment.
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited April 2013
    It's actually the best place to post such statement at this moment.

    Except that it's working exactly as it should?
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • Marid - Dreamweaver
    Marid - Dreamweaver Posts: 126 Arc User
    edited April 2013
    And it's not a description error o.o
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  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited April 2013
    This is just a small thing.

    Sage Twin Strike has a 20% chance to gain 25% chi. I did tests.

    Currently the description reads: "Has a 20% chance to increased 20 Chi."
    It should read: "Has a 20% chance to gain 25 Chi."

    I think it should instead say "Has a 20% chance to gain an additional 20 chi." Sage Twin Strike by default gains 5 chi, so it would make sense that you get 25 chi when it procs.
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  • Tide_Surfer - Archosaur
    Tide_Surfer - Archosaur Posts: 1,261 Arc User
    edited April 2013
    I misread it...I rescind my statement >_>
    [SIGPIC][/SIGPIC]
    Tide_Surfer: "I feel SPESHALL *says like a lil kid*"
    Veneir: "Seashell? :3"
    Tide_Surfer: "Yes Veny, yes. A speshall seashell."
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited April 2013
    I edited the lead post to clarify what is wrong with the frostblade description. I had assumed it was common knowledge because as far as I know it has been there since day 1. f:hehe
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  • XSonOfCircex - Sanctuary
    XSonOfCircex - Sanctuary Posts: 1,173 Arc User
    edited April 2013
    Cleric's skills:
    Ever since I got Sage Tempest I wondered why 1 spark being consumed (as opposed to 2 sparks) occurs much less than 30 more chi gained by Sage Wield Thunder, although both skill descriptions say their chance is 50%.
    Today I started a list counting the spark consumptions of Sage Tempest and out of 15 casts only 3 took 1 spark, the last 12 consumed 2, which leads to a percentage coming closer to 25% (just like Sage Siren's Kiss which can be casted without a spark being taken if you are lucky)... Is the description wrong or the effect?
    I will further keep record to see which chance it actually is.

    In the cases where you tested this, did you have full chi?

    I found the same with sage Blade Tempest and Mountain's Seize on my wizard, until I was informed that the way "has a chance to cast for 1 spark" works is by first giving you a spark then taking two. If you have full chi going in it may be procing but since you have full chi, it can't give you that spark. I now notice that it works a lot more frequently in the times where it actually has a chance to work, though honestly I haven't actually tested it.

    Also, 15 is a rather small sample size, and while I totally understand the concern, it's statistically possible, albeit unlikely. Conversely, even with only a 25% of the single spark, there's still only a 3% chance of 12 consecutive 2 spark casts, which is why I ask my first question.
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  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited April 2013
    I never understood why it doesn't take the 2 sparks and simultaneously buff you with a chi over time buff to regain the 1 spark.
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  • Fryvorg - Sanctuary
    Fryvorg - Sanctuary Posts: 299 Arc User
    edited April 2013
    In the cases where you tested this, did you have full chi?

    I found the same with sage Blade Tempest and Mountain's Seize on my wizard, until I was informed that the way "has a chance to cast for 1 spark" works is by first giving you a spark then taking two. If you have full chi going in it may be procing but since you have full chi, it can't give you that spark. I now notice that it works a lot more frequently in the times where it actually has a chance to work, though honestly I haven't actually tested it.

    Also, 15 is a rather small sample size, and while I totally understand the concern, it's statistically possible, albeit unlikely. Conversely, even with only a 25% of the single spark, there's still only a 3% chance of 12 consecutive 2 spark casts, which is why I ask my first question.
    Interesting point there, thanks. Well, as I promised in my first post, I kept track on counting the spark consumptions to get a chance you can trust. The 15 trials were just a small sample so you can have an idea what I was talking about. I thought 100 casts would be sufficient, but I am not even near that yet. xD And your point seems to change my plan as well... I will continue investigating that issue, also with regards to what you said, and post back in some days when I have enough information.
    And if that is true... wouldn't it fix it if it first took the sparks and the give one back? Definitely something to consider.
    World is full of illusions.
    ________________________

    What if I played a Cleric?
    ________________________

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  • Oups_Dead - Harshlands
    Oups_Dead - Harshlands Posts: 101 Arc User
    edited April 2013
    reduces your attack speed by 100% lolz.. my attack speed is reduced to half that;s a 50% reduction (in my case) but anyways it cannot be 100% cuz current speed -100% current speed =0
    so either devs suck at math or they suck at english :P
    please fix it