Please bring back the old NW map

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Comments

  • Haila - Sanctuary
    Haila - Sanctuary Posts: 467 Arc User
    edited March 2013
    Where is the i dont care option b:scorn
  • ArmaniEx - Harshlands
    ArmaniEx - Harshlands Posts: 191 Arc User
    edited March 2013
    Tbh it's not even the map... The instance itself is getting boring. We were told server vs server, this would have made things way more exciting....nw being a server only instance has just gotten boring for me. We fight the same ppl and know who has the gear and who usually wins the battles, at least for me it's becoming as boring as everything else in the game.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2013
    I think the new map is better. My tokens and contribution have gone down slightly but not significantly so. The HQ is a lot harder to lock in but not impossible if you have several squads going for it. It was too easy for one squad to base lock before so I think this is more fair.
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  • burningsweetfire
    burningsweetfire Posts: 142 Arc User
    edited March 2013
    if there less chances to face of r9 then nw is going in the right direction

    maybe now smaller party will be the norm for avarage non r9 ppl

    if those r9 ppl really wanted fun why would they not put on regular gear instead of op gear.

    You can't really tell what gears people should put on, because a +10 g16 can kill r9 too, so why not include g16 in the OP gears. People should stop complaining and just get rank 9 on their own or get Warsoul, it doesn't even take real money to get rank 9. NW is fun when you play with your friends, I often vent with someone and laughed on how I got one shotted and killed and how my friend revenge for my deaths. Taking away parties ruins having friends with you. I even fool around and let people kill me if I know my team gonna win. People got to quit complaining and start doing something or just quit.
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited March 2013
    I want to do another weekend and see if the trend continues.

    So far it seems that the last place nation REALLY gets screwed further for token share. Token share seems to be much more lopsided due to it. If you're in the last place nation, you're getting pretty much dirt for tokens.

    The First place nation seems to really pull ahead (Light had like half the map for half the NW last night) and it really creates a huge disparity between first and last place.

    Base locking is about the same.

    People are definitely receiving less contribution due to the less people to fight, and the tokens have seemed to go down a bit due to such.
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  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited March 2013
    This map is FAR better than the previous map.

    1. Base locking is more difficult (not impossible mind you) to achieve and hold for the durations that they were on the previous map.

    2. Battles can easily be chosen if you just scan the map to see how the numbers of people are moving and have "war intuition" as to where to meet the enemy head on.

    3. Unfortunately, YES... being more tactics and working together as an entire nation is needed to achieve the same scores as were possible in the previous map... one nation is bound to be most disorganized...
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  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited March 2013
    Agree completely with OP.

    I was in the losing nation on Friday and the winning nation on Sunday. Friday was my all-time lowest and Sunday I got fairly high points given a lackluster personal score.

    This has reduced the value of player skill in determining your overall score and made nation war more chance-based. You need luck to be in the nation with the highest average IQ and you need luck to -happen- to attack the lands that actually have a squad on equal terms and standards to your own to actually produce decent personal points, let alone a decent challenge.

    Both Nation wars my squad struggled to find a challenge and spent the entire time shooting fish in a barrel. We've single-handedly gone from a coordinated squad that covers our barbs as they bring it to the cap point to a squad that just kinda tells the barbs to do their thing while we fight over spawn-camp kills, PRAYING for wars where it's 10v20 and we're outnumbered.
    It used to be that sometimes you'd get in a nation that got base-locked and then you had the torture of sitting there for 2 hours. To fix the problem, PWI has essentially lowered the fun standard of all other battles just in order to raise the fun factor of those base-locked ones, except the base-locked ones (the losing nation ones) STILL aren't fun because the same idiots are still there to frustrate you.
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  • ShaiFatali - Lost City
    ShaiFatali - Lost City Posts: 203 Arc User
    edited March 2013
    I definitely found myself in a lot of empty battles waiting for somebody with speed pots to dig the flag and run. I got a slightly lower score than usual, but I was in a LOT of fail battles so I'm hoping to get luckier or to change up my strategy for next war. I found the overall scores for nations were closer than on the smaller map, where a LOT of the time one nation had more than 2nd and 3rd put together.
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  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited March 2013
    if you join empty battlefields its your fault isn't it?

    b:shutup
    i am waiting for you my little flagcarriers b:kiss
  • JinxRake - Momaganon
    JinxRake - Momaganon Posts: 80 Arc User
    edited March 2013
    I had an epic 3 vs 7 / 8 this last NW which was by far the most fun I've ever had in NW since it was introduced. Cutthroat without worrying about getting bombarded from ten sides by R9.3s at every moment. I could actually fight unstealthed and have a decent 1 vs 1 in NW that didn't end with a Wiz bombarding me off to Pluto. Also, the only trips I've had to the base were voluntary when I wanted to switch fighting sides.
    I very much prefer this new map. Felt a lot more balanced this time around.
  • Saethos - Raging Tide
    Saethos - Raging Tide Posts: 1,239 Arc User
    edited March 2013
    I don't see this whole "more empty wars, no likey, me want fighty" argument is. just last night I found myself in a 15v5 , with my squad being the 5. That was a fun fight and it took some hard efford, but due to a lack of teamwork on the enemy side, we won.

    Bu the time we got out of the fight, we found out our land was locked out from our base, so we had to fight our way back to connect to the base if the 5 of us wanted backup. So the 5 of us did just that, we pushed back through to back our base up and protect our lands. Every battle was between 15-20 vs us 5 (sage sin as flag carrier with his sage tidal protection was a pretty good run with the first flag, after he turned in they'd focus his death while I grab the next flag, start to turn in, meet their large crowd, use my anti stun, stun the, and the charger orb for a turn in) and it was a lot of fun.

    Had anything like this happened on the old map, the wars that were 10v5 that had some tough enemy squads woulc have gotten backup and render my squads spectacular teamwork useless. This has done more than balance the baselocking scenarios, this has enabled so many more fights with so much potential. Yes, you won't see as many good fights, but you can guarantee that some OP squad is going for your base, so if you want some really OP fight, stick by there and meet their OP squads with your own and defend the lands. This is what my squad does and it contributes to the nations victory in the long run, and it also racks up a ton of personal credits. This is much easier to do with the new map.

    I guess the tl;dr is; STRATEGISE INSTEAD OF CHARGDERPING!
    It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited March 2013
    I don't see this whole "more empty wars, no likey, me want fighty" argument is. just last night I found myself in a 15v5 , with my squad being the 5. That was a fun fight and it took some hard efford, but due to a lack of teamwork on the enemy side, we won.

    Bu the time we got out of the fight, we found out our land was locked out from our base, so we had to fight our way back to connect to the base if the 5 of us wanted backup. So the 5 of us did just that, we pushed back through to back our base up and protect our lands. Every battle was between 15-20 vs us 5 (sage sin as flag carrier with his sage tidal protection was a pretty good run with the first flag, after he turned in they'd focus his death while I grab the next flag, start to turn in, meet their large crowd, use my anti stun, stun the, and the charger orb for a turn in) and it was a lot of fun.

    Had anything like this happened on the old map, the wars that were 10v5 that had some tough enemy squads woulc have gotten backup and render my squads spectacular teamwork useless. This has done more than balance the baselocking scenarios, this has enabled so many more fights with so much potential. Yes, you won't see as many good fights, but you can guarantee that some OP squad is going for your base, so if you want some really OP fight, stick by there and meet their OP squads with your own and defend the lands. This is what my squad does and it contributes to the nations victory in the long run, and it also racks up a ton of personal credits. This is much easier to do with the new map.

    I guess the tl;dr is; STRATEGISE INSTEAD OF CHARGDERPING!

    If almost every instance you went to had almost no people to oppose you, you'd understand the "more empty wars, no likey, me want fighty" argument. I'd be happy as punch if I could 5v20 or 1v20 all day.. the 20v0, 5v0 etc is what I have a problem with.
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  • Saethos - Raging Tide
    Saethos - Raging Tide Posts: 1,239 Arc User
    edited March 2013
    If almost every instance you went to had almost no people to oppose you, you'd understand the "more empty wars, no likey, me want fighty" argument. I'd be happy as punch if I could 5v20 or 1v20 all day.. the 20v0, 5v0 etc is what I have a problem with.

    As I said, if you play the role of Nation Defense, you are guaranteed combat and will be aiding your nation in victory. You probably won't get those 20v10 wars, but you will run into that OP enemy squad plowing through anyone that isn't in your OP defending squad and then they'll be busy oneshotting anyone that isn't you, and thanks to you or your squad, you not only have a lot of credits, but also a lot of land is prevented from being taken.
    It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited March 2013
    If human nature weren't what it is, we wouldn't have needed a method of reducing base locks. I agree that the map is too big to be fought over by the amount of people who play NW, but if you had enough people, there'd be traffic jams all over the place and more people would be based as a result. It speaks to inherent problems in NW's design (despite the fact that it's a well-designed system in general), and wanmei, responding to our criticisms, chose that a significant number of untouched lands was a lesser evil than constant baselocking.

    That being said, all those lands will do a lot to pad your nation's credits over time... so if you find yourself in a position to flagwalk a few lands? Do it! You'll singlehandedly give your nation a few credits for that 10m cycle, and before long the enemy's going to notice your momentum and react accordingly. You'll get into bigger battles again soon enough.
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  • Ignathas - Sanctuary
    Ignathas - Sanctuary Posts: 506 Arc User
    edited March 2013
    if youre OP and u have another 9 OP in ur squad, the only people who would oppose you are idiots :) so go solo, then you can always find battles, and play defence, true, most of the strongest geared ppl always go offence to base lock asap
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited March 2013
    If almost every instance you went to had almost no people to oppose you, you'd understand the "more empty wars, no likey, me want fighty" argument. I'd be happy as punch if I could 5v20 or 1v20 all day.. the 20v0, 5v0 etc is what I have a problem with.

    Learn to read the map and choose your battles then, this new map absolutely allows you to do this. Your not doing this, is the only explanation for finding "empty battles".
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  • XSonOfCircex - Sanctuary
    XSonOfCircex - Sanctuary Posts: 1,173 Arc User
    edited March 2013
    I like the increase in territories directly next to the base, since they make maintaining a base lock harder. However, I think the increase for the rest of it is unnecessary, there's no reason to have like 160 territories when, at least on Sanctuary, we maybe have a thousand people showing up.
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  • soundslegit
    soundslegit Posts: 472 Arc User
    edited April 2013
    Tonight was the closest NW I've ever seen. The new map is working. Its better in every single way.
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  • Nariin - Dreamweaver
    Nariin - Dreamweaver Posts: 890 Arc User
    edited April 2013
    I've only been to NW once, but seems like it's harder to progress/catch up with lands and points, at least when your nation has barely any lands or enemy owns most of the map.

    Seem to be waaay less "instance full" problems though, so that's cool.

    I won't vote any yet.
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