State of the game... 2013

Demoniada - Lost City
Demoniada - Lost City Posts: 23 Arc User
edited September 2013 in General Discussion
So last week I returned to PWI for some time and bought r9 pants ...great pants for my wizzie I may add. b:pleased

Then I started to go around the map, enjoying the music, killing some mobs etc... you know, just to get the old feeling for the game back in my blood. In few hours however I knew that something is terribly wrong. It felt so broken and sad, when I realized that there is noone online, actually farming or grinding around the map. The vast starting zones were so empty, as if some disease had killed the entire population of the once great cities of Etherblade, Plume, Lost...

Even the center of the map - Heavens tear, where the PVP once was a constant factor in the Lost city server, was so empty, that it felt like a cemetery of a forever ended battle, in some ancient times.

So I asked myself, why are only few of the hardcore fans still playing this game. Will there ever be a new player base to lift this game up, or the life cycle of Perfect world finally came to an end?

Then I remembered, how the administration of PWi made everything possible to cut off all the ways for new players to actually win some ingame coins by themselves - reducing the price of low DQ items to 1, reducing the price of high DQ items, allowing only 1 type of build, by making the rank gears so OP-ed, or linking specific stats to light/heavy/arcane gear...

Now I am not complaining of this as a victim of some injustice, because I am a cash player. I always have been one, because I like the idea to pay for a good product in order to help develop it... Since the beginning of PWI I have probably paid around 1000 $ for this game, so I never felt that the economy of my toons was bad.

However, when you cut the game options for the average player to actually grind for something, when you create cheap hyper stones for him, only to pass over fast by the low and mid levels, in order to be able to pay for the high grade rank gear... (yet when you are high level, your drop rate is also massively reduced) when you do those things, you take away the pleasure of an MMORPG - being able to grind, farm and develop constantly one hero.

...

Anyway to make the long story short - I noticed that there is something wrong with the server. It had became a cemetery of a great game, where the only active player base was the one that used 7 or 8 different chars (mostly sins) in order to do BH-100 several times per day, and the few cash shoppers like me, who wanted to make it to the top.

Now don't get me wrong, a lot of the CS players actually are at the top of the food chain in PWi. But they currently are sharks in a pool, and it doesn't seem to me that this pool will ever get any bigger.

The next question that I asked myself was: "So what is holding me in this game if there is noone playing it anymore? Why should I keep charging my beautiful debit card for obtaining the entire set of r9 gear if the product is dead? Heck, even if I get it to +12, there will be noone to PK over the map later, because the few people that are actually playing today are always in dungeon zones. There goes the entire point of a PvP server..."

Anyway, it is a good thing that I realized these facts before I actually bought the entire set. I wonder however will PWI continue to be managed like this, because it obviously killed a great product. There is still some time left to save the game, but in order for this to happen, those guys in the office must realize, that the greatest asset of a product is not the deal for 1k bucks, but 1k deals for 1 $, that would ensure longevity of the very same product...

Measures must be taken PWi! Listen to your fan-base! We still love this game, and can show you where it needs to be better.

P.S.

Sorry for my rusty english guys - it is not my maternal one, as you probably have noticed. b:surrender
Post edited by Demoniada - Lost City on
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Comments

  • SylenThunder - Twilight Temple
    edited March 2013
    I didn't bother to read your wall, but do you know that there is already a thread on this on the first forum page that you could have used to post in?

    Reading before you post.. FTW
    [SIGPIC][/SIGPIC]
  • Demoniada - Lost City
    Demoniada - Lost City Posts: 23 Arc User
    edited March 2013
    You are right... My bad bro. b:cute However, besides the title, the themes are a bit different.
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited March 2013
    It's actually a fairly good opinion piece on the state of the game... particularly since its coming from the point of view of a self admitted cash shopper. But yeah Sylen is right... there is already a thread started with nearly an identical heading.
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited March 2013
    I lol'ed after the first paragraph. Seriously, why would you throw money first, then check the state which the game is at...?
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
    Outrunning centaurs since 2012~
  • Demoniada - Lost City
    Demoniada - Lost City Posts: 23 Arc User
    edited March 2013
    I lol'ed after the first paragraph. Seriously, why would you throw money first, then check the state which the game is at...?

    Cause I don't mind doing it for a game that I like. But yeah, when I think about it, maybe it was not the smartest decision. :)
  • RyuTiger - Raging Tide
    RyuTiger - Raging Tide Posts: 308 Arc User
    edited March 2013
    I am scared how right you are. Now in 2013 PWI is a shadow of real game that was once. I dont wanna say anything more because it will be to long my post but if i own the PWI game I will be so disappointed and so mad that my game is dead. Only players left are those who spend to much money in this game and they cant leave even if they are "Bored R9 looking for something to do"...Pitty! 4 years ago I left other amazing game for PWI and I was so happy to play but now I kinda feel sorry I lost 4 years here and the game is dead. I only play now for same reason we all are...to much time and money spend to leave. Hope further updates will make this game better.
  • Born_Free - Lost City
    Born_Free - Lost City Posts: 157 Arc User
    edited March 2013
    Although I'm one of those people who've openly said this game was sinking down the toilet bowl, I won't be quite as harsh as I have been in the past, because PWE is actually releasing content and trying to accomplish at least something.

    Unfortunately, that something is being a cash hoarder.

    How many games has PWE churned out since the Raging Tide expansion? Why is it that they're able to input so much money into these new games, and yet do little to nothing for their TITLE GAME? Right now we're looking at PWE flashing Dungeons and Dragons at us. Really? Perfect World Entertainment can throw a new game at us, but you can't fix the balance and content of Perfect World International?

    Would it not wrap into the common sense category, that making a game new and interesting for both high and low level players would make the game last longer, and therefore raise your profits? Why is it your developers are so insistent on making unbalanced choices that are slowly killing gameplay?

    But that's not the only issue here.

    Think about how many things there are to actually do that moves you in real progress in the game in this day and age of the game. You can probably count them on your fingers.

    1:) BH
    2:) FC or PV
    3:) Farming (this includes, but is not limited to: Warsong, Lunar, TT, or other mats.)
    4:) Morai
    5:) PvP
    6:) Territory Wars
    7:) Nation Wars
    8:) Quests (this includes GBQ.)
    9:) Level alts
    10:) High-rolling (Generally, opening packs, merching, or other economy related things.)

    That's it. Most of that stuff is reserved or highly favors the high end of the level pool. Where the heck is the CONTENT for the low levels, to draw new people in, and make them interested in your product?

    There is none. Every expansion, they throw in a couple of new bits of gear, new races, new locations and quests, (all which mean diddly-squat in the big picture, since EVERYBODY has forgotten the storyline to this MMO) and decide that's enough for them, and it simply isn't. You have to entertain and draw in new people in order to bring in new money.

    If you treat your customers well, they will note of this, tell others, and bring in more money. If you don't, there are people like me who tell them to stay the f*ck away from your company to protect their own sanity.

    My suggestions are thus: Balance your game, update the old content, and produce better low and high level content. That's really all you need. This game is pretty good when you consider the whole picture--it's those three major elements that need addressing.
    PWI: Constantly **** you in the **** so much you can't sit to play anymore. No wonder people are so butthurt.
  • Yzatel - Dreamweaver
    Yzatel - Dreamweaver Posts: 12 Arc User
    edited March 2013
    I rarely post (as you can see with the number of posts I have), but I felt that I must voice out. Mostly because the OP's post basically summarized what I've felt for a while now. I know I haven't played for a while, around a year and a half, but I've watched by brother play when PWI came out. I remember seeing him quest with some friends in the starting areas. I've seen a lot of new characters in the main cities, Lost, Plume and Etherblade.

    I don't use real money, but I've spent something just as, if not more valuable, my time. I've come to love this game a lot, and I wouldn't want anything else for it other than it seeing the sudden increase in player base. I have nothing against CSers, I thank those people for keeping PWI alive, but I think something's wrong. I agree, being able to buy your way to the top is not the way it's suppose to be, CSing should only help you, but not get you there immediately.
    Check this thread out: pwi-forum.perfectworld.com/showthread.php?t=1607021

    You won't regret it. b:laugh
  • melbgirl
    melbgirl Posts: 0 Arc User
    edited March 2013
    I understand much of this has been said b4 but just like 2 add that I agree with the sentiments expressed by the thread's author. I too am a cash shopper, mostly b/c I am addicted to fash b:chuckle but not to the tune of the thousands I see others put in the game. Played for over 3 yrs, had a 8 mth break a while back, under $1k invested over that time across three accounts.

    It has been well over a year since people have quested on Archosaur server and you never see squads formed purely for grinding, not even for zhen; even fc is mostly heads' room being sold rather than squads going through.

    The game is also becoming increasingly PvP with NW and you're cursed as some ridiculous testosterone driven expletive if you don't PvP. But I ask, what else is there to play (tried a few in my break)?
  • bolocactu
    bolocactu Posts: 0 Arc User
    edited March 2013
    I remember when this game first came out and it was nothing like it is today. Being lvl 60 meant you were a pro. I stopped playing this game for almost a year and recently started lvling an archer and I have also noticed the lack of people. All of these updates they are giving aren't pulling in people they are making faithful players quit because of how broken this game has got.b:surrender
    I might be black
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2013
    it was not just the quest well not in lost city.

    it was like say someone ks u pk the sht out of him and move on.

    or you see some ppl harasing someoen u could help.

    ofc lots of higher lv pking lower lv but from my experience those kinda pker lv slowly and tended to get pked a LOT and they would end up quiting.


    that was fun and much fun.


    its not comming back.
  • ErlangQR - Dreamweaver
    ErlangQR - Dreamweaver Posts: 14 Arc User
    edited March 2013
    I've been thinking about it a bit. With the dreamchaser pack people don't really need any gear till the 60s; they get free charms too so barely any costs. Free +5 weapon... I didn't have a +5 till 100b:chuckle

    Now, after the 80s DQs have npc value; additionally, they can start scoring some points (and rewards!) from NW. At 100+ there is plenty of content and farming is quite non-cash friendly.

    So what is kinda needed is some way of farming for 60-80; doesn't really have to be something that gives money: some untradable items like the basic badges so people can gear up sounds like a good solution to avoid the alleged "twink/bot farming" issue.

    Plus, it gets rid of the hyper-fc buyers-babies: if you got no coins to afford FC heads you cannot buy it which is good imho.
    [SIGPIC][/SIGPIC]
  • bluestuffzzz
    bluestuffzzz Posts: 627 Arc User
    edited March 2013
    From my experience of playing PWI since beta, I've noticed a trend of people leaving and then coming back for new content/expansions. Unfortunately, most of the people that come back, stay for a very brief period. During 2008-2009, the game experienced a large player base. Everything was new to players, the game well fairly balanced, and everything was new and challenging for players.

    That was until things like packs came out. A large thread on the forums about packs was started, and PWE promised that they would be taken out. Weeks later, they were back by popular demand. A lot of shady business moves (constant sales), pushed gold from 90k per to about 250-300k per. A thread was created about this, and Xarfox (A GM who was active during this time on the forums), made a post about it. He said they were monitoring gold prices and that Jolly Jones would fix it by putting a coin sink into the game. He lied. Not only did it not fix the gold prices, but PWE wasn't monitoring gold. It rised more and more over the following year.

    Then the TB expansion was released. Sins, hypers, BHs, Nirvana gear, etc. More packs came out by "popular demand", and PWE pretended everything was great. Eatwithspoons left as a Community Manager, and posted in his blog about corruption of PWE and how poorly they treated players. Frankieraye was pushed into the community manger position. Things were pretty solid for a while, while players learned the new classes. It became apparent how OP stealth and aps was during this time, and most BMs swapped into claw build and went 5aps. 5aps became possible thanks to the cheap gear from packs, and was wanted for just about everything.

    More sales, more packs, more lies. Glitching to 105, censoring names, banning innocent players, ignoring the forums, etc. It was around this time Frankie's favorite words were "soon". We still haven't got most of what that guy promised the community, and it's been years. DQ was nerfed originally in 2010, then nerfed again in late 2012. R8 and R9 fairly easy to obtain, more unbalanced gear, lies about why 11 and 12* orbs were taken out of the boutique, etc.

    The state of the game nowadays isn't what one would expect. Despite everything PWE has done, a fair amount of players still play. Most players nowadays aren't new, though. The game's quest-areas (most of the map) are abandoned. Very little new players seem to be playing the game. Multi-clienting is possible, so a lot of what we see in west arch and around the map is inflated populations. The real number of active level 60+ players can be seen during events like TW, NW, and tiger events. How many still play? Probably around 1000-1500 per server, with some of the newer servers having much less. Totals of players don't really mean anything, because if those players are paying good money (which some do), the game's servers will continue.

    The unfortunate thing is so many things in the game revolve around group-oriented activities. While this is fun and great, the lack of players willing to do things are minimal. Not many people do full RBs for fun, culties, etc. No one does Nirvana now. OHT maps are dead as ever. FB89 or lower is rarely done, and generally just for BHs or culti. Heaven/hell are pretty damn empty, with most players just farming herbs here and there. The starter cities are pretty bare compared to 2008-2010.

    Also, we must take into account how easy leveling is nowadays, and how hard coin-making is for new/low level players. I recently created a Cleric for the lulz. Within' a few hours I had gotten to level 25. I didn't hyper, use exp orbs, use another toon, or FF. I simply just quested. The quests nowadays give more exp for lower levels, and free stuff is everywhere for exp in start cities. If I had continued, I could have made to it almost level 50 without using exp boosters. This wasn't the case during 2008-2011.

    Coin is hard to make nowadays. The only ways to obtain coin without cash shopping is merchanting, BHs, Cube, farming herbs in hell/heaven, and doing events like NW/Tiger event, etc. DQ drops aren't worth anything, along with Nirvana, or farming mats. So, how does a new player actually obtain coins? It's near impossible. This should make players rely more on either quitting or spending coins. Also, TT90 stuff like TT3-1/3-2/3-3 has been amped up to make it harder for players around that level to farm it.

    This is the state of the game.

    Copy & pasted from the last "State of the game" thread recently.
    I host an Ecatomb mirror here: ecatomb.gdevtalk.net
    I've been actively playing since late 2008.
    Youtube: youtube.com/user/thecryotonic
  • phisyc
    phisyc Posts: 27 Arc User
    edited March 2013
    And with all this shiit i cannot even take part in NW thanks to my time zone,why am i still playing this game?Just because I do not want to lose the time spent and the money i made from catshoping,nothing else holds me in this game.
  • Wickedbrew - Raging Tide
    Wickedbrew - Raging Tide Posts: 856 Arc User
    edited March 2013
    phisyc wrote: »
    And with all this shiit i cannot even take part in NW thanks to my time zone,why am i still playing this game?Just because I do not want to lose the time spent and the money i made from catshoping,nothing else holds me in this game.

    You can't take the coins you made from catshopping. It's useless in other games, PWI or non, so it has no bearing on staying or leaving. Most MMOs I have eventually left, I left behind gobs of ingame currency, high ingame value items, etc. Granted they were all P2P games, but still left.

    After playing PWI for almost two years, I have decided I miss P2P MMOs. Everyone had basically the same chance at everything in game, even if it was a rare drop. Do it enough times and you would.get the item. It wasn't based on a company Hell bent on focusing on the "whales" but instead, the slot players.

    "how much money can we suck out of players by giving minuscule chances at high end items?".

    "If we offer endgame gear that is epically better than free gear, I bet a lot will pay thousands for it"

    "Now that there are people with R9(rrr) it will force most competitive people to follow and spend spend spend"
    WeBeKinky Leader - lvl 10x psychic

    If you don't like my attitude, you should realize I don't care.

    [SIGPIC][/SIGPIC]
    It's strange what desire will make foolish people do.
  • Demoniada - Lost City
    Demoniada - Lost City Posts: 23 Arc User
    edited March 2013
    Sadly a new player base is not likely to appear any time soon. And it is a pity, because the product was, and still is a great game. The management skills of PWi's administration however are not very high to say the least. I mean how hard could it be to actually form a few focus groups of the loyal player base and actually ask them what is wrong with the game. It would be easily achievable online, and cheap as hell - those guys are already hooked and love the game - they would participate freely in such an initiative. Later if they feel it important to work with their fan-base PWi could actually reward those guys in some way - with like ... 100 gold or something like that, but more importantly the company will receive a systematized plan of what is not OK with their product...

    I work as a project manager in an NGO and I often wonder how was this game able to take every single wrong decision from the books about a mainstream market product. Actually this is one of the main reasons why I will never buy Neverwinter - because I know, that it is being handled by the same philosophy of the same company. But anyway - we are talking about PWi...

    I think that it won't be that hard to save the game, as long as the management learns to respect the vast player-base. A friend of mine, working in one of the biggest poker sites in the EU once told me: "Dude, we don't want our players to lose, because they quit and we don't gain anything from it! We want them to win and keep playing on our site, because only then they will invest more in it!"

    I strongly believe that the very same philosophy can still be applied in PWI. I mean - how hard can it be to make the game a bit more diverse and return some of the players in it? Add in 10 new materials, attainable from the open world, one or two alternatives of NV, that can be made by those very same materials - not necessarily cheap. Let the players need like 1000 of every new and old leather/oil etc in the game in order to create them. The important thing is that people like to farm - so bring the pleasure of it back in the game, by making new sets of gear diverse enough for people to start experimenting with builds again!

    And if the problem is that the end-game refined gear made mobs in the open-world to die in 5 hits, create new ones with double HP, but for the love of God, do not cut off the farming and the grinding from a MMORPG that was developed for that! Do not lift the low and middle levels to 90+ in one or two weeks, because then you are not investing in their loyalty to your product! How hard can it be to increase the prices of hypers? To return DQ-items in game and make them actually useful for something? To make world bosses worth killing again?

    Oh well... I can talk more and more, but I guess we'll have to wait and see what will happen with the next expansion. Chances are however, that with it the game will finally deplete its life cycle... b:sad
  • Kiszmet - Heavens Tear
    Kiszmet - Heavens Tear Posts: 155 Arc User
    edited March 2013
    I must admit, there is little left for me to say here, much of what I would have typed has already been said by other posters so I will keep my input to only the latest updates.

    I hated Morai, and other players only used it to gain the new skills. As a map its a nonsensical mess, each area being beautiful in itself but making absolutely no sense as a whole. The content for it wasn't great either, being only one quest chain and 3/4 of a dungeon (made up from 2). Most finished the map in a week and many are done farming the skills. It left a sour taste in my mouth as I realized this was the level of effort PWE was going to put into future expansions for this game, if any.

    NW is a real head scratcher. Well implemented it would have actually added a great deal of longevity to the game. As a PVP arena that has a purpose and doesn't rely on TW it was actually a good addition to maintain the interests of those not involved in large scale factions. It ended up having the opposite effect though, with many people leaving the game instead of wanting to stay. Everyone knows why and there are already many threads on the topic so I won't go into it. If their goal is to force people from the game then they are further compounding their problems. As many have said, they (including myself) only keep playing because of what we have invested, not because we hold any sense of loyalty or esteem to the company. Brand loyalty is not something to be taken lightly, and PWE's brand name is not looking too good right now. Move on to Neverwinter? I think not.

    Is it possible to save this game? I think so, wouldn't be too hard really, there are many out there who hold the first few years of this game in high regard. Rerturning balance, adding actual content and difficulty, while putting a cap on the power creep (or flood in this game's case) would likely cause a few of them to come back. There are several examples of game companies out there who only have one online MMO that continue to maintain a strong player base because the companies take care of them and don't try to shuttle their players off to the next game before they ruin that one too. One such company recently came out with a Kung Fu Panda expansion for their MMO which is actually older than Perfect World.

    A new expansion is only a few weeks away. I wish I could say I was looking forward to it, and as a veno I kind of am. But given the recent examples I can't say I hold my expectations very high, and after I learned that the new forms would also be available in the cash shop I pretty much figured Yah, it's going to be THAT type of expansion. "Don't want to quest for your new forms? Don't want to play the game? No Problem! Just give us $$ and you'll be as good *scratch that* better than anyone who actually bothered to earn them." There in lies the core of the problem and why the game is in the state that it's in, PWE has never learned that money should enhance play, not replace it.
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2013
    there no way pwi can go back to what i twas.

    there no way pwi can remove its gear.


    there no way those player who played this game who played so long will come back.



    for you all who played on a pve server i can say u missed pwi best time ever when server was fresh and pk where happeing all the time.


    no there was not like we have insane ppl in every corner well we did have a lot but we did respect ppl to so the ywould not just out right gang and farm us.

    at 1st gear aor lv where so simular so cant even say gear was a issue either.


    it was a living world is all i can say and its not comming back.


    if we start quest we in pvp server just gona suffer from pkers who are bored so quest is not a solution either.

    solution must be gear+quest.

    and no more selling power from butique woudl be a good start-
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited March 2013
    Technically, PWE did not make the Game Ad we cannot name. They bought Cryptic Studios, who are the ones who created it. Hopefully, it was too late for PWE to **** it up with over their current overseas management model of using packs to generate revenue.

    At this point, my hope is honestly that they drive the current PW version so far into the ground, that PWI over here decides to not license it anymore. And if so, maybe the possibility of licensing PW 1 and go for a low rate subscription model and do away with all the pack sales and such. And hopefully have older content as it was, instead of the many reworks that were done. No hypers, no tokens, no packs. They could have gold at a set rate for coin conversion, to not have to change hieros around and rebalance for the removal.

    But being able to play again, where the largest complaint is how overcrowded the lvl 20 Arch quests are would be nice. And where crafted 2*s and 3*s with good adds, or a similar drop from a mob, is something to be happy about.

    And the sad thing is, there will not be a chance for that as long as this current license continues. Their over-all revenue from overseas has been increasing, while decreasing from lower playerbase over in china. And they are looking to a couple new games they are making, which would hopefully move them on.

    And while it may seem like both could run concurrently, we all know that isn't the case. Many of the highly geared just have too much of an ego, to keep spending with the better version out. Because no matter their achievement, no one would take it seriously. Not when there would be a version out, that is completely based on skill and playing ability to a much larger extent. And without the shortcut to power, they'd eventually ragequit on the P2W version. So until it dies here enough, no hope for a better version.
  • plusonepostcount
    plusonepostcount Posts: 77 Arc User
    edited March 2013
    unfortunately there isn't an influx of new players to this game whatsoever most new acc's are probably someones alt account. The game in all honesty died when bh's were introduced right after for the most part in world map died being nothing in it was worth doing anymore towards lvling up or attaining gears.Only time you see people in the map is the bots farming dq in heaven/hell as well as the lvl105 desert area with the 100+ guild base quests.Which we all know nothing is ever done about.

    There isn't anything that would drive a person to try this game anymore as a new player to a new game. The lvling is all done through frost now aday's as soon as whatever toon you have gets enough coin together to buy a spot or solo big room. The geared farmed from instances is too hard to do at a proper lvl for that gear as well meaning most have to buy it from another player vendoring said gears.

    This is kind of the reason I myself have never even considered going for r9 I just dont see it being a worth while investment of time and or money. Basically theres just not a good enough influx of new players to mitigate the amount of players that reach end game and leave each month and it will eventually get to a point that hosting the game is no longer profitable for the company which in turn will result in the game itself ending.
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2013
    1st i dont belive in p server saving the game


    some do have a more balanced gear system then ours BUt the yare out geared still

    i so would have a 1 star to 3 star gear with ppl crafting them then our overpowered ones

    and ppl say but it took 3 hours to complete a tt

    so is doing a tt in 5min much better then what are you gona do with the rest of ur missing 175min you have left


    mmo at beast are most fun when u do thing together and do bosses who take time and are hard

    that is also when our version was alive

    if those 10 of thousen ppl dont count as in showing the game is alive
  • ponyduck
    ponyduck Posts: 0 Arc User
    edited March 2013
    I've quickly ready this thread so might have missed some things, so forgive me
    if this has already been mentioned.

    I believe the root problem with PWI is that when it started, it was viewed and
    handled as a product with a shelf life of (according to PW's own financial report)
    3-5 years. As such, they developed a business model based on this general
    timeframe. It probably generally went like this: Phase One, put most resources
    into advertising & drawing people into game; Phase Two, start to implement things
    that would exploit the competitive nature in people, gradually introducing things
    into the boutique that would enable players to get the "edge" by cs'ing; Phase Three,
    pull out all the stops & concentrate on end-game, high level cs'ers.

    Where I believe they went wrong is in failing to recognize about mid-point (probably
    around 2009/10) that they had a uniquely strong game that could WAY outlast their
    original prediction if they modified their business plan. At that point, they
    should have slowed things down I guess you could say, stretched it out, shown
    some restraint in their introduction of certain items.

    But they didn't. And by failing to modify their business plan, they in essence
    shortened the life of their own game.

    I think the only way to fix this game is for PW to invest the same resources into
    it that they would into a new game. I wrote a post which got moved to the
    Suggestion area I think, in which I described a scenario for PWI which I believe
    is possible and would revitalize the game. (I think the title of my post is
    "Drastic change for PWI" or something like that.)

    But short of some MAJOR revamping, there's no way to really fix this game. It's
    do-able, but would probably take the same amount of resources as would a whole
    new game.
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2013
    unfortunately there isn't an influx of new players to this game whatsoever most new acc's are probably someones alt account. The game in all honesty died when bh's were introduced right after for the most part in world map died being nothing in it was worth doing anymore towards lvling up or attaining gears.Only time you see people in the map is the bots farming dq in heaven/hell as well as the lvl105 desert area with the 100+ guild base quests.Which we all know nothing is ever done about.

    There isn't anything that would drive a person to try this game anymore as a new player to a new game. The lvling is all done through frost now aday's as soon as whatever toon you have gets enough coin together to buy a spot or solo big room. The geared farmed from instances is too hard to do at a proper lvl for that gear as well meaning most have to buy it from another player vendoring said gears.

    This is kind of the reason I myself have never even considered going for r9 I just dont see it being a worth while investment of time and or money. Basically theres just not a good enough influx of new players to mitigate the amount of players that reach end game and leave each month and it will eventually get to a point that hosting the game is no longer profitable for the company which in turn will result in the game itself ending.


    from reading u i would not recomend you to buy r9 either.

    as you understand when or if u did you would feel more dumbed then anything else as i bet the game is alredy feeling easy from reading you and with r9 and then r999 u would just not do them all together cos u would not feel a thing from it.

    it wont feel challenging at all and for u it woudl prolly make u ragequit so dont buy it

    basecally i only hade r9 gear on my one barb but it fellt so wrong so i started playing my bro barb and made him nv based and it feelt so much better

    if u wish to pk i gues r9 and r999 woudl be good to compete with the other r999

    but for pve no dont buy it ull hate it

    its alredy dumb enough with aps and bp u dont need it even more dumb with r9....
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2013
    ponyduck wrote: »
    I've quickly ready this thread so might have missed some things, so forgive me
    if this has already been mentioned.

    I believe the root problem with PWI is that when it started, it was viewed and
    handled as a product with a shelf life of (according to PW's own financial report)
    3-5 years. As such, they developed a business model based on this general
    timeframe. It probably generally went like this: Phase One, put most resources
    into advertising & drawing people into game; Phase Two, start to implement things
    that would exploit the competitive nature in people, gradually introducing things
    into the boutique that would enable players to get the "edge" by cs'ing; Phase Three,
    pull out all the stops & concentrate on end-game, high level cs'ers.

    Where I believe they went wrong is in failing to recognize about mid-point (probably
    around 2009/10) that they had a uniquely strong game that could WAY outlast their
    original prediction if they modified their business plan. At that point, they
    should have slowed things down I guess you could say, stretched it out, shown
    some restraint in their introduction of certain items.

    But they didn't. And by failing to modify their business plan, they in essence
    shortened the life of their own game.

    I think the only way to fix this game is for PW to invest the same resources into
    it that they would into a new game. I wrote a post which got moved to the
    Suggestion area I think, in which I described a scenario for PWI which I believe
    is possible and would revitalize the game. (I think the title of my post is
    "Drastic change for PWI" or something like that.)

    But short of some MAJOR revamping, there's no way to really fix this game. It's
    do-able, but would probably take the same amount of resources as would a whole
    new game.


    do company liek this really exist company that put a life value of how long a game will last.

    isnt making a game to last and to be enjoyed to the fullest

    it was really fun back then i even remembered when actual gm walked with player and listned to our complain and we saw them very often.

    and we were thousen open thousen player back then so in all the corner of the game u woudl see ppl.

    that is in my book what a living game is all about

    compared to today where there almost no ppl to see i would prefer play a mmo where at least there no so much empty space cos of lacking players.

    tho singel player game can never replace a real living mmo

    not in the long run.

    as for the duration of a game does that exist it sound almost cruel

    i mean making someoen make a plan to make a game live when it just does

    how can u really know i mean u cant tell ppl to love this game or hate it

    ppl like diff thing and one of the thing ppl loved was this game cos it was a open map
    war and quest aroudn the corner graphic was decent.

    why would the devs want to kill this game it almost feel cruel.

    does anybody know the real version the p2p version website i would love to see if they might have a new game in development.
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited March 2013
    do company liek this really exist company that put a life value of how long a game will last.

    isnt making a game to last and to be enjoyed to the fullest

    it was really fun back then i even remembered when actual gm walked with player and listned to our complain and we saw them very often.

    and we were thousen open thousen player back then so in all the corner of the game u woudl see ppl.

    that is in my book what a living game is all about

    compared to today where there almost no ppl to see i would prefer play a mmo where at least there no so much empty space cos of lacking players.

    tho singel player game can never replace a real living mmo

    not in the long run.

    as for the duration of a game does that exist it sound almost cruel

    i mean making someoen make a plan to make a game live when it just does

    how can u really know i mean u cant tell ppl to love this game or hate it

    ppl like diff thing and one of the thing ppl loved was this game cos it was a open map
    war and quest aroudn the corner graphic was decent.

    why would the devs want to kill this game it almost feel cruel.

    does anybody know the real version the p2p version website i would love to see if they might have a new game in development.

    Go to yahoo finance and bookmark PWRD page. It updates all current news for the company, and while most analysts are best ignored, occasionally they can figure out how to actually make charts with real information. Reading it from time to time gives you an idea why things happen the way they do.
  • karmelia
    karmelia Posts: 0 Arc User
    edited March 2013
    do company liek this really exist company that put a life value of how long a game will last.

    isnt making a game to last and to be enjoyed to the fullest

    PW's philosophy is to create a game, support it less and less as it grow older in order to allow more development ressources to create other games and repeat the process over and over again, and hope their current players will start playing one of their newer games.

    It's not a bad way to do business as long as you are able to attract players with your newer games.

    Other game companies will do the reverse. They will only develop one ar a few games, support them fully to extend their life expectancy as much as possible and bet on their players fidelity to continue to play their games and to help attract new players.
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2013
    karmelia wrote: »
    PW's philosophy is to create a game, support it less and less as it grow older in order to allow more development ressources to create other games and repeat the process over and over again, and hope their current players will start playing one of their newer games.

    It's not a bad way to do business as long as you are able to attract players with your newer games.

    Other game companies will do the reverse. They will only develop one ar a few games, support them fully to extend their life expectancy as much as possible and bet on their players fidelity to continue to play their games and to help attract new players.



    hm and what companies would those be

    cos after playing since pw_my and loving how the game originally was and to see how this company turned this game to garbage i am insecure what good company who belive in there player base are.

    should i look for the companys oldest game to find them or
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2013
    ppj and let me make myself clear

    i hade many account on one of them i made a barb r9 not to be op i did not get what r9 really was i bought it to help me survive aps as my oht gear i died in a mini sec as a barb.

    i needed something sturdier once i put the coin i realised what a mistake it was as i hade no weapon and my r8 pole was still ****

    so i started playing my bro barb who at that time was r8 i made it semi 3rd cast nv and i felt joy once again as i was not op as r9 usually is and my gear was simular to most ppl who farm gear.

    ppl started to look bad at me cos why woudl i buy r9 gear and then not play it the ysaid i was mad

    but i tho r9 was just wrong it was to much and i was still weak with no r9 weapon
    and in true i never wanted to be a r9 barb or any r9.

    my bro barb become my new goal and he woudl never be fully 3rd cast just a weapon and semi r8 and 3rd cast nv so i could be decent just not right out op.

    and again i bouth my r9 for the wrong reason

    and with spending randomly a total of 7k in all my yea playing tho i only started cash shopping at near of 2010 around tideborn before i was just doing fine.

    what i wana say i spent a lot of money in this game in my time here but there money is nothing wish hold me back compare to some ppl who still play cos of what they put on there toons.

    why u ask well i hade fun when i played for free and when i cash shopped but that is all

    would i spend a dime if i was to repeat my time all over again prolly not but at that time i tho it was fine and i am adult enough to admit at some point i loved this game.

    i wish more of these ppl who cash shopped so much would do the same if they no longer like the game and look for new place to invest there time and money

    i kinda feel sorry for ppl who put a lot or lil k as we are all diff but realised that u did spend it and if u dont like the game maybe its time to move on


    sorry for taking everyone time.
  • MageMERC - Harshlands
    MageMERC - Harshlands Posts: 1,600 Arc User
    edited March 2013
    Ive already found out how to fix everything - go read and take part in the poll in the Suggestion Box titles 'WRAITH ATTACKS"
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2013
    Ive already found out how to fix everything - go read and take part in the poll in the Suggestion Box titles 'WRAITH ATTACKS"


    wrong that would eventually just drag the bored over powered r999 and they taken out not only the mobs but all the rest of the lower geared player with there aoe.

    i would actually think they would start to farm the ppl in there to how is that idea a good one


    and if its in a sz they would get all the drops