Archers underpowered?
Steellust - Sanctuary
Posts: 27 Arc User
Are you guys having trouble killing others?
It seems too often I can't put enough damage on someone to get the kill, before I get one shoted 20k plus by the enemy. I'm currently R9r +8 bow +10.
Maybe I'm battling too many josd +12 Lately Idk...
Are we underpowered or other classes have too much spike damage?
It seems too often I can't put enough damage on someone to get the kill, before I get one shoted 20k plus by the enemy. I'm currently R9r +8 bow +10.
Maybe I'm battling too many josd +12 Lately Idk...
Are we underpowered or other classes have too much spike damage?
Post edited by Steellust - Sanctuary on
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Comments
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Apparently a lot of individuals think archers are overpowered. They are ranked 2nd-highest in this survey: http://pwi-forum.perfectworld.com/showthread.php?t=15689310
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Yes.
The general population is **** and most are under geared whose opinion should not be counted.[SIGPIC][/SIGPIC]
boogiepanda | Demon Archer || Facerolled | Demon Wizard
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Is underpowered to most casters yes, but in general it would be balanced, if they not had op things like purify and superior pdef.
Unless a person is bad geared damage output isn't that great, and people in that odd survey seems to forget that.
Mostly I get to kill the op psy's.. wiz is worse tho, can barely output enough dmg to outdmg charm on full +12 r9rr. but they sure as hell can kill me alot easyer, if i do a mistake or get a ping spike.
my gear and wep is only +10 r9rr and josd+drakes in bow.. as i did not keep refines when going r9rr.. but dont think +12 on wep gonna make it op tho. but will of course help..105 - 105 - 105 (14th march 2014)
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From an outside perspective (I don't have an ea), I think that eas are very underpowered at least in a 1v1 against a wiz (dont have any experience other than that).. in group pvp they seem to do fine with purge and stealth and whatnot.. but 1v1s seem to lack a good way to kill a tanky opponent.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
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Adroit - Lost City wrote: »From an outside perspective (I don't have an ea), I think that eas are very underpowered at least in a 1v1 against a wiz (dont have any experience other than that).. in group pvp they seem to do fine with purge and stealth and whatnot.. but 1v1s seem to lack a good way to kill a tanky opponent.
lol, try fighting them fully buffed. They purge and crit crit dead...
A smart archer will never let you get close to them in spark range...If someone hates you for no reason, then give that **** a reason!b:chuckle0 -
Spell_Caster - Raging Tide wrote: »lol, try fighting them fully buffed. They purge and crit crit dead...
A smart archer will never let you get close to them in spark range...
Most 1v1s are self buffed (at least on LC), and regardless of the IQ of an archer.. I'm going to easily get within spark range. It really isn't very difficult to get within 20m of someone lol (especially as a wiz with blink + purify proc)Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »Most 1v1s are self buffed (at least on LC), and regardless of the IQ of an archer.. I'm going to easily get within spark range. It really isn't very difficult to get within 20m of someone lol (especially as a wiz with blink + purify proc)
On RT they only fight fully buffed. and kite like crazy...If someone hates you for no reason, then give that **** a reason!b:chuckle0 -
Spell_Caster - Raging Tide wrote: »On RT they only fight fully buffed. and kite like crazy...
Seems odd that in a 1v1 the archer gets the benefit of other classes helping it, but I guess I can understand why they'd insist on that.. it's just a slaughter without buffs (assuming end game gear). Kiting really shouldn't be much of a problem, the wizard has plenty of options to hold an ea in range when you want to go for the kill, and it should take several streaks of lucky crits/purges/purify not procing in a row to take the wiz down.. tbh in most cases the best chance an ea has to take down a mage is to rely on the wiz making mistakes.. it's really not fairYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »Seems odd that in a 1v1 the archer gets the benefit of other classes helping it, but I guess I can understand why they'd insist on that.. it's just a slaughter without buffs (assuming end game gear). Kiting really shouldn't be much of a problem, the wizard has plenty of options to hold an ea in range when you want to go for the kill, and it should take several streaks of lucky crits/purges/purify not procing in a row to take the wiz down.. tbh in most cases the best chance an ea has to take down a mage is to rely on the wiz making mistakes.. it's really not fair
With no buffs though there is little point in having a purge bow. The other weapon procs still keep all their effectiveness with no buffs so there is a bias in that rule against archers.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »With no buffs though there is little point in having a purge bow. The other weapon procs still keep all their effectiveness with no buffs so there is a bias in that rule against archers.
Unless you go from full buffs to no buffs against a full buffed Archer. That's not a fun situation to be in, even if they have no other weapon proc to use against you. Note to self, stay away from RT.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »With no buffs though there is little point in having a purge bow. The other weapon procs still keep all their effectiveness with no buffs so there is a bias in that rule against archers.
I disagree, purging my self buffs means I'll be taking ~71% more damage before I can rebuff myself.. and affects my genie/apoth choices. For example, I will rarely dew of star against an archer because of the chance of a purge, and pots like shining pill or blinking poultice are certainly bad choices. So I think purge is still effective even with self buffs (although not quite as amazing as when you purge a full buffed target ofc), and purify does take a hit in effectiveness when self buffed.. because it has a chance to proc every hit, the more hits you are able to take the more likely it will proc in time to save you. I'd have agreed with you if you said purge is more effective when both opponents are full buffed than self buffed, but I don't think it is useless in a self buffed situation and I do not think purify proc has the same effectiveness at full buffs as with self buffs.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Purge is good but its not an instant kill like Gof. Gof is too op, once that procs you are dead.
It should take effort to kill any class that is r9 not a Gof hit of 25k and you are out bs...
Gof needs to be nerf or given to all melee classes. And seeker metal Skill should not proc gof.
That's my opinion...0 -
Steellust - Sanctuary wrote: »Purge is good but its not an instant kill like Gof. Gof is too op, once that procs you are dead.
It should take effort to kill any class that is r9 not a Gof hit of 25k and you are out bs...
Gof needs to be nerf or given to all melee classes. And seeker metal Skill should not proc gof.
That's my opinion...
GoF isn't an instant kill with end game gear, even random zerk crits generally aren't 1 shots, perhaps a triple spark zc or a zc when you are low on hp (a bypass), but I don't think it is that unbalanced.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »GoF isn't an instant kill with end game gear, even random zerk crits generally aren't 1 shots, perhaps a triple spark zc or a zc when you are low on hp (a bypass), but I don't think it is that unbalanced.
not every r9.3 aa has 20k hp, 25k+pdef and 75+deflv b:shutupi am waiting for you my little flagcarriers b:kiss0 -
Regenbogen - Lost City wrote: »not every r9.3 aa has 20k hp, 25k+pdef and 75+deflv b:shutup
Which is why I qualified that statement with having "end game gear"Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Steellust - Sanctuary wrote: »Gof needs to be nerf or given to all melee classes..
That's exactly what they did. They gave GoF to all melee classes.
~
In reality, it's not that good against end game geared people. It shifts from being a bonus to a dependence.Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
All Luck No Skillz PvPer: youtube.com/user/zsw0070 -
yeah it was that way for archers long time ago0
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Zsw - Dreamweaver wrote: »That's exactly what they did. They gave GoF to all melee classes.
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In reality, it's not that good against end game geared people. It shifts from being a bonus to a dependence.
I guess I should have said range class, but then that would include magic classes also... or range melee better for you? b:surrender0 -
Steellust - Sanctuary wrote: »I guess I should have said range class, but then that would include magic classes also... or range melee better for you? b:surrender
I think the term you're looking for is possibly "primarily physical attack classes".
Purge in alot of cases is far more deadly than god of frenzy. No matter how many times you zerk crit, you could possibly never kill a fully end game geared character with full buffs, whereas a purge would render him dead almost instantly. Mass pvp, tws, and nws are major examples where purge is preferred to GoF. Gof will only make yourself hit harder on that person. Purge will make everyone hit harder on that person. People who can stand there tanking multiple people with full buffed would instantly be forced to retreat as soon as they're purged. While archers fall short in 1v 1, they shine in mass pvp.Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
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1 word to all the qq bs and normal discussions about archers purging:
V e n o0 -
Zsw - Dreamweaver wrote: »No matter how many times you zerk crit, you could possibly never kill a fully end game geared character with full buffs
lolwaht0 -
Perhaps the answer is not Gof, but our range damage reduction that is dooming us in 1 vs 1. If so that handicap should be looked at and adjusted to give us equal chances of winning a 1 vs 1 fight.
Every one has a counter for our kiting, its not hard for other classes to be in our face when versing and the damage reduction is too much to the point of crippling us to fail one on one.0 -
I think gof on a bow would be better than purge. However, I also think it would be a bit game breaking kind of like how seekers can zerk with metal skills.
So I have a better idea which I guess is going to get criticised but oh well.
Yes archers are great in mass group pk. Nw, tw etc. I think that's generally undisputed.
The problem I have is 1v1s. Again I guess generally undisputed.
One big problem I find is controlling tanky classes with big damage output. I guess for the time being a seeker is the best example to use since I have the hardest time killing them.
I usually fight self buffed in 1v1.
The 2 biggest problems I have are -
1) surviving long enough to kill the opponent.
2) dealing enough damage whilst using the skills to control the opponent.
I'm r9r2 +10 bow And almost +10 armours so yeah I'm a little bellow end game but talking to the many archers on the game these 2 problems are what I've gathered are pretty consistent throughout the archer class.
With regards to #1, our self buff is rubbish. If you compare it to all other classes, I'd rather have theirs because they all have one that improves survivability significantly more.
A better idea would be to have something like a %increase in range as a squad buff perhaps?
This would mean that it benefits archers the most, melees the least and maybe make sage archers winged blessing a bit more useful. At the moment that squad buff is literally a waste of manna. Or you know.. A general buff to the evasion game mechanics would do us some good.
With regards to number 2, I feel that if seekers are allowed to zerk with pretty much any skill, archers should be allowed to purge like that too. The skills that I need to use at the moment to control a seeker to stop them dealing damage to me as much and maximise mine are mostly debuff skills; stunning arrow, aim low, whispers shot, thunder shock etc.. They don't purge. Yet from my understanding gof can proc on any skill...
It just seems class for class, we're quite a way behind. When you consider what other classes get especially wizards who I feel have just been buffed at end game to the point where them and seekers are on a level of difficulty to kill of their own.
Yes in mass pk we're a good class to have because of a random purge proc here and there and generally large distant dps because we can auto attack from range. The difference between our proc and others is that we rely on ours to kill super end game characters and honestly with the new puri proc r9s, the range advantage has become even more nerfed.
Sorry if you don't agree with some things I've said. These are the problems I have identified speaking with other better and more experienced archers on my server, although I'd rather people be constructive than just flame me for my opinion.[SIGPIC][/SIGPIC]
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How is archer any better if both sides are fully buffed? Congratu****inglations...your opponent is now triple pdef buffed and invincible until a proc happens.
The trend with archers have always been this:
When weapon available is able to easily overcome defensive equipment, archers are OP.
When defensive equipment is buffed or upgraded, archers suck balls.
You see this trend already before.
There is no balance between the two, and it's stupid. It's all because it's too hard in this game to balance the ranged physical attack. Either it's a face roll or it's impossibru.Elena Costel: I wash my hands of this affair.
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