Defense Levels Effects
bigprissycat
Posts: 6 Arc User
I'm probably gonna catch some grief for even posting this, but trust me...I've searched and asked and could find nothing or any one to make this all make sense to me. Every one is so quick to throw equations around as an answer, but those equations make no sense when you don't even understand the fundamentals.
Is there a simplified guide to break that all down?
What I originally was seeking (until I got lead further down the rabbit's hole) was if your base defense, including gear, is effected by defense levels. For example; If you completely shard with Jade of Steady Defense and your base defense is not that high, how useful will those JOSD be in the end? Do the defense levels act as a type of defense multiplier? Would it be better to use an actual physical defense or magical defense shard? Or perhaps even a mix of mag/phys defense shards with JOSD? I hope I asked that in a clear way, I'm pretty confused myself
Is there a simplified guide to break that all down?
What I originally was seeking (until I got lead further down the rabbit's hole) was if your base defense, including gear, is effected by defense levels. For example; If you completely shard with Jade of Steady Defense and your base defense is not that high, how useful will those JOSD be in the end? Do the defense levels act as a type of defense multiplier? Would it be better to use an actual physical defense or magical defense shard? Or perhaps even a mix of mag/phys defense shards with JOSD? I hope I asked that in a clear way, I'm pretty confused myself
Post edited by bigprissycat on
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Comments
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When you talk about defense level, you gotta talk about attack level as well because those two are co-related.
You're better off getting FULL JOSDs on your gear rather than shards that give physical/magical resistances. Why? Because the damage dealt by your enemy is first and foremost dependent on YOUR defense level and THEIR attack level. So, if your defense level is higher than their attack level, they will deal you a lot less damage.
If you were to shard all the gears with FULL physical/magical resistance shards, it only works one way. So, for instance, if you put all physical resistance shards and no magical resistance shards, magic dealers will hit you like a truck.
So, in a way, think of defense level as a way to nullify both the physical/magical attack of your opponent.
There's lots of other factors at play when it comes to these shards but this is the gist.[SIGPIC][/SIGPIC]0 -
what is the problem? for every attack level you have above your opponents def. lvl, you will deal 1% more damage than you would if you had zero attack levels and your opponent had zero def. lvls. what is so complicated about that?0
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Defense Levels and Attack levels work off of total damage. To my knowledge they are taken after effects from armor and protection charms.
For example if a BM hits your for 1000 damage and you have an armor resistance of 50% then the final calculation is 500 damage
If we include def and att levels, lets say the BM has 70 att levels (jones plus Nirv S3 weapon) and you have 0 Def levels then that 500 damage is multiplied to 850 (500 +70%)
If we throw in Def levels, Def levels are calculated with att levels before final damage is given so lets say you have 5 S3 Nirvy armor pieces with the +15 Def levels and O Malleys, another +15 Def levels, then we have 70 att levels - 30 Def levels for a total of 40% bonus damage from the BM equaling 700 in total damage.
Now what happens if you have more Def levels than the player has attack levels. Let's assume it's just Jones this time and you have a full set of S2 Nirvy +18 O Malley's +15 and 4 JoSD's +8 for a total of 41 Def levels. Then the BM will do 11% less damage to you (30 att levels - 41 def levels) for a total of 445 instead of 500.
Now to your question: would it be better to improve def levels over base attribute sharding? Well the answer comes down to where you are at with the attributes. If your attributes (say elem def) is low than sharding elem def shards would be better so long as you can achieve a moderate difference with the shards you put in. At low resistance scores this can be possible. This then reduces the base damage before Def levels and Att levels are taken into account. Let's take the BM example again and his 1000 damage. If we increase our phys def to 58% with garnets. His base damage is now 420. When the att and def levels come into play the total damage is now based off that 420 instead of 500 so that his extra damage would be less then if you had just an extra 8 def levels.
For example 500 base damage with 70 att - 48 def levels = 500 + 22% or 610 damage
420 base damage with 70 att - 40 def levels = 420 + 30% or 546 damage
In that example the garnets are the better choice with higher dividends being given against higher attack level bonuses. HOWEVER phys and elemental def are logarithmic and addtions to the stat become less effective the higher the stat gets. They usually cap at around 90% but after 75% or so single shards aren't going to do a whole lot of good. In those cases you get more of an effect by adding JoSD as it allows you to further decrease the damage you take by decreasing the damage bonus (or total damage taken if there isn't any bonus)
Also, it is important to note that def levels work against all damage, not just one kind, so they can be more effective than specific damage absorbers if both stats are already relatively high OR you have only a limited amount of shard slots available on your gear.
I hope this helps0 -
Thanks so much guys! This did help a lot actually. Its starting to make more sense to me. I guess I have some calculating to do with my toon. Much appreciated !0
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Kiszmet - Heavens Tear wrote: »Now what happens if you have more Def levels than the player has attack levels. Let's assume it's just Jones this time and you have a full set of S2 Nirvy +18 O Malley's +15 and 4 JoSD's +8 for a total of 41 Def levels. Then the BM will do 11% less damage to you (30 att levels - 41 def levels) for a total of 445 instead of 500.
Your explanation is a bit misleading. If we follow through with your explanation and attribute a 11 defense level advantage to 11% less damage, then we would arrive at a 100 defense level advantage for 100% less damage, or no damage taken at all. This is not true.
Instead, the damage dealt when the target's defense level is greater than your attack level is given by this formula courtesy of Asterelle:
damage = damage dealt / (1 + 1.2 * (D - A)/100)
Where damage dealt = damage without def/atk lv calculation, D = def lv, A = atk Lv, and damage = final damage dealt.
Now i'm sure there are others who will be more than happy to explain the implications of this, so I will just leave it at that.
As far as sharding goes, you can use this calculator, also courtesy of Asterelle:
http://aster.ohmydays.net/pw/socketcalculator.html
Give your stats unsharded. It will tell you which shards will yield the highest added survivability .Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
All Luck No Skillz PvPer: youtube.com/user/zsw0070 -
Kiszmet - Heavens Tear wrote: »Defense Levels and Attack levels work off of total damage. To my knowledge they are taken after effects from armor and protection charms.
For example if a BM hits your for 1000 damage and you have an armor resistance of 50% then the final calculation is 500 damage
If we include def and att levels, lets say the BM has 70 att levels (jones plus Nirv S3 weapon) and you have 0 Def levels then that 500 damage is multiplied to 850 (500 +70%)
If we throw in Def levels, Def levels are calculated with att levels before final damage is given so lets say you have 5 S3 Nirvy armor pieces with the +15 Def levels and O Malleys, another +15 Def levels, then we have 70 att levels - 30 Def levels for a total of 40% bonus damage from the BM equaling 700 in total damage.
Now what happens if you have more Def levels than the player has attack levels. Let's assume it's just Jones this time and you have a full set of S2 Nirvy +18 O Malley's +15 and 4 JoSD's +8 for a total of 41 Def levels. Then the BM will do 11% less damage to you (30 att levels - 41 def levels) for a total of 445 instead of 500.
Now to your question: would it be better to improve def levels over base attribute sharding? Well the answer comes down to where you are at with the attributes. If your attributes (say elem def) is low than sharding elem def shards would be better so long as you can achieve a moderate difference with the shards you put in. At low resistance scores this can be possible. This then reduces the base damage before Def levels and Att levels are taken into account. Let's take the BM example again and his 1000 damage. If we increase our phys def to 58% with garnets. His base damage is now 420. When the att and def levels come into play the total damage is now based off that 420 instead of 500 so that his extra damage would be less then if you had just an extra 8 def levels.
For example 500 base damage with 70 att - 48 def levels = 500 + 22% or 610 damage
420 base damage with 70 att - 40 def levels = 420 + 30% or 546 damage
In that example the garnets are the better choice with higher dividends being given against higher attack level bonuses. HOWEVER phys and elemental def are logarithmic and addtions to the stat become less effective the higher the stat gets. They usually cap at around 90% but after 75% or so single shards aren't going to do a whole lot of good. In those cases you get more of an effect by adding JoSD as it allows you to further decrease the damage you take by decreasing the damage bonus (or total damage taken if there isn't any bonus)
Also, it is important to note that def levels work against all damage, not just one kind, so they can be more effective than specific damage absorbers if both stats are already relatively high OR you have only a limited amount of shard slots available on your gear.
I hope this helps
its not exactly like this..
all correct but defense levels exceeding opponent attack levels will reduce the incoming damage kinda roughly the 0.8% for each exceeding defense level
i suggest you to check this maths -> http://pwi-forum.perfectworld.com/showthread.php?t=6983920 -
bigprissycat wrote: »Every one is so quick to throw equations around as an answer, but those equations make no sense when you don't even understand the fundamentals.
Is there a simplified guide to break that all down?
I am not sure what exactly is unclear about the equation. It's not that complicated and is fairly simple to read and comprehend.
damage = damage dealt / (1 + 1.2 * (D - A)/100)
Where damage dealt = damage without def/atk lv calculation,
D = def lv, A = atk Lv, and damage = final damage dealt.
How much more can one break it down?
As for the specific questions regarding defenses, it all depends on your own stats and what is the most optimal combination.Proving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
[SIGPIC][/SIGPIC]
"Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray0 -
oki I will simply and put in order all that was state earlier. cuz there is one major fact in thw whole math and like so you gotta to apply the basic fundamental. It is the order in which the equation is applied.
First, the usual attack and def base damage is apply like basic normal thing but in this instance the math is not the same as def lvl or att lvl, that mean 20 base phys don't reduce 20 phys damage the same apply to elemental resistance, it is another formula which i don't have and not necessary to understand the OP question.
So like it was said in previous post and the the stage that affect the final step of all the equation is the attack level versus defense lvl simple math the one that has the advantage get 1% for each def or att lvl they have more in their respective attribute. EG: 74 def vs 130 att lvl = 56% advantage in damage for the player that has the att lvl (applied on his base damage wheter elemental or physic) . Simple and easy so far.
Now, this is where it explain the confusion it is the other in which it is apply and the applicaiton of def or att lvl is not at the end but rather apply to you base defense or attack whetter physical or elemental. This what explain, if you take the time to make the test... that a jone's blessing does not make you hit 30% harder on someone EG: If you final damage was 10k on specific mod or player you will not hit him 13k with a jone's blessing.
It is highly affected by your base stats the higher is your base stats the higher the benefit. All in all you want to maximize your base stats at all time and just not sit on your def or att lvl and also explain why 100 att lvl or def lev does not output 100% more damge or reduce all damage.
P.S. You can bring any equation you want and play enistein but the truth and simple fact is that this is the basic understanding of defense or attack lvl it is all in the order it is apply.0 -
just from experience the break even point on garn/saphs vs def levels is ~5k defense unbuffed, which is REALLY low. if you can afford it and want to shard defensively, at 100+ jades will be your best bet 99.99% of the timeThe people and friends we have lost, or the dreams that have faded...never forget them! ~~ Summoner Yuna, FFX
[SIGPIC]NYA~~[/SIGPIC]0 -
bitewarrior wrote: »oki I will simply and put in order all that was state earlier. cuz there is one major fact in thw whole math and like so you gotta to apply the basic fundamental. It is the order in which the equation is applied.
First, the usual attack and def base damage is apply like basic normal thing but in this instance the math is not the same as def lvl or att lvl, that mean 20 base phys don't reduce 20 phys damage the same apply to elemental resistance, it is another formula which i don't have and not necessary to understand the OP question.
So like it was said in previous post and the the stage that affect the final step of all the equation is the attack level versus defense lvl simple math the one that has the advantage get 1% for each def or att lvl they have more in their respective attribute. EG: 74 def vs 130 att lvl = 56% advantage in damage for the player that has the att lvl (applied on his base damage wheter elemental or physic) . Simple and easy so far.
Now, this is where it explain the confusion it is the other in which it is apply and the applicaiton of def or att lvl is not at the end but rather apply to you base defense or attack whetter physical or elemental. This what explain, if you take the time to make the test... that a jone's blessing does not make you hit 30% harder on someone EG: If you final damage was 10k on specific mod or player you will not hit him 13k with a jone's blessing.
It is highly affected by your base stats the higher is your base stats the higher the benefit. All in all you want to maximize your base stats at all time and just not sit on your def or att lvl and also explain why 100 att lvl or def lev does not output 100% more damge or reduce all damage.
P.S. You can bring any equation you want and play enistein but the truth and simple fact is that this is the basic understanding of defense or attack lvl it is all in the order it is apply.
for the record, i read your post 3 times and still cannot understand it; while the equation is crystal clearb:cuteyou only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »for the record, i read your post 3 times and still cannot understand it; while the equation is crystal clearb:cute
Yea same thing here.Proving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
[SIGPIC][/SIGPIC]
"Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray0 -
I think what the OP wants to know is whether def levels interact directly with resistances and the answer is no. Take off all your armor and take test hits while wearing the O'Malley's Blessing for 15 defense levels. Take the O'Malley's on and off. You will see the effect of defense levels with no resistance. The defense levels will still work.[SIGPIC][/SIGPIC]0
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soundslegit wrote: »I think what the OP wants to know is whether def levels interact directly with resistances and the answer is no. Take off all your armor and take test hits while wearing the O'Malley's Blessing for 15 defense levels. Take the O'Malley's on and off. You will see the effect of defense levels with no resistance. The defense levels will still work.
They'd still have resistance from VIT :P0 -
Well only g13 and over gears can have JoSDs on. From what I know there arent many g13 and g14 gears out, and other than TT based nirvy g15 all the 'g13+' gears have good phys/mag defenses.
BTW, if you're spending on JoSD, put it into a decent gear like R9RR. Don't commit the Heresy of imbuing those into crappy nirvana T3 gears >.>0 -
Nymphali - Dreamweaver wrote: »Well only g13 and over gears can have JoSDs on. From what I know there arent many g13 and g14 gears out, and other than TT based nirvy g15 all the 'g13+' gears have good phys/mag defenses.
BTW, if you're spending on JoSD, put it into a decent gear like R9RR. Don't commit the Heresy of imbuing those into crappy nirvana T3 gears >.>
I have DoTs in OHT gear b:avoidyou only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »I have DoTs in OHT gear b:avoid
yes and a potoato too0
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