New Psy Skills

2

Comments

  • Subtraction - Harshlands
    Subtraction - Harshlands Posts: 690 Arc User
    edited February 2013
    Empower Vigor only lasts 90secs where as the Morai Myst skill Verdant Blessing lasts 30mins.

    the mystic one doensn't affect the cooldown of charms (which imo is the best thing about the psy buff anyway)
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  • Mr_Psy_cho - Sanctuary
    Mr_Psy_cho - Sanctuary Posts: 13 Arc User
    edited February 2013
    Ive been playing psy for almost 2 yrs, i didnt like it at 1st but i grew to love it. Some of our skills are a pain in the *** when it comes to the cooldowns, i have went into delta and burned thru all my aoes in a matter of seconds and stuck 1v1ing til they cooled down lol. but as far as the moria skills some of them actually make a difference in tw, like the pyschonic link skill, it can save a clerics *** if u get to em in time. I havent really played around with the other skills much other than the stealth one in pk just to get a slight edge.b:laugh
  • thegreatgargame
    thegreatgargame Posts: 0 Arc User
    edited February 2013
    Give all classes new OP skills so we can QQ for some more OP skills so we can QQ for some more OP skills so we can QQ for some more OP skills....

    b:cryb:cryb:cryb:cryb:cry
  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited February 2013
    Am I the only one that thinks the new Psychic Shroud skill is the best **** ever?
    I <3 AGOREY
  • Tide_Surfer - Archosaur
    Tide_Surfer - Archosaur Posts: 1,261 Arc User
    edited February 2013
    Am I the only one that thinks the new Psychic Shroud skill is the best **** ever?

    My guess, I think, is that you're talking about Spirit Phalanx or Psionic link. I find them both to be awesome, a Psychic in my faction uses them on catty barbs all the time and just people going in for "suicide" DD'ing to groups of people, it's just like using anti-stun then IG b:laugh
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  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited February 2013
    Spirit Phalanx is the shizzb:victory

    But still.. WTB Psy Undine! I'd settle for a lil gimmicky one where it randomly debuffs either water or earth but never both. Bit unfair wizzies get both undine and spark b:angry
  • Subtraction - Harshlands
    Subtraction - Harshlands Posts: 690 Arc User
    edited February 2013
    My guess, I think, is that you're talking about Spirit Phalanx or Psionic link. I find them both to be awesome, a Psychic in my faction uses them on catty barbs all the time and just people going in for "suicide" DD'ing to groups of people, it's just like using anti-stun then IG b:laugh

    he said 'shroud'

    why did you 'guess' and think he was talking about the corona one too
    [SIGPIC][/SIGPIC]
    "Ewa Sonnet has the best pair of jugs ever. Nothing else compares." - Eoria.
    HE'S OVERALL KNOWLEDGE OF THE CLASS IS LEGIT.
  • darknessofmy
    darknessofmy Posts: 164 Arc User
    edited February 2013
    op, more op
  • thedendra
    thedendra Posts: 18 Arc User
    edited February 2013
    I've played a Psy for nearly 3 years, I'm happy with the skills we have to be honest, if we get anymore they don't fit on my skill bar >_>
    +1, could not care less about morai skills, I'm actually glad they're not mandatory to get cuz I don't know where I'd put them.

    @above noob who said he ran out of aoe skills to cast in a gv - you've got six aoe skills, meaning you can cast aoe all day long.
  • BlackMorder - Raging Tide
    BlackMorder - Raging Tide Posts: 73 Arc User
    edited February 2013
    We psys or sins need new or a upgrade skills -.- PWI was so damn unfair with TB race.
    WTF we do with Summon when it dont Work in all maps or in TW?, WTF we do with other crappy skills?
    You added seeker OP pets, new OP skills, GREAT upgrade in skills, mystics n clerics or Archers too, even barb n bm got great skills, BUT WTF ABOUT TB??
    DQ skill for sins? crappy skills for psys? upgraded ONLY 2 CRAPPY USELESS DEBUFFS (Sand trap n Torrent)???? well I say politely, PUT those skills in ur hairy azz *the designer*
    Better u remove these crappy skills too, so we say OK, we are OP n dont need skills :P
  • _NoMorePain - Dreamweaver
    _NoMorePain - Dreamweaver Posts: 44 Arc User
    edited February 2013
    Soulburn/SoV's damage is neither physical nor magical so does equal damage on both sides, so just as good.

    I'm talking about an actual physical attack, that's why I gave blade tempest as an example. Soulburn is nice (and I love making clerics heal themselves to death) and so is SOV, but besides them not being an actual attack and completely dependent on the other person attacking you or using skills with soulburn on them, not all psy's have OP refines to give them tons of soulforce, so for them they don't do much more then tickle whoever they're hitting. Honestly I don't think it's asking a lot to have 1 physical attack.
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited February 2013
    I'm talking about an actual physical attack, that's why I gave blade tempest as an example. Soulburn is nice (and I love making clerics heal themselves to death) and so is SOV, but besides them not being an actual attack and completely dependent on the other person attacking you or using skills with soulburn on them, not all psy's have OP refines to give them tons of soulforce, so for them they don't do much more then tickle whoever they're hitting. Honestly I don't think it's asking a lot to have 1 physical attack.

    SoV's damage is physical and will burn a p.def charm.

    Which can **** someone over royally if they get hit by ~ANY~ high DPH melee (or archer) before they get the chance to use another (or if they get hit while choosing not to use another due to knowing they'll burn it on the psy they're attacking).

    And that can be the difference between some OP class in NW surviving to counterattack or getting killed by some zerkcrit from a lucky person on your side. Isn't always about direct damage and big obvious things that can still be countered fairly easily.




    Though, yes, a direct physical attack for psys would be handy I guess. Just I don't really see it as a need for the weaker ones (they won't be able to do much with it anyway in most cases) and the stronger ones would be... even more of a pain with one.
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    image
  • SoniMax - Sanctuary
    SoniMax - Sanctuary Posts: 529 Arc User
    edited February 2013
    just need an anti-stun skill :D
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  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited February 2013
    "QQ i want

    a buff that increases my def and atklv by 100, my pdef and magres by 10000, my damage by 100% and makes me immune to all status effects for 100sec and returns 1000% of the damage dealt ignoring defense and damage immunity

    also a skill that deals 1000%weapon damage +10000 and stuns silences paralizes freezes purges and reduces all defense by 100% for 10sec which cant be purified and heals me for the damage dealt"

    i dont understand why especially psychics that have high damage skills, newly pimped dots do crazy damage even in white vodoo, lots of CC, SoV and SoS would QQ about getting support skills which are quite awesome as such.

    b:bye
    i am waiting for you my little flagcarriers b:kiss
  • Trojax - Momaganon
    Trojax - Momaganon Posts: 26 Arc User
    edited February 2013
    A Psychic isn't overpowered (such kind of topics are really annoying...). Btw, I don't know if it's just me, but Archers are ''too overpowered'' not but really great enemies for Psychics, and I already started to think they're their weak point, since they do ranged physical damage.

    I'd like to see these skills among my other Psychic skills:

    * Magic Damage Shield - Become immune to magical damage for 8.0 seconds. This skill shares a 30.0 second cooldown with Psychic Will.
    * A physical damage skill like Aqua Impact or Spirit Blast;
    * A skill like Wizards ''The Dragon's Breath'' skill, but with more damage, since they can't tank many monsters.
    * Chi Generator - Generates chi for yourself and all your squad members, the skill doesn't stop until you run out of mana or cancel it.

    One of these four would be fine.


    I've some other ideas too, but they sound so OP b:laugh:

    * Blood Drain - Absorbs 10% of enemy's HP. Can only be used on monsters. (Useful in the beginning of killing a Boss lol);
    * Decent - Teleport to selected party member location;
    * Duplicate - Duplicates yourself and allows you to use your copy as a pet. - For this one I'd pay a lot.

    Regards
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited February 2013
    I'd like to see these skills among my other Psychic skills:

    * Magic Damage Shield - Become immune to magical damage for 8.0 seconds. This skill shares a 30.0 second cooldown with Psychic Will.

    We've already got enough MDef as is as arcanes, and the last thing we need is another skill with a shared cooldown.

    * A physical damage skill like Aqua Impact or Spirit Blast;

    I'm on the fence about physical skills. Maybe an "Earth version" of Crystal Light that deals physical damage but has a similar cooldown...

    * A skill like Wizards ''The Dragon's Breath'' skill, but with more damage, since they can't tank many monsters.

    Why would we need a "continuous" AoE when we can already rotate different AoEs together (with most having control-skill effects nonetheless!) for a relatively similar effect? Also, they do get more PDef than we do at endgame with Stone Barrier, so they certainly can "tank" more.

    * Chi Generator - Generates chi for yourself and all your squad members, the skill doesn't stop until you run out of mana or cancel it.

    That sounds pretty ridiculous with MP Herbs/Charm. Also, I don't think its a good thing to make a Venomancer's chi-support inferior like that either.

    One of these four would be fine.

    I've some other ideas too, but they sound so OP b:laugh:

    * Blood Drain - Absorbs 10% of enemy's HP. Can only be used on monsters. (Useful in the beginning of killing a Boss lol);

    This+Sharptooth Arrow would be pretty broken...do not want.


    * Decent - Teleport to selected party member location;
    This is fine considering that we can already teleport others to us. It'll probably only work on the Main Continent though.
    (Maybe make Summon a Prerequisite skill to learn this)


    * Duplicate - Duplicates yourself and allows you to use your copy as a pet. - For this one I'd pay a lot.

    We're Psychics, not Mesmers.

    Regards
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  • Trojax - Momaganon
    Trojax - Momaganon Posts: 26 Arc User
    edited February 2013
    We've already got enough MDef as is as arcanes, and the last thing we need is another skill with a shared cooldown.

    It's rather a PvP skill. Useful for ex. when a low level Psychic fights against a high level Wizard, for ex. level 100 vs 103 or 104. Cooldown, to make them not OP.
    Why would we need a "continuous" AoE when we can already rotate different AoEs together (with most having control-skill effects nonetheless!) for a relatively similar effect? Also, they do get more PDef than we do at endgame with Stone Barrier, so they certainly can "tank" more.

    Do not think all the time about the endgame. It's useful for the earlier levels (ZHEN, PV, etc.), since all the AoE skills together cost too much for a newbie to use them. Even I, level 100, do not have all of them at level 10 nor 11. Well, the thing I fear is that the other AoE skills will be forgotten.
    This+Sharptooth Arrow would be pretty broken...do not want.

    Since when is Sharptooth Arrow a Psychic skill? It's an Archer skill which has nothing to do with Psychics. I forgot to mention that the cooldown time has to be more than 1 minute. Psychics are not very wanted in BH's and other PvE instances, one reason why they should be. The samer answer goes for the Chi Generator.
    We're Psychics, not Mesmers.

    What?
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited February 2013
    A Psychic isn't overpowered (such kind of topics are really annoying...). Btw, I don't know if it's just me, but Archers are ''too overpowered'' not but really great enemies for Psychics, and I already started to think they're their weak point, since they do ranged physical damage.

    I'd like to see these skills among my other Psychic skills:

    * Magic Damage Shield - Become immune to magical damage for 8.0 seconds. This skill shares a 30.0 second cooldown with Psychic Will.
    * A physical damage skill like Aqua Impact or Spirit Blast;
    * A skill like Wizards ''The Dragon's Breath'' skill, but with more damage, since they can't tank many monsters.
    * Chi Generator - Generates chi for yourself and all your squad members, the skill doesn't stop until you run out of mana or cancel it.

    One of these four would be fine.


    I've some other ideas too, but they sound so OP b:laugh:

    * Blood Drain - Absorbs 10% of enemy's HP. Can only be used on monsters. (Useful in the beginning of killing a Boss lol);
    * Decent - Teleport to selected party member location;
    * Duplicate - Duplicates yourself and allows you to use your copy as a pet. - For this one I'd pay a lot.

    Regards

    you have never tanked 5r9 people in white vodoo then used immunity pot switched to black and 1shoted everyone i guess? b:bye
    i am waiting for you my little flagcarriers b:kiss
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited February 2013
    It's rather a PvP skill. Useful for ex. when a low level Psychic fights against a high level Wizard, for ex. level 100 vs 103 or 104. Cooldown, to make them not OP.

    Are you trying to justify having such a skill with a Level/Gear difference between those two? We've already got Genie skills that can be used to similar effect as well.

    Do not think all the time about the endgame. It's useful for the earlier levels (ZHEN, PV, etc.), since all the AoE skills together cost too much for a newbie to use them. Even I, level 100, do not have all of them at level 10 nor 11. Well, the thing I fear is that the other AoE skills will be forgotten.

    Useful, but not needed. Newbies get free charms till lv 60, and MP Herbs that do more than enough to maintain an AoE Cycle 15 levels later. I'm also not sure how you don't have 'em maxed at 100...

    Since when is Sharptooth Arrow a Psychic skill? It's an Archer skill which has nothing to do with Psychics. I forgot to mention that the cooldown time has to be more than 1 minute. Psychics are not very wanted in BH's and other PvE instances, one reason why they should be. The samer answer goes for the Chi Generator.

    You have to consider what that skill would do when used in a party too. Paired with an Archer using that skill first (maxed), thats 26% of a boss' HP gone with just two skills. Its bad enough that high-end bosses are getting flattened by APS squads in 10 seconds flat at endgame, lets not make the earlier instances even easier with such a thing.

    And so what if we're not wanted in a lot of instances? Like Wizards, we're DDs...when it comes to making a squad, we're a dime a dozen. We can always just make our own squads if we can't get into any.
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  • The__Sun - Dreamweaver
    The__Sun - Dreamweaver Posts: 336 Arc User
    edited February 2013
    we need another buff like SoV and SoS that based on out Soulforce has a chance to purge the person attacking b:laugh
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    **** Laws of Physics I'm going to shoot crystals from my hands and summon meteors from the air.... Laws of Psychics
  • SxeChik - Archosaur
    SxeChik - Archosaur Posts: 128 Arc User
    edited February 2013
    you mean psy should be invincible? ever seen them in white with rrr9 +12 jades?
    Insanity b:thanks
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited February 2013
    we need another buff like SoV and SoS that based on out Soulforce has a chance to purge the person attacking b:laugh

    Sure, just give the Psy a 500% damage increase amp debuff that's unpurifible and lasts 20 secs, should balance that out.b:victory
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  • The__Sun - Dreamweaver
    The__Sun - Dreamweaver Posts: 336 Arc User
    edited February 2013
    Sure, just give the Psy a 500% damage increase amp debuff that's unpurifible and lasts 20 secs, should balance that out.b:victory

    Yeah that seems reasonable


    *btw I was joking on my post :P*
    [SIGPIC][/SIGPIC]
    **** Laws of Physics I'm going to shoot crystals from my hands and summon meteors from the air.... Laws of Psychics
  • Veneir - Dreamweaver
    Veneir - Dreamweaver Posts: 3,541 Arc User
    edited February 2013
    Yeah that seems reasonable
    *btw I was joking on my post :P*

    *pops into thread to say hi* Haii Sunny-wunny. :3
    *throws in some sort of OT contribution: I chatted with some psy on-forum a while back about the idea of a psy skill that removed a casted vodoo as apposed to re-writing old-vodoo with new-vodoo, if that's any sort of thing ksagnsdgl.*
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  • _NoMorePain - Dreamweaver
    _NoMorePain - Dreamweaver Posts: 44 Arc User
    edited February 2013
    we need another buff like SoV and SoS that based on out Soulforce has a chance to purge the person attacking b:laugh

    We need an all class buff called SPF 10,000 that protects us from all types of damage caused by The__Sun b:victory
  • Professor_X - Heavens Tear
    Professor_X - Heavens Tear Posts: 102 Arc User
    edited February 2013
    Psychics need a physical attack like the other mage classes.

    Red Tide should be redone to provide Phys Damage. It's a worthless 2-spark skill otherwise.
  • EithanPsy - Heavens Tear
    EithanPsy - Heavens Tear Posts: 67 Arc User
    edited February 2013
    just help us please!!! i mean i dont hate the soulforce and yes it makes us different but to have a good percent proc from our skills we need alot of refines! like im plus 7 all gears and plus 11 wep and my percent to silence someone is like 15% or less i forget! idk what it would be like at plus ten and 12 wep! probably not alot more
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  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited February 2013
    To survive period in PvP you need refines like that nowadays.

    Which is what makes endgame psychics a pain for many. They get an additional bonus from their high refines that nobody else gets.
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    image
  • _NoMorePain - Dreamweaver
    _NoMorePain - Dreamweaver Posts: 44 Arc User
    edited February 2013
    Psychics need a physical attack like the other mage classes.

    Red Tide should be redone to provide Phys Damage. It's a worthless 2-spark skill otherwise.

    That's what I was saying. Though instead of changing red tide, I remember someone telling me (think it was The__Sun) that the original version of psychics actually had an attack that does physical damage. I can't remember what it was called but they could just give us that. Even if it's not an aoe I'd be happy with a single target physical attack.
  • Trojax - Momaganon
    Trojax - Momaganon Posts: 26 Arc User
    edited February 2013

    No, actually not, @Regenbogen.
This discussion has been closed.