Venomancer: Pet Skills

SoulSlap - Heavens Tear
SoulSlap - Heavens Tear Posts: 3 Arc User
edited February 2013 in Venomancer
So first off this is for non-cash shoppers. To me this game is leisure and I dont intend to spend any money on the game.

I have been searching the forums but have not found answers to a few questions.

I have a Glacial Walker and have been reviewing the skills available in Arch:

Lvl--skill name

description
cooldown
Interpretation
5----Bash
Phys + 200% of Pet's base physical damage--- 8
hit harder
5----Flesh Ream----Phys 200% of Pet's base physical damage over 9 seconds---15----hit harder
5----Fireball
Fire 200% of Pet's base physical damage---- 8---element hit
5----Icicle
Water 200% of Pet's base physical damage
8---element hit
5----Toxic Mist
Wood 200% of Pet's base physical damage--- 8---element hit
5----Thunderbolt----Metal 200% of Pet's base physical damage----8----element hit
5----Sandblow----Earth 200% of Pet's base physical damage----8---element hit
5----Roar----attract enemy's attacks----15--single target
5----Howl----decreasing enemy's Magic Defense by 36% for 15 secs---30---lose aggro
5---Pierce
decrease enemy's Phys Def by 36% for 15 secs---30---lose aggro
5---Threaten----decrease enemy's Phys Att by 36% for 15 secs---30-lose aggro
5----Shriek----100% chance to interrupt channeling----10---def ++
5----Slow----Decrease enemy speed by 50% for 6 secs----10---atk ++
5---Tough---Reduce damage taken by 50% for 15 secs---60----take less dam
5---Boost--Recover 12% of Maximum HP----10---cure

The database of pet skills on http://www.ecatomb.net/pwi/petskill.php gives the illusion that one can get Protect and Reflect pet skill scrolls. However, according to this database http://www.pwdatabase.com/pwi/items/11713 the Reflect, and numerous others, were only available during the "Temple of the Dragon" which I presume stopped sometime last year.

This puts a lot of very nice veno pet skills off the market. Here is the list:
skill name
description
cooldown
Interpretation
Bloodthirst----Drain enemy life equal to 25% of Pet's HP
30
cure
Consume
Drain Mana from the enemy equal to 25% of Pet's HP
30
cure
Sacrifice
Lose 75% of current HP to inflict 400% of Pet's base physical damage to an enemy----30----hit harder
Penetrate
Phys hit, inflicts 800 damage
30
hit harder
Reflect
Reflect 70% of melee damage taken for 1 hour
3
increase aggro
Claw
Increase Pet's base physical damage by 30% for 1 hour
3
hit harder
Protect
Increase Pet's Magic Defense by 150% for 1 hour
3----take less mag dam
Strong
Increase Pet's Physical Defense by 150% for 1 hour----3----take less phy dam

Now thats out of the way, my question is directed towards venos who have used thee above skills on a regular and have an idea of their effective/ineffectiveness in battle. Keeping in mind that a veno wants her tank to hold aggro, and I have thoughts of tanking a few of my own TT runs for 79 gear drops, so holding aggro from others would be useful too.

With no future plans of getting a herc, I was wondering is it worth it to spend the coin to change the walker skills to the following, total of 1,500,000.

The My walker Has:
Flesh Ream
Icicle -X> bash 300k
Roar -X> boost 300k
Tough -X> Slow 900k .. update not getting these as I dont see them worth it.

The Herc comes with:
Pounce lvl2
Strong lvl5
Protect lvl5
Reflect lvl5

Ive heard rumors of new pets coming out, will they be coming with the option to buy these other decent skills in Arch?

Post edited by SoulSlap - Heavens Tear on

Comments

  • Tindie - Harshlands
    Tindie - Harshlands Posts: 163 Arc User
    edited February 2013
    Herc Starts at level 1 from an egg with..

    Pounce level 2
    Strong level 5
    Protect Level 5
    Reflect level 5
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2013
    I'm a little bit lost as to what exactly you're asking but I can tell you that the legendary pet skills are still available in the market and I see them in the AH fairly often (at least on my server).

    Additionally, you can buy them from the faction base if Heavenly Vault facility is leveled. Those are similar but slightly better in comparison to the standard legendary pet skills but they are also slightly or much more expensive (depending on the prices of the skills from TotD) and require contribution points.
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  • geochris
    geochris Posts: 108 Arc User
    edited February 2013
    They are coming out with new pets, when i don't know. I doubt they will put the claw, pounce ect. in Arch. You can get those from the Dragon Temple event or from the AH (auction house).

    I would not put any of the rare skills on a walker, it will never compare to a herc. To buy the rare skills would cost you about the same as a herc but your walker would have far less hp. Without that extra HP your walker would still die a lot. In bh100 squads my herc dies a lot and it often doesn't have agro from mobs or the boss.

    If you want your walker to hold agro i would add bash as your 4th skill. Reflect is just too expensive. Walkers are nice pets but i wouldn't spend a lot on them.

    For solo TT farming, i can say it takes a long time even wtih a herc. I did a lot of it before i hit lv100 and looking back on it i wish i just spent the time leveling to lv100. That is just based on my personal experience.

    I hope this helps

    I would never put boost on a pet. If you can't heal it your self then it will die regardless. Pets shoudl attack or debuff. I also like roar for those times when i take agro from a mob and i don't want the agro on myself. I still have a pet that has roar just in case.
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited February 2013
    First of all, welcome to the Veno forums. Already some good answers on this thread so I'll try to cover whatever's left.
    So first off this is for non-cash shoppers. To me this game is leisure and I dont intend to spend any money on the game.

    Don't knock Cash Shoper's opinions, many of them are actually some very experienced and knowledgeable players and not necessarily out of touch or unsympathetic to the circumstances of f2p players. On the subject of rare skills in particular it is mostly wealthy well established players that can speak with some authority.

    I have been searching the forums but have not found answers to a few questions.

    I really hope not to come accross as mean but you should try the stickys on the forum. http://pwi-forum.perfectworld.com/showthread.php?t=1281761

    I have a Glacial Walker and have been reviewing the skills available in Arch:

    Lvl--skill name

    description
    cooldown
    Interpretation
    5----Bash
    Phys + 200% of Pet's base physical damage--- 8
    hit harder
    5----Flesh Ream----Phys 200% of Pet's base physical damage over 9 seconds---15----hit harder
    5----Fireball
    Fire 200% of Pet's base physical damage---- 8---element hit
    5----Icicle
    Water 200% of Pet's base physical damage
    8---element hit
    5----Toxic Mist
    Wood 200% of Pet's base physical damage--- 8---element hit
    5----Thunderbolt----Metal 200% of Pet's base physical damage----8----element hit
    5----Sandblow----Earth 200% of Pet's base physical damage----8---element hit
    5----Roar----attract enemy's attacks----15--single target
    5----Howl----decreasing enemy's Magic Defense by 36% for 15 secs---30---lose aggro
    5---Pierce
    decrease enemy's Phys Def by 36% for 15 secs---30---lose aggro
    5---Threaten----decrease enemy's Phys Att by 36% for 15 secs---30-lose aggro
    5----Shriek----100% chance to interrupt channeling----10---def ++
    5----Slow----Decrease enemy speed by 50% for 6 secs----10---atk ++
    5---Tough---Reduce damage taken by 50% for 15 secs---60----take less dam
    5---Boost--Recover 12% of Maximum HP----10---cure

    This list of yours does show that you're an enthusiast, and I hope not to discourage you but really I've got to point out to the Wiki as another very useful resource. http://pwi-wiki.perfectworld.com/index.php/Pet_Skills

    The database of pet skills on http://www.ecatomb.net/pwi/petskill.php gives the illusion that one can get Protect and Reflect pet skill scrolls. That's a bit unfair, Ecatomb is a wonderful resource and I don't think it means to be misleading. However, according to this database http://www.pwdatabase.com/pwi/items/11713 the Reflect, and numerous others, were only available during the "Temple of the Dragon" which I presume stopped sometime last year. Desdi covered that already.

    This puts a lot of very nice veno pet skills off the market. Here is the list:
    skill name
    description
    cooldown
    Interpretation
    Bloodthirst----Drain enemy life equal to 25% of Pet's HP
    30
    cure
    Consume
    Drain Mana from the enemy equal to 25% of Pet's HP
    30
    cure
    Sacrifice
    Lose 75% of current HP to inflict 400% of Pet's base physical damage to an enemy----30----hit harder
    Penetrate
    Phys hit, inflicts 800 damage
    30
    hit harder
    Reflect
    Reflect 70% of melee damage taken for 1 hour
    3
    take less phy dam
    Claw
    Increase Pet's base physical damage by 30% for 1 hour
    3
    hit harder
    Protect
    Increase Pet's Magic Defense by 150% for 1 hour
    3----take less mag dam
    Strong
    Increase Pet's Physical Defense by 150% for 1 hour----3----take less phy dam

    Now thats out of the way, my question is directed towards venos who have used thee above skills on a regular and have an idea of their effective/ineffectiveness in battle. Keeping in mind that a veno wants her tank to hold aggro, and I have thoughts of tanking a few of my own TT runs for 79 gear drops, so holding aggro from others would be useful too.

    Elaborating on geochris' excelent response, rare pet skills are not really an option to legendary pets in terms of cost. Pretty much if you can afford them you very likely can afford a herc or a nix too, and given the advantages legendaries get in terms of base stats this is usually considered the most sensible choice. The rare pet skills are usually something best left to endgame venos, generally they are employed for enhancing the capabilities of some top tier pets (such as the Marksman or the Hatchling) or by venos, like myself, who opt out of acquiring a herc for other than financial considerations. I do have some experience with this having skilled my tabby and shaodu with some of the rare skills, and while this certainly helps benchmark their performance to competitive standards it does in no way make the more commonly available pets on par with legendaries. Further, adding Bash really is the best you can do in terms of improving aggro for your pet, although just keeping your main damage skill up to level should be the minimum for competent gameplay. Certainly I would advice you not to touch the Walker's original skill set, it really is pretty awesome.

    Tough, especially if leveled, will provide you with an excellent defensive skill, and while in strict terms it won't improve your tanking capabilities, it will allow you a greater chance to use offensive skills given it reduces the need for spam healing when soloing, as well as allowing your pet to better take on multiples when doing squadwork. Boost is worthless, it is a very common mistake for beginers to see it as something useful but there is no redeeming quality for this skill, its effect is simply too negligible to make any significant impact and even if it did allow you to skip a heal every now and then it simply doesn't compare to damage reduction effects such as Tough or Threaten. Slow is marginally useful but its aplications are pretty much restricted to PvP. For PvE the best use for it was when luring fast mobs, but this was back when pulling was a veno specialty and before ranged pets became the standard. Roar is generally considered one of the better pet skills although it may not seem so at first, in very simple terms it gives you an option when you do lose aggro from your pet, but used properly it even finds place in squadwork and is the one skill that can make all the difference in between a close call and a full wipe. As for the damage skills, ideally Bash and Ream should be the better choices, as this allow you to better diversify your damage output by making pets full phys damage dealers. Ream as a second skill is also much easier to operate given it's longer cooldown. However the differences in between these skills and and elemental bashes such as Icicle is near minimal. Three damage skills for a high damage output pet like the Walker is certainly not bad at all, although really two should be sufficient and it's always nice to have some debuffs or utility skills on your pet. In endgame terms the current gear power creep makes pets holding aggro a moot issue (which may or may not change with the upcoming expansion) so long term there's not much point in skilling to increase the hate your pet generates.


    With no future plans of getting a herc, I was wondering is it worth it to spend the coin to change the walker skills to the following, total of 1,500,000.

    The walker comes with:
    Flesh Ream
    Icicle --> bash 300k
    Roar --> boost 300k
    Tough --> Slow 900k

    The Herc comes with:
    Pounce lvl1
    Strong lvl1
    Protect lvl1
    Reflect lvl1

    Ive heard rumors of new pets coming out, will they be coming with the option to buy these other decent skills in Arch?

    We don't yet know whether rare skills will be made more easily available with the pet upgrade, although at the moment there's nothing to indicate it will so it seems unlikely. Even if it does chances are they would be acquired through supply tokens, like all other pet upgrades, and that their cost would be more substantial than that of skills you can acquire through the Zookeeper npc at Archo. http://pwi-forum.perfectworld.com/showthread.php?t=1529051 Feel free to join the discussion... Which I think at the moment centers around poo flinging monkeys...b:surrender

  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited February 2013
    This:
    Reflect
    Reflect 70% of melee damage taken for 1 hour
    3
    take less phy damage
    indicates a fundamental, but not uncommon, misconception about reflect (and bramble guard, which does the same thing for players.) Reflect does not reduce melee damage taken, it takes the melee damage received before target's physical damage reduction, and returns a percentage of it to the attacker (which in turn reduces it by its physical damage reduction.)
    The Herc comes with:
    Pounce lvl1
    Strong lvl1
    Protect lvl1
    Reflect lvl1
    This is also incorrect. The herc (like the nix) comes with maxed skills, not level 1 skills, which would be Pounce level 2, and level 5 of Strong, Protect and Reflect.
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  • SoulSlap - Heavens Tear
    SoulSlap - Heavens Tear Posts: 3 Arc User
    edited February 2013
    Thanks for the comments :) I still dont envision getting enough coin in a reasonable amount of time for collecting the 9999 SoF required for a herc, so for now I'll keep the walker, increase pet bag and troll the PWI Wiki for other/another pet that sounds useful based on their stats.

    I updated the herc skills and the Reflect interpretation.