NW Sin Strategy
Balmmaker - Archosaur
Posts: 34 Arc User
What strategies do you use, as a sin, to successfully earn tokens in NW?
I currently get kills but don't seem to make much in the way of tokens (like 50?) and I need help to earn more. (As a lvl 101 sin, I think I should be pulling in more than that.)
Do you use charms? Pots? Go after specific classes? Anything that has worked for you would be appreciated.
I currently get kills but don't seem to make much in the way of tokens (like 50?) and I need help to earn more. (As a lvl 101 sin, I think I should be pulling in more than that.)
Do you use charms? Pots? Go after specific classes? Anything that has worked for you would be appreciated.
[SIGPIC][/SIGPIC]
Post edited by Balmmaker - Archosaur on
0
Comments
-
Lately I've been focusing less on personal kills/dd and more on land control and actually winning.
If you're side is winning then head to their spawn point and try to catch people pre-buff or uncharmed for quick kill counts. If they get out of their spawn area then catch them from behind, double spark-> Maze steps-> WE-> Tackling Slash and kill.
If your nation is not winning then stick behind your own spawn points. Help alleviate any spawn killing your opponent is doing by isolating 1v1 situations and taking people out. Most importantly stay stealthed near your barricade before the water so you can catch flag carriers off guard and stun/freeze them for your squad. If you lose you get alot less contribution, so killing less but winning should pay off more than killing alot but losing. This also helps with your nation score, scoring a higher place, and getting a larger % of the rewards.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
What Saku said.
As for within a war, stealth is your biggest advantage in group PvP, and use that to take out key players, such as clerics. When the opposing team has the flag, focus on locking that player.[SIGPIC]Octavia is best pony![/SIGPIC]
Need to talk to a pony?
I'm watching you o.o
Contact me! | Submit a Ticket | Forum Rules | My YouTube channel0 -
One thing I'd like to add:
When fighting people with much better gear, it is a much better idea to stun-lock, seal, sleep, amp, genie debuff for others to kill rather than auto-attacking if that person runs in alone because of gear advantage.0 -
*shows up with 177 stealth detection pots on my bm*
Never assume you are invisible. Especially if you are below 103.
I had a poor sin last week tried to kill me from stealth but as soon as I anti-stunned he tried to shadow escape. I popped a stealth detection, stunned him, killed him. He then respawned right by me, stealthed, and ran right at me so I killed him again. Decided he's gone after me twice so I sprinted around the spawn points and tab targetted him in stealth only a little bit away, rebuffing and painting himself. So I killed him a third time. I used 1 stealth pot and killed him 3 times in about 25 seconds. Felt bad but also thought it was funny.
Also have a cleric friend who told my she spams anti-stealth pots. A little bit later she said "There's a sin going for you Saku. When he's next to you I'll toss a pdef debuff on him." So I stopped, stood still for 2 seconds and then a debuffed sin appeared right by me, which I apsed to death in about .8 seconds. Some characters spam stealth pots.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
I use chill. As skai said take out key players like clerics. I also aim for mystics as they seem. To hide and just send a pet to dd. If you see the flag bearer and know you can't kill them what i like to do is keep them in place with stun and stuff, till a stronger ally can come kill.
Basically just help the stronger players. Stealth pop kill and hide. Keep a distance from allies so you don't get popped by an enemy aoe. b:cry
Always keep your escape on cool down so you can hide b:chuckle
that's what i do
hope that helps.0 -
I stealth with shadow walk, weild in my stronger hitting daggers Ocean Supreme Daggers and chill of the deep. So I buff deaden nerves whenever I think "Im going to be in action on the next 2'' 30' ".
My main strategy is to go stealthing and get the ones I judge faster to kill, those usually happen to be Archers, APS Sins, Clerics, Non-OP Wizards/Psys/mystics and venomancers. When I get to them, I start with a quick deepsting and chain with headhunt, then If I have 1 spark left, I do lv 11 slipstream strike which is a hard hitting skill and chain to throatcut and tackle slash. By that most classes are already dead for I crit for up to 10k on some arcane users and 6k on many LA users with my crappy +6 R8 daggs.
If my target uses Any imunity after headhunt Ill watch and see if its a 5s or a 8s imunity, for 8s imunity I absolute domain right after my target gets out of stun and time his imunity, if my target flees without antistun, shadow teleport and keep chain, otherwise I run for them watching the time when they'll stop, shadow jump and throatcut. If target flees for more than 12s or something and I figure that I'm surrounded I just stealth away and sneak over that target again. OFC, sometimes that target has spy pots... but if he used 8s imunity he cant use spy pot for the next 1 minute or something.
I Always trace all my schemas before going to nw, and I Always use early experiences to improve my tactics.... For example I marked PimpShot and FayHumming faces, I wont attack anybody close to them nor I will attack them, unless my nation REALLY needs me to.
Edit:
Sometimes I follow a target for about 3 minutes until it finally stops to kill something, then I double spark, inner harmony, deep sting, headhunt. It's fast enough, target won't have reflexes to imune before headhunt is dealt, If my target still lives, Earthen rift will be pretty nasty to them.
Sometimes I get into the heat and Tangle Mire, Subsea and Rift. I often die after doing that but I often kill 2 or 3 with it XD
When I happen to target a seeker or bm, I wear chill of the deep off and put **** thorns in. Stun, tangle mire, condensed thorn.
Its all about planning, you must plan your steps before you actually face your target. Dueling those classes will help a lot to know what they can do to survive to you and what they cant.
In NW I mostly use Focused Mind because I have real crappy gears and that sage FM helps me a lot, still I dont have lv 11 tidal protection, hence why.
I plan on making full g16 gears to have higher hitting skills and crit chances, as im making lunar based ones, I can later use them on an archer.
If you have the chance, get the lv 11 shadow escape, focused mind, tidal protection, deaden nerves, dagger devotion, maze steps. Sage or demon, these are the most useful skills on lv11. Throatcut, Headhunt and Slipstream strike are the hardest hitting skills on lv 11.
Important: good sins knows when to GTFO and they never die in vain.
Remember: The sin role is all about patience and strategy.0 -
Suppose now is a good time to ask again. With some of the N3, r9r, and r9t3 daggers you are getting 100+ attack levels, meaning the +30 or +35 attack levels from Chill is really only a +15% - 17% attack difference. Some sins I know have 145 attack levels meaning its a 14% difference when they chill. Is it worth it in NW for such a small increase?
I don't NW on my sin, but have TW'd against different strength factions on my sin. Sometimes chill works great, other times its a hinderance. I switch it on and off, and thats a pain, too.
For strong targets I want to spark+aps. For weaker targets skill spam 1-2 shotting with chill works, but so does stun+aps. The main purpose of Chill is killing things like cleric's before they can AD, but I find I can aps 3-5 times before I can skill spam twice, and thats usually more damage and more effective killing anyways.
But with high attack levels nerfing the actual effectiveness of CotD I was curious how many people still use CotD? I was swapping it but as I find less people in NW are in the middle gearwise, and most are either super geared (r9r +8 or better with decent shards) or undergeared (tt99 +3 or less) that I don't rely on CotD hardly ever.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
honestly, i've been experiment cod in pve and pvp and it does somewhat do a lot more damage but at the same time, the damage might not even be noticeable to most people unless the target doesn't die in 1 hit when it should've which then goes back to whether you would've zerk/critted or not. I can still zerk crit average geared players 10-18k w/out cod w/out having r9, maybe the difference would be there if that player stacked defense lvls.0
-
I get the majority of my own kill count by killing other sins. They are pretty much the easiest ones for me to kill.
One other thing that nets me alot of points is using maze steps/irongaurd and sub sea tangling mire earthin rift etc Hitting alot of target even if I don't kill them seems to win points.
Before the flag is picked try to figure out where it is an then stealth in wait to kill them when they try to dig it. If it happens to be a teammate then your already there to act as an escort.0 -
Aps out DDs by far a CoD in NW since it's about dealing damage and tank. Imagine facing a barb, Seeker or BM. You will deal by far more damage as Aps, maybe tank less but Assassins are mostly for dealing damage.
I'm r9rr wpn with pure DoT full aps and got 22k points today in NW. Since I deal pretty huge damage to most Arcanes I dont need to do more then use whirlwind + aps or just zerk/crit (or zerk+crit) a knife throw. Could probably try to record a NW on my sin but idk because my computer is already laging as it is.0 -
HOLAKAKA - Dreamweaver wrote: »Aps out DDs by far a CoD in NW since it's about dealing damage and tank. Imagine facing a barb, Seeker or BM. You will deal by far more damage as Aps, maybe tank less but Assassins are mostly for dealing damage.
I'm r9rr wpn with pure DoT full aps and got 22k points today in NW. Since I deal pretty huge damage to most Arcanes I dont need to do more then use whirlwind + aps or just zerk/crit (or zerk+crit) a knife throw. Could probably try to record a NW on my sin but idk because my computer is already laging as it is.
I would like to see that, as that would give me something to do to change up my playstyle. I'm currently only 2.0 APS with R8r armor and R9r2 dags, but I haven't tried it in PvP quite yet.[SIGPIC]Octavia is best pony![/SIGPIC]
Need to talk to a pony?
I'm watching you o.o
Contact me! | Submit a Ticket | Forum Rules | My YouTube channel0 -
Thought u had full aps gear also? That's what I saw in your very first youtube videos. But I will still stick to aps much more then CoD in NW.0
-
On my cleric I gain most of my contribution tanking damage, but an assassin can't afford to do that. Which means what you want to do is do the most damage you possibly can. If you stay in chill the whole time you can't damage the seekers, bms, barbs very effectively. Unless you are +12 r9rr, chill zerk crits won't kill the best geared ppl, like my cleric, anyways. So you might as well keep chill off.
Another thought to ponder. A player has 10k hp. You go and one shot them, and thus you dealt 10k dmg to kill them, right. I can't imagine you'd get more contribution than their max hp, if you say, one shot them for 25k instead of 10k (I may be wrong though). Now imagine that instead of one-shotting them, you hit them twice for 2.5k, their charm ticks, then you hit them 4 more times (2.5k dmg each time) and kill them. The total damage you did is 15k, to kill the 10k character. For nation wars, my theory is this would give you more contribution, than the one shot would have.
When I do nation war on my sin (cleric is base locked from time to time lol), I never bother using chill. Even if an arcane does have purify on their weapon, if you catch them off guard, dps still works anyways. They aren't really that much less *squishy* than before, just a lot harder to keep pinned down. I did kill one of the servers, pardon me, the server's best geared wizard once with a triple spark power dash combined with occult ice, and his purify weapon did proc, but he still died before got out of my dagger range.YOUTUBE CHANNEL:
youtube.com/user/csquaredcsquared
CLERIC PV GUIDE (complete):
pwi-forum.perfectworld.com/showthread.php?t=1531411
CLERIC PK GUIDE (Incomplete):
pwi-forum.perfectworld.com/showthread.php?p=180279310 -
Aeliah - Dreamweaver wrote: »
When I do nation war on my sin (cleric is base locked from time to time lol), I never bother using chill. Even if an arcane does have purify on their weapon, if you catch them off guard, dps still works anyways. They aren't really that much less *squishy* than before, just a lot harder to keep pinned down. I did kill one of the servers, pardon me, the server's best geared wizard once with a triple spark power dash combined with occult ice, and his purify weapon did proc, but he still died before got out of my dagger range.
3 spark + PD = faceroll b:laugh0 -
HOLAKAKA - Dreamweaver wrote: »Thought u had full aps gear also? That's what I saw in your very first youtube videos. But I will still stick to aps much more then CoD in NW.
I do, but I don't use it in PvP due to how squishy it makes me.[SIGPIC]Octavia is best pony![/SIGPIC]
Need to talk to a pony?
I'm watching you o.o
Contact me! | Submit a Ticket | Forum Rules | My YouTube channel0 -
use full nirvana 3rd or r9 or r9r2, sage tidal protection, dig flag, Holy path just before, then use a charger orb then use windpush and then maze steps and u r at flag point. Chances are no one will be anywhere near you unless they are camping the flag point and their first reaction is to stun, stop u moving and you should have maze steps on by that point and because you are capturing the flag without much or any damage you won't get much personal contribution for that battle but it's a good way of pushing forward quickly or when you are outnumbered. Also don't do this if you are gonna get one shot by an archer or any arcane class or if there is a friendly barb close by able to dig. b:surrender0
-
Having used both armor sets, full nv3 minus the cape/helm for the good bonuses, Interval gear still gets me the most points simply because I kill quicker and do more dps even if I die (as long as its not 6x to get tele out, (play smart!). On battles where I use nv3 armor the whole time, I end up with 600-900 in a winning battle simply because i'm not getting the dps/kills I'm used to where as If had used interval gear, I would've died much more but if we won I could've racked up 1-1.5k+ pts. In NW, the most important thing is winning the battle, and the 2nd is personal points, You rank high by having the most kills, plain and simple. Tanking dmg helps with points but it's not as important as getting kills for a sin. Also I'm not dissing the nv3 set or anything, Its amazingly helpful when fighting multiple g.16/r9 parties or for skill spamming stunlocks, etc.0
-
My next strategy is to lvl my skills,ty for asking b:laugh0
-
Personally I prefer Dph gear with CotD over aps for NW. The extra time you can spend tanking is very important in my opinion. You can spend more time out of stealth killing and locking the other sides players so gaining more points. Also if you are out of stealth longer that is another target for the other side focus on, so helping your squad by distracting DDs.
The thing with aps gear is sure you can nuke one player from stealth then what? re-stealth and wait for CD. whilst a sin with Dph gear will be out A0Eing and generally dealing more damage and potentially killing more per min than an aps sin. The longer you are in stealth the less time you are DDing if you are in aps gear you are probably going to be in stealth longer.On my cleric I gain most of my contribution tanking damage, but an assassin can't afford to do that. Which means what you want to do is do the most damage you possibly can. If you stay in chill the whole time you can't damage the seekers, bms, barbs very effectively. Unless you are +12 r9rr, chill zerk crits won't kill the best geared ppl, like my cleric, anyways. So you might as well keep chill off.
Generally i find my self in a squad with at least one Arcane DD, in which case i lock up and amp HA classes, thus setting them up for that person to take them out. Also with aps gear are you really going to be focusing on HA armour classes?
When i NW i tend to worry less about personal contribution and more about winning each land by working with my squad. The more tanky DPH gear set ups i feel is a lot more useful in achieving this goal.How do i amuse myself?
Sometimes i count to 1000 and back down again, usually i get stuck on 3
YouTube: youtube.com/user/unhollyPWI0 -
For a quick test I'll sometimes pull the bow and hide behind a tree or some obstruction. If a few shots from my tt99 trips charm, laugh, switch weapons, and go in for the kill.
If hp loss is equivalent to shooting Dwayne Johnson with a nerf dart, shadow escape and get out of there. This seems to work better against AA and LA opponents. This isn't always super effective but it's something I've tried a few times especially if you have ST on cooldown and stop them if they try to run. With the range of a bow you can stay just outside most aoe stun ranges, obviously this is dumb to do with long range dd, but, the momentary confusion is usually enough and will keep you out of a 1v1 with a much better geared opponent.0 -
WhereIsSully - Heavens Tear wrote: »For a quick test I'll sometimes pull the bow and hide behind a tree or some obstruction. If a few shots from my tt99 trips charm, laugh, switch weapons, and go in for the kill.
If hp loss is equivalent to shooting Dwayne Johnson with a nerf dart, shadow escape and get out of there. This seems to work better against AA and LA opponents. This isn't always super effective but it's something I've tried a few times especially if you have ST on cooldown and stop them if they try to run. With the range of a bow you can stay just outside most aoe stun ranges, obviously this is dumb to do with long range dd, but, the momentary confusion is usually enough and will keep you out of a 1v1 with a much better geared opponent.
I've actually seen sins have more success on my team and against me when they were support, rather than attack. It's a tactic I'd suggest to anyone.
For instance, BM on your team runs towards a cleric. You know that BM is probably going to start with a stun so the cleric won't kite/plume shell. So get to the cleric and be ready to dd when the stun lands. Now its 2v1 and the cleric is almost guaranteed to die.
Or two ranged players are fighting. Get in on that, make it a 2v1 where people are going to ignore you because you're in too close for them to do full damage while they're still being attacked by someone.
Or people have gather around one tank person: Double spark+subsea+earthen rift then tele away. You'll prolly be able to kill a couple people and save the tank on your side.
Sins get in too much trouble nowadays trying to 1v1 with poorer defenses. Create a team situation by using things like stealth, reading situations, or teleing quickly to were a fight is already happening then use your control skills to make sure you don't get hit while people are fighting.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »I've actually seen sins have more success on my team and against me when they were support, rather than attack. It's a tactic I'd suggest to anyone.
For instance, BM on your team runs towards a cleric. You know that BM is probably going to start with a stun so the cleric won't kite/plume shell. So get to the cleric and be ready to dd when the stun lands. Now its 2v1 and the cleric is almost guaranteed to die.
Or two ranged players are fighting. Get in on that, make it a 2v1 where people are going to ignore you because you're in too close for them to do full damage while they're still being attacked by someone.
Or people have gather around one tank person: Double spark+subsea+earthen rift then tele away. You'll prolly be able to kill a couple people and save the tank on your side.
Sins get in too much trouble nowadays trying to 1v1 with poorer defenses. Create a team situation by using things like stealth, reading situations, or teleing quickly to were a fight is already happening then use your control skills to make sure you don't get hit while people are fighting.
^This
Saku you are a genius. This is what I have been doing lately (albeit subconsciously) and my prize from each NW has doubled.
Maybe for mass pvp like NW and TW we need to see ourselves as a support class?0 -
SinfulLia - Archosaur wrote: »^This
Saku you are a genius. This is what I have been doing lately (albeit subconsciously) and my prize from each NW has doubled.
Maybe for mass pvp like NW and TW we need to see ourselves as a support class?
I would imagine sins would bring a better benefit to NW or TW if they act as a support class instead of just randomly fighting people.
Like for instance if your in stealth and see a bm anti stun and run into a group of players he is more than likely going to stun and hf. Instead of watching this happen or killing random people why dont you throatcut the bm then tele to the dd's that were supporting him and cause some chaos
Or you could stealtth and follow a cleric on your team and when you see some one attack them, defend the cleric[SIGPIC][/SIGPIC]
_Mg_Zr - 102 Demon Kitty Kat
"In the beginning the Universe was created. This has made a lot of people very angry and is widely regarded as a bad move."
- Douglas Adams0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk