Mystic customization help :x

Graviora - Dreamweaver
Graviora - Dreamweaver Posts: 1,073 Arc User
edited February 2014 in The Fanatics Forum
I have a lot of trouble designing earthguards and I can't seem to get my mystic right. So, I figured, why not ask the crafty forums for help? b:chuckle

The only preferences I have with any character is blonde hair. Idk why, but I refuse to play anything that isn't blonde; then again, I also dye my hair blonde in person. Eye color doesn't matter.

I just really need Ailiye to look cute b:sad
[SIGPIC][/SIGPIC]
Post edited by Graviora - Dreamweaver on

Comments

  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited January 2013
    -You have summoned the character creatorbot1995-

    Can you give me any ideas on what you want her to look like? Probably all Id need is a facial shape and a hairstyle preference. :)

    (oh, and my bf did say you liked my damsel dress <3 thank you!)
    [SIGPIC][/SIGPIC]<3 by Silvy
    Reborn ditzy archer with a serious oreo addiction =3

    '...cuz my IQ is just above what is required to function as a human' - tsumaru2
  • Graviora - Dreamweaver
    Graviora - Dreamweaver Posts: 1,073 Arc User
    edited January 2013
    Hi Esne <3 and yep, I PM'd you but it was him.

    But, yeah. No preferences atm on anything except hair color; so go wild :D
    [SIGPIC][/SIGPIC]
  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited January 2013
    OK, This may take about an hour

    He logs in a lot for when i'm at college :D i think he's better at playing my archer then he does on his seeker ._. lmao
    whenever I can get to afford the damn packs, i must give you a wedding invite :3
    [SIGPIC][/SIGPIC]<3 by Silvy
    Reborn ditzy archer with a serious oreo addiction =3

    '...cuz my IQ is just above what is required to function as a human' - tsumaru2
  • Fonyan - Heavens Tear
    Fonyan - Heavens Tear Posts: 450 Arc User
    edited January 2013
    I'll try my hand at it too, if Esne doesn't mind. xD
    [SIGPIC][/SIGPIC]

    Screenshot thread:
    pwi-forum.perfectworld.com/showthread.php?t=1504791

    Currently playing: real life ver. 2.0
  • Lucy_a - Sanctuary
    Lucy_a - Sanctuary Posts: 216 Arc User
    edited January 2013
    If you would like, you can use the ini of my seeker/mystic. b:chuckle
    She is blonde and she has been the best eg i ever created. (maybe one day i will do better haha x'D )

    [3Parts]
    scaleUp = 128
    scaleMiddle = 128
    scaleDown = 87
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 121
    scaleFaceV = 110
    idFaceTex = 1085
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 148
    offsetForeheadV = 125
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 135
    offsetChainZ = 104
    rotateChain = 128
    scaleChainH = 123
    
    [Jaw]
    offsetJawH = 128
    offsetJawV = 156
    offsetJawZ = 120
    scaleJawSpecial = 128
    scaleJawH = 130
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 1159
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 140
    scaleEyeV = 137
    rotateEye = 128
    offsetEyeH = 128
    offsetEyeV = 92
    offseteyeZ = 128
    scaleEyeBall = 157
    scaleEyeH2 = 140
    scaleEyeV2 = 137
    rotateEye2 = 128
    offsetEyeH2 = 128
    offsetEyeV2 = 92
    offseteyeZ2 = 128
    scaleEyeBall2 = 157
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 352
    scaleBrowH = 110
    scaleBrowV = 78
    rotateBrow = 128
    offsetBrowH = 128
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 110
    scaleBrowV2 = 78
    rotateBrow2 = 128
    offsetBrowH2 = 128
    offsetBrowV2 = 128
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 109
    scaleNoseTipV = 157
    scaleNoseTipZ = 83
    offsetNoseTipV = 192
    idNoseBridgeShape = 15
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 95
    
    [Mouth]
    idMouthUpLipLine = 90
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 149
    thickDownLip = 137
    scaleMouthH = 88
    offsetMouthV = 168
    offsetMOuthZ = 122
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 136
    scaleMouthH2 = 88
    offsetCornerOfMouthSpecial2 = 136
    
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 940
    idHairTex = 950
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = 16767673
    colorFace = -726828
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -13327649
    colorMoustache = -11571145
    
    [Body]
    bodyID = 0
    colorBody = -726828
    headScale = 130
    upScale = 110
    waistScale = 135
    armWidth = 119
    legWidth = 135
    breastScale = 110
    

    For me its very important that my chars look beautiful in the little avatar window at the top left side of the screen.So i worked very long on this one. lol

    Pics:


    sirilil.png

    siriface.png


    Im sure the others will also come up with AMAZING characters ,so have fun picking one haha :3
    [SIGPIC][/SIGPIC]
    Thank you for the awesome siggy Silvy <3

    // LVL. 8x Mystic // LVL. 8x Cleric // LVL. 8x Veno //


    Request a free drawing of your character: The Fanatics Forum>>>Lucy's Sketchbook b:mischievous
  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited January 2013
    Tadaa! I wanted to use the non TB/EG hairs, and this was the one which just seemed to fit her jaw. I think she's uber cute :D
    plz likey her ;-;

    EDIT; ok, here she is, and now i've just seen Lucys myst idk if I can compete with it o.o


    2013-01-2620-59-58_zps2e120cd2.png
    [3Parts]
    scaleUp = 128
    scaleMiddle = 100
    scaleDown = 128
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 112
    scaleFaceV = 128
    idFaceTex = 1121
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 162
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 160
    offsetChainZ = 118
    rotateChain = 128
    scaleChainH = 121
    
    [Jaw]
    offsetJawH = 151
    offsetJawV = 163
    offsetJawZ = 128
    scaleJawSpecial = 114
    scaleJawH = 135
    scaleJawV = 127
    
    [Eye]
    idThirdEye = 1158
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 37
    scaleEyeH = 125
    scaleEyeV = 165
    rotateEye = 128
    offsetEyeH = 116
    offsetEyeV = 160
    offseteyeZ = 100
    scaleEyeBall = 192
    scaleEyeH2 = 135
    scaleEyeV2 = 165
    rotateEye2 = 128
    offsetEyeH2 = 116
    offsetEyeV2 = 160
    offseteyeZ2 = 100
    scaleEyeBall2 = 192
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 352
    scaleBrowH = 81
    scaleBrowV = 89
    rotateBrow = 148
    offsetBrowH = 105
    offsetBrowV = 192
    offsetBrowZ = 128
    scaleBrowH2 = 81
    scaleBrowV2 = 89
    rotateBrow2 = 148
    offsetBrowH2 = 105
    offsetBrowV2 = 192
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 1
    idNoseTipShape = 16
    scaleNoseTipH = 102
    scaleNoseTipV = 120
    scaleNoseTipZ = 118
    offsetNoseTipV = 150
    idNoseBridgeShape = 15
    scaleBridgeTipH = 128
    offsetBridgeTipZ = 111
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 186
    thickDownLip = 140
    scaleMouthH = 95
    offsetMouthV = 144
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 137
    scaleMouthH2 = 95
    offsetCornerOfMouthSpecial2 = 137
    
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 371
    idHairTex = 311
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -1519183
    colorFace = -792880
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -8700453
    colorMoustache = -11571145
    
    [Body]
    bodyID = 3
    colorBody = -792880
    headScale = 128
    upScale = 128
    waistScale = 128
    armWidth = 128
    legWidth = 128
    breastScale = 128
    
    
    [SIGPIC][/SIGPIC]<3 by Silvy
    Reborn ditzy archer with a serious oreo addiction =3

    '...cuz my IQ is just above what is required to function as a human' - tsumaru2
  • Fonyan - Heavens Tear
    Fonyan - Heavens Tear Posts: 450 Arc User
    edited January 2013
    For me its very important that my chars look beautiful in the little avatar window at the top left side of the screen.So i worked very long on this one. lol

    OMG same here, I won't play a character if the face/chin doesn't fit into the icon thingy or looks bugged. xD

    EDIT: putting the **** I made together in photoshop. x.x
    [SIGPIC][/SIGPIC]

    Screenshot thread:
    pwi-forum.perfectworld.com/showthread.php?t=1504791

    Currently playing: real life ver. 2.0
  • Lucy_a - Sanctuary
    Lucy_a - Sanctuary Posts: 216 Arc User
    edited January 2013
    OMG same here, I won't play a character if the face/chin doesn't fit into the icon thingy or looks bugged. xD

    EDIT: putting the **** I made together in photoshop. x.x

    Same b:laughb:chuckle
    As most of the time i see the avatar of my character,it bothers me when the chin is too long or the whole head doesnt fit into the circle XD
    I remember spending days on some of my chars,when i created them b:laugh
    [SIGPIC][/SIGPIC]
    Thank you for the awesome siggy Silvy <3

    // LVL. 8x Mystic // LVL. 8x Cleric // LVL. 8x Veno //


    Request a free drawing of your character: The Fanatics Forum>>>Lucy's Sketchbook b:mischievous
  • Fonyan - Heavens Tear
    Fonyan - Heavens Tear Posts: 450 Arc User
    edited January 2013
    I remember I would log in and out like 50 times when I create a char, move the slider a tiny bit and log in again xD. That would go on for ages until I'd get that perfect face... or until I give up. @_@

    Anyway...
    I'm not really good at making cute chars, but I had a lot of fun with these. ^^ Tried to use textures that aren't overused nowadays.


    grav1.png

    gfduq.png

    grav4.png

    grav3.png

    hfdn.png
    [SIGPIC][/SIGPIC]

    Screenshot thread:
    pwi-forum.perfectworld.com/showthread.php?t=1504791

    Currently playing: real life ver. 2.0
  • Graviora - Dreamweaver
    Graviora - Dreamweaver Posts: 1,073 Arc User
    edited January 2013
    Wow, such beautiful characters already! you guys are making it really tough to choose :/
    [SIGPIC][/SIGPIC]
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited January 2013
    Here's mine with different head fash:

    2013-021.jpg

    2013-022.jpg

    2013-023.jpg

    2013-024.jpg

    That ini. edit have originally the eyes more small:

    2012-010.jpg
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • idunnohuh
    idunnohuh Posts: 0 Arc User
    edited January 2013
    This is my contribution! I have a current obsession with this hairstyle on females at the moment. It can be used to portray a whole range of emotions, from moodyness to playfulness. Here I made a Mystic who looks a little playful. If you're making a new character, then this preset should help you stand out:

    UPDATE: Here's the face image:

    88468810.png

    Uploaded with ImageShack.us

    20130126214301.png

    Uploaded with ImageShack.us

    NOTE: You can only gender-swap hairstlyes on newly created characters. To use this character data, locate the 'Character 91' preset in Perfect World Entertainment/Perfect World International/Element/Userdata/Character and copy/paste the info there. If you like the face, but don't want/can't use the hair, then simply change the hair ID and texture to one you like then copy and paste as normal; you may also want to edit the forhead height and rotate, as these had to be quite strangely edited to make the hair fit (it's unnoticeable, the hair covers it perfectly) :)

    I'm not using this character as I made her specifically for this thread, so she's all yours if you want her (or anyone elses' who likes her look).




    [3Parts]
    scaleUp = 127
    scaleMiddle = 106
    scaleDown = 122
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 128
    scaleFaceV = 128
    idFaceTex = 1085
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 132
    offsetForeheadV = 192
    offsetForeheadZ = 134
    rotateForehead = 192
    scaleForehead = 132
    
    [YokeBone]
    offsetYokeBoneH = 95
    offsetYokeBoneV = 192
    offsetYokeBoneZ = 64
    rotateYokeBone = 64
    scaleYokeBone = 64
    
    [Cheek]
    offsetCheekH = 64
    offsetCheekV = 192
    offsetCheekZ = 64
    scaleCheek = 64
    
    [Chain]
    offsetChainV = 135
    offsetChainZ = 113
    rotateChain = 144
    scaleChainH = 132
    
    [Jaw]
    offsetJawH = 192
    offsetJawV = 64
    offsetJawZ = 64
    scaleJawSpecial = 64
    scaleJawH = 64
    scaleJawV = 64
    
    [Eye]
    idThirdEye = 1166
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 37
    scaleEyeH = 138
    scaleEyeV = 168
    rotateEye = 128
    offsetEyeH = 107
    offsetEyeV = 128
    offseteyeZ = 128
    scaleEyeBall = 174
    scaleEyeH2 = 138
    scaleEyeV2 = 168
    rotateEye2 = 128
    offsetEyeH2 = 107
    offsetEyeV2 = 128
    offseteyeZ2 = 128
    scaleEyeBall2 = 174
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 353
    scaleBrowH = 64
    scaleBrowV = 64
    rotateBrow = 112
    offsetBrowH = 128
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 64
    scaleBrowV2 = 64
    rotateBrow2 = 112
    offsetBrowH2 = 128
    offsetBrowV2 = 128
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 88
    scaleNoseTipV = 76
    scaleNoseTipZ = 109
    offsetNoseTipV = 100
    idNoseBridgeShape = 15
    scaleBridgeTipH = 68
    offsetBridgeTipZ = 105
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 136
    thickDownLip = 109
    scaleMouthH = 111
    offsetMouthV = 126
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 144
    scaleMouthH2 = 111
    offsetCornerOfMouthSpecial2 = 144
    
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 934
    idHairTex = 944
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -11
    colorFace = -1
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -4349612
    colorMoustache = -11571145
    
    [Body]
    bodyID = 3
    colorBody = -1
    headScale = 114
    upScale = 112
    waistScale = 107
    armWidth = 115
    legWidth = 121
    breastScale = 102
    
    

    P.S. That picture I used is terrible b:surrender There's barely any light in it D:
  • Amourie - Heavens Tear
    Amourie - Heavens Tear Posts: 222 Arc User
    edited January 2013
    Random mystics I've made

    This one is the one I use on my mystic.

    2448pxd.jpg
    [3Parts]
    scaleUp = 123
    scaleMiddle = 104
    scaleDown = 90
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 119
    scaleFaceV = 128
    idFaceTex = 1118
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 100
    offsetForeheadZ = 128
    rotateForehead = 129
    scaleForehead = 129
    
    [YokeBone]
    offsetYokeBoneH = 125
    offsetYokeBoneV = 109
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 129
    
    [Cheek]
    offsetCheekH = 169
    offsetCheekV = 104
    offsetCheekZ = 126
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 132
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 121
    
    [Jaw]
    offsetJawH = 141
    offsetJawV = 127
    offsetJawZ = 163
    scaleJawSpecial = 148
    scaleJawH = 188
    scaleJawV = 121
    
    [Eye]
    idThirdEye = 1166
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 37
    scaleEyeH = 137
    scaleEyeV = 176
    rotateEye = 128
    offsetEyeH = 128
    offsetEyeV = 88
    offseteyeZ = 128
    scaleEyeBall = 144
    scaleEyeH2 = 137
    scaleEyeV2 = 176
    rotateEye2 = 128
    offsetEyeH2 = 128
    offsetEyeV2 = 88
    offseteyeZ2 = 128
    scaleEyeBall2 = 144
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 30
    scaleBrowH = 108
    scaleBrowV = 86
    rotateBrow = 113
    offsetBrowH = 175
    offsetBrowV = 174
    offsetBrowZ = 103
    scaleBrowH2 = 108
    scaleBrowV2 = 86
    rotateBrow2 = 113
    offsetBrowH2 = 175
    offsetBrowV2 = 174
    offsetBrowZ2 = 103
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 112
    scaleNoseTipV = 105
    scaleNoseTipZ = 101
    offsetNoseTipV = 115
    idNoseBridgeShape = 17
    scaleBridgeTipH = 107
    offsetBridgeTipZ = 64
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 137
    thickDownLip = 160
    scaleMouthH = 99
    offsetMouthV = 126
    offsetMOuthZ = 122
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 145
    scaleMouthH2 = 99
    offsetCornerOfMouthSpecial2 = 145
    
    [Ear]
    idEarShape = 22
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 1112
    idHairTex = 1097
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -7970227
    colorFace = -1984374
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -12818884
    colorMoustache = -11571145
    
    [Body]
    bodyID = 0
    colorBody = -1984374
    headScale = 143
    upScale = 137
    waistScale = 146
    armWidth = 140
    legWidth = 140
    breastScale = 124
    

    6ek677.jpg
    [3Parts]
    scaleUp = 128
    scaleMiddle = 92
    scaleDown = 85
    
    [BlendFace]
    idFaceShape1 = 25
    idFaceShape2 = 25
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 135
    scaleFaceV = 128
    idFaceTex = 1122
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 132
    offsetForeheadV = 135
    offsetForeheadZ = 139
    rotateForehead = 120
    scaleForehead = 125
    
    [YokeBone]
    offsetYokeBoneH = 92
    offsetYokeBoneV = 127
    offsetYokeBoneZ = 127
    rotateYokeBone = 123
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 118
    offsetCheekV = 141
    offsetCheekZ = 149
    scaleCheek = 151
    
    [Chain]
    offsetChainV = 135
    offsetChainZ = 128
    rotateChain = 127
    scaleChainH = 123
    
    [Jaw]
    offsetJawH = 106
    offsetJawV = 132
    offsetJawZ = 128
    scaleJawSpecial = 114
    scaleJawH = 174
    scaleJawV = 132
    
    [Eye]
    idThirdEye = 1158
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 158
    scaleEyeV = 169
    rotateEye = 139
    offsetEyeH = 128
    offsetEyeV = 128
    offseteyeZ = 128
    scaleEyeBall = 183
    scaleEyeH2 = 158
    scaleEyeV2 = 169
    rotateEye2 = 139
    offsetEyeH2 = 128
    offsetEyeV2 = 128
    offseteyeZ2 = 128
    scaleEyeBall2 = 183
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 353
    scaleBrowH = 98
    scaleBrowV = 128
    rotateBrow = 106
    offsetBrowH = 130
    offsetBrowV = 177
    offsetBrowZ = 128
    scaleBrowH2 = 98
    scaleBrowV2 = 128
    rotateBrow2 = 106
    offsetBrowH2 = 130
    offsetBrowV2 = 177
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 110
    scaleNoseTipV = 105
    scaleNoseTipZ = 82
    offsetNoseTipV = 128
    idNoseBridgeShape = 15
    scaleBridgeTipH = 67
    offsetBridgeTipZ = 64
    
    [Mouth]
    idMouthUpLipLine = 90
    idMouthMidLipLine = 87
    idMouthDownLipLine = 93
    thickUpLip = 128
    thickDownLip = 128
    scaleMouthH = 90
    offsetMouthV = 128
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 111
    scaleMouthH2 = 89
    offsetCornerOfMouthSpecial2 = 111
    
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 1102
    idHairTex = 1087
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -15724528
    colorFace = -1586528
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -8104636
    colorMoustache = -11571145
    
    [Body]
    bodyID = 4
    colorBody = -1586528
    headScale = 135
    upScale = 131
    waistScale = 140
    armWidth = 132
    legWidth = 131
    breastScale = 109
    

    2rqo8z9.jpg
    [3Parts]
    scaleUp = 128
    scaleMiddle = 128
    scaleDown = 133
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 135
    scaleFaceV = 128
    idFaceTex = 1083
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 148
    offsetForeheadV = 129
    offsetForeheadZ = 146
    rotateForehead = 135
    scaleForehead = 126
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 129
    offsetCheekV = 112
    offsetCheekZ = 132
    scaleCheek = 149
    
    [Chain]
    offsetChainV = 160
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 141
    
    [Jaw]
    offsetJawH = 147
    offsetJawV = 113
    offsetJawZ = 121
    scaleJawSpecial = 113
    scaleJawH = 120
    scaleJawV = 94
    
    [Eye]
    idThirdEye = 1158
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 35
    scaleEyeH = 126
    scaleEyeV = 126
    rotateEye = 137
    offsetEyeH = 136
    offsetEyeV = 64
    offseteyeZ = 128
    scaleEyeBall = 130
    scaleEyeH2 = 126
    scaleEyeV2 = 126
    rotateEye2 = 137
    offsetEyeH2 = 136
    offsetEyeV2 = 64
    offseteyeZ2 = 128
    scaleEyeBall2 = 130
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 28
    scaleBrowH = 88
    scaleBrowV = 128
    rotateBrow = 109
    offsetBrowH = 156
    offsetBrowV = 107
    offsetBrowZ = 128
    scaleBrowH2 = 88
    scaleBrowV2 = 128
    rotateBrow2 = 109
    offsetBrowH2 = 156
    offsetBrowV2 = 107
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 119
    scaleNoseTipV = 110
    scaleNoseTipZ = 92
    offsetNoseTipV = 112
    idNoseBridgeShape = 17
    scaleBridgeTipH = 128
    offsetBridgeTipZ = 107
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 94
    thickUpLip = 110
    thickDownLip = 155
    scaleMouthH = 109
    offsetMouthV = 128
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 135
    scaleMouthH2 = 109
    offsetCornerOfMouthSpecial2 = 135
    
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 1114
    idHairTex = 1099
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -9351617
    colorFace = -991295
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -13020621
    colorMoustache = -11571145
    
    [Body]
    bodyID = 1
    colorBody = -991295
    headScale = 137
    upScale = 129
    waistScale = 132
    armWidth = 123
    legWidth = 131
    breastScale = 117
    
  • Graviora - Dreamweaver
    Graviora - Dreamweaver Posts: 1,073 Arc User
    edited January 2013
    Thank you for all the wonderful inis everyone b:cute b:kiss

    I ended up choosing one of Fonyan's characters and I will be posting her asap to show how she looks
    [SIGPIC][/SIGPIC]
  • impys
    impys Posts: 26 Arc User
    edited February 2014
    I remember I would log in and out like 50 times when I create a char, move the slider a tiny bit and log in again xD. That would go on for ages until I'd get that perfect face... or until I give up. @_@

    Anyway...
    I'm not really good at making cute chars, but I had a lot of fun with these. ^^ Tried to use textures that aren't overused nowadays.


    grav1.png

    gfduq.png

    grav4.png

    grav3.png

    hfdn.png



    -these are sooooo cute xD can I use the third picture? She's soo adorable! Plus I'd like to get permission to do it:3
    Forsaken World -

    name- _Pure_Beauty_
    lvl- 60-70
    race- lycan
    class- priest
    guild-silentnight
    Server-storm

    *Special Thanks to Attalia_Elyse for-my-siggy*
    [SIGPIC][/SIGPIC]
  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited February 2014
    Hi impys :)
    You necroed this thread, so unfortunately this thread will be closed once the mods have spotted it.
    I can be more then happy to inbox you with a preset I made which is utterly adorable though :)
    [SIGPIC][/SIGPIC]<3 by Silvy
    Reborn ditzy archer with a serious oreo addiction =3

    '...cuz my IQ is just above what is required to function as a human' - tsumaru2
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited February 2014
    Esne is right so... much as it pains me, I'll have to close this!

    Curse ye, 1 year gap!
    (Insert fancy image here)
    image
This discussion has been closed.