Is there an exploit suddenly thats allowing players into preferred nation!?

Chigenkaiona - Dreamweaver
Chigenkaiona - Dreamweaver Posts: 756 Arc User
edited January 2013 in Nation Wars
I ask this because light nation has MORE THEN HALF the entire map on my server right now!!!!! This isn't normal, and they aren't losing any of it! They somehow got all the OP people on their side.
Post edited by Chigenkaiona - Dreamweaver on

Comments

  • Staryu - Dreamweaver
    Staryu - Dreamweaver Posts: 109 Arc User
    edited January 2013
    I noticed it since the beginning. Light had considerably less players than other nations. So they probably got most of the quality gear, and the others only got quantity and leftovers.

    I tried telling people to attack light, but no one ever listens even if it's painfully obvious.
  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited January 2013
    I don't think it's an exploit, but more of a combination of luck and execution. Today my squad was in Dark and we do pretty well most of the time. Frost had 2 full third cast wizard, a full third cast psy and a full third cast archer along with several highly refined rank 9 which we pushed back on our first attack.

    However, my squad was around Frost base when we realized that light was starting to go out of control. Yet due to the way the wars were distributed, we couldn't make an attack on Light, so we were stuck attacking Frost. By the time an opening happened, we jumped straight to light. Due to nation war glitches, both of our venos got sent back to base for no reason, which we then proceeded to loose to 2 squads of full r9s with several third casts.

    Upon getting sent back to base, we tried to push light back, but once again all wars were filled. So we stuck around Flame's base for the reminder of the war. I saw 4 full +12 with josds in Frost while I didn't see any in the war we fought against Light. I think they were lucky to not get focused on initially resulting in their DDs getting stuck at base, as well as making good executions.

    But yes, it does kind of bother me though that no other nation could push against light due to their high DDs being stuck at inconvenient locations. I do hope that the update could maybe solve this.
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  • Flamespirit - Dreamweaver
    Flamespirit - Dreamweaver Posts: 337 Arc User
    edited January 2013
    Was in Dark nation tonite too, but wife was in light, so I was sorta glad they were doing well.

    Yeah, Frost has some really op people. One of them was that certain wizard that hard all +12 third cast r9 before nation wars even came into existence...ya know the one that protest it was all farmed:) Anyways, despite several regular r9+12, just walkes the flag on us and took land after land till had our base covered.

    It was probably a good thing for us that light was kicking flames and strangling frost off. It is the only reason we managed to get second.
  • Ridelia - Momaganon
    Ridelia - Momaganon Posts: 137 Arc User
    edited January 2013
    Sometimes it happens that for example Frost and Flame go to baselock Dark, Dark have to protect themselves hard and Light has clear area of easy to gain, unprotected teritories.
    Its not because Light is so strong or something - it can be even very weak. It just doesnt met almost any oponents. Its Flame and Frost fault - they go on full attack to Dark and totaly forget about defence against Light.
  • ThaRazz - Heavens Tear
    ThaRazz - Heavens Tear Posts: 3 Arc User
    edited January 2013
    Following up on the post about frost and flame going hard on dark, its true. Often the players in the nation don't think about what effect it will have. Light gets the chance to easily conquer territories because the other nations are locked in battle with each other, ignorant of the 1 nation conquering lands with almost no resistance. They don't realize it until that nation has become huge and it may be too late to push them back. So it does require a little tactical thinking, not saying that frost and flame can't focus on dark, but they will need some players on their other fronts, keeping light from growing to the point where the others can't push them back again. Of course, amount of players, op r9's and such comes into play too. But this is just the basic strategy to keep it from happening. Pay attention to the other nation's progress, or they will suddenly be a lot larger, and a threat.

    Just like in any strategy game, you can't have all of your strength on one front, when there is an enemy attacking on the other one too. b:lipcurl Well..you can but it will most likely..if not certainly result in defeat.
  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited January 2013
    Flame never did recover. They just got base locked the entire time. Frost was a bit more successful, but it still wasn't enough to push light. Frost tried baselocking dark, but that isn't going to work when light keeps baselocking them the entire time.
    [SIGPIC][/SIGPIC]
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited January 2013
    The new map that is supposed to come out will hopefully help out with this problem giving more lands around the base.

    I was in light in this war with a fairly OP squad and was lucky to meet up with another light squad that was arguably more OP. A total of 20 players were able to landlock 2 of the lands around flame which means that the land behind can be taken by other squads and forces Flame to move towards the other nations.

    It almost got to a point where light were landlocking all three which was the worst I have seen since nation wars started so we either had lots of good squads, higer geared people or people that were a lot more organised and were communicating.
  • Elanxu - Dreamweaver
    Elanxu - Dreamweaver Posts: 521 Arc User
    edited January 2013
    psychologically speaking, it makes sense that light and frost are always dominant. this is just my theory but it is one that makes sense to me.

    the population of each nation is roughly the same, due to distribution. in this case, each nation should have an equal chance of winning? not necessarily. the nations that get ganked and have to defend more than attack are often the ones being overrun quickly. to explain why a nation would be consistently ganked/attacked repeatedly would tell us the underlying reasons why light and frost are always doing better than flame and dark, generally speaking.

    english is a language you read from left to right. from up to down. we have trained ourselves to look in the bottom right direction for many years. therefore, when given a choice of many different directions, our brain automatically focuses on the direction southeast from where we are looking (our own nation). therefore, we will look to attacking dark and flame a lot more than vice versa. (ie frost is more likely to attack dark than light, and light is more likely to attack flame than frost, until circumstances change drastically).

    this is just my idea of why this all works. it might be completely off, but it seems to be one of the only possible explanations for such consistency of winning nations.
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  • IHaxJoo - Raging Tide
    IHaxJoo - Raging Tide Posts: 531 Arc User
    edited January 2013
    psychologically speaking, it makes sense that light and frost are always dominant. this is just my theory but it is one that makes sense to me.

    the population of each nation is roughly the same, due to distribution. in this case, each nation should have an equal chance of winning? not necessarily. the nations that get ganked and have to defend more than attack are often the ones being overrun quickly. to explain why a nation would be consistently ganked/attacked repeatedly would tell us the underlying reasons why light and frost are always doing better than flame and dark, generally speaking.

    english is a language you read from left to right. from up to down. we have trained ourselves to look in the bottom right direction for many years. therefore, when given a choice of many different directions, our brain automatically focuses on the direction southeast from where we are looking (our own nation). therefore, we will look to attacking dark and flame a lot more than vice versa. (ie frost is more likely to attack dark than light, and light is more likely to attack flame than frost, until circumstances change drastically).

    this is just my idea of why this all works. it might be completely off, but it seems to be one of the only possible explanations for such consistency of winning nations.

    that is one of the beautiful responses i have ever seen in pwi forums xD ur indeed correct to a fair amount
    [SIGPIC][/SIGPIC]
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited January 2013
    Flame and Dark do consistently bad because they have less land than either light or frost.

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  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited January 2013
    psychologically speaking, it makes sense that light and frost are always dominant. this is just my theory but it is one that makes sense to me.

    the population of each nation is roughly the same, due to distribution. in this case, each nation should have an equal chance of winning? not necessarily. the nations that get ganked and have to defend more than attack are often the ones being overrun quickly. to explain why a nation would be consistently ganked/attacked repeatedly would tell us the underlying reasons why light and frost are always doing better than flame and dark, generally speaking.

    english is a language you read from left to right. from up to down. we have trained ourselves to look in the bottom right direction for many years. therefore, when given a choice of many different directions, our brain automatically focuses on the direction southeast from where we are looking (our own nation). therefore, we will look to attacking dark and flame a lot more than vice versa. (ie frost is more likely to attack dark than light, and light is more likely to attack flame than frost, until circumstances change drastically).

    this is just my idea of why this all works. it might be completely off, but it seems to be one of the only possible explanations for such consistency of winning nations.

    The other explanation could be that Flame lost the early NWs and everyone has the mind set that Flame is always going to be weak, so the people in the other nations look to take advantage of this and always go for them first...