Budget Venomancer Builds
TolanSky - Heavens Tear
Posts: 598 Arc User
I was wondering if some of the expert Venomancers in this forum could help me come up with some budget Venomancer Builds for levels 80 and beyond. I really don't like the idea of having to spend the equivalent of hundreds of dollars to get the rank gear, but I still want my Venomancer to be viable. And given that this is likely a concern for numerous people these days, I was wondering if we could all put our heads together to come up with some of the more viable, yet inexpensive builds for a Venomancer that are on the market now a days?
P.S. please note I am not referring to the Venomancer's pets at the moment, but rather the Venomancer's equipment.
P.S. please note I am not referring to the Venomancer's pets at the moment, but rather the Venomancer's equipment.
Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic
Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic
Post edited by TolanSky - Heavens Tear on
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Build: Pure Mag
Ignore rank, and give little regard to typical lvl 80-89 and pve gear.
Get second hand already refined/ imbued tt90 gear.
Aim for tt or lunar /S1/S3/S3 path
You may not see a budget for S3 at the moment, but you make a lot faster coin at 100+, and this path is upgradeable, as well as account stash-able.Be kind: Help the GMs to depopulate the servers.0 -
Build: Pure Mag
Ignore rank, and give little regard to typical lvl 80-89 and pve gear.
Get second hand already refined/ imbued tt90 gear.
Aim for tt or lunar /S1/S3/S3 path
You may not see a budget for S3 at the moment, but you make a lot faster coin at 100+, and this path is upgradeable, as well as account stash-able.
Pure mag is a good build, but I feel as if vit build is more viable, and just as inexpensive because then you don't have to socket your stuff with some citrines to get more hp. Plus, vit points give extra defense with each point added.
If anything, a mag based build would seem the less expensive, if you don't have a HA or LA main that you could Account stack your gears with.
Wow, I'm impressed. It's the first post I see of you where you don't give some sort of misinformation... I hope it becomes more frequent.[SIGPIC][/SIGPIC]
Ponies!0 -
Ok, let's go through the basics for Arcane, this is minimal budget;
Weapon; purple divine quests are mostly, if not all, soloable for veno and the cheapest way you can get a decent wep, yes, these are bound but practically free; at 70 you can get Sakyamuni's light, at 89 a Requiem Blade. for PvE you really need nothing more until endgame, although if you want to keep an at level wep through 8x (and I would much rather recommend this) the Ancient Arbor line is now cheap enough it should be accesible to even casual f2p players, that's Grief's Breath for 70, Endless Ambiguity for 80 and Wraith Conqueror for 90. These are green TT weps so you can sell them at any point of the chain to at least recoup part of the cost.
Armor; Keep mostly to blue stars, quest rewards or molders with good add ons. The one item that is an absolute must is Sleeves of Sea Captain which are well worth it and cheap enough, with the cost now being close to negligible. Avoid any of the TT green stuff prior to 90 since it's mostly terminal (TT90 gold) and not really that much superior to the available at level alternatives, the one exception perhaps being feet as you get a nice speed boost and good 8x boots are a PITA to find. For 90+ TT green is pretty much a minimum standard however, and this is what you want to invest your NW income into. Keep in mind you don't have to own a full set by the time you hit 90, although mostly you would want to make farming this a priority so you'll catch up by 95. Early Morai stuff is kind of a plan B alternative.
Ornies; Wild Mane Mantle (yes, I'm cereal) until 95, an Elite Leather afterwards. Sky Demon's Pearl for neck at 87. Belt is quest rewards all the way, you should be going OHT up until endgame. For rings the attendance rewards from school master are your best choice, if you can't get those then blue stars with good add ons, OHT being best for 94+. Remember -chan is generally overpriced as a thing of principle so you may not want to budget for that until 98 blue stars which are dirt cheap. For tome just stick to good old Retribution's Flame.
As for build, pure mag is not the best budget choice, as you'll want to keep all your refines under +3 and you'll be sharding flawless. In general terms you want at least 3k hp for lvl 80 and 4k hp for lvl 90. The savings you get for stating some vit early on more than offset the negligible cost of restating to pure mag at 100+and if you shard full garnets you should be able to keep better than nominal LA phys def while minimizing aggro issues with your pet.
For endgame the budget choice is TT vana, you do pay extra for the ability to trade your gear. Yes, you'll be pretty much shooting yourself in the foot if you later on decide to go rank so this one is tricky, although I will say this, most of the endgame crowd tend to underestimate how difficult getting G16 vana is even now, as manufacturing costs do add up quite substantially for a budget player and maxing your crafting skills is not all that cheaper unless you're a no lifer. Add to that it will still take months of NW farming for your average 9x player to get all the necessary raps/cannies. And you also have to budget for skills and, in the near future, pet upgrades...
Edit;Lol- just re-read this and realized I forgot the hat, I would recomend the TT80 green Drumer's Hat. The reason is its fully farmable to any veno in single mode and gets a nice extra bit of phys. In fact you can do this for neck and belt also, although I wouldn't try more than 1 item outside of 2x.0 -
I don't suppose maybe we could get some PWCalc example builds going here? Or is that too much to ask?Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic0 -
A build something like this could work well.
lvl 80: http://pwcalc.com/6ee31bf1970024e5
This build for lvls 80-90
The choice between TT and gold or NPC gear is pretty much up to you though.
The TT gear can be resold for a steady value, the gold gear can vary a bit more, and NPC gear tends not to sell any more, but is free to get.
The weapon is one of the things you should definately get, since it can be upgraded cheaply ish at lvl 90, and both the lvl 80 version and lvl 90 version are more than acceptable.
Pay attention to sleeves of the sea captain, since they shouldn't be more than 100k premade, the rings, which are free, and pirate king's seal, which should be cheap as well (maybe 100k ish)?
Upgrading to lvl 90: http://pwcalc.com/e20698eb572579a1
(for lvls 90-100)
It doesn't really matter getting all this as soon as you hit lvl 90, just at some point probably before 95.
This is for a vit-hybrid build (lots of points into vit), but it's important to get above around 5k hp as soon as you can, it makes things a lot easier. If you're squadding a lot to do FCC runs, or BH runs, your gear doesn't really matter as long as you can survive any AoEs, accidental aggro, and looks decent when people check your gear.
You still have plenty of magic left for damage anyway, easily enough to heal pets when tanking, etc.
Refining the gear to +3 isn't usually too expensive, and you can do with just mirages if you have some (I had plenty from doing quests and getting the celestones as rewards).
With this gear, and with a decent pet, say glacial walker, or something along those lines, you will probably have plenty of money left over to upgrade skills (venomous scarab, ironwood, amp and pet heal are your musts) I'm sure others will add other skills as "musts" but in reality, those will do you fine.
Getting spare cash: you can do TT solo modes with your pet tanking, or farm mobs for mat drops. Cougaret master at arms aren't bad for colored glue (http://www.pwdatabase.com/pwi/mob/7057)
Farming herbs/mats can rake in money (try heaven/hell once you're 90+, until then south east of archo in sanctuary is a good place for high level mats that sell well).
Unfortunately this involves investing in a pickaxe which should be refined to +12 for better, faster farming.
side note: my build is far from perfect, and don't feel compelled to follow any of my advice0 -
keep in mind if you go with the grief > endless> conqueror path for your weapon, it will dead-end at 90 for all intents and purposes. you could get the 99 green sword, but its not advisable, and not upgradable from there.
imo you are better off going with ashuras sign > yaksa > innocent rev > tt99 gold sword which is upgradable, or the glaive which starts at 80 and is upgradable to 99 gold as well.
only gold weapons can be nirvana'd and then s3ed.[SIGPIC][/SIGPIC]0 -
budget endgame: pure mag, 3rd cast nv, warsong lock void, frost/lunar/cube neck(after cog farming), morai shards, refined +7 with refine services in worldchati am waiting for you my little flagcarriers b:kiss0
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TolanSky - Heavens Tear wrote: »I don't suppose maybe we could get some PWCalc example builds going here? Or is that too much to ask?
Dude, it's faster and more convenient for you to input suggestions made in here into a calc than to ask the people advising you to go through further trouble and then wait for their replies...SashaGray - Heavens Tear wrote: »imo you are better off going with ashuras sign > yaksa > innocent rev > tt99 gold sword which is upgradable, or the glaive which starts at 80 and is upgradable to 99 gold as well.
The problem is this is budget. I recently farmed myself an Inocent Reverie as the soul edge for a Heaven-Inferno Ravager. Given the trouble and loss of income (as opoosed to having employed that time just farming DQs) it was actually cheaper/easier to get the TT99 mats, including the gold ones. As a contrast I've got a +3'd Wraith Conqueror sharded with a perfect saphire I've been unable to sell despite repeatedly offering it for as low as 500k, which is what I got it for unrefined and unsharded. Also, a golden TT99 mag sword is far from the cheapest way of getting a mag wep to vana, and I wouldn't have gone this route myself if I hadn't gotten started before NW, when I assumed G13 was the best case scenario I would be able to do by the time I was able to make lvl 100. Budget means minimal resources and/or investing on gear that can be resold. The thing is that if you avoid PvP G15 morai remains the logical budget choice, although for reasons that escape me most of the people that avoid even NW out of principle are determined to make G16 endgame.Regenbogen - Lost City wrote: »budget endgame: pure mag, 3rd cast nv, warsong lock void, frost/lunar/cube neck(after cog farming), morai shards, refined +7 with refine services in worldchat
That's not budget but the cheapest you can get G16, with every piece on your list going for a 60mil minimum. Endgame budget would go no further than G15 vana or R8, with an aim to upgrade those long term. For the overwhelming majority of casual f2ps/moderate CSers (those playing under 12 hours a week, paying no more than US$15 a month) we are talking somehing like a year minimum from the day they make lvl 90 to make full G16, and even that won't be enough time for many...0 -
MANray_ - Sanctuary wrote: »
The problem is this is budget. I recently farmed myself an Inocent Reverie as the soul edge for a Heaven-Inferno Ravager. Given the trouble and loss of income (as opoosed to having employed that time just farming DQs) it was actually cheaper/easier to get the TT99 mats, including the gold ones. As a contrast I've got a +3'd Wraith Conqueror sharded with a perfect saphire I've been unable to sell despite repeatedly offering it for as low as 500k, which is what I got it for unrefined and unsharded. Also, a golden TT99 mag sword is far from the cheapest way of getting a mag wep to vana, and I wouldn't have gone this route myself if I hadn't gotten started before NW, when I assumed G13 was the best case scenario I would be able to do by the time I was able to make lvl 100. Budget means minimal resources and/or investing on gear that can be resold. The thing is that if you avoid PvP G15 morai remains the logical budget choice, although for reasons that escape me most of the people that avoid even NW out of principle are determined to make G16 endgame.
.
the problem with aspiring to stay within a budget is that you handicap yourself, and your investments in "budget" gear grow, but aren't nearly as effective as higher aspirations.
money flows a lot more at 100+ where the only goal is gear improvement, and not a combination of gearing to level and leveling.
if you handicap yourself with morai gear, you have excluded yourself from what is now the best farming instance in game, NW.
you are better off anticipating upgrades and fitting your budget build to accomidate future upgrades.
even at the low end, you should be able to scrape together 50 tokens a weekend, which comes out to 250 cannies a week.
combine that with BH's which will pay out probably 5m a week on average, it really doesnt take that much time to come up with enough to make g16 nirvana armor, and not that much more time to do the weapon.
i would think the goal is constant improvement, and dumping whatever extra coin you have into substandard gear will leave you in an impossible situation.
you may be upgrading slower than people that can more easily afford it, but at least try to stay on the right path[SIGPIC][/SIGPIC]0 -
Hey OP. I have a lot of arcane alts and I try to gear them in cheap, but viable, equipment for their level so I understand where you're coming from. Between levels 80 and 90 I use this setup. Once you reach lvl 81, you can use a 3* Hat of the Promised Land, which usually comes in some nice hp and def adds if you browse the listings in the AH. If you can't find any 3* boots or rings, the TT80 boots and Demon's Heart Ring mold (lvl 69) would work as well. There's also lvl 70 attendance rings if you do the School Teacher quest daily. If you do the Chrono quest line you can get a nice free protection belt with decent vit and def adds.
Here's a non-endgame setup between levels 90 to 99. The belt is from the Chrono quest and the -6 channeling OHT rings are pretty common in AH on my server. The Devil's Cape of Aries (lvl 88 mold) can also be used but I chose the Acrobatic top because it opens the path for TT99, which leads to Nirvana. Acrobatic sleeves can be used instead but I would keep the Sleeves of Sea Captain for channeling until the TT99 sleeves are obtainable. The reason I wouldn't equip a TT90 weapon is because they're not endgame and there's a cheaper way to obtain a stage 1 NV weapon by crafting the Divine Aegis (~5-7 mil to make on my server and requires no prerequisite weapon) and obtaining 100 raps (~37-40 mil on my server). A stage 1 NV weapon using this path is even cheaper than buying a lunar weapon, which costs about 50-70 mil, depending on how greedy the seller wants to be.
For endgame armor, I would work towards TT99 gold, then stage 1 NV, and eventually to stage 2 NV (or NV3 if you can farm the molds). I recommend working on the sleeves first for TT99 gold because it's the cheapest armor piece to make.0 -
SashaGray - Heavens Tear wrote: »
if you handicap yourself with morai gear, you have excluded yourself from what is now the best farming instance in game, NW.
I was with you right up to this point. No: you're not excluded from NW, and it's not the best farming instance. I did make ~62m coin off it the last time I was there, but the previous 2 times I only made ~11m ea, and I totaled over 130m for that day. Not everyone has those time slots available to play, and it's limited to 2 events per week. It's also highly inconsistent. You could likewise say that SoT or Abaddon is the best farming instance because it's possible to make over 120m in a ~20 minute run there. You'll also be ignoring the card bosses in other instances, the ~7million you could make just soloing the last boss in Lunar, trophy mode runs (last I checked that was ~18m an hour), the potential rewards from AEU and so on. There's even people who still farm TT for decent profit (there's a mat from it worth over 100m). Yes though: Morai gear is a horrible option.Be kind: Help the GMs to depopulate the servers.0 -
On another side note though regarding tomes, if you are sharing tomes around I'd rather recommend a str/vit tome over the mag/vit tome. Should you decide to roll a melee or ranged toon they can still benefit from the tome along with the hp and pdef boost you get from str/vit.
Not all toons need mag stats but all toons need strength statsGo Pure or go Fail
You have enemies? Good. That means you stood up for something in your life - Winston Churchill
Status of PvP in RT
The best pk in Raging Tides is in World Chat- Dylena0 -
SashaGray - Heavens Tear wrote: »you may be upgrading slower than people that can more easily afford it, but at least try to stay on the right path
In Sanct Divine Aegis goes for 7-8 mil. Let's say you get a really bad deal on Wraith Conquerer and buy it for 2 mil, you still save around 10 mil compared to a Heaven-Inferno Ravager and the TT green wep is not a terminal investment, you can sell it. I do realize you may be speaking out of principle, and fair enough you do make a good point, but black and white numbers don't lie. it would be a terrible idea for a player on a budget to go the Ashura line of weapons.
And on your projected income, you're assuming a player that's logging in 5 days a week and actually getting a BH run on each try, which simply isn't reality for a lot of people. And I was very clear on this point, much as in saying that G15 is the logical BUDGET choice for a PVE ONLY player. I'm not really getting into some leetist argument on the merits of G15 Morai, as it should be readily apparent to most of us it already is gross overkill in terms of PvE content, and not everyone aspires to be a hyper efficient farmer able to link a weapon and get invited to boring 5-10 minute runs.
I really don't mean to come across as an aggresive poster, but seriously it almost seems out of touch with the reality of average mid-high level players out on the field. It isn't just get to 100+ to farm your gear, which as negligible as the cost of hypers and spots on FCC runs may seem to endgame players, is not that easy to someone working on a main and already getting to 8x drained by the DQ nerf... Even if we pretend this form of leveling is in any way enjoyable or desirable. It's expensive to max your crafting skills and extremely time consuming to farm your molds and badges. Manufacturing services, however valuable to the community, are not cheap either. For someone on a budget the first priority is trying to reach an established position from which to acquire in-game resources more effectively. And at current leveling rates that's usually TT99 if you're lucky enough not to get to 100 in TT90 gear, at which point you'll have to face being unwanted by all the players with ridiculous standards about whom they squad with. But let's say you do manage and get your 5mil a week income and can afford not to use your NW income for other expenses, since you've somehow made it with all the necessary sage/demon skills, appropiate pets, a decent genie, tome etc. For an f2p that means in a month you get the resources you'll need for a single piece of G16 armor, and this is assuming you convert any NW extras into coin for this purpose and are breaking even on operating costs-- thats 5mil a week x 4 =20 mil plus three weekends of NW for 30 mil (that's 250 cannies per weekend at 40k)+ 250 cannies for the G15 step. Half a year for a full G16 armor set. Except it takes 2 months to get your wep at 50 tokens a weekend and considering, for argument's sake, it also takes you a month to farm each of four ornaments... That's still a year away from a full set... And this is running your numbers. A full year of mostly not missing NW nor failing to log in almost daily... And we haven't even begun factoring in refines and imbues, which even if you shard nothing but exclusive Morais does add up to playing times.
This isn't really playing on a budget but slaving away on a time frame that guarantees your endgame gear will be obsolete by the time you get it. What I'm saying is this, set a realistic goal that doesn't require you to give up any semblance of a social life, say R8 or G15 vana with flawless and +5 refines in 4-6 months, and then leisurely work to upgrade the rest of your stuff at whatever pace you get it.
You may even get to enjoy actually playing this game.0 -
Alenta - Lost City wrote: »Hey OP. I have a lot of arcane alts and I try to gear them in cheap, but viable, equipment for their level so I understand where you're coming from. Between levels 80 and 90 I use this setup. Once you reach lvl 81, you can use a 3* Hat of the Promised Land, which usually comes in some nice hp and def adds if you browse the listings in the AH. If you can't find any 3* boots or rings, the TT80 boots and Demon's Heart Ring mold (lvl 69) would work as well. There's also lvl 70 attendance rings if you do the School Teacher quest daily. If you do the Chrono quest line you can get a nice free protection belt with decent vit and def adds.
Here's a non-endgame setup between levels 90 to 99. The belt is from the Chrono quest and the -6 channeling OHT rings are pretty common in AH on my server. The Devil's Cape of Aries (lvl 88 mold) can also be used but I chose the Acrobatic top because it opens the path for TT99, which leads to Nirvana. Acrobatic sleeves can be used instead but I would keep the Sleeves of Sea Captain for channeling until the TT99 sleeves are obtainable. The reason I wouldn't equip a TT90 weapon is because they're not endgame and there's a cheaper way to obtain a stage 1 NV weapon by crafting the Divine Aegis (~5-7 mil to make on my server and requires no prerequisite weapon) and obtaining 100 raps (~37-40 mil on my server). A stage 1 NV weapon using this path is even cheaper than buying a lunar weapon, which costs about 50-70 mil, depending on how greedy the seller wants to be.
For endgame armor, I would work towards TT99 gold, then stage 1 NV, and eventually to stage 2 NV (or NV3 if you can farm the molds). I recommend working on the sleeves first for TT99 gold because it's the cheapest armor piece to make.
thank you, this looks really helpful b:thanks
EDIT: I suppose I should ask, if I have [Calm Robe: Wraithgate] already due to having gotten it on another character on the same account... does the reference to [Wild Mane Mantle] & [Cape of Elite Leather] still apply? In otherwords, should I still be aiming for those two alternative capes, or would the Calm Robe be sufficient?Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic0 -
TolanSky - Heavens Tear wrote: »thank you, this looks really helpful b:thanks
EDIT: I suppose I should ask, if I have [Calm Robe: Wraithgate] already due to having gotten it on another character on the same account... does the reference to [Wild Mane Mantle] & [Cape of Elite Leather] still apply? In otherwords, should I still be aiming for those two alternative capes, or would the Calm Robe be sufficient?
I would consider the -6 chan cape to be good enough that you wouldn't need anything else until 100+ endgame, so if you can account stash it by all means this is a good choice.0 -
MANray_ - Sanctuary wrote: »I would consider the -6 chan cape to be good enough that you wouldn't need anything else until 100+ endgame, so if you can account stash it by all means this is a good choice.
fortunately the wraithgate capes are account stashable
Although they are not tradable.Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic0 -
OHT capes are another option0
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TolanSky - Heavens Tear wrote: »thank you, this looks really helpful b:thanks
EDIT: I suppose I should ask, if I have [Calm Robe: Wraithgate] already due to having gotten it on another character on the same account... does the reference to [Wild Mane Mantle] & [Cape of Elite Leather] still apply? In otherwords, should I still be aiming for those two alternative capes, or would the Calm Robe be sufficient?
The Calm Robe cape is fine if you are into channeling. I only equipped the Wild Mane Mantle and Cape of Elite Leather because they are decent capes and are actually very cheap (on my server at least). What I like about the Cape of Elite Leather is it gives good p.def adds. The downside I see in equipping the Calm Robe cape past 90 is your HP and p.def will be slightly lower than if you were to equip the Elite Leather cape.0 -
Alenta - Lost City wrote: »The Calm Robe cape is fine if you are into channeling. I only equipped the Wild Mane Mantle and Cape of Elite Leather because they are decent capes and are actually very cheap (on my server at least). What I like about the Cape of Elite Leather is it gives good p.def adds. The downside I see in equipping the Calm Robe cape past 90 is your HP and p.def will be slightly lower than if you were to equip the Elite Leather cape.
fair enough, though atm I am using a Vitality build so that I don't have to refine items as highly in order to get Hit Points as much. I know that I will have a lower overall magic attack rate and thus lower pet heals, but at the same time I also will have higher over all defense scores and higher base hit points this way. So I was thinking I wouldn't need to utilize Cape of Elite Leather, especially since I already wasted the money to get the Channeling Robe.
EDIT: Though now that I look at it, I am kind of wondering what the -Chan% cap happens to be. Because depending on what it is, I may want to use the Cape of Elite Leather after all.Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic0 -
TolanSky - Heavens Tear wrote: »fair enough, though atm I am using a Vitality build so that I don't have to refine items as highly in order to get Hit Points as much. I know that I will have a lower overall magic attack rate and thus lower pet heals, but at the same time I also will have higher over all defense scores and higher base hit points this way. So I was thinking I wouldn't need to utilize Cape of Elite Leather, especially since I already wasted the money to get the Channeling Robe.
EDIT: Though now that I look at it, I am kind of wondering what the -Chan% cap happens to be. Because depending on what it is, I may want to use the Cape of Elite Leather after all.
My personal choice is defence over channeling, as the saying goes "A dead DD can't DD".
With that in mind I'd still opt for a Cape of Elite Leather. If anything; you can always switch between the capes according to what you need.
Right now I have Wings of Cloudcharger, G16 Nirvana Cape for the set bonus and Calm Robe: Wraithgate for channeling so I use each cape according to my needs. I even have channeling ornaments to further increase my channeling if needed (eg. pet tanking).
I know it may be annoying to switch around gear but I highly suggest it having two sets of cape & ornaments; one for defence/HP and one for channeling if the latter is important to you.
Channeling may be nice but the moment you sacrifice some of your HP and defences for it, it becomes a no-no for me. b:surrender
This is also considering that you're making a budget build so you'll naturally lack defences in some areas compared to, let's say, a Rank 9 Venomancer with good shards/refines who can afford to use channeling cape/ornaments as they already have good defences. Even then though, I'd still rather have two sets as mentioned above to use according to the situation.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Desdi - Sanctuary wrote: »My personal choice is defence over channeling, as the saying goes "A dead DD can't DD".
The greatest impact to survivability for my wiz in Rebirth comes from matk. She who scores the last hit lives to tell. -Has nothing to do with -ch, but demonstrates that defense isn't the only thing that keeps you alive. ps: it's defense; not defence.Be kind: Help the GMs to depopulate the servers.0 -
The greatest impact to survivability for my wiz in Rebirth comes from matk. She who scores the last hit lives to tell. -Has nothing to do with -ch, but demonstrates that defense isn't the only thing that keeps you alive. ps: it's defense; not defence.
actually defense and defence are the same word, its just that one is the British Spelling while the other is the North American spelling.
And generally I would agree that having substantial magic attack is vitally important, but also reducing one's channeling speed to as low as possible is necessary to be in any way efficient in endeavors such as Nation Wars, Territory Wars, and PvP. Granted I don't see a budget build as necessarily being the best build to take into Territory Wars and PvP, but it is viable for Nation Wars at the very least.Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic0 -
Well, by defence I mean anything that increases your survivability. It doesn't necessarily mean just more physical defence or magic resistance but also HP and whatever else. I thought that was quite obvious but I guess my choice of words wasn't good.ps: it's defense; not defence.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0
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