Things that need a change
Eledelelele - Lost City
Posts: 18 Arc User
Hi fellow Mystics,
with this thread I wanted to ask you guys what Mystic stuff needs a change.
Here is my list:
1. DEMON AND SAGE PLANTS (Thicket is a plant as well and is upgradeable to lvl 11, so why not the other plants?)
2. Healing Herb is useless in my opinion, I've never been in a situation where I could've said phew what a luck I got healed by 150 hp else I'd be dead. Why not give it an additonal heal by 1% of magic attack?
3. make Herbs healable or at least give them more surviveability, I just hate it when I summon a Vital herb and just afterwards it gets 2 shot by an aoe.
4. Comforting Mist cooldown is driving me crazy sometimes. What do you do when cleric is dead, vital is dead and in cooldown and u can aoe heal just every 6 sec b:angry
5. Salvations Martyrdom skill takes waaaaay to much mana. Or have u been in a situation where u buffed someone with it and salvations mana didnt go to 0 instantly?
6. Swinging Cloud Dance. It gives 8% more max hp but after it healed! I can imagine using it more often when it would increase the max hp before it heals.
7. Morai skill animation. Seriously we are the only class that has 2 times 2 skills with same animation.
That was my part b:thanks
with this thread I wanted to ask you guys what Mystic stuff needs a change.
Here is my list:
1. DEMON AND SAGE PLANTS (Thicket is a plant as well and is upgradeable to lvl 11, so why not the other plants?)
2. Healing Herb is useless in my opinion, I've never been in a situation where I could've said phew what a luck I got healed by 150 hp else I'd be dead. Why not give it an additonal heal by 1% of magic attack?
3. make Herbs healable or at least give them more surviveability, I just hate it when I summon a Vital herb and just afterwards it gets 2 shot by an aoe.
4. Comforting Mist cooldown is driving me crazy sometimes. What do you do when cleric is dead, vital is dead and in cooldown and u can aoe heal just every 6 sec b:angry
5. Salvations Martyrdom skill takes waaaaay to much mana. Or have u been in a situation where u buffed someone with it and salvations mana didnt go to 0 instantly?
6. Swinging Cloud Dance. It gives 8% more max hp but after it healed! I can imagine using it more often when it would increase the max hp before it heals.
7. Morai skill animation. Seriously we are the only class that has 2 times 2 skills with same animation.
That was my part b:thanks
Post edited by Eledelelele - Lost City on
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Comments
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Eledelelele - Lost City wrote: »Hi fellow Mystics,
with this thread I wanted to ask you guys what Mystic stuff needs a change.
Here is my list:
1. DEMON AND SAGE PLANTS (Thicket is a plant as well and is upgradeable to lvl 11, so why not the other plants?) legit. im guessing the devs havent been able to create balanced versions of L11 plants or they just too lazy. either way it's tolerable atm
2. Healing Herb is useless in my opinion, I've never been in a situation where I could've said phew what a luck I got healed by 150 hp else I'd be dead. Why not give it an additonal heal by 1% of magic attack? might be excessive considering HH lasts 60s. imagine 150hp +10% bma (im assuming you meant 1% per level)
3. make Herbs healable or at least give them more surviveability, I just hate it when I summon a Vital herb and just afterwards it gets 2 shot by an aoe. legit but if aoe is that bad get bb instead
4. Comforting Mist cooldown is driving me crazy sometimes. What do you do when cleric is dead, vital is dead and in cooldown and u can aoe heal just every 6 sec b:angry hope the cleric was buffed so he resses and resumes healing. just FP the squad while spamming CM
5. Salvations Martyrdom skill takes waaaaay to much mana. Or have u been in a situation where u buffed someone with it and salvations mana didnt go to 0 instantly? i h8 this too -.- i just use aegis sphere instead
6. Swinging Cloud Dance. It gives 8% more max hp but after it healed! I can imagine using it more often when it would increase the max hp before it heals.legit.
7. Morai skill animation. Seriously we are the only class that has 2 times 2 skills with same animation. lazy animators -.-
That was my part b:thanks0 -
I do agree, that there should be sage/demon plants. But i have noticed, that healing herb, heals way more than the description...when i first got it...i was like, meh, 25
hp...but after using it a bit, i noticed that the person being healed's hp was being healed by like 150 or so...with lvl 1 healing herb.0 -
Something I'd like to see but not really crucial at all. would be a slight look change for the summons upon obtaining the sage/demon versions. I agree with pretty much everything except the comforting mist. I don't think it really needs a cooldown change.0
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What I think need a change:
-Animation of Morai skills, it's really annoying to have 2 skills with the same animation, but not similar skills (Gaia's blessing is a heal and AOE ress buff is a buff, it's annoying that people thing a AOE ress when I actually heal) and same with invigorate and verdant blessing, it's 2 buffs so it's less important, but still, they should have done different animation for all skills.
-Ress buff demon give the advantage of 100% hp after ress, sage save 95% exp, Morai AOE ress buff give the 95% exp save, I think it's unfair they gave the sage bonus to a skill that both can have, so they shold give also the demon bonus of 100% hp on the AOE ress buff.
Whta I think is fine:
-Comforting mist cold down is fine, if you drop vital and healing herb, use CM and Gaia's blessing plus falling petal and all solo heal you should have no problem til the cleric use his ress buff and ress. If you can't keep a squad with all the healing skills and plants we have for the 3 seconds it take the cleric to click on ''ress'' than you fail.
-Just trow a falling petal before Swinging Cloud Dance, if the person is attacked that will do the job than after use BitC.
-I think plants are fine with just a level 10, but it's my own opinion, I know a lot of people want sage/demon.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
1) That's like complaining that veno's scarabs should do phys dmg since they are scarabs and not magic. Thicket isn't in the same tree as the herbs, and doesn't have a long term effect.
2) Combined with Verdant Blessing it's great.
3) That would be like clerics begging for anti-stun or invincibility while in Regeneration Aura: It's just silly.
4) Stop being like chroma-spammers.
5) Don't use it.
6) If you need it: chances are you're using multiple heals anyway
7) Some people complain to complain.
If you're not happy with Mystic: try another class. -Then you can have over 100 complaints I think.
Xx_BeLLa_xX 's complaint on ress is legit. Some of us bought the sage buff before the aoe came out when we may not have otherwise.Be kind: Help the GMs to depopulate the servers.0 -
kkkkk0
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seekers have 2 skills with the same animation b:surrender[SIGPIC][/SIGPIC]0
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"2. Healing Herb is useless in my opinion..."
I'm not exactly against the suggestion of increasing its heal power as a lone standing plant.
I am against your saying its useless. It is an exceptional plant. It has spared me and my squad countless AoEs while fighting Runewolf in FC. Yep, can get a few "phew!"s in there after-all. If you place it timely and properly, and get at least one shot in on your target to make sure the plant is focused the same place you are, it can hardly be called useless. It will attract the AoEs and spare the squad sometimes.
Combined with Vital herb it creates a fake BB. It wont stop anyone from taking damage, but its continuous heals creates a simular effect to a clerics BB.
You asked about those 6 secs? Healing Herb, lol, unless you hate to DD and prefer to spam BitC on everyone.
I relise the term useless might have been used to dramatise your suggestion, but its hardly a useless plant.
I could say Salvation is useless in my opinion, since Ive only really needed to use it on tanks on big pulls in FC - but ofc, it isnt useless just because I dont use it as much as others do.
Guess it all just depends on your playstyle.0 -
Brillance - Raging Tide wrote: »
Combined with Vital herb it creates a fake BB. It wont stop anyone from taking damage, but its continuous heals creates a simular effect to a clerics BB..
Regeneration Aura reduces dmg taken which reduces the occurrences of those being 1-shot. Spidervine, Aegis Sphere, Gale Force, and Warp Shield are closer to being that. There's a problem when you try to play your mystic like a veno; like when you try to play it like a cleric.0 -
Regeneration Aura reduces dmg taken which reduces the occurrences of those being 1-shot. Spidervine, Aegis Sphere, Gale Force, and Warp Shield are closer to being that. There's a problem when you try to play your mystic like a veno; like when you try to play it like a cleric.
Gale force?
And Necro. b:shocked[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Closed for necro0
This discussion has been closed.
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