Stealth put to good use

Star_Prism - Archosaur
Star_Prism - Archosaur Posts: 216 Arc User
edited January 2013 in Suggestion Box
When you read through the forums of late you see a lot of people frustrated over spawn killing and ever since sins have come out people have voiced their strong dislike of stealth. Basically it's two things that everyone hates, so put them together.

Right now when people respawn they have a 15 to 20 second of immunity, which is great, but people can still target you (and some people have said they were stunned even with this immunity). If you had that same immunity, same amount of time but just added stealth to it, spawn camping would be impossible because nobody could see you. Those 15-20 seconds would give people enough time to buff and get away from the spawn point. To make it fair to everyone else, I think that during that time you should not be able to attack anyone. So when everyone respawns they get a stealth level of 200, then even the highest level would not be able to see them.
I think this would be a really simple fix and the rest of the battle could be kept the same.
[SIGPIC][/SIGPIC]

star-chaster.deviantart.com

star-chaster.tumblr.com
Post edited by Star_Prism - Archosaur on

Comments

  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited January 2013
    When you read through the forums of late you see a lot of people frustrated over spawn killing and ever since sins have come out people have voiced their strong dislike of stealth. Basically it's two things that everyone hates, so put them together.

    Right now when people respawn they have a 15 to 20 second of immunity, which is great, but people can still target you (and some people have said they were stunned even with this immunity). If you had that same immunity, same amount of time but just added stealth to it, spawn camping would be impossible because nobody could see you. Those 15-20 seconds would give people enough time to buff and get away from the spawn point. To make it fair to everyone else, I think that during that time you should not be able to attack anyone. So when everyone respawns they get a stealth level of 200, then even the highest level would not be able to see them.
    I think this would be a really simple fix and the rest of the battle could be kept the same.

    Yes. Level 200 stealth and damage immunity for 15 seconds would work very nicely. I think this should be implemented ONLY for characters at level 99 or lower (60-99). Level 100+ characters should NOT be changed in this respect.

    The reason why people get stunned is because the current "immunity" is only verse damage. So slows/snares/stuns/sleeps etc (wether or not they have a damage component) all still take effect.

    + all the nation bases away from the walls of the map, and I think this really fixxes NW itself.

    The only other things I have mentioned on other posts were : 1. a separate NW-type event for the 60-85/99 range with non-supply token rewards (mainly to get players oriented to NW / TW type scenarios and help them level up or gear up a bit). 2. A new NW forge specifically for the lower levels to craft gears/mats they can actually use with the supply tokens they happen to receive.
    [SIGPIC][/SIGPIC]
  • Nariin - Dreamweaver
    Nariin - Dreamweaver Posts: 890 Arc User
    edited January 2013
    When you read through the forums of late you see a lot of people frustrated over spawn killing and ever since sins have come out people have voiced their strong dislike of stealth. Basically it's two things that everyone hates, so put them together.

    Right now when people respawn they have a 15 to 20 second of immunity, which is great, but people can still target you (and some people have said they were stunned even with this immunity). If you had that same immunity, same amount of time but just added stealth to it, spawn camping would be impossible because nobody could see you. Those 15-20 seconds would give people enough time to buff and get away from the spawn point. To make it fair to everyone else, I think that during that time you should not be able to attack anyone. So when everyone respawns they get a stealth level of 200, then even the highest level would not be able to see them.
    I think this would be a really simple fix and the rest of the battle could be kept the same.

    That would work :3
    I would put more like 10 sec though. So it doesn't get annoying for it to wait to wear off and I think 10 sec is enough to move away or get ready.

    @Apostasy: I see no point in only changing for 60-99
    [SIGPIC][/SIGPIC]
    ~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    Want a custom faction/fav icon? Look no further! Visit my 👿 Icon Repository in the Fanatics Forum.
    ~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    ^ but please, for the love of god, read the first page before making requests (UPDATED)
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited January 2013
    I see no point in only changing for 60-99
    Then you are quite naive to how quickly r9+ people would abuse this... there is no reason for a 100+ to also have stealth... Im sorry but should only be implemented for levels 60-99.
    [SIGPIC][/SIGPIC]
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited January 2013
    Shouldn't be implemented at all.
  • Mr_Swiss - Heavens Tear
    Mr_Swiss - Heavens Tear Posts: 879 Arc User
    edited January 2013
    Shouldn't be implemented at all.

    I agree. 15-20 seconds is enough time to buff, get on a mount and run.
    R9s3 Beast w/Demon Facepalm
  • Star_Prism - Archosaur
    Star_Prism - Archosaur Posts: 216 Arc User
    edited January 2013
    I agree. 15-20 seconds is enough time to buff, get on a mount and run.

    It's not enough time if you are stunned as soon as you respawn. And this is a tactic some people are resorting too.
    [SIGPIC][/SIGPIC]

    star-chaster.deviantart.com

    star-chaster.tumblr.com
  • thegreatconquero
    thegreatconquero Posts: 19 Arc User
    edited January 2013
    Maybe PWI will make an item buyable or craftable that can see those stealth players in order to counteract the problem. Just a thought ^^
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited January 2013
    Maybe PWI will make an item buyable or craftable that can see those stealth players in order to counteract the problem. Just a thought ^^

    um... b:surrender b:cry does anybody read anymore? b:question
    [SIGPIC][/SIGPIC]
  • Nariin - Dreamweaver
    Nariin - Dreamweaver Posts: 890 Arc User
    edited January 2013
    Then you are quite naive to how quickly r9+ people would abuse this... there is no reason for a 100+ to also have stealth... Im sorry but should only be implemented for levels 60-99.

    What about 100+ people that are NOT r9+?
    Or people that still have 99 gears?

    And how would they abuse it with being unable to attack?
    [SIGPIC][/SIGPIC]
    ~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    Want a custom faction/fav icon? Look no further! Visit my 👿 Icon Repository in the Fanatics Forum.
    ~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    ^ but please, for the love of god, read the first page before making requests (UPDATED)