Something is wrong with nation wars

Azura - Lost City
Azura - Lost City Posts: 2,281 Arc User
edited January 2013 in Nation Wars
Today the nation where I was got camped for 1 hour. It had no land at all. In each instance around it had op squads that were imposible to beat.

The defenders just get a mage with purify spell and then it's almost imposible to stop them.

Something is very wrong... specially because a lot of people are not having fun. Imo they should change nation wars so no squads are allowed anymore, this will make it fair for everyone and it won't be so easy for others to steal's other fun.
Post edited by Azura - Lost City on
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Comments

  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited January 2013
    I would also like to add.. that they should make nv drop 10 or 20 times more what it used to drop for those who can't go nation wars or in case ppl get grieved in nation wars...
  • Kremia - Lost City
    Kremia - Lost City Posts: 507 Arc User
    edited January 2013
    Lol light.
    [SIGPIC][/SIGPIC]
  • Amy_Acer - Heavens Tear
    Amy_Acer - Heavens Tear Posts: 121 Arc User
    edited January 2013
    want some fries with that QQ? Nothing is wrong with NW because your nation got locked...
    Physically Disabled Gamer ~ I play with nerve damage and loss of motor skills in my whole body which makes it a bit harder to play the game. Yet I have fun and love to make friends.

    P.S. If a video game makes you rage it might be time to uninstall it. ~ IJS. b:bye
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited January 2013
    OP has a point though about the Purify Spell add on, its very OP for flag carriers.
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  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2013
    Huh NW is broken? You mean the fact that one nation can have 4 squads with 7-10 people in it with R9+12 players and they can completely baselock an entire nation with that, that's not broken at all.

    >_>

    Waiting for a NW redesign...
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  • shashahah
    shashahah Posts: 323 Arc User
    edited January 2013
    imo they should:

    - remove the option to get in with squads (altho thats not as important imo)

    - remove the 1-4th rank stuff (yes, ive done nw every time since it was implemented, and cept 4 times ive ALWAYS been in loser nation, and HECK YES IT BUGS ME)
    rather make con being distributed equally for all (depending on ur con only, not also on ur nation's rank)
    means each nation gets same amount of tokens to be split

    - change the way con is distributed: get less con for kills, get most con for supporting (as in healing, buffing, etc)

    reason for last point:
    im tired of playing 1-man-army vs 20ppl all the time
    i fend them off alone and spamkill their flaggers
    at some point support from my nation gets in
    i die
    they win
    guess why? right. neither supporting, nor going for flagger, nothing, just randomly killing ppl and losing the war

    im looking forward to the day where all the tards eventually notice theres no use of spamkilling if u lose the war and dont get much con at all.


    oh, and prolly fix this **** with not getting tokens at all
    i had 7k con today (way less than usual) and didnt get any tokens again saying i didnt win any battles (hello????) and my fighting score was low (OF COURSEEE)
    and yes ive submitted several tickets already and all i got was the same copy paste message all the time bout how they couldnt confirm my participation (altho i had screenshots) and they'd further it to devs
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited January 2013
    The thing we need to get to V4l's attention is we need that new map asap, the efficiency with which R9rsX are blocking nations is killing NW for the larger number of paricipants, and at this point I'll admit perhaps some stronger buffs may be needed in order to keep everyone playing... Now, I'm not arguing the beter geared people shouldn't have an advantage (this is a progression based game) but the power creep has made this edge extremely disproportioned.

    I was in the winning nation tonight, for a change, and still we got baseblocked more than a couple of times by these facerolling squads. NW is starting to get too much like TW, and I don't mean this in anything like a good way...

    Edit; In no way do I agree with disregarding nation scores in token allocation, it already is hard enough to get people to cooperate with this incentive in place.
  • Anfisa - Lost City
    Anfisa - Lost City Posts: 274 Arc User
    edited January 2013
    Lol light.
    /1ochar
  • Liam_ - Sanctuary
    Liam_ - Sanctuary Posts: 198 Arc User
    edited January 2013
    OP has a point. Was in Flame tonight, Dark had a ridiculously overpowered squad camping 2 areas directly east of our base. Wasn't really anything anyone could do, after all as soon as the area free's up, all 150 baselocked players want out (and fair enough, they deserve to participate), and that camped area fills with r8's, tt99's, g15's and low levels which get slaughtered. Basically the entire NW comes down to luck the second you enter. Flame weren't "bad" and Dark weren't better coordinated as a nation, one side just got lucky and got the r9r squads.
  • seitori
    seitori Posts: 1,328 Arc User
    edited January 2013
    b:thanks__What you need to do then ~ is do what me and a few others did in {HT servers} NW tonight and bypass the HA's that're camping the rez sites (While they're Fighting some others) And go wipeout their (Healer/purger support) AA's (I Did that too 2 of 1 campers squad) with my R6 sin and those {R9 AA's} still died horribly, when they realized I was up their A***s with my blades & stuns, while they were busy blindly playing (Air support) for their Heavies....b:chuckle

    And let me tell you that squads camper line fell apart real f'ing quick on them, once their Purgers & healers were gone......b:laugh


    (2/3 kills) with only 1 of their AA supports escaping with their lives intact, tends to work wonders ~ especially when their last support is flying away at (SUPER high speed) with a sin up their A**....b:dirty



    All we LA's did after that, was hunt their healers and AA's till we took the field, since they could no longer get anymore support to be able too maintain an edge over our team...... b:victory

  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited January 2013
    TW has a problem. :(
    In TW the people with good gear band together and take all the land. It's impossible for factions with only 60 members and wearing 8x gear to take land.

    I think that is unfair :( I demand factions are randomly assigned and that squadding in TW be banned.

    Also r9 gear should be free and at the end of the week everyone should get prizes and told that they are winners QQ
    [SIGPIC][/SIGPIC]
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited January 2013
    Oh sry wrong QQ thread :x
    [SIGPIC][/SIGPIC]
  • Laphroaig - Raging Tide
    Laphroaig - Raging Tide Posts: 194 Arc User
    edited January 2013
    Lest the fact that those with r9rX don't care that people complain about their evil ways. They just laugh all the way to the banker.
    [SIGPIC][/SIGPIC]

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  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited January 2013
    well 1st imo, will be hated but, they should have made NW lvl 100+ only. or make a 2nd instance for the ones lvl 60 to 99. 20 low gears guys cant stop a single +12 R9RR
  • Ridelia - Momaganon
    Ridelia - Momaganon Posts: 137 Arc User
    edited January 2013
    Yesterday I was in Frost nation (btw, I am the winning card b:quiet - 75% of times I land in winning nation and I always enter teamless so it is not about my team, it is also not about my gear - Im just R8r, and not about my skill - I fight like everyone else. It's all about my luck! Well, and perhaps strategy and watching all teritories, speaking to everyone - not just my team since I am rarely in any team.).

    We were winning of couse, like my nation always do - till like 21:20 when Dark (3rd) decided to baselock us with 2 R9 teams. It ended like 3 teritories around base locked and a 2 teritories wide "road" for Dark supports to come (Frost teritories on Dark side totally cut off from base). Personally I have had nothing to do in base fights (some archers and even clers were 1 hitting me) - so I decided to leave the base through the one teritory left (on Light side) and try to sneak on back of the baselocking teams and cut them off from their teritory so they can't get any support. I knowed there is no use - they would get the teritories back soon enough - but I tried anyway. When I get there I realised Flame (the nation was 4th before Dark moved to Frost, I believe they had no R9s) is getting unprotected teritories of Dark fast and is about to baselock them with almost no counterattack. So I yelled at World Chat "Dark, go to defence or Flame wins!" - well, they listened b:cool. At 22:00 the score was 211 Flame, 211 Frost. But now Frost was getting teritorries and Flame was losing them so at the end Flame ended 2nd and my nation - Frost - won. The R9 Dark got 3rd xD. They shouldn't be jumping at us like that, if they decided to attack Flame instead attacking us they would be 2nd or even 1st. Well, they would also do it if they didn't left over defence.

    Another prove I am the winning card. As always b:pleased
  • Romeoe - Raging Tide
    Romeoe - Raging Tide Posts: 14 Arc User
    edited January 2013
    Today the nation where I was got camped for 1 hour. It had no land at all. In each instance around it had op squads that were imposible to beat.

    The defenders just get a mage with purify spell and then it's almost imposible to stop them.

    Something is very wrong... specially because a lot of people are not having fun. Imo they should change nation wars so no squads are allowed anymore, this will make it fair for everyone and it won't be so easy for others to steal's other fun.

    More qq threads...
    You don't have to go if you don't think it's fun and you think you can farm more raps and cannies or money or whatever doing something else with your time.

    A new map design is coming out.
    Just be patient...
  • Carniceiro - Lost City
    Carniceiro - Lost City Posts: 17 Arc User
    edited January 2013
    I saw light nation locked in the base with 140+ ppl for a long time lol
  • lenuyx
    lenuyx Posts: 1 Arc User
    edited January 2013
    i have lvl 100 archer with r8r and ref +5 it was hart to farm the money for it ... but in NW iam 1hit for most ppl...

    so the real problem is that there are to OP equipment who not farm able!

    what can i do against warsoul2 + r999? they have ~150atk lvl + ~50def lvl .... sensless to try kill anyone.

    i was in now 3 times and i got ever ~5k con thats ~50-90s.token

    but fun? no there is no fun!
  • shashahah
    shashahah Posts: 323 Arc User
    edited January 2013
    oooo important suggestion to add to my earlier statement:

    since low lvs "constrain" the higher lvs (e.g. low lvs keep picking flag and dying etc)
    why not make nw lv based? as in, own nw for 70-79, 80-89, and so on?
    would prevent the big bad r9s from slaughtering lowbies :o
  • Star_Prism - Archosaur
    Star_Prism - Archosaur Posts: 216 Arc User
    edited January 2013
    Another idea that might help is changing the chat system. Right now you can use battle chat to talk with people in the same battle as you, or you can spend 10k to use Nation chat which is seen by everyone in all the nations (similar to WC). In my experience very few people pay attention or even use Nation Chat, most just use WC to talk (or trash talk may be more accurate). But I think if they changed Nation Chat so that it could only be seen by your nation instead of all it would be more helpful. Say you were in a battle with a group of very OP R9's, you could use Nation Chat to communicate with your side to see if anyone had equal gear and could take them on.
    Right now there really is no way to coordinate with your nation on attack plans without everyone else knowing. If they changed Nation Chat it would promote better team work and could also prevent base lock since people could let their nation know the base was in danger and get the higher levels back to clear it out.

    Last night we almost got base locked because we had a very well gear group basically cutting a path straight to our base. It was led by a third cast R9 +12 Psy. Once he had the flag none of us could stop him. Luckily this happened late in the event and NW was over before we got locked. Had it of happened earlier we would have been in serious trouble.
    The only option we would of had to take the squad down is for a squad of equal gear to go after them. But as thing currently stand, there really is no way to communicate with your nation to let them know that. If we had a chat that was open only to one nation, we can let people know were the very OP squads are. A squad could form in defense, let us know when they are about to arrive to the battle and then us lower levels could leave so they could get in. And yes, it would have to be the lower levels (which I am) to leave said battle. In that sort of situation we are a hindrance not a help. NW is all about teamwork and I think a different chat system would really help people be more of a team.
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  • MageFizban - Lost City
    MageFizban - Lost City Posts: 1,158 Arc User
    edited January 2013
    Huh NW is broken? You mean the fact that one nation can have 4 squads with 7-10 people in it with R9+12 players and they can completely baselock an entire nation with that, that's not broken at all.

    >_>

    Waiting for a NW redesign...

    No. We're talking at least 3 squads of r9r3 base-locking 2 nations and taking half the map. When r9r3 players complain that nw balancing is broken, you know something is wrong.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited January 2013
    We had a squad that was 7 OP players (all r9r or r9t3 +10-12, vit or JoSD). They moved as a pack, killed effectively, worked together. It was 20 v 7 and yet I saw those 7 more than I saw my 20. At one point I found a group of them hiding and waiting for nw to end...

    Anyways, OP does make a point against casters with purify proc. Decently geared casters that can't be stunned/froze are basically unstoppable in many cases. Maybe flag carrying should block the purify proc on weapons.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited January 2013
    We had a squad that was 7 OP players (all r9r or r9t3 +10-12, vit or JoSD). They moved as a pack, killed effectively, worked together. It was 20 v 7 and yet I saw those 7 more than I saw my 20. At one point I found a group of them hiding and waiting for nw to end...

    Anyways, OP does make a point against casters with purify proc. Decently geared casters that can't be stunned/froze are basically unstoppable in many cases. Maybe flag carrying should block the purify proc on weapons.

    players from heavens tear say its easy to kill a wiz R9RR+12 jades with 20k hp 30k pdef 20+ mag def
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited January 2013
    players from heavens tear say its easy to kill a wiz R9RR+12 jades with 20k hp 30k pdef 20+ mag def

    Sure, why not.
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  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited January 2013
    QQ

    Interact with your damn nation and go in to defend the land with YOUR strongest squads only to get the areas back.
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  • Hannsel - Dreamweaver
    Hannsel - Dreamweaver Posts: 90 Arc User
    edited January 2013
    ..... Maybe flag carrying should block the purify proc on weapons.
    while you're at it make the flag disable gof/purge for 40m around it too.
  • LycanthropeX - Raging Tide
    LycanthropeX - Raging Tide Posts: 13 Arc User
    edited January 2013
    They should just make level brackets same as Phoenix valley...
    60-74 75-84 85-94 and 94+
    Whos with meh!!!
  • Celestyna - Heavens Tear
    Celestyna - Heavens Tear Posts: 629 Arc User
    edited January 2013
    They should just make level brackets same as Phoenix valley...
    60-74 75-84 85-94 and 94+
    Whos with meh!!!

    just make it 60-99 and 100+
    You get a buff based on level up to 100 anyways but that does not do much against a r9 / s3 r9 with good refines.
    Personally I feel bad when i one shot some lowbie with a green weapon. I also feel bad when they hit me for 100 damage b:surrender
    [SIGPIC][/SIGPIC]
  • shashahah
    shashahah Posts: 323 Arc User
    edited January 2013
    Anyways, OP does make a point against casters with purify proc. Decently geared casters that can't be stunned/froze are basically unstoppable in many cases.

    yes and no
    its indeed easy to take a r9r2 caster down, but this needs TEAMWORK
    a word 97% of all ppl dont seem to know at all
    e.g. 20v3
    flagger of opponents is a r9r2 psy, 20ppl in its way, all going for the other 2 cos "cant stop him anyway" or "spamkilling gets us more points"..
    ofc its very hard for a single person to stop a r9r2 psy with proc with ppl acting that way all the time
  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited January 2013
    shashahah wrote: »
    yes and no
    its indeed easy to take a r9r2 caster down, but this needs TEAMWORK
    a word 97% of all ppl dont seem to know at all
    e.g. 20v3
    flagger of opponents is a r9r2 psy, 20ppl in its way, all going for the other 2 cos "cant stop him anyway" or "spamkilling gets us more points"..
    ofc its very hard for a single person to stop a r9r2 psy with proc with ppl acting that way all the time

    All people seem to know in NW are "farming", "Spawn camping", "Base trapping", and "Kill as many people as possible at all cost".