Castle Siege
OontzOontz - Dreamweaver
Posts: 782 Arc User
Nations have castles right? We need to siege them. **** their villages and pillage their women.
It will be held the day after each NW in whatever time that doesn't have TW.
Whoever places 1st and 4th in NW on Sunday is the one who gets to defend the castle. 1st Nation defends the inside of the castle, while the 4th place are their slaves and have to defend outside. 2nd and 3rd place nation have to attack the castle. Vouchers for castle siege will be given out after NW to anyone who gets at least 500 points, so people need to participate in NW first.
The castle will be divided in 3 areas: Outer gate, inner gate, and center. Walls/gates should be far/thick enough so sins can't go through. Flight is enabled, but there is a ceiling. There will be 2 gates per gate area (total of 5 sections) so not everyone is concentrated in one place. 4th place nation is spawned in the outer gate. 1st place nation can be in any of the 3 areas. Defenders will be randomly placed in any of the 5 sections. Attackers all start outside. A gate will only break down if all defenders in the area + gate mob are eliminated. If the defenders win, they will have a chance to go the remaining sections to help out.
Example:
-....center.....-
gate
gate
in....
....in
gate.
.gate
out..
...out
Defenders have a 60 player limit per side in each section with 40 reserve forces. Center defenders start with 100 with no reserves. Reserves come in each time someone is removed until all forces are used up. Attackers have a 100 player limit at a time with 150 reserve forces per outer gate. Total of 500 per side. Attackers seem to have more only because they all start at the outside, while defenders are scattered in 5 sections. Gate mob buffs defenders with +20% def/mdef and +200 hp/mp regeneration. It has 10mil hp.
Winner is decided when all opposing forces have been wiped out or whoever has more remaining after 1 hour. Individual score is calculated by how many you kill before you die. Everyone only gets 1 life even with mystic res. Winning side gets x10 full buff pills (like morai pk event buffs that you buy for 10k) + 5 detection pots useable only in NW. Top 100 players (regardless of side) get a chance for:
Excitement card: 4%
Ecstasy Card: 10%
Silver Guardian Charm: 20%
Silver Spirit Charm: 30%
14 day 3.3ms flyer ticket: 1%
Token of Luck x15: 35%
It will be held the day after each NW in whatever time that doesn't have TW.
Whoever places 1st and 4th in NW on Sunday is the one who gets to defend the castle. 1st Nation defends the inside of the castle, while the 4th place are their slaves and have to defend outside. 2nd and 3rd place nation have to attack the castle. Vouchers for castle siege will be given out after NW to anyone who gets at least 500 points, so people need to participate in NW first.
The castle will be divided in 3 areas: Outer gate, inner gate, and center. Walls/gates should be far/thick enough so sins can't go through. Flight is enabled, but there is a ceiling. There will be 2 gates per gate area (total of 5 sections) so not everyone is concentrated in one place. 4th place nation is spawned in the outer gate. 1st place nation can be in any of the 3 areas. Defenders will be randomly placed in any of the 5 sections. Attackers all start outside. A gate will only break down if all defenders in the area + gate mob are eliminated. If the defenders win, they will have a chance to go the remaining sections to help out.
Example:
-....center.....-
gate
gate
in....
....in
gate.
.gate
out..
...out
Defenders have a 60 player limit per side in each section with 40 reserve forces. Center defenders start with 100 with no reserves. Reserves come in each time someone is removed until all forces are used up. Attackers have a 100 player limit at a time with 150 reserve forces per outer gate. Total of 500 per side. Attackers seem to have more only because they all start at the outside, while defenders are scattered in 5 sections. Gate mob buffs defenders with +20% def/mdef and +200 hp/mp regeneration. It has 10mil hp.
Winner is decided when all opposing forces have been wiped out or whoever has more remaining after 1 hour. Individual score is calculated by how many you kill before you die. Everyone only gets 1 life even with mystic res. Winning side gets x10 full buff pills (like morai pk event buffs that you buy for 10k) + 5 detection pots useable only in NW. Top 100 players (regardless of side) get a chance for:
Excitement card: 4%
Ecstasy Card: 10%
Silver Guardian Charm: 20%
Silver Spirit Charm: 30%
14 day 3.3ms flyer ticket: 1%
Token of Luck x15: 35%
[SIGPIC][/SIGPIC]
Post edited by OontzOontz - Dreamweaver on
0
Comments
-
ever heard of territory warsb:laugh[SIGPIC][/SIGPIC]0
-
Not everyone is in a faction big enough to TW b:surrenderChannels
youtube .com/user/WallyPWS Active
youtube .com/user/tehnewblife Semi Inactive0 -
nw is very fun as it is but man if this is added in it would be frickin awsomeCollector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0
-
This sounds like TW, but I still think it's a cool idea[SIGPIC][/SIGPIC]
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