NW advice

Jaabg - Sanctuary
Jaabg - Sanctuary Posts: 2,256 Arc User
edited December 2012 in Nation Wars
Everyone knows that dealing damage and taking damage counts for score right b:pleased. Here is even a more fascinating thought for you all, winning lands and keeping them gives you more points b:shutup. I know it is heresy but heretics speak truth at times.

This NW, lots of people went afk in fights, other people just decided to dd on a r9 3rd cast white voodo psy rather than kill the flag bearer who just ran by.

People really need to process information better. We lost 7 lands, 20 vs 7 or less, because people didn't work together. The few times i got the flag, i carried it to the end as a bm, no matter who my came across. Running skills + apoc item = untouchable. Sadly while i was taking damage, my nation players were standing around b:chuckle.

I came across my first spawn killers. Barbs stay at the spawn point and they dd away with r9 3rd cast weapons. Even a small force of 5~10 people wins. Every time people spawn they see a barb, they go b:dirty, start dding on the barb. As soon as spawn buff wears off, barb one shots and the process repeats. The better thing is to spread out, but i guess thinking is not a forte in nw sadly for quite a few people.

After fighting with r9 3rd cast so much, r9 = squishy people b:chuckle. In future people here are a few tips.

1) Let a fast running class get the flag, it take my bm 40~50 seconds to get the flag across.

2) Win lands in the first 60~90 minutes, pk in the last 30 minutes.

3) Stop your base from getting locked.

4) When the opposing side gets the flag, drop your pk and run to the choke points on the map and stop the flag person. People converge on the flag bearer, you will get lots of points there, don't worry.

5) Support your flag carrier.

In this sunday's nw on sanctuary, light nation did the above, and they steam rolled everyone. Dark nation kept other nations land locked. Flame nation got shafted. If people learn and follow above steps, the picture will be very different.
Post edited by Jaabg - Sanctuary on
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Comments

  • Star_Prism - Archosaur
    Star_Prism - Archosaur Posts: 216 Arc User
    edited December 2012
    Even though our side won tonight I saw this in several battles. I was playing on my Wiz who is level 77; in one battle a cleric was running the flag and I was the only person who tried to stop her, needless to say I got ganked by the 7 people leading her. Even after I yelled out that a cleric had the flag, no one went after her and the opponent captured that flag. But someone did chat back that there was nothing to worry about, they would win this battle (famous last words). A couple more times, again I was the only person trying to stop them from capturing the flag. I managed to stop them twice (before dying) but then I was sent back to base because I used up all my respawns. Not even two minutes after I was sent out, they lost the land. It's pretty sad when a low level like me is the only one making an effort to win.

    In several battles people were too busy PKing to go after the flag carrier. I ended up losing so many personal points because I would try to stop the carrier and being very squishy would not last long resulting in me running out of respawns and getting nothing after being sent back to base. In future NW I think I'm going to say to hell with it and just PK like everyone else. Tonight I ended up with my lowest score ever because I was trying to help our side win.

    If I'm the only person in a battle trying to win, what's the point. No sense on me losing out on points if no one else is going to help.
    [SIGPIC][/SIGPIC]

    star-chaster.deviantart.com

    star-chaster.tumblr.com
  • RunningTiger - Dreamweaver
    RunningTiger - Dreamweaver Posts: 243 Arc User
    edited December 2012
    It's always creepy feeling when escorting the flag runner and we go right by groups of thier dd's who are if they would have been paying attention could have smoked us. Instead just walked right on by less than twice the distance of a bow shoot. Had one of them turned, I was ready to go down fighting- fortuneately they stayed pvping while the flag went on by for Victory:)
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    I was in flame tonight and it wasn't all noobishness, I got the flag in one battle and got stunned by a stealthed sin right as I was about to score, thought I was a goner, but then there was someone on my side who had my back and we got that score. I also got to purge a couple of flag bearing barbies which was my contribution to dropping them, and these kills we got as a team. Yes, we also had some slow as a turtle people going for the flag but it wasn't that. The thing is there were a couple of ubergeared Light squads which went right to base blocking us, we were getting spawn camped as of fight 1. And the ubergeared people on our side were too busy doing the same to Dark. You may want to believe otherwise but the reason we got baseblocked was pretty much gear, apparently some infamous PK squads and TW people were bent on keeping us blocked even as Frost was blocking their own base, ad Dark was doing it to Frost... And gears prevailed because everyone went for the same strategy, and the problem is the most efficient squads now move like Lemmings, going forward as a way to stay together and eventually overextending... So Light got the better geared people aparently and tonight's war was decided on that alone. We were never really able to break through, Light just simply stopped baseblocking us at some point and we first started getting territory back on 20 vs 0 battles.

    It was an ugly war, despite a couple of very fun battles. Friday's was bad too. Base blocking is ruining NW and it really isn't a design flaw (even tho we do need that bigger map) but rather noobish attitudes. The better geared squads follow no real strategy...
  • Valirah - Sanctuary
    Valirah - Sanctuary Posts: 522 Arc User
    edited December 2012
    People are idiots.

    I got stuck with the lower end of the gene pool of Light's forces tonight. Lost fight after fight , even when our side was out numbering them because almost no one gave a sh t about the flag. They let the flag get dug time and time again. Once dug, they ignored the carrier. The entire defense was left to 1-4 people, no surprise that the enemy eventually broke though. There was one battle where the few of us managed to stop the flag 7 times, it was getting to the point where they were gonna win without capping, still the vast majority seemed to be unable to do anything useful. It would be one thing if the enemy was sporting an elite squad with maxed gear, but that wasn't the case. They were a varied mix, that just happened to coordinate well and focused on getting the job done.
  • Aquireis - Lost City
    Aquireis - Lost City Posts: 143 Arc User
    edited December 2012
    I think thy are just hoping by taking up the kill count for themselves they will be getting more points but they are only hurting themselves. I myself hate having to take the flag just because I would rather escort someone else. There are few instances were I go were it really is a huge battle for the flag. I think we had about a 2 or 3 minute fight tonight in one instance before one of us could actually dig up the flag. Most other times its just everyone pvp and ignore the flag -.-
    All generalizations are false, including this one.
  • Purple_fury - Sanctuary
    Purple_fury - Sanctuary Posts: 225 Arc User
    edited December 2012
    both friday and today i saw battles where we had 20vs5 and lost badly... cause really carring the flag or defending the flag carrior doesnt give many points it seems everyone just wants to spawn kill to get more points not caring if we lost or not..
    whenever i chased after the enemy running with the flag i was usually the only one trying to stop them b:surrender and on friday i was in afew battles where no one went for the flag at all and just had a massive pk party till the timer ran out lol
    [SIGPIC][/SIGPIC]
  • DeffyNature - Archosaur
    DeffyNature - Archosaur Posts: 1,400 Arc User
    edited December 2012
    As a side note, I actually had fun in a 20 vs 3 I had last night in NW. Spawn killed my fluffy tail like no tomorrow, but I managed to purge/ myriad before dying, I was the only one attacking too since the others had given up, got my best personal score from that fight, despite losing miserably.
    [SIGPIC][/SIGPIC]
  • DailyStone - Sanctuary
    DailyStone - Sanctuary Posts: 33 Arc User
    edited December 2012
    usually i have massive lag while enterin NW and i wud only teled in like after few minutes. And when teled in, everyone else already start attacking others, and all Offensive spots are full. So hv to wait in the next tier of land.

    But tonite is really frustrating, becasue we got base locked almost 30minutes. At one point, 200+ players are locked in base. I know is a good NW strategy to base locked the opponents, but it just really killed the fun of NW somehow. Frustration and anger increased.

    In one battle we went in, 20 vs 6/7 ppl, and these 6/7 ppl are uber geared ppl. They been killing at spawn point, cant even get out far from spawn. And one of them, just run the flag to victory without no defense becasue we being killed at spawn. Well, cant say much, it's how it works now.

    And +1 to the point to give the flag to some1 with speed.....but yeah, ppl are really busy pking in the centre of map..and when flag spawn at either West/East, no one bothers to come and pick it. I always end up hv to yell for some1, bcos i know i cant really carry a flag.

    NW shud be fun, but sometimes, it just making us frustrated and anger b:sad
  • Flamespirit - Dreamweaver
    Flamespirit - Dreamweaver Posts: 337 Arc User
    edited December 2012
    Well, We don't have exact values for what gets you what. However, I play a 103 sin and my wife plays a 102 bm. We are playing from pcs located in the same real life room. We don't squad. Ideally we figured we have two chances at being in the winning nation that way.

    Sunday night her nation was second and my nation was last. Her personal contri was like 8.5k and mine was 10.2. I receieved 120 and she recieved 112. So in our case 2k contri was enough to more than make up for being in the very last nation.
  • CandyCorn - Raging Tide
    CandyCorn - Raging Tide Posts: 1,547 Arc User
    edited December 2012
    On Raging Tides we actually do care about getting the flag and not pking that much (well this is what I see), oh but remember if everyone goes after the flag carrier then think how hard it will be to actually obtain the flag (it will be a massive pk feast just like people are doing instead of getting the flag and battles will last 25min which in some peoples cases are bad).

    On the other hand was in this battle it was 20vs1 (the one being a r9 5ap sin who was in perma stealth and only unstealthed to kill the flag carrier and yes every time he killed the flag carrier even though the 19 people were supporting the carrier) it took 20min to win that battle ;o...but why do sins always perma stealth and never just come out and attack I mean whenever I am at low health thats when they "feel OP enough" to come out of stealth and attack me its pathetic I mean its really pathetic they only appear to attack something that they know they can kill then stealth back b:surrender...to all you sins out there how about unstealthing so i can kill yeah ;o
    [SIGPIC][/SIGPIC] Move along..move along
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited December 2012
    My favorite is when center gets flag, someone grabs it, then proceeds to charger orb. Ahead of everyone who is converging to protect them. Apparently, because they are really, really stupid.

    Apoth is all well and good, so are speed skills. But if people use them when they are ahead of all their team, and run into the enemy and die; that is called Darwinism my friends.

    If you outnumber the opponents, you should not have everyone around the flag carrier. There should be a stun/seal contingent around the carrier, one or two trailing, and everyone else should be flying their *** off ahead of the carrier. Should the carrier outrun them, then they are proudly stating their mom did not need to change her name after marriage.

    In the end, stupid will **** over even the best advice given. All you need to do is notice when stupid is rampant on your side, and shift the goal from winning to getting the most points possible. That or cutting your losses and going someplace else.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • CandyCorn - Raging Tide
    CandyCorn - Raging Tide Posts: 1,547 Arc User
    edited December 2012
    Just a question too. How many people total are in your NW, for Raging Tides it about 1000 (near 250 for every nation).
    [SIGPIC][/SIGPIC] Move along..move along
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    My favorite is when center gets flag, someone grabs it, then proceeds to charger orb. Ahead of everyone who is converging to protect them. Apparently, because they are really, really stupid.

    What?! No, it's their job to move as fast as they can and yours to keep up. With the slow flag carriers (Seekers are the worst) I actually move ahead to make sure the road is clear, if they're sufficiently covered, and it's paid to do so... Small delays can be very costly, in my experience you've got better chances with a small unit moving fast than you do with a large group moving slow. Everyone goes in charmed and on autopot but apparently speed apos and holy path are too much to ask...

    On topic, base blocking is noobish, leaving aside the frustration it brings to other players, it is wasting your efforts. How many of you have been base blocked while strong squads on your side are clearly carving paths through the map? Do they think to double back and attempt to liberate their own base? No, of course not. I was able to avoid much of my nation's base block last night by sticking to a group that was actually attempting to block reinforcements by trying to cut off the base blockers. We were not ubergeared, just people with enough common sense to work together. And we did manage to hold on for some battles, except eventually we lost to the ubersquads doing the blocking in the first place (apparently no one was left inside the base strong enough to put up a fight) and we got sent back. Manwhile we had 4-5 squads completely cut off and isolated but strong enough to basically block Dark while Light was killing us. Did those guys thought of moving to liberate their own base? No, the uber noobs were too busy baseblocking others...

    Once again people, block only two territories, then hold those or move towards the center to either attack the adjacent nation or double back in case your own base needs defending... And don't freaking attack the base of the nation opposite yours, that's just a waste of resources. NW is being ruined, ironically, by the people that are best at winning battles, and until they start thinking in strategic terms, not just their squads, they are no more useful to their nation than afk alts.
  • Valirah - Sanctuary
    Valirah - Sanctuary Posts: 522 Arc User
    edited December 2012
    My favorite is when center gets flag, someone grabs it, then proceeds to charger orb. Ahead of everyone who is converging to protect them. Apparently, because they are really, really stupid.

    Apoth is all well and good, so are speed skills. But if people use them when they are ahead of all their team, and run into the enemy and die; that is called Darwinism my friends.

    If you outnumber the opponents, you should not have everyone around the flag carrier. There should be a stun/seal contingent around the carrier, one or two trailing, and everyone else should be flying their *** off ahead of the carrier. Should the carrier outrun them, then they are proudly stating their mom did not need to change her name after marriage.

    In the end, stupid will **** over even the best advice given. All you need to do is notice when stupid is rampant on your side, and shift the goal from winning to getting the most points possible. That or cutting your losses and going someplace else.

    Have to disagree here.

    Before the flag is picked, people are kinda scattered, with most hanging around the middle of the map. As soon as the message pops up, those interested in killing the flag bearer will either converge on him if close, or HP ahead of him to cut him off. If you just mosie on along waiting for a shield of defenders you will be focus fired to oblivion by those aiming for the flag and those just randomly PKing in the mid. Using a Charger Orb to push through the cloud of people in mid and get to the water puts you out of reach of most enemies. Flag bearer defenders should be HPing to keep up with the flag and take out enemies as they converge.

    Waiting around for a "shield" to form up around you seems like a poor idea. How does one "shield" against wizards and archers? I find that if I dawdle at all at mid when carrying a flag, I get shot to pieces.
  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited December 2012
    Well, We don't have exact values for what gets you what. However, I play a 103 sin and my wife plays a 102 bm. We are playing from pcs located in the same real life room. We don't squad. Ideally we figured we have two chances at being in the winning nation that way.

    Sunday night her nation was second and my nation was last. Her personal contri was like 8.5k and mine was 10.2. I receieved 120 and she recieved 112. So in our case 2k contri was enough to more than make up for being in the very last nation.

    If it's like other PWI events the rewards are handed out by class ranking.
    A 2nd place sin is gonna get more than a 8th place BM.
    Our maybe not it's just points?
    Does anyone know for sure? b:laugh
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited December 2012
    Have to disagree here.

    Before the flag is picked, people are kinda scattered, with most hanging around the middle of the map. As soon as the message pops up, those interested in killing the flag bearer will either converge on him if close, or HP ahead of him to cut him off. If you just mosie on along waiting for a shield of defenders you will be focus fired to oblivion by those aiming for the flag and those just randomly PKing in the mid. Using a Charger Orb to push through the cloud of people in mid and get to the water puts you out of reach of most enemies. Flag bearer defenders should be HPing to keep up with the flag and take out enemies as they converge.

    Waiting around for a "shield" to form up around you seems like a poor idea. How does one "shield" against wizards and archers? I find that if I dawdle at all at mid when carrying a flag, I get shot to pieces.

    Does that include when their defense is scattered, but the opposition is stacked the whole way to the cap point? Because often that is what occurs.

    It's not that he charges ahead of everyone else before they can possibly even keep up, if we assume the laws of reality still apply (15 m/s will never catch up with 15 m/s), it's that they do it straight into a bunch of enemies solo. If no one is on the other side, then of course you'd go as fast as you can. But offering them up a solo target does not, and will not ever make more sense than getting extra protection.

    The only deviation would be is if enemy outliers manage to come in as well. But as previously noted, they are usually off fighting their own battles. So is it better to draw the opposition that is along the flag route in to the "shield"? Dang skippy it is, at least there are other target to get in the way, or take them out as they come in. Sure beats a 10 v 1 flag carrier situation that happens way too dang often when people somehow think being fast will allow them to solo through 10 freaking defenders.

    Carrier should be where the enemy isn't; so if the route is stacked, and your "shield" is coming up without attracting more enemies, then it would be stupid to outrun them. As was clearly in evidence during my sarcastic comments when I'd wonder out loud how it could possibly be stupid to do so. Carrier dies, followed by my rejoinder of, "oh right, that's why"
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited December 2012
    What I hate the worst is when our side has like 20-10 number advantage and I'm the only one on a side and get the flag and nobody comes to help.

    What the heck they all doing when all 10 of the other side is banging on poor little ol me.
    b:cry
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited December 2012
    My favorite is when center gets flag, someone grabs it, then proceeds to charger orb. Ahead of everyone who is converging to protect them. Apparently, because they are really, really stupid.

    If I get the flag, I max speed all the way... takes about ~30 seconds. Those who can't keep up with me... really shouldn't be protecting me. And those who want to attack me... there might be a split second window up the stairs before I leap to the capture point.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited December 2012
    If BM sin or seeler get it they should use the speed buff that prevents stuns first (after holy path runs out which you hit just as you almost finish digging the flag), then use the charger orb.
    That should get you there. :D
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited December 2012
    Seems like alot of generalities are being used. So would people actually speed ahead (R9+ really don't count in here because come on, you use strategy?) to lead the pack. Straight towards the stealthed full R9 3rd cast archer/sin waiting in stealth at the finish line path? Is that what is being argued for as a good course of action here?
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited December 2012
    Seems like alot of generalities are being used. So would people actually speed ahead (R9+ really don't count in here because come on, you use strategy?) to lead the pack. Straight towards the stealthed full R9 3rd cast archer/sin waiting in stealth at the finish line path? Is that what is being argued for as a good course of action here?

    Oh... generalities being used? Just how many r9 3rd cast archer/sin do you see. Or just how many actually waits at the capture point for that one kill. I carried more then enough flags for my liking... has anything from recasts, to r9s, to nirv, to trash chasing me... still yet to see anyone waiting at the capture point for me.

    And who cares if there is or isn't a wall of defense around an non-r9 carrier. I am going to one shot you from 30 meters regardless of whos around you anyways.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Reliea - Sanctuary
    Reliea - Sanctuary Posts: 685 Arc User
    edited December 2012
    1) Let a fast running class get the flag, it take my bm 40~50 seconds to get the flag across.
    Ideally yes, however, if you happen to be near the flag and there is no one else around, just pick it up. If you die, at least you scored 1 point for your side, and bought a bit of time for some faster class to figure out that maybe capturing flags is a good idea after all.
    2) Win lands in the first 60~90 minutes, pk in the last 30 minutes.
    If more people go to the flag spawn points, you could pk there too b:chuckle
    If you're ever in a 20/20 battle, and you're standing alone at the flag spawn on E or W, your team is pking too much. Happens to me all the time. I don't want the flag D: I'm a terrible tank! But I'd rather pick it up then die rather than let the enemy team get it unopposed.
    4) When the opposing side gets the flag, drop your pk and run to the choke points on the map and stop the flag person. People converge on the flag bearer, you will get lots of points there, don't worry.

    5) Support your flag carrier.
    I have seen entire teams of people running in the opposite direction from the flag carrier, enemy and ally. It's frustrating, but also funny. I don't ever wonder why certain battles are lost. It's like, when the flag carrier gets to a certain point, people give up going to defend/support. There were times when people got so close to the scoring point but couldn't make it in because they were stunned/slept/frozen by 5+ players at a time, and no one on their side came to support them even though there was plenty of time to do so.

    If you complain about not winning NW, think to yourself, "how much flag defense/support did I do?"
    If your answer is lots, then congratulations, you deserve 2x the amount of reward you received.
    If your answer is flag? what flag?, I wish on you continual losses until you smarten up b:surrender
    All that beautiful contribution you stack up is wasted if you don't win, and you won't win by pking, so I hope these people get tired of losing enough to try to learn to play the game better and take some of this advise for a change.
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited December 2012
    My favorite is when center gets flag, someone grabs it, then proceeds to charger orb. Ahead of everyone who is converging to protect them. Apparently, because they are really, really stupid.

    Apoth is all well and good, so are speed skills. But if people use them when they are ahead of all their team, and run into the enemy and die; that is called Darwinism my friends.

    I've actually learned that if I don't use speed apoth on my barb, I get stunlocked and killed pretty quick. Of course 9/10 times there is nobody on my side helping me because they are all in a pk fest in the center, which has taught me I have to be able to fend for myself because I can't count on people. And being limited in what you can do while carrying a flag, the best method I have is to speed past people before they can hit me.

    I don't see it as a big deal. When other flag carriers use speed apoth, I holy path behind them. Sure maybe I can't catch up until their apoth runs out, but the same goes for the enemy. And if the enemy is waiting ahead of them and manages to toss out a stun before they get past, I am right behind to help out. The only problem I encounter is that most people can't be bothered to help the flag carrier, and as barb I can't do much more than annoy the heavy hitters.
    [SIGPIC][/SIGPIC]
    Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

    Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited December 2012
    Oh... generalities being used? Just how many r9 3rd cast archer/sin do you see. Or just how many actually waits at the capture point for that one kill. I carried more then enough flags for my liking... has anything from recasts, to r9s, to nirv, to trash chasing me... still yet to see anyone waiting at the capture point for me.

    And who cares if there is or isn't a wall of defense around an non-r9 carrier. I am going to one shot you from 30 meters regardless of whos around you anyways.

    And at least with the wall, they have the chance to send the R9er back. I say it, because it's been done.

    The point of generalities I made, was that every point everyone makes will be stupid at some point.

    Charge ahead? Stupid when you die to the massed defenders/stealthed R9er. (In both cases going with a group prevented the carrier's death in the same match)

    Stay behind and wait? Stupid If it let's more defenders attack the carrier than it let's the protectors create a defensive barrier.

    Anti-stun skill first? Stupid if the person at the end stuns and kills them.

    Anti-stun last? Stupid if they get stunned right away.

    The fact of the matter is, pretty much every bit of advice everyone gives in here, will be in fact very dimwitted depending on the time and place. Especially if people give it as if the recipient is a clueless highly-geared CSer.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • soundslegit
    soundslegit Posts: 472 Arc User
    edited December 2012
    I've done every NW so far and never noticed ppl not caring about the flag in any battle I've been in. I don't relate to some of these comments at all.

    I do want to say that I always try to carry the flag at least once just to get buffed even tho it doesn't really give you that many points. It reminds me of that Sarah Silverman joke that if you take a shower with your boyfriend your chest is going to be really, really clean. If you carry the flag you finish with every buff in the game on my server.
    [SIGPIC][/SIGPIC]
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited December 2012
    And at least with the wall, they have the chance to send the R9er back. I say it, because it's been done.

    The point of generalities I made, was that every point everyone makes will be stupid at some point.

    Charge ahead? Stupid when you die to the massed defenders/stealthed R9er. (In both cases going with a group prevented the carrier's death in the same match)

    Stay behind and wait? Stupid If it let's more defenders attack the carrier than it let's the protectors create a defensive barrier.

    Anti-stun skill first? Stupid if the person at the end stuns and kills them.

    Anti-stun last? Stupid if they get stunned right away.

    The fact of the matter is, pretty much every bit of advice everyone gives in here, will be in fact very dimwitted depending on the time and place. Especially if people give it as if the recipient is a clueless highly-geared CSer.

    What if this... what if that... I am surprised you have balls to get out of the bed every morning. I mean... what if you trip and does the splits.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • skaitavia
    skaitavia Posts: 1 Arc User
    edited December 2012
    Whoa you two, calm down or go to private messages.
  • CandyCorn - Raging Tide
    CandyCorn - Raging Tide Posts: 1,547 Arc User
    edited December 2012
    And keep the forums more dead than it already is b:chuckle ha
    [SIGPIC][/SIGPIC] Move along..move along
  • RunningTiger - Dreamweaver
    RunningTiger - Dreamweaver Posts: 243 Arc User
    edited December 2012
    I agree with Kiyoshi, the new op archer is pretty unstoppable. There is only a small window of time to stop them and they are off to the races. You almost need to be inbetween them and thier destination at the point the dig the flag. You are not going to catch them from the rear. Even if somehow you manage to get one stoped, they are likely to do dammage immune and keep right on going the second stun or whatever ears off. The super op archer has plenty of def, lots of def lvs, and 20+k life with charms,pots. They can easily let a r9+12 /g16 +12 hit them and tank it(that includes r9+12 sins). There is a very good chance they are not being stoped by less than a squad of people against one. ...and even them if they have even 1-3 escorts, just forget it and move on to another batttle because if the op archer is running flags it is game over.


    P.s. I heavily support an archer nerf
  • CandyCorn - Raging Tide
    CandyCorn - Raging Tide Posts: 1,547 Arc User
    edited December 2012
    I agree with Kiyoshi, the new op archer is pretty unstoppable. There is only a small window of time to stop them and they are off to the races. You almost need to be inbetween them and thier destination at the point the dig the flag. You are not going to catch them from the rear. Even if somehow you manage to get one stoped, they are likely to do dammage immune and keep right on going the second stun or whatever ears off. The super op archer has plenty of def, lots of def lvs, and 20+k life with charms,pots. There is a very good chance they are not being stoped by less than a squad of people against one. ...and even them if they have even 1-3 escorts, just forget it and move on to another batttle because if the op archer is running flags it is game over.


    P.s. I heavily support an archer nerf

    don't forget about their evasion skill and stats.

    And I think the Overseering in the battles should cast an aoe slow debuff (doing no dmg but slowing peeps down and unstealthing certain sins).
    [SIGPIC][/SIGPIC] Move along..move along