Genie skill

Cbean - Harshlands
Cbean - Harshlands Posts: 136 Arc User
edited December 2012 in Venomancer
I recently got some forts from a quest and I have decided to make a genie.
I am hoping to put
Holy Path, Tree of Protection and Expel on it
Is this a good idea or are there other skills I need?

I was also looking into getting occult ice or dampen magical curse, for their freeze and mana heal (respectively), are these skills worth getting?
[SIGPIC][/SIGPIC]
cbean [cbean]
noun (see-bee-n)
1. the shortened term for coffee beans, or the technical term for a group of them
2. an energetic lively individual
3. slowest active lvler in the history of PWI
also, more to make myself feel better than anything else, I would like to point out that I am lvl 70
Post edited by Cbean - Harshlands on

Comments

  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    I would consider it a good idea to build a Str based PvP genie around Occult Ice, and it makes for a much better alternative to Expel given you wouldn't want to stat dex on this genie and its got a lower energy cost. Holy Path is a must, and a good heal can't hurt. If you're planning to use this for NW Tangling Mire can be a good way to slow down flag bearers. You can add perhaps some chi burn (Mantle Ripple of Death) and a good anti-stun like Fortify (you'll eventually want to combo this with Feral) always helps. If you can afford to stat it Cloud Eruption is also a great option. Stay away from DD skills at your level range.

    For PvE I use a dex based genie with Holy Path, Earthquake, Tree of Protection and Extreme Poison. This should be relatively easy to get at your level and you really need nothing else although Cloud Eruption would be my recomendation if you can get it.

    A genie that's both for PvP and PvE is not practical until endgame, unless you're sticking to just 1 or 2 choice skills for each aplication and I would much recommend that you keep to doing two until then, this also helps in that stat requirements should go easy enough you don't have to worry much about lucky points. A high level genie is usually based on good regeneration rates although this may not prove parctical at your level as already the cost of making skills work effectively should be high enough, and you may have to add some stamina for some energu requirements.
  • Crescendia - Harshlands
    Crescendia - Harshlands Posts: 805 Arc User
    edited December 2012
    I once tried to see how occult Ice would do on my veno and it just didn't work out. If they are that close to me already, chances are I already used Absolute Doman/Ironguard and I'm about to die or be stunned, which makes the skill kind of useless. That's my experience on it anyways.

    Dampen Magical Curse seems fairly useless as well since anyone above lvl 75 will have no problem obtaining MP if they use the lvl 75 event pots.

    I don't really know how to advise based on PvE interests so I'll give my opinion for pvp.

    Defensive Genie skills
    Absolute Domain
    Expel
    Holy path
    Fortify
    Tree of Protection
    Cloud Eruption
    Badge of Courage

    Offensive Genie skills
    Extreme Poison
    Bramble Rage
    Frenzy


    I've also never really focused on obtaining skills that rely on str or dex so my knowledge there is pretty limited. Magic + Vit ensures that I can spam my skills and create combinations like Fortify/Absolute Domain+Ironguard or a Double holypath(or triple if you have enough vit/magic) just as an example.
    Originally Posted by Curses - Harshlands

    Sidenote: hilarious name for a boat: "Yeah Buoy".

    b:laughb:laugh
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    I once tried to see how occult Ice would do on my veno and it just didn't work out. If they are that close to me already, chances are I already used Absolute Doman/Ironguard and I'm about to die or be stunned, which makes the skill kind of useless. That's my experience on it anyways.
    Very good point, but on targets you'd want to purge wouldn't the extra stun come in handy? We do get a freeze with stunning blow but that's always a gamble with melees, in my experience HA is basically the ones you want to purge, and Lucky + Pounce is not always enough to kill a target at the lower level ranges. Also, a stunned target means you can save feral, hood, IG, etc. for an extra attacker or a fight going unexpectedly longer. Also, is Absolute Domain really that useful at the lower level ranges?
    Dampen Magical Curse seems fairly useless as well since anyone above lvl 75 will have no problem obtaining MP if they use the lvl 75 event pots.
    You're absolutely right on this one, it's an important point I missed making.

    b:thanks
  • Cbean - Harshlands
    Cbean - Harshlands Posts: 136 Arc User
    edited December 2012
    I am defianetly getting holy path and tree of protect
    occult is a maybe, and i would like a immunity skill in case i take agro from pet
    im going to stick to one genie atm, so only those 4 skills
    [SIGPIC][/SIGPIC]
    cbean [cbean]
    noun (see-bee-n)
    1. the shortened term for coffee beans, or the technical term for a group of them
    2. an energetic lively individual
    3. slowest active lvler in the history of PWI
    also, more to make myself feel better than anything else, I would like to point out that I am lvl 70
  • Crescendia - Harshlands
    Crescendia - Harshlands Posts: 805 Arc User
    edited December 2012
    Originally Posted by Crescendia - Harshlands

    I once tried to see how occult Ice would do on my veno and it just didn't work out. If they are that close to me already, chances are I already used Absolute Doman/Ironguard and I'm about to die or be stunned, which makes the skill kind of useless. That's my experience on it anyways.
    Very good point, but on targets you'd want to purge wouldn't the extra stun come in handy? We do get a freeze with stunning blow but that's always a gamble with melees, in my experience HA is basically the ones you want to purge, and Lucky + Pounce is not always enough to kill a target at the lower level ranges. Also, a stunned target means you can save feral, hood, IG, etc. for an extra attacker or a fight going unexpectedly longer. Also, is Absolute Domain really that useful at the lower level ranges?
    Dampen Magical Curse seems fairly useless as well since anyone above lvl 75 will have no problem obtaining MP if they use the lvl 75 event pots.
    You're absolutely right on this one, it's an important point I missed making.

    Sry if I fail the quote thingy T_T

    I guess you could try to do like Lucky scarab ->fox form -> Occult ice -> purge+amp -> fox form -> pounce and do some damage. But again it would require a high str genie to have a higher chance to occult. I guess it works if you got that element of surprise on an offensive genie. It fits that playstyle well and im more of a defensive kind of veno. If you're dead you can't purge ^^



    About absolute domain, it takes a huge chunk of affinity points so I would probably go for AD at like lvls 90+

    Once you get lvl 79 u get feral concentration and combine it with a genie anti stun skill like fortify/badge of courage and it works wonders for damage immunity
    Originally Posted by Curses - Harshlands

    Sidenote: hilarious name for a boat: "Yeah Buoy".

    b:laughb:laugh
  • Yatza - Raging Tide
    Yatza - Raging Tide Posts: 88 Arc User
    edited December 2012
    Occult Ice - didnt try but I can see how it could be useful but like already stated it requires a lot of Str to be reliable.
    Defensive Genie skills
    Absolute Domain
    Expel
    Holy path
    Fortify
    Tree of Protection
    Cloud Eruption
    Badge of Courage

    Offensive Genie skills
    Extreme Poison
    Bramble Rage
    Frenzy

    Beside the skills already mention, which are all useful in one way or another I wanna add a couple.

    Earthquake - Is another good skill for lvling/PvE, knocking back mobs is a good way to get some distance from melee mobs and give you a change to kit or even cast a nova to w/o getting interupted.

    Wind Shield - Maybe more of a endgame skill or PvP oriented, it reduces the damage you suffer and is a good way to get out of sticky situations where you risk to take a lot of damage such as AoEs.
    [SIGPIC][/SIGPIC]