Badge of Courage or Remove Paralysis

merkkboy
merkkboy Posts: 0 Arc User
edited December 2012 in General Discussion
Badge of Courage or Remove Paralysis which of these genie skills would best suit a dex genie?
Post edited by merkkboy on

Comments

  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited December 2012
    That would depend on if you were stunned more or frozen more in PvP and has nothing to do with it being a dex genie or not. At least, not for the sake of utility.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • Veneir - Dreamweaver
    Veneir - Dreamweaver Posts: 3,541 Arc User
    edited December 2012
    If you're looking for something to put together genie skills and really have a build for said genie that compliments all its skills, or anything at all genie related, this http://aster.ohmydays.net/pw/geniecalculator.html#skills= is a very nice tool to use aka genie calculatour.

    As to your question, badge of courage is dexterity based while remove paralysis is also dex based (/or/ strength based, it would also work on a strength genie.) Badge of courage increases the effect every two dex points and remove paralysis is every four dex points.
    The movement ailment related cure that relies on strength only is Lawbreaker, and that's for silence effects, if that's what you were thinking of~

    And yes context is very important; it may be worth noting that the paralysis status ailment(the purple swirling circle) isn't counted as a stun so if you have an anti-stun skill like Fortify, you can still be paralyzed.
    "Clearly, the only logical option is Squid." -Decus <コ:彡 <コ:彡
    I'm helplessly needless, and needless to say I owe you | Well I'd pull, teeter away, at the earth with my teeth, to touch your face alive | You lie, helplessly still | As your face falls apart | Well I can make your face brand new | Come take my hand and I'll take your hand | And I will pull you out | Into the sun.
    First fell into an army of noob mobs on 19/3/2009~ Upside-down fox and old-colour squid <┻┻~ [SIGPIC][/SIGPIC]
  • Geckofreak - Sanctuary
    Geckofreak - Sanctuary Posts: 2,280 Arc User
    edited December 2012
    im going to answer this with my answer to every genie question.
    Faith
    Removes all debuffs, immune to all debuffs, what could be better?
    [SIGPIC][/SIGPIC]
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited December 2012
    im going to answer this with my answer to every genie question.
    Faith
    Removes all debuffs, immune to all debuffs, what could be better?

    Except it's a pain to work faith into a versatile genie unless it's very high level due to the affinity requirements. It also uses a great deal of energy. Don't get me wrong, I think faith is a great skill, but it's not the most practical either.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • Azizsixer - Raging Tide
    Azizsixer - Raging Tide Posts: 249 Arc User
    edited December 2012
    Except it's a pain to work faith into a versatile genie unless it's very high level due to the affinity requirements. It also uses a great deal of energy. Don't get me wrong, I think faith is a great skill, but it's not the most practical either.

    Agreed. Faith is one of the best skills but requires a highly specialized genie with a crapton of lp.

    Ofc if u can fit tht in ur genie with some other nice skills then its a keeper. Try for 190 Energy+ and a high regen rate
  • Geckofreak - Sanctuary
    Geckofreak - Sanctuary Posts: 2,280 Arc User
    edited December 2012
    Agreed. Faith is one of the best skills but requires a highly specialized genie with a crapton of lp.

    Ofc if u can fit tht in ur genie with some other nice skills then its a keeper. Try for 190 Energy+ and a high regen rate

    Exactely, only 3 Genie skills i need are Faith, Holy Path, and Tree of Protection, faith only requires 160 energy, so i got it on a Disicpline Genie. At lv 101 it can learn these 3 skils, put enough into vit, and rest into mag, great pvp genie
    [SIGPIC][/SIGPIC]
  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited December 2012
    Ah... I have had Belief/Faith on my genie for close on a year now. Its great, don't get me wrong, but its high energy cost does a lot to offset its usefulness in a long fight. Against a taltented opponent, if you don't use an apoth or anti-stun skill after the 6 seconds of faith, he'll press the attack strongly, aware that your genie is kaput for a little while.

    This is where skills like badge of courage and fortify come in. If you are getting strongly attacked, all hope is not lost while you still have those skills ready, which a 200 energy, 2.5+ energy per second genie can easily do pretty quick after using a belief.

    Tree of protection is great against arcanes but sucks mightly against sins who'll kill you before it finishes going off most of the time.
    [SIGPIC][/SIGPIC]
    Setting of the twilight moon; a late evening rendezvous from atop the
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    activity, and I don my morning apparel. From on high, I watch the world.
  • Daemon_Imp - Lost City
    Daemon_Imp - Lost City Posts: 76 Arc User
    edited December 2012
    prob is with that much energy and mag/regen, it's hard to get dex high enough, even with orbs to make badge effective. not completely pointless but still disappointing when it fails like 1/2 the time b:surrender
  • qzazn8
    qzazn8 Posts: 0 Arc User
    edited December 2012
    The problem with faith genies is that after the 6 second grace period, theres around a minute where the skill is in cooldown. This makes a huge window for your opponent to incapacitate you and turn the fight against you. Plus the huge energy cost prevents you from using other skills when your genie's energy is regenerating. But anyway, Faith is not a viable skill on a high dex genie, it requires a lot of vit to work.

    As to the original question, badge of courage has always worked well for me. A stun is more dangerous than a paralysis, in my opinion (im an archer, i can leap out of the way in case i get paralyzed).
    Not all my toons are female! I have a barb b:pleased