Veno with or without vit points?

miaukika
miaukika Posts: 12 Arc User
edited December 2012 in Venomancer
i have a 90 veno and i was thinking about buy a reset note.
she has 5dex, 50 str, 87 vit and 323 mag. i think she has too much vit. idk if i should go pure mag (only 5 vit) or let her with about 30 vit.

what do u think? whats the best for a veno? with or without vit?

tyvm for your answer :D
Post edited by miaukika on

Comments

  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited December 2012
    miaukika wrote: »
    i have a 90 veno and i was thinking about buy a reset note.
    she has 5dex, 50 str, 87 vit and 323 mag. i think she has too much vit. idk if i should go pure mag (only 5 vit) or let her with about 30 vit.

    what do u think? whats the best for a veno? with or without vit?

    tyvm for your answer :D

    This might help http://pwi-forum.perfectworld.com/showthread.php?t=101742

    http://pwi-forum.perfectworld.com/showthread.php?t=883242
  • Darkette - Sanctuary
    Darkette - Sanctuary Posts: 148 Arc User
    edited December 2012
    miaukika wrote: »
    i have a 90 veno and i was thinking about buy a reset note.
    she has 5dex, 50 str, 87 vit and 323 mag. i think she has too much vit. idk if i should go pure mag (only 5 vit) or let her with about 30 vit.

    what do u think? whats the best for a veno? with or without vit?

    tyvm for your answer :D

    My veno is 96, she is pure magic. I mostly solo BHs, grind TT, and do Morei dailies with her; I have found the emphasis on MAG benefits me more than than having any points to VIT. With pure MAG, I've always been able to solo bosses at level, except Nob and Pole, of course.

    Chief drawback to having a pure MAG veno is taking aggro from pets. I've gotten around this by putting the Phoenix's Claw Skill on my herc. Even though my current weapon (Neon Purgatory) is refined to +10, I do not take aggro when doing melee bosses or mobs. As always, care must be taken with ranged mobs that are unaffected by my herc's Reflect skill.
    [SIGPIC][/SIGPIC]
  • Reliea - Sanctuary
    Reliea - Sanctuary Posts: 685 Arc User
    edited December 2012
    I'm a mag veno and I do fine.
    But I don't think it's such a bad thing to have vit either.
    If you really feel that you would be better off with more mag go ahead and restat, or just put all your points from now on into mag (with enough str to wear your armors ofc <.<) and be fine :3
  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited December 2012
    The panda is pretty sure this topic is best suited for the veno section.


    -moved-
    [SIGPIC]Need to talk to Fuzzy?[/SIGPIC]
    Sig by NowItsAwn
  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited December 2012
    I'd say the difference in pve isn't all too big when it comes to venomancers. No clue what the effects are in pvp.

    A moderate loss in MAG (~100 points at level 100) won't really affect what you can and cannot do in pve, as you will still pretty much fully heal your pet in one shot with a decent weapon. Damage doesn't decrease by that much, either.

    Personally, I'd go for a full MAG build, as your pet is more likely to be taking the damage most of the time. You've still got plenty of protective buffs left for when things go wrong.
    [SIGPIC][/SIGPIC]
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    I think some vit is a cheaper alternative to investing on gears while leveling and that really you should only adjust as needed and don't bother with reset notes (which otherwise are frequently on sale and far cheaper than some people make them out to be) until endgame. Here's the thing most venos agree on a minimum HP of around 5.6k, preferably 6k, by level 100, so keeping the vit you already have now should help you meet that criteria without investing much on refines of gear you're likely to trade or upgrade anyway. Once you've gotten to a comfortable HP level trough investments that you consider final, that would be the time to reset your vit into mag, perhaps even get your str down as much as it will go considering you're likely to be getting some good bonuses at that point.

    I capped my vit at 50 for an extra 600HP which have come in very handy while leveling and, along with some minimal refining, has allowed me to fully shard garnets for better than LA phys def. My plan is to restat that to mag once I go over 8k HP, which is still quite a while away for me.
  • Crescendia - Harshlands
    Crescendia - Harshlands Posts: 805 Arc User
    edited December 2012
    I think how much vit you have in your build is just personal preference. I have full +10 gear with some citrines gems in helm/cape and still have 80 base vit because that's my preference. Like relia said, if you think you can do with less vit and more magic, then go for it!
    Originally Posted by Curses - Harshlands

    Sidenote: hilarious name for a boat: "Yeah Buoy".

    b:laughb:laugh
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    b:lipcurl Well, it certainly does come down to personal preference but in objective terms of survivability/efficiency vit becomes a very expensive investment once you've gone over to medium-high refine levels on endgame gear. What I'm saying is that base stat points are too valuable a resource to use on 12hp per point and negligible gains to phys and mag def, especially when comparing to the cost of aditional attribute points --- And this is not even getting into the advantages of a significantly higher mag score.

    By all means keep the vit if you feel is better but I do recommend you do the math on your own build so you can make an informed decission of what exactly the cost will be for you.
  • NorseFox - Sanctuary
    NorseFox - Sanctuary Posts: 8 Arc User
    edited December 2012
    I have about 15 vitality in my build currently. It adds a nice bit of hp, and as a caster, you're kind of squishy early on. This is really the only point I'd ever add Vitality on a caster, because later on your gear's refines will provide the HP you need. Vitality points end-game are better suited to be in magic, in my opinion.
    [SIGPIC][/SIGPIC]

    井の中の蛙大海を知らず。

    A frog in the well knows nothing of the Sea.
    -Japanese proverb
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited December 2012
    I have 40 base vit plus Ornaments. My dmg is good and i can take 1 - 2 more hits but that's it. Like others said dont overdo it.

    In the end , we al lreset to pure mag builds in the end , so its a matter of when you are going to spend the money and on what. Better gear early on or a reset note later ?
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • y4kuzi
    y4kuzi Posts: 234 Arc User
    edited December 2012
    You don't need vit. The little HP gain (12 HP per vit) is too small for the magic
    attack loss you gain from magic. You get HP by refines at endgame.
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited December 2012
    y4kuzi wrote: »
    You don't need vit. The little HP gain (12 HP per vit) is too small for the magic
    attack loss you gain from magic. You get HP by refines at endgame.

    yes

    vitality has diminishing returns as you level, as the %of your HP from your level, gear adds and bonuses, refines, and shards goes down the higher you level

    at lvl 1, 10 vit will double your HP, at lvl 100, with good gear, it wont even be 1% of your HP

    on the other hand, your mag stats returns increase as you level, since your gear attack is multiplied by you magic stat.

    you can PWcalc it out

    but see how much of an % increase in attack you gain from 80 magic, versus how much % HP you gain from 80 vit
    [SIGPIC][/SIGPIC]