Nation Wars Tactics

wires
wires Posts: 3 Arc User
edited December 2012 in Nation Wars
#1 Flag.
The flag is the first and most important thing anyone needs to know about NW. If you don't stop/defend/capture the flag then you do not win the area for your nation. A good tactic for this is to find the flag as soon as it pops up. if the other side has it stop them. if not pick it up. if you don't want to pick it up let someone else on your side do it. remember the more areas your nation has the better it will do and the better your supply tokens will be.

#2 PVP
PVP or PK while i know is fun can not be the focus in NW battles. Because you neglect the flag you run a greater risk of losing the the battle. but you do not have to stop killing all together. there will be plenty of killing to do to help/stop the flag. but if you do not help/stop the there is a higher chance the battle will be lost.
Post edited by wires on
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Comments

  • Flamespirit - Dreamweaver
    Flamespirit - Dreamweaver Posts: 337 Arc User
    edited December 2012
    Sounds about right, but add that if you are planning on grabbing the flag, make sure to bring some run fast apothecary with you and ideally make sure that you are a fast character..i.e ,bm,archer,barb,veno, or possibly sin if you have someone helping that you can tele onto .

    Even if your in a battle where it is a sure fire win because the enemy cannot get into the land anymore--make sure to get the flag there as fast as possible so that a new battle can be got to.


    3#don't forget to camp the spawn points and kill non charmed people atleast 5 times to get them out of the fight. You can pretty much farm them till they leave forcefully or voluntairly, all except the highly refined people who might be able to put back up a fight right away while still immune.

    4# also make sure to attack all lands that the enemy has esp if it will cut them sending reinforcements to another current battle.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited December 2012
    Tactics? Nah.
    Let's just kill everything that moves and converse with the other members of our nation, while very few of our numbers are actively chasing/capturing the flags.
    Who needs tactics anyway...
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  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited December 2012
    Best tactic: Park 5 alts in other nation's battles. It's a lot easier to fight 3 real people with 17 afk alts than 20 real people.
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited December 2012
    Best tactic: Park 5 alts in other nation's battles. It's a lot easier to fight 3 real people with 17 afk alts than 20 real people.

    I go for 8 alts, 12 vs 20 are the odds i like b:victory.
  • Ruvil - Sanctuary
    Ruvil - Sanctuary Posts: 382 Arc User
    edited December 2012
    strong squads should move to create 'lines' on the overall battlefield (like go)

    http://i1229.photobucket.com/albums/ee477/thetannerru/original.jpg (looks like few territories taken)

    ex: dark strong squads should go f1 if f1 is taken/in combat frost nation will be unable to defend G1-I2 (ofc frosties could move there before f1 in combat but no reinforcements) and the 'weaker' dark nation squeads can easily claim those lands in 20-1 v 0 fights...

    ofc is not that simple as is already basically impossible to communicate w/ some of your nationmates in the same instance much less those in other instances. Predicting the release of "nation tele's," allows player to converse w/ only your nation <_<"

    also there are times where you don't want to cap the flag as fast as possible i.e boxing your opponent in, so long as you are able to maintain control of that area.
  • Oliiander - Lost City
    Oliiander - Lost City Posts: 393 Arc User
    edited December 2012
    Olii the suicidal cleric drops random tempests on the BMs that have physical marrow, Absorbing array on those squishy sins and not so squishy barbs, before being pew pewed by the passing archer.
    Team effort?b:shockedb:chuckle

    That aside. I usually heal the flag runner, or look for large groups that are moving together and slip in with them to join the killing spree. Though never a good idea to be glued to each other, AoEs seem to hurt.
    And while I feel bad about it, I also camp spawn points. Hey, you've gotta do what you've gotta do to win. Q.Q
    My squishiness is (Usually) unrivaled.
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  • Massad - Harshlands
    Massad - Harshlands Posts: 360 Arc User
    edited December 2012
    Sin tactics I am learning so far....

    STAY IN STEALTH

    Avoid low hanging fruit and easy kills That cleric or wizz sitting somewhere out in the open alone... Is either a trap or a distraction.

    If your team has the flags stay in stealth run along side but at a safe enough distance so you don't get hit by aoes. Continously hit tab to see nearby or appraoching enemies... Shadow jump to that enemy and tackle, sleep, stun, whatever and move on... Sometimes is prudent to kill and move but each enemy is a case by case basis.

    If opposing team has the flag. then it is a sins job to stop or slow that flag carrier by any means neccessary. Again tackling slash, stun, silence, sleep, all control skills. Note if there is a strong defence around the flag carrier this may be a death sentence... But sage tackling is 11 seconds of immobolize so you may just save your teamb:surrender
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  • stinks
    stinks Posts: 0 Arc User
    edited December 2012
    Best tactic: Park 5 alts in other nation's battles. It's a lot easier to fight 3 real people with 17 afk alts than 20 real people.

    um you just openly admitted to Multi clienting more then 2 accounts. For your sake I hope nobody reports you.

    Also I think that by multi clienting even with 2 accounts,... is quite a rude thing to do because now your reducing the amount of points everyone in your nation gets to split. Its greedy, rude, and unfair! b:angry. Your taking from everyone!!

    Thinking about that if you have more then 1 account active in NW, it should be a BAN!
  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited December 2012
    ^ Clearly a moron.
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  • Star_Prism - Archosaur
    Star_Prism - Archosaur Posts: 216 Arc User
    edited December 2012
    Sin tactics I am learning so far....

    Avoid low hanging fruit and easy kills That cleric or wizz sitting somewhere out in the open alone... Is either a trap or a distraction.

    I do this all the all time on my Wiz. At my low level I know I have no chance to run the flag so when I see some of my nation mates going for the flag I will just sit in the open. It's like waving a flag "Oh no I'm a poor defenseless wizzie out in the open, hope no one attacks me" then I get ganked by 3 people, and I make a very good effort to attack (dealing major damage in the process which gives me more personal points). In the amount of time it took them to kill me, our side has captured the flag and I'm laughing as I respawn and they are kicking themselves.

    I realize as a lower level my job is to either be annoying to the high levels, assist high levels in attacking or use myself as a sacrificial pawn/distraction so our nation can get the flag.
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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited December 2012
    I agree in a way and disagree in a other. Did you realize that the war you fight people and have a good fight you get more point even if you lose the battle than a battle win without any fight.

    Anyway I'm just mystic so I'm not one of the allowed class to pick the flag and I didn't chose mystic to heal people, so I'll let cleric heal the person with the flag. xD
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  • seitori
    seitori Posts: 1,328 Arc User
    edited December 2012
    Don't forget one of the most important tactics when your on the wrong side of a (20 to 6) invasion territory battle...


    Even if you know your not gonna keep the flag as a defender against such an overwhelming attack group, nab that flag as many times as you can even if their going too kill you, if theres no real flag runners on the field at that time... The more time that goes by ~ by maintaining hold on that flag and the more times they have too kill you to get you too release it, aswell as the more time you keep that flag in a constant reset mode, is more time your reinforcements have too arrive from the neighboring territories to defend the 1 thats under siege....


    ((I got bored real quick, of how many territories we lost friday because someone wouldn't grab the flag too try and atleast keep it outta the enemies hands until help arrived, so I got killed lots of times filling that gap too prolong the fights through reset times, so reinforcements could arrive))


    Last thing anyone wants is to be heading too a territory, which by the time that they've made it there, had already fallen inside of 1 minute and 30 seconds from its start... So if you don't see any real flag runners on the field from your nation too take it then take it yourself even if your gonna die, because it helps add time too the clock before it resets again for the next grabbing....b:thanksb:surrender
  • ClericMD - Lost City
    ClericMD - Lost City Posts: 127 Arc User
    edited December 2012
    seitori wrote: »
    Don't forget one of the most important tactics when your on the wrong side of a (20 to 6) invasion territory battle...


    Even if you know your not gonna keep the flag as a defender against such an overwhelming attack group, nab that flag as many times as you can even if their going too kill you, if theres no real flag runners on the field at that time... The more time that goes by ~ by maintaining hold on that flag and the more times they have too kill you to get you too release it, aswell as the more time you keep that flag in a constant reset mode, is more time your reinforcements have too arrive from the neighboring territories to defend the 1 thats under siege....


    ((I got bored real quick, of how many territories we lost friday because someone wouldn't grab the flag too try and atleast keep it outta the enemies hands until help arrived, so I got killed lots of times filling that gap too prolong the fights through reset times, so reinforcements could arrive))


    Last thing anyone wants is to be heading too a territory, which by the time that they've made it there, had already fallen inside of 1 minute and 30 seconds from its start... So if you don't see any real flag runners on the field from your nation too take it then take it yourself even if your gonna die, because it helps add time too the clock before it resets again for the next grabbing....b:thanksb:surrender

    And your team get 1 point each time you pick the flag so your chances of winning increase.
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited December 2012
    Does it hurt or help you if you start a random war at an opposing nation land, and then leaving, forcing the 20+ ppl waiting there to spawn on to the battle? It will be an easy flag roll for them, but it can distract them...

    I know it can be helpful if you start war at a battle that blocks other wars for that nation, but it's tricky to pull off. b:shutup
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  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited December 2012
    The number one priority is nations wars is NOT the flag at all. Oh, no. The number one priority is the base. Lemme tell you all a little story of how dark nation dominated for the first hour and some odd minutes on dw and then fell to second place.

    You see, we were doing good. Doing great battles and everything. But then flame starts inching towards our base. I warn everyone, hey flame is moving towards our base. Do not let them take. But nobody listens and indeed frost is smart, notices what is happening and starts inching that way too. Again a warning but no dice. People just keep wasting time with scattered flag walks at other nations. Caring only for the territory they were near at that moment.

    Flame and Frost blocks in the dark nation and over a 120 people get stuck at the base. Tons of people are unable to battle because they are cut off and Dark loses a ton of territory. A lot more are land locked now throughout. And frost catches up and overtakes Dark because now really, they couldn't have had too many super populated battles against them anymore. So they start ganking light with flame. Dark does...not much because everyone is stuck in base. It was simple flag walks while all the comrades in dark just struggled to get even a battle for the next 30 minutes.

    Instead of a good lead against everyone else, we drop like a ton of bricks. And all those tokens people had earned wasting time on scattered battles instead of going back to defend the base? Pointless because we lost the lead, which would've earned us more tokens. And to boot only had like 6 more points than flame. ><

    I'll be glad when people finally get through their head that Nation > Personal.

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  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited December 2012
    If you are outnumbered heavily as a sin, hover around middle and wait for enemy to capture the flag. After that has been done, proceed to killing the flag carrier. I think I stalled a 4 vs 20 war for 10mins by simply camping the flag carriers. Was towards the end of the NW though, not sure if that tactic works too well for individual score. But keeping 20 people in a "won" instance for long period of time helps in defending your nations lead.
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  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited December 2012
    If you are outnumbered heavily as a sin, hover around middle and wait for enemy to capture the flag. After that has been done, proceed to killing the flag carrier. I think I stalled a 4 vs 20 war for 10mins by simply camping the flag carriers. Was towards the end of the NW though, not sure if that tactic works too well for individual score. But keeping 20 people in a "won" instance for long period of time helps in defending your nations lead.

    This only works if you are a decently geared with the barb's gear. I've since many sins try that on me, and they die when I start attacking. Also, I've seen many sins suicide on my bramble. -_____-

    Also, this is assuming Barbs take the flags (which in most battles, Barbs usually have it from my experience), but you can get that annoying time where squishies dig the flag and makes both sides go wtf....
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  • evil013
    evil013 Posts: 0 Arc User
    edited December 2012
    b:laugh We talk tactics yet 90% of the ppl doing it are dumb/rude or just don't care about their nation b:cry We lost lots of 20 v 6 's today cause their were only me and a tank worrying about the flags. BTW if u are a low lvl just stand around the middle and die alot for us - it keeps the dumb pkers busy while we run off with the flag
  • Staryu - Dreamweaver
    Staryu - Dreamweaver Posts: 109 Arc User
    edited December 2012
    Running around in bramble would be awesome. Unfortunately, most venos just ignore you even if you ask them. All they care about is looking pretty with their nixes.

    Even if you spawn right next to them while they're buffing, they will just run off. b:angry
  • Mattiks - Dreamweaver
    Mattiks - Dreamweaver Posts: 126 Arc User
    edited December 2012
    Running around in bramble would be awesome. Unfortunately, most venos just ignore you even if you ask them. All they care about is looking pretty with their nixes.

    Even if you spawn right next to them while they're buffing, they will just run off. b:angry

    Omfg. A Staryu. And you're on my server. And your not in my freaking pokeball yet. Wtf is wrong with this picture? Oh yea...RAWWWWR (throws pokeball).

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  • Mattiks - Dreamweaver
    Mattiks - Dreamweaver Posts: 126 Arc User
    edited December 2012
    ofc is not that simple as is already basically impossible to communicate w/ some of your nationmates in the same instance much less those in other instances. Predicting the release of "nation tele's," allows player to converse w/ only your nation <_<"

    Now to be serious for a second. Ruvil, there aren't nation teleacoustics, and there will not be any. Why? Because while in Nation war, if you go into the trade chat window, it works as "Nation Chat'. It costs about 10k per use.. (sort of close a teleacoustic, huh?). That is a feature I don't think too many are aware of yet, and I believe it should be pointed out. The only downside to nation chat is, the text is white, and it blends the battle updates (like attack on E4, go assist), and the battle chat inside your own instance. This makes it very annoying, and a bit challenging to keep up with. I'm hoping the devs may realize that and change the text color of nation chat so we can use it more efficiently.
    Btw, if this was already pointed out in this thread, *facepalm*. I'm just too lazy to read every single post. b:laugh
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited December 2012
    strong squads should move to create 'lines' on the overall battlefield (like go)

    http://i1229.photobucket.com/albums/ee477/thetannerru/original.jpg (looks like few territories taken)

    ex: dark strong squads should go f1 if f1 is taken/in combat frost nation will be unable to defend G1-I2 (ofc frosties could move there before f1 in combat but no reinforcements) and the 'weaker' dark nation squeads can easily claim those lands in 20-1 v 0 fights...

    ofc is not that simple as is already basically impossible to communicate w/ some of your nationmates in the same instance much less those in other instances. Predicting the release of "nation tele's," allows player to converse w/ only your nation <_<"

    also there are times where you don't want to cap the flag as fast as possible i.e boxing your opponent in, so long as you are able to maintain control of that area.

    Battle chat can only be seen by people in the instance and nation as you. Nation chat (trade channel) costs 10k per message and be can be seen by everyone in your nation. Problem is that they are both white and so easy to miss.

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  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited December 2012
    Battle chat can only be seen by people in the instance and nation as you. Nation chat (trade channel) costs 10k per message and be can be seen by everyone in your nation. Problem is that they are both white and so easy to miss.

    Whoa, didn't know this.
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  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited December 2012
    Battle chat can only be seen by people in the instance and nation as you. Nation chat (trade channel) costs 10k per message and be can be seen by everyone in your nation. Problem is that they are both white and so easy to miss.

    Dayuum...Learn something new every day.
  • Futurelord - Dreamweaver
    Futurelord - Dreamweaver Posts: 450 Arc User
    edited December 2012
    Dayuum...Learn something new every day.

    I knew about everything except the cost, they should put a warning label on that.

    I scored more contribution today then it a past war (Frost, first place both times) yet got less tokens then last time, I demand compensation!
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  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited December 2012
    My tactics is just to attack everything that runs,moves or even crawls, brambled or not, only thing I hate is when we have no enemy, even if we win max you get is 80 - 100 personal points per winning battle (if you are not the flagger) Real team play is basically worthless here which I LIKE, people are scattered everywhere who are in same squad because it`s hard to get in areas that are not full and if they have some spots they are filled instantly, thus leaving people who are in squads to look for another battle (*cough* r9 +12 squads of 10 people).
  • Mattiks - Dreamweaver
    Mattiks - Dreamweaver Posts: 126 Arc User
    edited December 2012
    Battle chat can only be seen by people in the instance and nation as you. Nation chat (trade channel) costs 10k per message and be can be seen by everyone in your nation. Problem is that they are both white and so easy to miss.
    Lol Venus, I pointed out all of this in my post directly above yours.
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited December 2012
    Lol Venus, I pointed out all of this in my post directly above yours.

    Yeah I noticed you ninjaed me while I went AFK but then I decided to just leave it. b:chuckle Because it was a rather slow ninja xD.

    I knew about everything except the cost, they should put a warning label on that.


    There is one, that's how I know the cost. :)

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  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited December 2012
    strong squads should move to create 'lines' on the overall battlefield (like go)

    Do you play?
  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited December 2012
    I scored more contribution today then it a past war (Frost, first place both times) yet got less tokens then last time, I demand compensation!

    Fight was more even yesterday. All other times the last place had half of everyone else's tokens/points.
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