Question about Lunar
Segreta - Sanctuary
Posts: 291 Arc User
Hello all
I've read the main guides about Lunar but couldn't find this information...Im currently trying to get Earth and Aqua essences for my gear,but Im not sure which of path should I take? is there a path that gives more essences than another?
I've read the main guides about Lunar but couldn't find this information...Im currently trying to get Earth and Aqua essences for my gear,but Im not sure which of path should I take? is there a path that gives more essences than another?
Iam Segreta,Queen of the Chicken Kingdom,proud owner of the legendary Blue Chicken,BEHOLD Mortals o,o^
Current # Chickens:
^,^ <- My Cleric
o,o <- My Veno
n_n <- My Bm
=,= <- My Barb *Used as Mount*
>,o <- My Sin(Stealth all the time for no reason)
Current # Chickens:
^,^ <- My Cleric
o,o <- My Veno
n_n <- My Bm
=,= <- My Barb *Used as Mount*
>,o <- My Sin(Stealth all the time for no reason)
Post edited by Segreta - Sanctuary on
0
Comments
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I don't know to be honest, sorry. I only do lunar for BH and even then I rarely do it due to the fact I barely have the 500k to spare as it's usually 100% in my R9 fund b:cute[SIGPIC][/SIGPIC]
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Veneir: "Seashell? "
Tide_Surfer: "Yes Veny, yes. A speshall seashell."0 -
The bosses drop essences, typically 3 each (6 in x2). I don't believe there's one path that gives more of a particular essence than another.0
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It is purely random. The only difference in paths are:
*Different bosses
*Different G16/R9 mold drops
Too bad you aren't on my server...I have a LOT of lunar mats and I never use them.0 -
Oh...so which one(route)is the easiest then?Iam Segreta,Queen of the Chicken Kingdom,proud owner of the legendary Blue Chicken,BEHOLD Mortals o,o^
Current # Chickens:
^,^ <- My Cleric
o,o <- My Veno
n_n <- My Bm
=,= <- My Barb *Used as Mount*
>,o <- My Sin(Stealth all the time for no reason)0 -
Aren't the tinders dropped only by particular bosses, so that depends on path?[SIGPIC][/SIGPIC]
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Mayfly - Dreamweaver wrote: »Aren't the tinders dropped only by particular bosses, so that depends on path?
Tinder, molds and gold mats are specific to bosses. If making gear, need to go on different paths at times.
I would recommend to OP, join a free run for lunar, ask the person paying if you can take those two essences, items, or what ever you need. Most people don't mind. Some will say no. That is the easiest way to do it. As for random drops, i believe random drop table for essences should be the same for all bosses.
That also means that earth essence drops the same amount as any other essence. Those of us who collect mats, have a similar number of all essences in inv.0 -
CapnK - Sanctuary wrote: »I don't believe there's one path that gives more of a particular essence than another.Chigenkaiona - Dreamweaver wrote: »It is purely random.
Those two reveal the truth in regards to any specific essence.Segreta - Sanctuary wrote: »Oh...so which one(route)is the easiest then?
If you are looking for the easiest, and can build a good squad that knows their way around the instance, Fuzzy would suggest that the Drake Fling path is perhaps the most "easy". If you pull the 1st spawn (max hp of the 4) and have an aps person tank while the rest are in the water for the 1st incarnation of Drake, he drops pretty darn quick. Once the 1st is gone, the advanced 2nd won't spawn the dangerous adds of the 1st and is fairly easy to eliminate. Just be prepared that he does have a knockback as his 1st move.
That being said there is a trick to all 3 of the paths The biggest problem you may face is finding people to complete the instance if it doesn't involve the Queen for BH. If you can, look to Drake path 1st, Relic 2nd and Prime 3rd if "easy" is what you seek.
Each path has their challenges. Drake path offers Mastaba as 2nd boss with a terrible slow effect, Relic path offers a 2nd valley where the mobs can stack poision like its going out of style, and the Prime path offers well... Prime as the final boss.
None are easy, each offer their own challenge.
All being said, Fuzzy says to look to Drake 1st. Kill only the pys immune pillar on the right hand path and try your luck. b:victory
And... panda moving this to the proper sub-section.
-moved-0 -
Meh, the adv. Drake Fling was just too much -- was that really the easiest one? no way b:shutup
Warsong 's Adv. final boss was way easierIam Segreta,Queen of the Chicken Kingdom,proud owner of the legendary Blue Chicken,BEHOLD Mortals o,o^
Current # Chickens:
^,^ <- My Cleric
o,o <- My Veno
n_n <- My Bm
=,= <- My Barb *Used as Mount*
>,o <- My Sin(Stealth all the time for no reason)0 -
Ok, I have not done a full lunar since the last patch, so I will assume the bosses behave similarly.
You are going to want to build a squad around aoe DDs. Aps toons are a bit overrated when it comes to Lunar. Sure, you could theoretically make that work, but I would recommend a party more oriented to clearing the dungeon quickly.
Since you yourself are a veno I would get at least 3 aoe dds (Seek/Arch/Wiz/Psy), a cleric and either a barb or seeker for pulls. If you get an archer with blood vow you should be fine.
The path you want to take is Genesaic Blink, kill the two phys immune mobs, Hauntery Queen, Primal Fear.
Genesaic is tricky and your purge should come in handy with him. If you have no dedicated tank, you can BB far away from the boss and have someone ranged tank him. You can have one or two people focus the mobs to make that easier and he should still die relatively fast.
For Vile Genesaic, you will want to range tank him as he has no ranged attack aside from purge and run in every so often to purge his buffs when the casters spark.
Hauntery Queen has nothing of note that I can recall. Both versions die pretty easily and I can tank them in BB just fine (g15+5/6.8k hp; Pure bow).
Primal has no reliable ranged attack as well, so you can have your casters just light him up and wait for him to die. Vile works the same. Alternatively you can have the entire group jump onto the rock behind him, cleric can BB and this way you are all safe and you can still attack him (I am not sure of his max ranged attack; I do know that Wiz/Psys and archers are at least safe from most attacks at 30+ meters away; Veno range is 28.5? worth testing). Your attack is reduced if you are in the water, so make sure the casters/archers know this.
Lunar is definitely one of the easier instances in the game if run in this fashion. 2 of the viles (Primal and Genesaic) are soloable by an archer/caster but it would take quite a while. I have myself solo'd Primal after having BH squads quit out after Queen because we didn't have a barb and none of the sins/bms thought we could beat it.Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451
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Segreta - Sanctuary wrote: »Meh, the adv. Drake Fling was just too much -- was that really the easiest one? no way b:shutup
Warsong 's Adv. final boss was way easier
Adv. Drake's HP, Patt and Matt ratings are all more than double those of Primal and Relic, have no idea what crack Fuzzy is smoking.0 -
Vindis - Dreamweaver wrote: »You are going to want to build a squad around aoe DDs. Aps toons are a bit overrated when it comes to Lunar. Sure, you could theoretically make that work, but I would recommend a party more oriented to clearing the dungeon quickly.
Since you yourself are a veno I would get at least 3 aoe dds (Seek/Arch/Wiz/Psy), a cleric and either a barb or seeker for pulls. If you get an archer with blood vow you should be fine.
AOE squad = good, no BM = bad b:chuckle. Having the perfect squad that people go for like they do for delta = silly in my books. One shouldn't underestimate BM's in squads. If they have good gear, they can be pullers, tanks and aps all in one. With g16 weapons refined to +10, they hit very close to g15 int zerk sins.
You need one puller/tank, and good aoe. Any squad make up can make it work. If people are dual clienting this instance, than the alts need to have good gear so they can take a few hits as things are set up.
I do the bm wygie, so i always take a veno on my runs. That boss is mean without purge.
All the above becomes even more fun, if you simply get a squad together that can handle tm lunar.0 -
Jaabg - Sanctuary wrote: »AOE squad = good, no BM = bad b:chuckle. Having the perfect squad that people go for like they do for delta = silly in my books. One shouldn't underestimate BM's in squads. If they have good gear, they can be pullers, tanks and aps all in one. With g16 weapons refined to +10, they hit very close to g15 int zerk sins.
You need one puller/tank, and good aoe. Any squad make up can make it work. If people are dual clienting this instance, than the alts need to have good gear so they can take a few hits as things are set up.
I do the bm wygie, so i always take a veno on my runs. That boss is mean without purge.
All the above becomes even more fun, if you simply get a squad together that can handle tm lunar.
Oh I don't underestimate BMs, but if they can't tank then you don't need them in this squad type (designed for ranged tanking since before NW patch most people didn't want to do full Lunar and most melees on my server are/were aps build/squishy). Archers should have Blood Vow (2min cd, 30 secs 25% amp) and Sages should have Stormrage which is a 15 second GS for 2 sparks every 30 secs. Venos also have Demon Nova which is 95% proc now.
Pro bms are great, one of my friends Vegblade is a good BM tanker for lunar, but not all bms are capable of being counted on to tank (r8's etc) and squishy aoes die if they lose aggro (seekers are guaranteed to keep aggro off most but the OP archers/wiz when zhenning). A r8 Wiz/Psy or Archer is going to output a lot more damage on mobs than an extra BM will. Especially if all aoe dds can go all out instead of holding back.
Lunar isn't like nirvana, the long part of it is the mobs, so AoE dds help a lot. The bosses are a cakewalk if done how I described. It can be done with melee/aps oriented squads, but group by group gets slow, I prefer the instance done in 3-6 pulls.
Keep in mind I have done dozens of lunars with various squad types and lots of aoe dds generally make it faster. You can have a bm, but they are not essential. (I have solo tanked the final boss numerous times in squads without reliable tanks while the aps toons just sat there).Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451
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Vindis - Dreamweaver wrote: »Keep in mind I have done dozens of lunars with various squad types and lots of aoe dds generally make it faster.
Aoe's do make it faster. My sad experiences come from squads who insist on range tanking bosses when we have no range people in squad, sure equip the bows on barbs, bm, sins b:chuckle. Lunar does not require OP gear, but it does require squishies to look out for themselves.
I often pull on my 6k hp bm when pullers fail horribly in the squad. Takes 3~5 pulls a valley. I prefer not to. Much easier if a barb does it in 1~2 pulls. Most of my runs, the barb/seekers do the pull. Mostly 1~2 pulls. As you said, the bm has to know how to play the class and use the skills. Can't be twitching all over and hope it works out.0 -
Jaabg - Sanctuary wrote: »Aoe's do make it faster. My sad experiences come from squads who insist on range tanking bosses when we have no range people in squad, sure equip the bows on barbs, bm, sins b:chuckle. Lunar does not require OP gear, but it does require squishies to look out for themselves.
I often pull on my 6k hp bm when pullers fail horribly in the squad. Takes 3~5 pulls a valley. I prefer not to. Much easier if a barb does it in 1~2 pulls. Most of my runs, the barb/seekers do the pull. Mostly 1~2 pulls. As you said, the bm has to know how to play the class and use the skills. Can't be twitching all over and hope it works out.
Yep. Same way as an archer that doesnt boa/sta may as well not be there. People that play will constantly do better than people that dont. I had the best barb I ever had the other day, had demon buffs and kept giving us all crit buff and filling our chi before pulls. Super quick b:victory
That said, I'm a sucker for Sage bell and demon HF b:dirtyRing Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451
Retired from PWI.
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