knockback in instances?
mrcharlytoo
Posts: 274 Arc User
I tried to knock back a mob in BH39 yesterday - none of the skills would knock back.
Is this true of all instances? I thought knockback only didn't work in PVP
Is this true of all instances? I thought knockback only didn't work in PVP
Post edited by mrcharlytoo on
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Some mobs (and a lot of bosses) are indeed immune to knockback.
But no, not all instance mobs are immune to it.[SIGPIC][/SIGPIC]0 -
As a general rule of thumbs, melee mobs in most instance are immune to slow and knockback, archer and caster/hybrid aren't. Freeze, stun and seal work on all. This mostly apply for FB instance, rest of the instance can have their own immunity rule.0
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And everything works on both bosses and mobs in fb 19. XD0
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Erryne - Sanctuary wrote: »As a general rule of thumbs, melee mobs in most instance are immune to slow and knockback, archer and caster/hybrid aren't. Freeze, stun and seal work on all. This mostly apply for FB instance, rest of the instance can have their own immunity rule.
That seems backwards.
An archer who pulls aggro from an exploding mob is pretty much mashed potato then.0 -
mrcharlytoo wrote: »That seems backwards.
An archer who pulls aggro from an exploding mob is pretty much mashed potato then.
"Freeze, stun and seal work on all."Proving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
[SIGPIC][/SIGPIC]
"Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray0 -
Aim low and stun?
Thank you for that tip, will try those.0 -
mrcharlytoo wrote: »That seems backwards.
An archer who pulls aggro from an exploding mob is pretty much mashed potato then.
Exactly
So don't pull aggro9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Sirrobert - Dreamweaver wrote: »Exactly
So don't pull aggro0 -
So take out the yellow dodonixes (the red ones in Calcid's room are pure melee) and give whoever's tanking the reverexes and red dodos time to cement aggro before attacking, or be designated tank so you get heals (Farren and Calcid can both be range tanked and their range attacks hit weaker than their melee attacks, though I prefer a melee tank for Farren if you have any heavies in the group... range tanked he uses his AOEs constantly.)[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
thejapanesepage.com/ebooks/yuki_no_monogatari_manga0 -
What, you mean I have to learn how to play the game? That's just unreasonable!
Thanks for the advice0
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