Nirvana Logic

Tigerninja - Heavens Tear
Tigerninja - Heavens Tear Posts: 80 Arc User
edited November 2012 in General Discussion
If raps and cannies price got 'nerfed' by 3, Nirvana openers should be paid 3 times less!!! b:surrenderb:laugh

Like here in HT, Raps sell for about 1.5M and cannies about 300k. With NW, the prices dropped to 500k for raps and 100k or so for cannies. Simple logic would be that openers who were once paid 150k now should get 50k only. well that's the traditional price for TT openers too. now stop QQing and let's farm nirvana again D:b:victory
Post edited by Tigerninja - Heavens Tear on

Comments

  • Lyritha - Heavens Tear
    Lyritha - Heavens Tear Posts: 447 Arc User
    edited November 2012
    there is a point to opening nirvana for someone other than yourself? b:question
  • Deant - Raging Tide
    Deant - Raging Tide Posts: 143 Arc User
    edited November 2012
    On RT nirvana just died. No need openers coz noone goes in.
  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited November 2012
    Now the only logical solution would be to replace BH rewards, namely the nirvana key and just to make gear even ridiculously accessible throw in basic badges as rewards, let`s say 5 per BH1, still got approximately 30 keys left, guess only thing to do is to npc them.
  • quailea
    quailea Posts: 0 Arc User
    edited November 2012
    Openers was FAR from the only expense of nirvy runs.

    First you'd pay the openers; the less people on squad, the more openers you paid. 200k - 1 mil.

    Second, there's the pots. easy to burn those, depending on your gear. If you aren't "OP", you can easily burn anywhere from 50-200 pots, again depending on squad size and what bosses you get and the overall difficulty of the run. that's 9-36 tokens per run, on HP food alone, which with tokens as high as they were on my server, is about 100-450k. HP food. MP food, we'll say like... 10k/run, average? herbs were dirt cheap.

    Puts us at 310k - 1 460 000 coins/run, even without a charm, which can easily drive that up.

    And then you had the repair bill, usually 20-50k. Best case senario, all your expenses are about 350k, worst, you've put out 1.5 mil to run a single nirvy. IF you get good drops, averaging... oh, 6 cannies and 2 raps, that's about 3-4 mil per run, if you aren't farming for mats, putting you in the + for about 2 mil. but since you were already down by around 1 mil, you've only profited by 1 mil. and that's assuming you aren't keeping the mats for your gear, and it was ONLY you, soloing the nirvy. the more people on squad, the more that profit is split, but also the expense is shared. nirvy openers ******* a lot that we only gave them 200k each, that we were all "greedy ****," but I for one was farming the cannies for gear upgrades and the rest to sell and pay for refines. Now it's worthless to do that, and without those refines, HELL if I can go to NW. Ty for making the toon I worked so hard on, completely worthless pwi.

    For the record, I never WANTED to play a sin, I wanted to play a cleric. I wanted to use said sin to farm the cleric, but that's just gone out the window.
  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited November 2012
    On RT nirvana just died. No need openers coz noone goes in.

    ^ Yup. The market on RT is now dead, cremated, and having its ashes scattered as we speak.
    [SIGPIC][/SIGPIC]
  • evil013
    evil013 Posts: 0 Arc User
    edited November 2012
    BEAUTIFUL WORK PWI i love it-great changewhinge whinge about nirvy whinge whinge when they dont have to nirvy now? nirvy sucked anyway