Durability loss

hfluzjr1988
hfluzjr1988 Posts: 6 Arc User
edited October 2012 in Dungeons & Tactics
I would like to know if the durability loss of equipments is based on number of atacks or on the amount of damage received. If the second one, do the damage reduction by resistances and defense level impact in durability loss?
Post edited by hfluzjr1988 on

Comments

  • Jeremied - Sanctuary
    Jeremied - Sanctuary Posts: 2,259 Arc User
    edited October 2012
    Hmm, you know, I never really thought about how durability works. It might be damage received, for example if I use my magic sword to use my skills, the durability goes down extremely slowly. Whereas if I go around clericpunching everything with my magic sword, the durability goes down much much faster even though I miss half the time.

    I also have higher repairs on instances with aoe than those without, since I get hit more.
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  • kawaiijen
    kawaiijen Posts: 0 Arc User
    edited October 2012
    Damage received = Durability reduced on armor

    Damage dealt through attacks or skills = Durability reduced on weapons.

    There is no penalty on durability in this game until it hits 0 and "breaks" at which point you just repair it to use it again.

    This is not to be mistaken with "shatter" where your gear breaks from dieing in PvP and you have to pay a material to fix it (generally mirages)
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  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited October 2012
    KawaiiJen wrote: »
    Damage received = Durability reduced on armor

    Damage dealt through attacks or skills = Durability reduced on weapons.

    There is no penalty on durability in this game until it hits 0 and "breaks" at which point you just repair it to use it again.

    This is not to be mistaken with "shatter" where your gear breaks from dieing in PvP and you have to pay a material to fix it (generally mirages)

    And the amount of damage also has no effect on the loss of durability.

    I like to grind on mobs in Old Valley of the Scarred and AoE a few dozen mobs at a time, each of them only hits for like 80 damage but they still devastate my armor (lasts maybe 15 pulls before breaking).
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  • kawaiijen
    kawaiijen Posts: 0 Arc User
    edited October 2012
    And the amount of damage also has no effect on the loss of durability.

    I like to grind on mobs in Old Valley of the Scarred and AoE a few dozen mobs at a time, each of them only hits for like 80 damage but they still devastate my armor (lasts maybe 15 pulls before breaking).

    Perhaps it's a mix of quality and quantity, because I could do many pulls of that place and barely dent my durability.
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  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited October 2012
    KawaiiJen wrote: »
    Perhaps it's a mix of quality and quantity, because I could do many pulls of that place and barely dent my durability.

    Well, let's not compare an archer's AOE capabilites with those of a cleric b:chuckle. It still takes me a while to kill them all, so of course my armor gets dented because it takes much longer.

    I also do it on the ranged magic ones, not the melee ones at the start. Still collecting cards...
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  • hfluzjr1988
    hfluzjr1988 Posts: 6 Arc User
    edited October 2012
    KawaiiJen wrote: »
    Damage received = Durability reduced on armor

    Damage dealt through attacks or skills = Durability reduced on weapons.

    There is no penalty on durability in this game until it hits 0 and "breaks" at which point you just repair it to use it again.

    This is not to be mistaken with "shatter" where your gear breaks from dieing in PvP and you have to pay a material to fix it (generally mirages)
    And the amount of damage also has no effect on the loss of durability.

    I like to grind on mobs in Old Valley of the Scarred and AoE a few dozen mobs at a time, each of them only hits for like 80 damage but they still devastate my armor (lasts maybe 15 pulls before breaking).

    That was exactly what I wanted to know. Thank you very much.
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited October 2012
    KawaiiJen wrote: »
    Perhaps it's a mix of quality and quantity, because I could do many pulls of that place and barely dent my durability.

    Or LA just having more durabilty and clerics killing slower so taking more hits. b:surrender
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  • kawaiijen
    kawaiijen Posts: 0 Arc User
    edited October 2012
    Well, let's not compare an archer's AOE capabilites with those of a cleric b:chuckle. It still takes me a while to kill them all, so of course my armor gets dented because it takes much longer.

    I also do it on the ranged magic ones, not the melee ones at the start. Still collecting cards...

    Meh even a Full RB doesn't drop my durability past 50% besides my bow to like 10~15%. >.<

    Research must be ensued!

    I'll check later when I get home from work.
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited October 2012
    KawaiiJen wrote: »
    Meh even a Full RB doesn't drop my durability past 50% besides my bow to like 10~15%. >.<

    Research must be ensued!

    I'll check later when I get home from work.

    Well you are an archer. Go do math b:chuckle

    I believe each hit you do (weapon) or take (armor) drops the items durability by 1 point.
    1 point in this case being different than the number on your item, but if you are hitting something with a slow weapon, you can see the NPC vallue going down each hit.

    This is (I believe) the reason everyone in Rebirth has such a high repair cost, even the cleric. It's because the eye hitting everyone over and over for 1 dmg. It may be only 1 dmg, but it's still 1 tick of dmg. Ofcourse this only counts when you use the auras, which noone does anymore b:surrender.

    It's also the reason why DPH DDs have such a low repair cost compared to DPS DDs.
    Per hit, DPH DDs deal more dmg than DPS DDs, and thus need fewer hits to finish a mob. Overall, this means they use les 'ticks', and thus lose fewer durabilty points.
    AKA: My wizzy repairs his gear maybe once a week for less than 100k, while I hear HA classes complain about 100k+ every day

    Note: Heavy armor has more durability than Light, and light has more than Arcane. This is the reason Arcane armor breaks faster with the same amount of hits
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited October 2012
    I believe each hit you do (weapon) or take (armor) drops the items durability by 1 point.
    1 point in this case being different than the number on your item, but if you are hitting something with a slow weapon, you can see the NPC vallue going down each hit.

    AKA: My wizzy repairs his gear maybe once a week for less than 100k, while I hear HA classes complain about 100k+ every day

    First point i do not believe. My claws have 400 durability. That would mean 400 hits. I am 5, vana bosses live for 1 spark usually. 5 attacksx15 seconds = 75 attack. There are 7 bosses. 75x7 = 525 hits. Daggers have lower durability than claws, but no one breaks their gear mid run if repaired before hand.

    On a good dd vana squad 1 run = 20~25 durability gone from g16 claws. Armour is 1~5. Bad dd squads, results in longer fights which means costs are higher. On average ever 6th~8th run i reapir, durability is about half, 200.

    100k repairs usually result when as a HA class i do tt 3~5 times, fcc 1~3 times, vana 2~6 times. PQ takes the worst cost simply because we do aps dd on the boss for so long. My sole reason to go from deicide to g15/g16 claws was that no matter how i cut it, my deicide would break when fighting that boss, near the end. That was a non acceptable solution.

    Delta has lower cost of repairs for me as a bm, than other instances, because axes hit far less often then claws do, even if tanking. Armour durability is stronger than weapon. Repair costs are easily covered by the mushroom money, so i still miss the point that people say QQ delta repair costs.
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited October 2012
    First point i do not believe. My claws have 400 durability. That would mean 400 hits. I am 5, vana bosses live for 1 spark usually. 5 attacksx15 seconds = 75 attack. There are 7 bosses. 75x7 = 525 hits. Daggers have lower durability than claws, but no one breaks their gear mid run if repaired before hand.

    On a good dd vana squad 1 run = 20~25 durability gone from g16 claws. Armour is 1~5. Bad dd squads, results in longer fights which means costs are higher. On average ever 6th~8th run i reapir, durability is about half, 200.

    100k repairs usually result when as a HA class i do tt 3~5 times, fcc 1~3 times, vana 2~6 times. PQ takes the worst cost simply because we do aps dd on the boss for so long. My sole reason to go from deicide to g15/g16 claws was that no matter how i cut it, my deicide would break when fighting that boss, near the end. That was a non acceptable solution.

    Delta has lower cost of repairs for me as a bm, than other instances, because axes hit far less often then claws do, even if tanking. Armour durability is stronger than weapon. Repair costs are easily covered by the mushroom money, so i still miss the point that people say QQ delta repair costs.

    Read please.
    I said '1 point in this case being different than the number on your item'.
    If you look at your weapon while hitting, you will notice the NPC vallue going down with each hit.
    You lose the same amount of vallue when you hit something with a magic sword, as when you use that same sword to launch a big *** nuke, doing way more dmg.
    So with each action you take, you lose 1 'point' (in my case, 11 coins worth of points).

    Healing does not cost any durability, which is why clerics have such a low repair cost in squads
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