Actual APS vs animation of hits
Nalvaes - Raging Tide
Posts: 68 Arc User
I've run into a strange complication with all of my fist/claws.
Here are the fists/claws I've been using (with my full armor/stats):
Skywarrior http://www.pwcalc.com/7c39becbe5f5ca0b
Dark Flash http://www.pwcalc.com/061fa203bb61b3af
Instakill http://www.pwcalc.com/b495653398762798
Instant Strike(my aps fist) http://www.pwcalc.com/571178c347024350
Instakill seems faster then Instant strike during the hit animation but has lower APS
Skywarriors also seems to have a faster hit animation then Darkflash
Does anyone know why this is? (This is when I DO NOT use cyclone heel, and this is not a result of lag)
Here are the fists/claws I've been using (with my full armor/stats):
Skywarrior http://www.pwcalc.com/7c39becbe5f5ca0b
Dark Flash http://www.pwcalc.com/061fa203bb61b3af
Instakill http://www.pwcalc.com/b495653398762798
Instant Strike(my aps fist) http://www.pwcalc.com/571178c347024350
Instakill seems faster then Instant strike during the hit animation but has lower APS
Skywarriors also seems to have a faster hit animation then Darkflash
Does anyone know why this is? (This is when I DO NOT use cyclone heel, and this is not a result of lag)
Chaos is an ally not something to avoid...After all, how can your foes stand up to you if they have no idea what your next move will be?
Gear and weapons may make strong opponents but even a strong foe can be felled by the right tactics...
Gear and weapons may make strong opponents but even a strong foe can be felled by the right tactics...
Post edited by Nalvaes - Raging Tide on
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Comments
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while hitting with 5 aps the toon does not seem to hit 5 times in a second at all,but actually it does,dont think u could calculate the 0.17 sec difference while watching the animation.the attack rate is a program and it works right.0
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phisyc is correct.
While the game's animations are very pretty, they are usually delayed. For example, Stunning Arrow will stun (and damage) the opponent before the animation of an arrow flying at the target is shown.
Similar issues occur with APS. Higher APS means faster strike animation up to a certain point - I think it's about 2 APS. However, the game cannot handle animations faster than that very well, so the character appears to hit slower at higher APS, up to the point where it simply spasms on the spot at 5 APS.
This is simply the animation, though. The mechanics work. You do hit faster, even if it may not look like it.0 -
I'm talking about the "Hitsplats" that pop up match the speed of the animation and not the aps, it's confusing b:faintChaos is an ally not something to avoid...After all, how can your foes stand up to you if they have no idea what your next move will be?
Gear and weapons may make strong opponents but even a strong foe can be felled by the right tactics...0 -
Am I the only one who don't see the point of this? o.Ocurrent pwcalc.com/ecccbccc47400382
aiming pwcalc.com/5ac2ca79fcef8da4
b:bye0 -
They should change it so anyone with 5 aps becomes Kenshiro with the ratatata sound effect while attacking at that aps. Doesn't matter what weapon it is, it just becomes Kenshiro with his bare fists.[SIGPIC][/SIGPIC]0
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OontzOontz - Dreamweaver wrote: »They should change it so anyone with 5 aps becomes Kenshiro with the ratatata sound effect while attacking at that aps. Doesn't matter what weapon it is, it just becomes Kenshiro with his bare fists.
b:laugh, made me laugh.0
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