Decisions Decisions Decisions and "Jumping" right to the point.

Kinjeto - Raging Tide
Kinjeto - Raging Tide Posts: 564 Arc User
edited May 2013 in General Discussion

So here we are in September the wonderful PWI anniversary and it got me thinking about the China development team and how wonderful they are. Which brought me to my second thought. Someone at the Chinese PW development team must be a very smart cookie. b:laugh

But Kinjeto, you might ask. Why do you think the Chinese developer team is a smart cookie? Well every time you play Perfect World and start a new character minus the elven race they have a jumping tutorial. This got me thinking why would they have a jumping tutorial? Well because you can double jump in PW.

Which also lead me to my next thought. Someone in HQ of PW China is a very smart cookie because they've made the Cube of Fate. This wonderful puzzling and also painful (in some cases -- Yes I am looking at you Room No. 38) which causes a lot of headaches for people. Which lead me to my final thought.

Why with the implementation of flying mounts, the ability to set 'the gravity' (jump height) on dungeons as a separate instance and the ability to disable flying mounts inside dungeons -- Why didn't China put in jumping puzzles? Was there some sort of missing thing in the rushed development cycle or did China just run out of ideas?

Even though @ one time there was supposedly people who would do somehow repeat the jump action over and over again (hackers) PW China could of put monsters on the roof to stop that.

What do you think?
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b i t . l y /
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Are you kind of seeing what I'm saying. b:bye
Post edited by Kinjeto - Raging Tide on

Comments

  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited September 2012
    Funny thread for someone who posted a week ago that they quit.


    But ontopic: Because jumping puzzles are never, under any circumstances a good idea. (Whoever gets that reference ... <3)
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  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited September 2012
    I actually quite like the tideborn jumping pirate ship thingy. That's nice and tricky.

    The human one.. is just evil.

    The elves getting jumping tutorials when they can fly is really kinda funny - but nicely introduces you to the whole "Look, this is what is special about your race. Other guys have to jump. You just don't have to. Yay!"

    There's also the pit in rebirth, where you have to jump across the little stepping stones (at least halfway, to where falling in will port you to the right side)

    But in general, yeah, I agree with Xainou. Jumping puzzles, especially in a game with rubberbanding and horrible lag artefacts, is a bad idea.

    Oh! There's also a sorta-jumping place in wraithslayers-missive dungeon; but since you can fly in there, and falling in does no harm, not really.
  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited September 2012
    The road to the Cinnabar in RB could also be considered a small jumping puzzle (with the floating platforms and all..).

    Problem is that jumping puzzles on the main map lose their purpose after level 15 when most players get their first flying mount. They could make more of them, but they would have to be instanced. Like... a dungeon made up of floating platforms and such, with a diggable chest at the end that gives a useful item.
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  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited September 2012
    Sure lets have a jumping chasm you have to cross where some require extra speed boosts to cross (either by Holypath/apoth/class skills/etc) and below are millions yes millions! of claping hands with instant suicide and respawn time >:D

    You have a timer to cross and "defuse" a bomb or you die as well putting a higher adrenaline rush into it.

    While I'm at it let's put those floating colored balls that stun freeze and slow as well into the mix to make it more challenging.

    And then lastly have a few mobs floating around on certain platforms that can 1 shot you that way there are dead end paths :D


    Sounds intense right? ;3
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  • BloodTyrant - Raging Tide
    BloodTyrant - Raging Tide Posts: 581 Arc User
    edited September 2012
    Sure lets have a jumping chasm you have to cross where some require extra speed boosts to cross (either by Holypath/apoth/class skills/etc) and below are millions yes millions! of claping hands with instant suicide and respawn time >:D

    You have a timer to cross and "defuse" a bomb or you die as well putting a higher adrenaline rush into it.

    While I'm at it let's put those floating colored balls that stun freeze and slow as well into the mix to make it more challenging.

    And then lastly have a few mobs floating around on certain platforms that can 1 shot you that way there are dead end paths :D


    Sounds intense right? ;3


    omfg, my vote go for kawaii as the new china pw instances developerb:victory

    anyway when im bored ingame (which happens often -.-) i keep making tracks jumping on the buildings and statues, it's really fun u feel like doing parkour, once i started in south archosaur and took a trip around the city, south west north east by jumping b:laugh
    (yes im **** b:embarrass)
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited September 2012
    omfg, my vote go for kawaii as the new china pw instances developerb:victory

    anyway when im bored ingame (which happens often -.-) i keep making tracks jumping on the buildings and statues, it's really fun u feel like doing parkour, once i started in south archosaur and took a trip around the city, south west north east by jumping b:laugh
    (yes im **** b:embarrass)

    No you're giving your kitty an endurance test to handle the strain of constant running and dodging in tw!

    You just need to add a female companion to ride on your back for added weight for extra training b:chuckle
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  • Red_Fatalis - Harshlands
    Red_Fatalis - Harshlands Posts: 5 Arc User
    edited September 2012
    Sure lets have a jumping chasm you have to cross where some require extra speed boosts to cross (either by Holypath/apoth/class skills/etc) and below are millions yes millions! of claping hands with instant suicide and respawn time >:D

    You have a timer to cross and "defuse" a bomb or you die as well putting a higher adrenaline rush into it.

    While I'm at it let's put those floating colored balls that stun freeze and slow as well into the mix to make it more challenging.

    And then lastly have a few mobs floating around on certain platforms that can 1 shot you that way there are dead end paths :D


    Sounds intense right? ;3

    i think that's a teensy bit overboard b:chuckle
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited September 2012
    i think that's a teensy bit overboard b:chuckle

    Oh I could make it much much worse >:)

    How about the reward is a chest box.

    YES GAMBLE BOXES!

    98% for some pos **** item

    1% chance for a piece of R9 armor
    .001% chance for a R9 recast weapon
    .049% chance for a R9 weapon
    .05% chance for R9 recast armor
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  • Mor_Toran - Sanctuary
    Mor_Toran - Sanctuary Posts: 457 Arc User
    edited September 2012
    While Kawaii's ideas is pretty nice, if an APS toon can't go in and solo the instance in less than five minutes, no one will bother.

    If it requires thinking or strategy they won't bother either.
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  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited September 2012
    Oh I could make it much much worse >:)

    How about the reward is a chest box.

    YES GAMBLE BOXES!

    98% for some pos **** item

    1% chance for a piece of R9 armor
    .001% chance for a R9 recast weapon
    .049% chance for a R9 weapon
    .05% chance for R9 recast armor

    Your chances are too high.

    should be .001% chance for r9 mat

    r9 mats availble: mysterious chips b:avoid
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  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited September 2012
    BT, let me ride you! b:dirty

    On another note, I would really enjoy parkour-like instances that involve jumping. The jungle ruins is sort of like that in terms of timing things, but it's more running around in a 2-D grid instead.
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  • Nana_PL - Raging Tide
    Nana_PL - Raging Tide Posts: 208 Arc User
    edited September 2012
    Meh, flying in dungeons is a bit too much, but would love to be able to jump. But more than that I would like to be able to attack and use skills while riding my mount. We can while flying, so y not on the mount? D:
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  • lunazys
    lunazys Posts: 0 Arc User
    edited September 2012
    Maybe because mobs can't jump. D:

    You can reset the agro of most meele mobs just by jumping. Maybe if you add mobs that can jump, start flying or so. And if you can use skill while jumping.
  • Bashmaster - Raging Tide
    Bashmaster - Raging Tide Posts: 353 Arc User
    edited September 2012
    Sure lets have a jumping chasm you have to cross where some require extra speed boosts to cross (either by Holypath/apoth/class skills/etc) and below are millions yes millions! of claping hands with instant suicide and respawn time >:D

    You have a timer to cross and "defuse" a bomb or you die as well putting a higher adrenaline rush into it.

    While I'm at it let's put those floating colored balls that stun freeze and slow as well into the mix to make it more challenging.

    And then lastly have a few mobs floating around on certain platforms that can 1 shot you that way there are dead end paths :D


    Sounds intense right? ;3
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  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited September 2012
    Bumping because of spam.
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  • TCHP - Lost City
    TCHP - Lost City Posts: 577 Arc User
    edited September 2012
    wonderfull idea to revamp the old cube.

    Now jump, lag, die, start over ! Jump rubberband, die, start over, Jump, cat walk on power switch, die , rage, trow laptop out the vid, go to work, come back home whit new laptop, start over, jump, lag die, rage some more !
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  • Wickedbrew - Raging Tide
    Wickedbrew - Raging Tide Posts: 856 Arc User
    edited September 2012
    Sure lets have a jumping chasm you have to cross where some require extra speed boosts to cross (either by Holypath/apoth/class skills/etc) and below are millions yes millions! of claping hands with instant suicide and respawn time >:D

    You have a timer to cross and "defuse" a bomb or you die as well putting a higher adrenaline rush into it.

    While I'm at it let's put those floating colored balls that stun freeze and slow as well into the mix to make it more challenging.

    And then lastly have a few mobs floating around on certain platforms that can 1 shot you that way there are dead end paths :D


    Sounds intense right? ;3

    The first MMO I played many years ago had some quests with dungeons like this. Or a cross-hatch instance where you had to run to or jump to certain squares to get to the next room. Those dungeons could be maddening, but hella fun. They even put in a haunted house.
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  • dragunblud123
    dragunblud123 Posts: 0 Arc User
    edited May 2013
    omfg, my vote go for kawaii as the new china pw instances developerb:victory

    anyway when im bored ingame (which happens often -.-) i keep making tracks jumping on the buildings and statues, it's really fun u feel like doing parkour, once i started in south archosaur and took a trip around the city, south west north east by jumping b:laugh
    (yes im **** b:embarrass)

    Well either we're both ****, or you and I have found one of the hidden joys of PWI: jumping parkour-style onto various buildings. Hopefully we are not alone...
    Ever since I was a lil bm, doing my first jump quests (Try to Leapand Lola's Path), I have been travelling the map, searching for buildings with the right collision boxes, and attempting to climb them without the use of aerogear.
    The statue in Archosaur with the backpack on its head is actually climbable, I jumped from sash to sash to get there.b:victory
    The centre of Archosaur can be reached by under 30s, because the dragons holding the platform up are climbable if you know where to jump.
    Also if the place is impossible to get to without aerogear (eg. Heavens Tear), I still fly up there and jump up the towers.

    If the GMs ever decide to fix the collision boxes of some of the things, I'd probably suggest making ladders functionable, because Town of Arrivals looks ridiculous otherwise.b:laugh

    Sorry in advance if I rambled on too much or if I 'necroed' this thread, this was one of the only threads I found relevant to what I searched for.
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited May 2013
    Not sure what it was you searched.

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  • skaitavia
    skaitavia Posts: 1 Arc User
    edited May 2013
This discussion has been closed.