Plethera of Ideas. Seriously
EngageRage - Heavens Tear
Posts: 7 Arc User
I have had a lot of these ideas for a long time and figured that I would share my thoughts whilst waiting on my gf. My ideas include changes with pets, PKing, farming, events, new instances, and more.
Lets start with...
Pets!
Unless you're a veno most people don't care about pets. So they're not a particular factor in the game at all. So I figure why not give them a roll?
2 different ideas for doing this to make pets not only cute but essential for high level partying, soloing, or even PKing.
1. Equip your pets.
Say you have a cute little white tiger pet you want to take everywhere. Why not add an item to it to make it actually do something more than look adorable? what if your tiger passively increased HP/MP regeneration, critical rate, evasion rate, atk/def levels, or auto-loot things! I am sure the auto loot has been recommended numerous times so c'mon. Im tired of picking up coins haha.
These items to attach to the pets would obviously be cash shop. Little orbs or trinkets you can buy to equip to the pet.
2. Roll specific pets.
So instead of a 1 pet does all trick why not make specific pets do specific things. Say you have a baby divine tiger pet that passively increased your attack level? Or your inspired turtle passively increased HP/MP regeneration rates? Could make all sorts of pets to do certain things from crit % to APS and the like.
Side Note!
Another thing about the pets. What if they had their own little fashion sets too? I mean if pets became a contributing factor chances are people will pay to decorate them. Little santa hat on a tiger or the turtle with spikes! that'd be cool.
Now lets move on to an already colossal part of the game..
PKing!
I think PKing needs a reward system. Once in a very blue moon does somebody drop something worth anything and then that person rage quits the game or they harass you for the item back and it all gets too silly for my taste. So I thought up a reward system for PKers that I think they would enjoy quite a lot.
Reward System Rough Draft
It'd be counted a lot like the DQ rewards page and the way you acquire points is simple. Kill somebody! Too simple? Kill different people. Say you're a 101 and kickin it west arch and you kill somebody named Phil. Poor Phil, boo hoo. +10 points for you. Phil comes back for revenge soon after and you kill Phil again. Poor you, no points for you. Say Phil tries again in an hour after he got some buffs and bought some pots and you still drop Phil! +10 points again for it resetting. Say Phil is urked and comes back and actually kills you? +15 points for Phil for revenge! Good job Phil!
Mind you level difference would effect points too. Killing somebody too far out of your level range won't provide points for anybody at all.
Rewards! rough draft
The more points the better obviously. It can vary from something like..
50 Points = Perfect Stones
100 Points = EXP (depending on your level)
1,000 Points = Little Devil Pet
10,000 Points = Demon/Sage Event Card thinger.
20,000 Points = Murderer's Clothing Set. (kind of like Dark Lord set how it all comes same color)
50,000 Points = Some sort of mount that just lets people know you like to slaughter helpless individuals.
High-Risk Instance!
So you spent 10 billion getting full +12 on all your epic gear full of jades. And now it's all bound. Good for you! But almost everybody bind's their stuff so it's highly improbably to get something while PKing. How about instituting a High Risk PvP instance where none of your items are safe! Imagine roaming this vast area where at any moment someone could drop you like a sack of potatoes and there goes your Love Up And Down or your cool new Lunar Glade robe. Or imagine getting hundreds of millions worth of stuff cause you're that good at PKing. Hell yeah brother!
Enough about PKing. What about some new instances though to level and make money?
Dungeons!
Alright So dungeons really don't become somewhat important until level 60 for TT and even then TT is so utterly boring and more of a nuisance than its worth some times. So why not implement similar dungeons like Forgotten Frostlands? Dungeons low levels can run for EXP instead of the awful queestingggg oooh ahhh.. Anyway.
Dark Castle!
So you and your level 30 buddies wanna do something together and traveling all over to kill 10 mobs just doesn't cut it. Why not get a group of 2-6 people and trek in the Dark Castle! Where there's randomly generated rooms that can be a hoard of monsters or a powerful boss or a room that's nothing but gold piles, or a treasure chest containing something awesome? That sounds fun to me at least. And the dungeon floors can be unlocked with higher levels etc etc. Only rule being party must keep similar level range to go on together.
Lets start with...
Pets!
Unless you're a veno most people don't care about pets. So they're not a particular factor in the game at all. So I figure why not give them a roll?
2 different ideas for doing this to make pets not only cute but essential for high level partying, soloing, or even PKing.
1. Equip your pets.
Say you have a cute little white tiger pet you want to take everywhere. Why not add an item to it to make it actually do something more than look adorable? what if your tiger passively increased HP/MP regeneration, critical rate, evasion rate, atk/def levels, or auto-loot things! I am sure the auto loot has been recommended numerous times so c'mon. Im tired of picking up coins haha.
These items to attach to the pets would obviously be cash shop. Little orbs or trinkets you can buy to equip to the pet.
2. Roll specific pets.
So instead of a 1 pet does all trick why not make specific pets do specific things. Say you have a baby divine tiger pet that passively increased your attack level? Or your inspired turtle passively increased HP/MP regeneration rates? Could make all sorts of pets to do certain things from crit % to APS and the like.
Side Note!
Another thing about the pets. What if they had their own little fashion sets too? I mean if pets became a contributing factor chances are people will pay to decorate them. Little santa hat on a tiger or the turtle with spikes! that'd be cool.
Now lets move on to an already colossal part of the game..
PKing!
I think PKing needs a reward system. Once in a very blue moon does somebody drop something worth anything and then that person rage quits the game or they harass you for the item back and it all gets too silly for my taste. So I thought up a reward system for PKers that I think they would enjoy quite a lot.
Reward System Rough Draft
It'd be counted a lot like the DQ rewards page and the way you acquire points is simple. Kill somebody! Too simple? Kill different people. Say you're a 101 and kickin it west arch and you kill somebody named Phil. Poor Phil, boo hoo. +10 points for you. Phil comes back for revenge soon after and you kill Phil again. Poor you, no points for you. Say Phil tries again in an hour after he got some buffs and bought some pots and you still drop Phil! +10 points again for it resetting. Say Phil is urked and comes back and actually kills you? +15 points for Phil for revenge! Good job Phil!
Mind you level difference would effect points too. Killing somebody too far out of your level range won't provide points for anybody at all.
Rewards! rough draft
The more points the better obviously. It can vary from something like..
50 Points = Perfect Stones
100 Points = EXP (depending on your level)
1,000 Points = Little Devil Pet
10,000 Points = Demon/Sage Event Card thinger.
20,000 Points = Murderer's Clothing Set. (kind of like Dark Lord set how it all comes same color)
50,000 Points = Some sort of mount that just lets people know you like to slaughter helpless individuals.
High-Risk Instance!
So you spent 10 billion getting full +12 on all your epic gear full of jades. And now it's all bound. Good for you! But almost everybody bind's their stuff so it's highly improbably to get something while PKing. How about instituting a High Risk PvP instance where none of your items are safe! Imagine roaming this vast area where at any moment someone could drop you like a sack of potatoes and there goes your Love Up And Down or your cool new Lunar Glade robe. Or imagine getting hundreds of millions worth of stuff cause you're that good at PKing. Hell yeah brother!
Enough about PKing. What about some new instances though to level and make money?
Dungeons!
Alright So dungeons really don't become somewhat important until level 60 for TT and even then TT is so utterly boring and more of a nuisance than its worth some times. So why not implement similar dungeons like Forgotten Frostlands? Dungeons low levels can run for EXP instead of the awful queestingggg oooh ahhh.. Anyway.
Dark Castle!
So you and your level 30 buddies wanna do something together and traveling all over to kill 10 mobs just doesn't cut it. Why not get a group of 2-6 people and trek in the Dark Castle! Where there's randomly generated rooms that can be a hoard of monsters or a powerful boss or a room that's nothing but gold piles, or a treasure chest containing something awesome? That sounds fun to me at least. And the dungeon floors can be unlocked with higher levels etc etc. Only rule being party must keep similar level range to go on together.
Post edited by EngageRage - Heavens Tear on
0
Comments
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Reserving, i typed a lot that last time just wanna take a break lol but i got more.
Alright so back to my ideas..
Farming!
Farming should be fun. As far as I'm concerned the highlight of farming in PW is 100+ nirvy runs. Excuse me 100+? No. Bad ju ju. And as far as those DQ quests? That's also bad ju ju.
New DQ concept
Alright so we got our DQ mats which for some awful reason you made most of them worth 1 coin... Why not implement new rewards or new items ? How about you take the DQ mats to the NPC and sell to him for points in a DQ shop..? The rewards could be refine stones or gears or skill books even. That'd also cut the costs of current skill books since tens of millions for a little bit better of a skill is kind of insane.
Crafting Materials!
Who seriously has the time to fly everywhere to find some stupid plants or some stupid ore to make some stupid 1 star weapon so someday you can actually make your own good stuff. Not this guy! That's why i got bad stuff haha. Why not add the crafting materials to monster loot to? more people would be into apoc and tailoring if they didn't have to spend all that effing time yo. Higher mobs = better materials obviously.
Coins? No way get out of here.
I think coin piles should be increased due to growing repair costs for people. 100k+ repair bills for tanks or solo'ing FF runs is out of hand there should be some balance to the madness. There needs to be more ways for people to make money at other lower levels. The reality of it is if people don't put cash into the game they have 0 chance against people who do put cash into the game right now. Except for the people who started playing when the game was new but they had years to build up. Brand new Stu can't afford the price of socket stones or the gems to handle those pesky mobs. A free to play game shouldn't make you pay to enjoy it, seriously guys c'mon now. At least just increase the coin rewards on some quests and monster drops and all that stuff.
Events!
There should be some real events to partake in. Stuff where GMs actually got to do their GM stuff. Game Master? More like... Lame Master. I'm level 90 and I have seen 1 GM in my entirety of this game and it was for a whole 10 seconds. NO BEUNO MY GOOD SIRS. Why not throw something for us to do? Host a real invasion on arch with waves of minions getting harder and harder and bosses thrown in! Release dem good ol FB bosses from their dark caves. They need a tan man! Or here's a great idea...
PvP Tournaments!
I'm talking a coliseum where people can host their own PvP matches. Squad's can go in and set up rules like.. No Genies, no apoc, no sprints, or whatever the case. That way people can duke it out fairly and decide who the champion amongst champions is. GMs can use their fancy world chat powers to announce GM hosted PvP events where the GM sets the rules, teams apply, winners get rewards like event gold or cool temp fashion to show that they came, they saw, they conquered.
Trivia!
Alright say I got 1,000,000,000,000 coin and bored. If only there was a way to get rid of the pesky coin in a fair manner. Why not have a trivia section? Granted things like these can be managed on their own but it'd all be so much more official and tidy if you guys made a button we can click, post the rules, people join, ask the question, people submit answers, and then we get to choose who the correct individual is.0 -
Ahaha, yes.
I like the majority of these ideas. I do feel like they came from another anime MMO that I used to play (named after the end of the world). Pets had passive stats(and some of them did skills or picked up items. They also did little performances. It was cute!) depending on their loyalty to you. There would also be items for the pet that were equipable to speed up loyalty. The MMO was supposedly working on a new system for the armors, but I haven't played in a while... So I wouldn't know.
I feel that the PK thing should be limited to certain areas. Reason why? People can be serious jerks. I am really against discouraging new people from trying cube and other things(this is limited to PVE servers, though. You pick a PK server, you gonna get PK'd). There was also something called PVP Nightmare mode, in that game I mentioned earlier. You get sent to an instance and bam! You lose items if you get PK'd.
The dungeon instance was called Endless Tower. You went through each room and fought different mobs. Each floor you went through, the mobs were like... Say a hint of what the boss monster was (like say the rooms consisted of bug monsters and pretty flora monsters. The boss would end up being leaf rain dryad.). Something along those lines.
I look forward to seeing the rest of your ideas. Seems good so far! b:thanks0 -
Updated 2nd part. Phew0
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-pet idea is nice.
-pk section it'll make the game more free to play pay to win, all ppl who cs like hell will be owning others, so yeah i'll give it a -1.
-farming dq is for nearly all lvls, farming nirvy isn't just 100+ you'd need TT99/R8+ for casters and ***** aps for normal nirvy.
-for the events: pls check this, if i got a GM position this will happen for sure, i already done it on a private server.on a side not if you see this girl tell me [SIGPIC][/SIGPIC]<.<0 -
This game is already pay to win. that's not going to change unless they did a massive roll back. It's either they keep the way they're going or the game is going to die. There are hundreds of hardcore cash shoppers in PW. If PW is going to stay living it needs more CS ideas.0
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EngageRage - Heavens Tear wrote: »I have had a lot of these ideas for a long time and figured that I would share my thoughts whilst waiting on my gf. My ideas include changes with pets, PKing, farming, events, new instances, and more.
Lets start with...
Pets!
Unless you're a veno most people don't care about pets. So they're not a particular factor in the game at all. So I figure why not give them a roll?
2 different ideas for doing this to make pets not only cute but essential for high level partying, soloing, or even PKing.
If they implemented a pet with -int... r9s3 sins would roflstomp every other class0 -
R9 3rd recast aren't that OP as ppl say, it can be killed by any class (assuming you know how to play PvP and you're not just some of those who plays PvP in the PvE style) as i say always: tested on private server with many sin build vs other classes in dif builds.on a side not if you see this girl tell me [SIGPIC][/SIGPIC]<.<0
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While it's a genuine and good idea I feel a bit uncomfortable with pets passively buffing. It feels like it has the potential to cause balancing issues between the classes. I think auto loot would be more of way to go with them. Or maybe something beneficial like they could have a skill to growl at a mob that might be chasing it's owner which will cause it to turn back in fear. This will reset the mob to prevent people abusing the function and could be a bit of a life saver in some cases.Reikara - 94 HA/AA Veno - Heaven's Tear - Retired
Limeball -84 Assassin - Heaven's Tear - Retired
Reikarah - 99 Seeker - Sanctuary - Retired
Why do I stick around? I draw pwi fanart.0
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