Need elementalnresistance?
educe
Posts: 9 Arc User
Excuse the noob question, but I have searched and failed to find an answer.
I am BM and am going HA, 3str 2dex per level. The upshot is that I have epic Phys resistance and very poor elemental resistance, and of course poor HP, barring what I gain through my equipment.
So - my question is, when a mob is attacking me, say hitting me / biting me, do I need to worry about what element it is, or is it just dealing Phys damage?
I am worried because I was hoping to play the role of 2nd tank in pve squads, and grind with a friend who is a cleric, and be the 'tank' in grinding situations, But will my Phys resistance be enough to keep me alive, even when fighting bosses / mobs with "fire" or whatever (providing they are just melee attacking me, I understand that some of them run away and throw a spell at me, and this will hurt) ... Or do I need to focus on increasing my elemental resistance?
In short... Does a mobs/bosses elemental attribute affect their melee attack, or just their ranged magical attack and vulnerability when it comes to a players skill/spell?
I hope this makes sense, many thanks in advance for your help.
I am BM and am going HA, 3str 2dex per level. The upshot is that I have epic Phys resistance and very poor elemental resistance, and of course poor HP, barring what I gain through my equipment.
So - my question is, when a mob is attacking me, say hitting me / biting me, do I need to worry about what element it is, or is it just dealing Phys damage?
I am worried because I was hoping to play the role of 2nd tank in pve squads, and grind with a friend who is a cleric, and be the 'tank' in grinding situations, But will my Phys resistance be enough to keep me alive, even when fighting bosses / mobs with "fire" or whatever (providing they are just melee attacking me, I understand that some of them run away and throw a spell at me, and this will hurt) ... Or do I need to focus on increasing my elemental resistance?
In short... Does a mobs/bosses elemental attribute affect their melee attack, or just their ranged magical attack and vulnerability when it comes to a players skill/spell?
I hope this makes sense, many thanks in advance for your help.
Post edited by educe on
0
Comments
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Excuse the noob question, but I have searched and failed to find an answer.
I am BM and am going HA, 3str 2dex per level. The upshot is that I have epic Phys resistance and very poor elemental resistance, and of course poor HP, barring what I gain through my equipment.
So - my question is, when a mob is attacking me, say hitting me / biting me, do I need to worry about what element it is, or is it just dealing Phys damage?
I am worried because I was hoping to play the role of 2nd tank in pve squads, and grind with a friend who is a cleric, and be the 'tank' in grinding situations, But will my Phys resistance be enough to keep me alive, even when fighting bosses / mobs with "fire" or whatever (providing they are just melee attacking me, I understand that some of them run away and throw a spell at me, and this will hurt) ... Or do I need to focus on increasing my elemental resistance?
In short... Does a mobs/bosses elemental attribute affect their melee attack, or just their ranged magical attack and vulnerability when it comes to a players skill/spell?
I hope this makes sense, many thanks in advance for your help.
I would suggest having a look at Seeker class if you planning to be more "tanking" class,as BM are more geared towards support/DD roles on start - middle levels while BMs really shine past level 80.0 -
Hi,
Thanks for your comment, but I have read threads that describe a BM as being able to tank many of their own FB bosses, as well as a number of TT bosses, when following the build I am doing. Would you disagree with this? to be honest I was sceptical at first also but I read a lot of threads written by 100+ levels that supported the claim.
If you want to take a look, I think it is search blademaster and seeker in the BM forum
Thanks again
Thanks0 -
hi,
I think if you already made up your mind going for HA, there's no need to worry about elemental resistance at all.. if you try to improve elemental resistance while using HA, it only make you half good in both side..
for pve monsters, 3 elemental attack you'll meet most of the time is wood, fire, and metal..
you don't need to worry about their melee attack though, it's non elemental.
Yes, some monsters running away and throwing spells, this is kinda annoying. Some monsters keep using spells while in melee range, usually the kind of fire/wood damage over time, they keep stacking these spells..
I'm not sure about BM, but as a sin I usually interrupt their spell and tried to killed them before they can stack spells, the stacking damage can be really hurt even though I use LA which has better elemental resistance than HA..
that will work until 60, cause I still 60 b:surrender0 -
Excellent, thanks for the info, just what I wanted to hear.
Many thanks for your help0 -
hi,
I think if you already made up your mind going for HA, there's no need to worry about elemental resistance at all.. if you try to improve elemental resistance while using HA, it only make you half good in both side..
for pve monsters, 3 elemental attack you'll meet most of the time is wood, fire, and metal..
you don't need to worry about their melee attack though, it's non elemental.
Bullcrap
For the question:
Melee attacks are always physical. Archers also hit physical. Some mobs channel magic attacks, you will see a circle under them when they do this. This means they are channeling something, which usually is a magic attack.
As a HA, you need some basic magic defences if you're going to survive, because there are alot of instances where all mobs do magic attacks at range.
Some of them don't even have physical attacks, and will simply run away to cast again.
To increase your magic defences, wear magic defence ornaments. That's necklace and belt. At later lvls it's best to aim for ornaments that offer protection to all 5 elements.
Bm's can be excelent tanks for almost everything with a good setup, also because of their strong dmg output at later lvls (at earlier lvls, without interval to make fists worth it, you'll be more of a crowd controler though)
A nice thing to remember is, as a BM you have 2 Marrow self bufs. They trade magic defence for phys def, and vice versa (depending on the buf). So you can use those to boost 1 defence while reducing the other one, if you fight a mob that's purely physical (archers for example), or purely magical9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Ah, ok many thanks... Food for thought. It's great to get an answer on here for something that has been bothering me!
I want to ask "what is interval and how do I get it?"..., but I haven't done much research on this so feel free to shout at me and tell me to check the other threads!
As I said I am intending to tank as soon as possible to work as a dream team with the cleric, with whom I will be playing pretty much all the time, so if anyone has any other advise it would be hugely appreciated.
Ps, I know the sensible thing to do would be to go barb... That is an option for the future as an alt but I tried it already and it just wasnt for me.
Thanks!0 -
Ah, ok many thanks... Food for thought. It's great to get an answer on here for something that has been bothering me!
I want to ask "what is interval and how do I get it?"..., but I haven't done much research on this so feel free to shout at me and tell me to check the other threads!
As I said I am intending to tank as soon as possible to work as a dream team with the cleric, with whom I will be playing pretty much all the time, so if anyone has any other advise it would be hugely appreciated.
Ps, I know the sensible thing to do would be to go barb... That is an option for the future as an alt but I tried it already and it just wasnt for me.
Thanks!
Interval is tied to your attack speed.
Interval is short for interval per attack, which is the inverted of attacks per second.
Some high end gear has as addon 'Interval per second -0.05' or something.
This means that your next attack will be 0.05 second faster after tha next one than normal.
I suggest you look around on the Sin forums for your interval questions. All sins are obsessed with interval b:chuckle (well almost all of them), even though BM's are just as bad.
This thread should explain it all nicely:
http://pwi-forum.perfectworld.com/showthread.php?t=1182861
This thread is made for sins obviusly, which use Daggers, but the basics are the same for everyone. As a BM, your weapon to use with interval is Fists/Claws.
This is because interval has a funny way of scalling UP. This means the first piece of interval is pritty decent, and each next piece makes you increasingly more OP.
This is a little dificult to understand, but the thread should explain it. Also the Sin forum is the place for all your interval related questions (except when they are also pure BM related, then just go to the BM forum).
A word of warning: As a BM you are meant to use 4 differnt weapons (axes, poles, swords, fists). Be carefull not to focus to much on only 1 weapon tree, as you lose alot of your potentials. For example, fist only BM's (people that are obsessed with interval and think it's the awnser to everything), are useles in AoE related instances. Well rounded BM's are awesome in AoE related instances though, because a BM with axes is freaking awesome in AoE department (stuns, a very strong dmg increase debuf, just general AoE's)9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Sirrobert - Dreamweaver wrote: »Interval is tied to your attack speed.
Interval is short for interval per attack, which is the inverted of attacks per second.
Some high end gear has as addon 'Interval per second -0.05' or something.
This means that your next attack will be 0.05 second faster after tha next one than normal.
I suggest you look around on the Sin forums for your interval questions. All sins are obsessed with interval b:chuckle (well almost all of them), even though BM's are just as bad.
This thread should explain it all nicely:
http://pwi-forum.perfectworld.com/showthread.php?t=1182861
This thread is made for sins obviusly, which use Daggers, but the basics are the same for everyone. As a BM, your weapon to use with interval is Fists/Claws.
This is because interval has a funny way of scalling UP. This means the first piece of interval is pritty decent, and each next piece makes you increasingly more OP.
This is a little dificult to understand, but the thread should explain it. Also the Sin forum is the place for all your interval related questions (except when they are also pure BM related, then just go to the BM forum).
A word of warning: As a BM you are meant to use 4 differnt weapons (axes, poles, swords, fists). Be carefull not to focus to much on only 1 weapon tree, as you lose alot of your potentials. For example, fist only BM's (people that are obsessed with interval and think it's the awnser to everything), are useles in AoE related instances. Well rounded BM's are awesome in AoE related instances though, because a BM with axes is freaking awesome in AoE department (stuns, a very strong dmg increase debuf, just general AoE's)
Fantastic reply, very simple and informative.
To the OP, bear in mind that although interval is very popular option those day it's also can be a bit costly for new player , have a look at BM's threads as far as I know simple BM's interval setup cost around 150-200 mill so like Sirrobert said it is better to concentrate on all 4 weapons trees at the moment.
As far as elemental resistance , yes there are elemental ornaments but on your lower range I would say it is more important to try and always have buffs on especially since you'll be playing with cleric friend , BP from sins can be nice as well however it won't be a life saver as in high levels.0 -
There are not many Pure or Robe BM's any more. But I LOve Mine. I always say: if you want to be pure fisty BM: make a sin. But i am stubborn.
At lower levels, keeping in heavy armors is the way to go. Adds like intervals for a pure BM is not an early requirement for them...but later, you should begin to find pieces that support intervals...OHT has a few, but that means crafting. A weapon and Armor craft to at least level 4 will make many new armor manufacturing open for you. (around level 45)...anything beyond that will require a friend.
Speaking of Friend, you mention several times that you play with a cleric..may i suggest that one of you make armors and the other weapons....you can trade regular manufactured items. Please keep in mind that some items are not tradeable (ie those made at the Shadow). You are at the perfect level to begin manufacturing skills...you will need return to your birth town (ie Etherblade) to begin level one manufactoring.
Also i caution you: there is no real need to place stones in sockets at low levels if the armor has good stats...especially since you run with a cleric b:pleased As for refinements...begin that around level 50 or so....i use the Elder of Plume for my refines as it seems to grant better results.
If you are set, at any time in your leveling process, to use the gold trade at the Auctioner, and then use the Auction House to purchase items, that is an option. Don"t swoon at some of the prices. But as suggested...a trusted crafter Friend will give you the less costly cash results. Just remember that grinding does require time and is a BIG part of any zen-free game. I devote a certain amount of gaming time just to grind mats...any mat really...sell at AH, in vender mode or to npc if you don't use them...once you have enough coins, trade at the Auction House for zen/gold.
I do wish you luck, enjoy the game and Please : do not get caught up in the "level fast " crowd. The Bm is a rich and satisfying Char, learn the skills on those mobs you kill for the drops. Some of our skills will automatically revert mob elements...You are Fire and Earth based....just take some Hp and Mp pots along.
Have Fun Most of All ...........i am level 102 Pure/Robe Sage BM; also have high level seeker, archer, and mage....they all are different and unigue and Robe0 -
I forgot something...When stating, remove all of your armors and your weapon, stat for the next armors you will be wearing. Many people do not do this and then wonder why they cannot wear armors at their level. On a Pure/Robe BM, that can tank when necessary, you must be able to wear the armor.
I notice so many beginning their BM with Fist and Claw....but i suggest that you go Pure , you can still use a lower fist which can be usefull. Hammers, axes, poleaxes....Pure uses these. Swords are meant for pvp mostly. Get a nice set of each, place icons to your side hotkey bar and click to change weaps in middle of battle...this is especially good in higher level instances, and worthy of practice at your lower level.
I still dream of using a claw, but settle for the fist. Remember to Level the Skills for Axe/Hammer Blade"pole and Sword. Very important to do this.
Try not to steal the Tank's aggro ... and often , you will be the last one standing in a higher instance ... Pure Bm's are magnificent later. and one thing you will always hear from a BM's mouth: Dang those Runners!!!!!0
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