What is the minimum hp and defense to solo a Warsong Pavilion?

PinkToppings - Heavens Tear
PinkToppings - Heavens Tear Posts: 29 Arc User
edited August 2012 in General Discussion
I've been wanting to try a full Warsong run on my psychic and sin, but I don't know if my defense and HP are enough to defend a pavilion. I was told that magic classes should have at least 6k HP and melee classes 8k HP, but others have said it is impossible to solo a pav without r9 gear or highly refined NV/r8 gear. For those of you who are able to solo pavilion, what exactly were your defense stats and HP? I'm trying to figure out whether I should improve my gear a bit before trying out a full WS run.
Post edited by PinkToppings - Heavens Tear on

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  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited July 2012
    The sin's best pavilion to solo is Water, because the mobs have low defense, only do 25% of your max hp in damage when/if they explode, and rarely purge. But the catch is there will be 3 times the mobs you'll have to kill than other pavilions.

    That being said, you'll need a high refine rate on your weapon, as well as a decent amount of health to tank the odd hits from the head if you can't lock it. You'll also need a high attack rate (APS) to avoid explosions often. I'd say about 7k hp would be good enough to defend Water.

    That's my experience. +10 Tier 1 daggers was enough for me to defend the Water pavilion on my sin. Now it's a joke with +12 r9.
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  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited July 2012
    I've been wanting to try a full Warsong run on my psychic and sin, but I don't know if my defense and HP are enough to defend a pavilion. I was told that magic classes should have at least 6k HP and melee classes 8k HP, but others have said it is impossible to solo a pav without r9 gear or highly refined NV/r8 gear. For those of you who are able to solo pavilion, what exactly were your defense stats and HP? I'm trying to figure out whether I should improve my gear a bit before trying out a full WS run.

    Depends what pavilion you defend and Fire does Magic damage, Metal does Physical Range damage and the rest are Physical Melee damage.

    I'd say at least 9k hp buffed and 7k defense in the area you wish to defend. HOWEVER, if your offense lacks too much you may end up trying to defend against more then one mob and that lowers your chance of surviving.

    Next time you run a BH instead of sitting there AFK try to solo a pavilion and see how you fare. That will tell you if you can do it.
    The sin's best pavilion to solo is Water, because the mobs have low defense, only do 25% of your max hp in damage when/if they explode, and rarely purge. But the catch is there will be 3 times the mobs you'll have to kill than other pavilions.

    That being said, you'll need a high refine rate on your weapon, as well as a decent amount of health to tank the odd hits from the head if you can't lock it. You'll also need a high attack rate (APS) to avoid explosions often. I'd say about 7k hp would be good enough to defend Water.

    That's my experience. +10 Tier 1 daggers was enough for me to defend the Water pavilion on my sin. Now it's a joke with +12 r9.

    Wood also gives more mobs as well.
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  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited July 2012
    Next time you run a BH instead of sitting there AFK try to solo a pavilion and see how you fare. That will tell you if you can do it.

    This. I did this so many times, even before T3 came out.

    It's very encouraged to do that to gain personal experience because not only do your squad members not care if you do whatever in a BH Warsong, you wouldn't have to worry about failing if you did it in a full run, where failing might induce some rage among your squad.
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  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited July 2012
    I think its hard to say there is a minimum hp/pdef. I think there might be a recommended amount, but this just like everything else can be overcome with skill instead of relying just on gear and high refines to get you through things.

    My sin has +5/+6 refines on gear and +10 g13 nirvana little less than 6k hp and not sure what my phys def is but I get through alright. It's harder now that they've changed warsong then it used to be but I still make it through.
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  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited July 2012
    The minimum requirements for soloing a pavilion is:

    1. Knowing how to play your class.
    2. Having up to date gear. (This means, better than TT90 +3 refines)
    3. Having an attention span.
    4. Choosing the correct lane to defend.
    5. Being buffed, and having a plan of what to do when purged.

    Thats it.

    In regards to #2: Well geared to R9 people fail defends. Like, TT90, 4k hp people complete defends.

    Play well and its not that bad. If people are requiring an amount of HP, refines, or gear it's probably because they have had some bad experiences with some bad players, and blaming it on gear.
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  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited July 2012
    I can solo the earth pavillion as long as I'm not lagging with a low fps or high ping. Earth is pretty easy to solo on a sin. This is the sin I use. I also have nirvy daggers if I need chi. Those are +5 rank 8 daggers I have equipped. Nothing to write home about, as you can see.

    The tricks I use is:

    I switch to common chat so that I can see what the mobs are saying. When they say "Let's die together," I use my speed skill and get away from them. This is because they do a suicide strike that can kill. I also use deaden nerves. This way if I make mistake and get killed by a mobs explosion, I won't die and have too many mobs attacking the NPC. If there is a cleric that insists on helping, I ask them not to heal me or help with the attacking. I want to know what's exploding and when and don't want to have to aggro all of them.

    *Note I actually find it easier if I just use wolf emblem and auto attack rather than sparking. When I spark I tend to kill them too fast and then miss out on my chance to escape before the channeling is finished with the suicide strike, so I end up dying from a death throe.

    I hit the head and get it to chase me all the way to the little area with like round potted plant thingy. I go around it and kill the mobs until the head de aggros me. Then when it resets I watch it. When it starts hitting the NPC I run towards it and use knife throw and maybe some bow shots to pull aggro back from the NPC. Then I holy path back to that area. And let it slowly make it's way towards me again. I almost never get hit by the head using that method. And when I do, well that's what the charm is for. I use holy path to get near it and spark kill any mobs that may have gotten too close in the meantime.

    I also use an omalley's blessing in Snake instead of my usual Jones, mostly because I don't want aggro. And if I get caught in the aoe from a death throe, i'm not attacking anything so BP can't help me. That's pretty much it.
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  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited July 2012
    I've been wanting to try a full Warsong run on my psychic and sin, but I don't know if my defense and HP are enough to defend a pavilion. I was told that magic classes should have at least 6k HP and melee classes 8k HP, but others have said it is impossible to solo a pav without r9 gear or highly refined NV/r8 gear. For those of you who are able to solo pavilion, what exactly were your defense stats and HP? I'm trying to figure out whether I should improve my gear a bit before trying out a full WS run.

    Really depends on class. This place was made for wizzys. My knock back fire skill keeps the mobs off me and the head away.
  • dream2die
    dream2die Posts: 0 Arc User
    edited July 2012
    Psy's can easily solo metal or fire with sufficient damage and good knowledge of the class. I did it with 5k hp unbuffed before without a sweat.

    As long as you know your class and got enough damage it's pretty easy for any caster with a decent knockback skill.
  • Davias - Lost City
    Davias - Lost City Posts: 13 Arc User
    edited July 2012
    The minimum requirements for soloing a pavilion is:

    1. Knowing how to play your class.
    2. Having up to date gear. (This means, better than TT90 +3 refines)
    3. Having an attention span.
    4. Choosing the correct lane to defend.
    5. Being buffed, and having a plan of what to do when purged.

    Thats it.

    In regards to #2: Well geared to R9 people fail defends. Like, TT90, 4k hp people complete defends.

    Play well and its not that bad. If people are requiring an amount of HP, refines, or gear it's probably because they have had some bad experiences with some bad players, and blaming it on gear.

    TT90+3 can defend a WS pavilion? How pro you have to be to do it?
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited July 2012
    TT90+3 can defend a WS pavilion? How pro you have to be to do it?

    Re-read the post.
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  • XPhaige - Lost City
    XPhaige - Lost City Posts: 15 Arc User
    edited July 2012
    I can solo both fire and metal with my psy and cleric and they both have 5k hp unbuffed. However, they have r8 +10 so i think u need damage more than HP/def.

    Tried it with my veno with only r8 +3 and I couldnt do it.

    Cleric's heal, seal, and sleep helps alot. As well as psy's knockback.
  • Davias - Lost City
    Davias - Lost City Posts: 13 Arc User
    edited August 2012
    I can solo both fire and metal with my psy and cleric and they both have 5k hp unbuffed. However, they have r8 +10 so i think u need damage more than HP/def.

    Tried it with my veno with only r8 +3 and I couldnt do it.

    Cleric's heal, seal, and sleep helps alot. As well as psy's knockback.

    I do think attack power is more important then defense. one mob does not do a lot damage. so if you can always finish the mob before next one shows up. HP is not really important (it is when you fight bosses). I do not do WS with my sin, but I tried metal once when I do BH. NV 1st cast +10 dagger can not always finish the mob before next shows. that's when u start to get in trouble.
  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited August 2012
    I never tried on sin. But on my bm, i only do earth. Deicides +5, 5 aps set up, +2~+3 refines. 7~9k hp buffed, depending on claws or axes.

    There is a little cheat, when mobs say "die with me" or something similar, move away. You don't have to kill those mobs and they still count to your mob kill. When i am being lazy, i leave mobs at 5~10% hp, the speak and die. Can be a life saver.

    The biggest thing though, know your class, and don't be stingy on hp, mp food. I use spark, sutra, pots often, because i know i can get one shot if my hp is not max.

    As was mentioned earlier, in bh defend a valley. See what went wrong, and correct it next time, until you can defend it. Bh metal is short to do, so even if you did bh that day, go help out friends, faction, strangers and defend more pavillions.
  • Erryne - Sanctuary
    Erryne - Sanctuary Posts: 220 Arc User
    edited August 2012
    As a psychic, I started doing full warsong with 5599hp and roughly 2800ish pdef unbuffed(citrine sharded) with a R8+5 weapon and both fire and metal were done easily. Now that my pdef is 3200ish, fully buffed I barely notice a damage difference between the caster fire mob and the archer metal mob, as such I pick metal for the zero mdef. Increased mdef mob in there take same damage as such, were fire can start to majorly slow down once one show up. I once had to tank 1-2 mdef, 1 life and normals started to pile up, spreaded too much to aoe them effectively, with potion/charm/bubble having a difficult time to keep alive and still knockback the head. Once one slipped by the fight, I hitted holy path to catch it so it doesn't hit the npc and the all the other mob gently stacked together(I facepalmed later). I estimated I had about 7 mob that shot...

    I noticed not one wrong advice so far. I would simply add to use SoV for the slight damage boost(life saver on mdef fire mob), SoR as usual(even better if sage version) and to not use SoSilence(counter SoV and soulburn on mdef mob + interrupt mob from suiciding if they hit after announcing their strike, mostly for lower damage psychic). Spark wise, metal are immune to stun, like during BH, so vector is a waste. Fire, well mdef mob are best taken care off with soulburn and red tide if you feel like it. Otherwise, keep triple spark for when 2-3 mobs come at once.
  • Nael - Dreamweaver
    Nael - Dreamweaver Posts: 200 Arc User
    edited August 2012
    Depends on pav and class, ofc. I can solo fire and metal on my Archer but metal is royal pain in the neck, it's usually a charm kill + crab meat spam (especially when you have sac assault head, which I seem to get a lot...) and I have over 13k HP buffed. Fire on the other hand I think, is easily soloable by any Archer up to speed on the gear.

    For physical pavs I don't think you need much in the defense side, it's more likely that you need weapon capable of eating through that Lord of Captivation buff by mobs...unless you can tank them until they explode.
  • Baby_pho - Heavens Tear
    Baby_pho - Heavens Tear Posts: 636 Arc User
    edited August 2012

    Next time you run a BH instead of sitting there AFK try to solo a pavilion and see how you fare. That will tell you if you can do it.

    x.x' I always do this however sometimes people refuse to buff you because they think you are "late" or something. There was once that there was a cleric/barb refused to buff me after I defended.b:cry

    @ heart of the city.
    pho: buff plz.
    cleric goes bb
    barb: if you weren't late u'd get full buff.
    pho: ._.' u saw me enter the instance. you saw me disapear after talking to the npc. I was defending. if you didnt notice.
    barb: oh, I didnt know you went defended.

    edit: i was on mi veno
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2012
    When I defend in BH I always announce "GONNA DEFEND," so everyone knows about it. Sometimes I try to get everyone to come and try to kill the head with me lol. It's fun to defend and there's always a good chance for a gold drop.
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  • Vindis - Dreamweaver
    Vindis - Dreamweaver Posts: 614 Arc User
    edited August 2012
    For the most part 9/10 squads defend pavs on warsong. There are a lot of full WS now on my server so people are actually learning the pavs. I've been soloing fire since I had r8+1. I can solo metal, but the mobs have a lot more phys defense, but also hit for less so its a weird trade off. Overall, I would say fire is still easiest for archers. I solo'd Earth once but that was before they changed Warsong and idk if I still can (r8+7 Bow 6.4k hp unbuffed)

    Gear doesn't mean everything though. I once was in a squad with 3 r9s and a g15 sin and they failed all the other pavs while I passed fire. Experience and experimentation help in warsong.
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  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited August 2012
    depends on class too

    wizards can easily defend metal by spamming phoenix

    could do it with 3k hp and tt99 weapon i guess
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  • _TENSHl_ - Sanctuary
    _TENSHl_ - Sanctuary Posts: 33 Arc User
    edited August 2012
    The sin's best pavilion to solo is Water, because the mobs have low defense, only do 25% of your max hp in damage when/if they explode, and rarely purge. But the catch is there will be 3 times the mobs you'll have to kill than other pavilions.

    That being said, you'll need a high refine rate on your weapon, as well as a decent amount of health to tank the odd hits from the head if you can't lock it. You'll also need a high attack rate (APS) to avoid explosions often. I'd say about 7k hp would be good enough to defend Water.

    That's my experience. +10 Tier 1 daggers was enough for me to defend the Water pavilion on my sin. Now it's a joke with +12 r9.

    No, its not water.
    Earth its the best for sins.
    If not then Water and Wood as third option cuz usualy the bm get the water pav.

    For Psys Fire its the best choise but you can also take the metal pav.
  • Cotillion - Dreamweaver
    Cotillion - Dreamweaver Posts: 671 Arc User
    edited August 2012
    I would've said Earth for Sins too. It's the laid back pavilion. Mobs come slower than the others, alot easier to not fall behind. If you watch common chat you can avoid the explosions, since they announce it when they do it.
    Even with lower weapon refines this ones easy - spark->kill->wait for next one

    Personally, I usually take the Wood pavilion. Water is almost always claimed by BMs and Seekers anyway on most runs I do. And they can have it :P
  • Ebrithalia - Dreamweaver
    Ebrithalia - Dreamweaver Posts: 441 Arc User
    edited August 2012
    Earth is easy for a sin. My sage sin which has r8+4, not that high hp and 2,5 aps wind shielded can solo it with just spark+auto attack with some genie debuff on the increased life/def mobs.
    and water for seeker is a joke (unless ya get purged >..>), just sit in vortex with bp, use pots to keep vortex up and heal between the mobs that come at you.
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  • Erryne - Sanctuary
    Erryne - Sanctuary Posts: 220 Arc User
    edited August 2012
    No, its not water.
    Earth its the best for sins.
    If not then Water and Wood as third option cuz usualy the bm get the water pav.

    For Psys Fire its the best choise but you can also take the metal pav.

    This will teach me to write a wall of text... b:surrender

    Unless the psychic's base pdef is horribly low, metal is much much easier than fire, they got zero mdef, so increased mdef mob don't become a thorn in your side. Hell, with my current gear, I believe both fire and metal hit me for same more or less. And I use less hp pot in metal than fire since they die faster.
  • MyMate - Dreamweaver
    MyMate - Dreamweaver Posts: 558 Arc User
    edited August 2012
    I got 7k HP and 4k p.def and I solo'd wood with only BP on my sin. So wood/earth isn't a problem with those stats. Not sure about the other pavilions as I haven't got to try it yet xD
    A tip tho, if you're unsure what u can solo, get an alt and go into warsong and open it. Chose a pavilion and try solo it. If you can, then great.. Otherwise you might have to work on your gear some more. In the end, all you lose is 12 mirages xD
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  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited August 2012
    I got 7k HP and 4k p.def and I solo'd wood with only BP on my sin. So wood/earth isn't a problem with those stats. Not sure about the other pavilions as I haven't got to try it yet xD
    A tip tho, if you're unsure what u can solo, get an alt and go into warsong and open it. Chose a pavilion and try solo it. If you can, then great.. Otherwise you might have to work on your gear some more. In the end, all you lose is 12 mirages xD

    This is what I did until I could solo Earth. I figured out the mistakes I was making and for a low cost. :3
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  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited August 2012
    Yeah water is pretty easy with a decent weapon and hp. you dont need to lock the head if you keep hammering on the mobs. Its more than enough bp to cover heads damage. earth is even easier with all the walking room. just keep head agro'd and walk from one end to the other killing mobs. I just knife throw the head after each mob to keep him agro'd and the mobs "can" hit you hard if you get one that is a sac assault and you have mediocre hp. if you get a popper just take a couple steps away and wave while he fails b:byeb:bye
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