Which Direction?
Dsholder - Dreamweaver
Posts: 626 Arc User
What direction is perfect world international headed in? Where will it go, how will it be? Open your mind to these type of questions and tell me what you think.
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If I had a dime for every time I was wrong, I'd be broke.
If I had a dime for every time I was wrong, I'd be broke.
Post edited by Dsholder - Dreamweaver on
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I'd say one of the two:
1. Hybrid Classes. (If it hasn't gone there already yet
2. Power Creep. (Which it is probably already there.)
The short version:
When it gets Server Versus Server as a game mode and more importantly an awesome purpose. Let me know. As far as I can see. The Guild Base wars, I think a the very disappointing game development stand point that never really happened or took off in our server. There was never a sense of building up the base to an epic purpose.
The supposed elemental damage system (based on the chinese zodiac) is 'broken' feature that never really was prominent and should be made more prominent. As a barb I'm meant to have this damage against "earth" (wood damage buff) that is a tiger form buff. But what is the use if it doesn't really work or make an impact. Now I'm not saying every boss should be earth but I'm saying if I'm not seeing this aspect of the game what is the use?
They could of included elemental damage on the rune side of things. But PWI didn't, which just makes me want to cast this MMO a side and go "Well the whole theme of the supposed chinese emperors, 5 major cities (elemental kinda backing story) again is literally going no where.
The world is full of monsters. Sure that is great. But there is nothing happening in the world. It is literally a 'dead world'. The world bosses only respawn and its not really a challenge (APS development problem, anyone?). The world doesn't feel alive. Sure the world looks great. But there is no real substance except maybe in the starting areas, the swamp, the northern icy wastelands and the fire land south of Thousand Streams there doesn't really seem to be anything that would really make me go 'Wow this place is really happening'.
Time won't wake/make you wiser, but it will definitely wound you.
b i t . l y /
I was a man of ideas and action, but at the same time a gentleman. -- S a Z T u R
Subtly is never my strong point, but I like to find the gaps in walls and the cracks in bricks.
Are you kind of seeing what I'm saying. b:bye0 -
As a wizzy (ya know, I can choise from 3 elements), I can asure you that elelental advantages make a very big difference to my dmg.
In the range of I do twice the dmg with earth skills against a water mob than I do with water skills against this same water mob.
Do the math on poison fang and you'll notice it only gives a few hundred points of extra dmg. You're not going to notice that as a difference anyway, earth mob or wood mob9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
youtube.com/kimbachiboy b:victory
Schooling QQme in The Art of PK since 20120 -
Kastus - Raging Tide wrote: »
Totally stole my joke, damn...Proving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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Dsholder, is this game your life? Just shut the **** up already.b:bye0
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Prosperous - Dreamweaver wrote: »Dsholder, is this game your life? Just shut the **** up already.b:bye
Hello mr."This my post #1 on the forum" who are you anyway? b:byeThe only way to beat a troll is....to troll him back b:angry0 -
Kastus - Raging Tide wrote: »
You said to have an open mind about this correct?
+1 this post then as well.[SIGPIC][/SIGPIC]
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BerserkBeast - Sanctuary wrote: »Prosperous - Dreamweaver wrote: »Dsholder, is this game your life? Just shut the **** up already.b:bye
It's a valid question. Personally, based on the lack of effort put into fixing content that has been broken since before Beta, and the current lack of decent sales, the game overall is on a steady decline. With the newer games arriving on the scene this year, it's really going to be a test of how captivated PWE/PW_Bejing can keep it's existing players.
New players are rare, and hell, it's not even fun making alts anymore because of the lack of players and content under level 80. When you get into the upper levels, if you're not ready to spend the price of a new car on the game, then you have to put a lot of work into getting gear that will just get you by.
The only thing keeping the game alive right now is the continued expansion of R9 gear, and the people willing to charge to get OP pixels. We will likely see a desperate effort into keeping it up, and then it will eventually dwindle down into another forgotten game.[SIGPIC][/SIGPIC]0 -
I don't get the weird quote you used lol(And how its related to your post)The only way to beat a troll is....to troll him back b:angry0
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BerserkBeast - Sanctuary wrote: »I don't get the weird quote you used lol(And how its related to your post)
Was multi-quoting and got it inverted. fixed now.
I was agreeing with what BerserkBeast was saying about Prosperous the troll, then continued with my own input.[SIGPIC][/SIGPIC]0 -
I'd wonder the chances of bugs being fixed....I've seen what people can do in their own home to perfect world clients..and it's been a fast process too. I am wondering how the company can increase their profits to their stock holders, while updating the game to bring in a new player base to participate with the existing player base. Perfect World isn't my life, no. It's just a game that I'm extremely good at. I used to play for 16 hours a day, but I have dedicated much less time to the game ever since college and events in real life.
We're Americans. We want to be able to play with gear, but we don't want to farm ten hours a day. We don't want to dedicate a machine to staying online all day ( we could have newer trading options while offline). I think the company could make all of this happen while bringing in more profit, but by making things relatively cheaper to obtain.[SIGPIC]http://a.imageshack.us/img714/9433/testoz.jpg[/SIGPIC]
If I had a dime for every time I was wrong, I'd be broke.0 -
Dsholder - Dreamweaver wrote: »We're Americans.0
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Dsholder - Dreamweaver wrote: »I used to play for 16 hours a day
At least you admit itb:pleased0 -
Slegtst - Dreamweaver wrote: »b:chuckle
PWI Staff tried to justify hypers, ease of reputation and all because of the American gamers having a busy lifestyle and needed a way to get things 'faster' in the past, which is why I posted this in here.[SIGPIC]http://a.imageshack.us/img714/9433/testoz.jpg[/SIGPIC]
If I had a dime for every time I was wrong, I'd be broke.0 -
yes the world is dead.Lots of places where you used to see hordes of players are empty ghost towns like tusk town for example.
Hmmm maybe they should make FF a spawn in a different location instance lol so more people would go somewhere else.b:laugh
oh about us americans..cough..i think more of the euro based people tend to spend a wopping butt load on their toons lol...most are young and idiotic people who come of age to get a credit card,charge it up,and say to hell with it or make 10 dollar payments for 30 years.
some one do a servey!This game is like washing hair with shampoo... Rinse and repeat if desired.
Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.0 -
Dsholder - Dreamweaver wrote: »PWI Staff tried to justify hypers, ease of reputation and all because of the American gamers having a busy lifestyle and needed a way to get things 'faster' in the past, which is why I posted this in here.
All of them?
Only Americans?
You know about the busy lifestyle of every single American gamer?
The last letter in PWI stands for International, but please correct me if im wrong.0 -
Slegtst - Dreamweaver wrote: »American gamers have a busy lifestyle.
All of them?
Only Americans?
You know about the busy lifestyle of every single American gamer?
The last letter in PWI stands for International, but please correct me if im wrong.
If I stand corrected, America leads the International market. Basically the game is based out of 'America.' The offices are based in California even. The majority of the servers are even based in America. The Timezones are based for the 'American' gamers. This version has more Americans playing it and logging onto the site than any other region in the world. So yes, I am correct to say American gamers have busy life styles and the botique is suited more towards Americans than other parts of the world.
Site Note: Do you know the average amount of Indians who can actually rump up the money to charge? Not many, so they have to play freely. Do you know how many Israel can charge or do TW? Do you know what time players from Italy have to do TW at? Basically 3-5 AM for them. The word International just implies it can expand across other regions in the world, but doesn't imply that the game is suited for those other regions.
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If I had a dime for every time I was wrong, I'd be broke.0 -
Slegtst - Dreamweaver wrote: »American gamers have a busy lifestyle.
All of them?
Only Americans?
You know about the busy lifestyle of every single American gamer?
The last letter in PWI stands for International, but please correct me if im wrong.
International only means involving 2 or more countries. It's already international just by being an American based subsidiary of a Chinese game and need not involve anyone else to have a correct moniker. Thankfully they are open and welcome to many countries around the world.The event times, cash shop items, etc are all more suited for the American style of gameplay. For example, Americans tend to reject more grindy games and many of the games developed here make leveling a breeze. Which was probably the reasons hyper FCC was only added to this version of the game. Probably because in China much gaming is done at internet cafes where you interact with other people. While Americans are more likely to be playing at home all alone on their laptops. If you're all by yourself, you just want to quickly interact with someone not grind endlessly with nobody to talk to. Americans also like being able to just spend money on games for power and many of the games run here reflect that. PWI's game may be open to all, but it's management of this game is very much American. With the added frustration of not being able to do anything on their own, because China has a very much Chinese style of management. Which is top-down, so they have to get approval for every little fix. Which can take time.
edit: And if you look at things like productivity, paid sicks days, vacation time, average hours worked, etc. Americans are busier than many other countries. The only three countries that have longer work days (which included unpaid labor) than the USA is China, Mexico, and Japan. But when add in sick time and maternity leave etc, the Americans still work on average more than even Japan. In addition, America is the only industrialized country to not have simple things like maximum work week hours, and paid maternity leave. Which is probably also why Americans are the fattest country in the entire world. Since Americans use the time they do have left on entertainment, largely. We spend the least amount of time doing things like chores and cooking according to the OECD, and fast foods tend to also be fattening. Of course not every American is this busy. There are many that are not but the restaurant and entertainment industries are both structured around these assumptions because it is typical.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
Dsholder - Dreamweaver wrote: »What direction is perfect world international headed in? Where will it go, how will it be? Open your mind to these type of questions and tell me what you think.
It seems to be swirling around counter clockwise. b:cute0 -
Just a thought but maybe YOU missed the point of playing this game.
Since I am so limited in inventory and bank space for armor and mats, it made me wonder why 200 slots for fashion, this suggested to me that either they wanted a money sink or this game ends not when you get to 105 or have the best armor or have explored every inch of the maps.
But when you finally slip into the MMORPG part of the game with your friends you understand this game is about making good friends and playing for as long as possible before RL demands drag people away.
Then the skill is in making new friends ingame or leaving gracefully.
The direction was always there to see. b:chuckleThere are old Warriors, and bold Warriors,
but there are very few old bold Warriors. b:chuckle0 -
Selak - Dreamweaver wrote: »Just a thought but maybe YOU missed the point of playing this game.
Since I am so limited in inventory and bank space for armor and mats, it made me wonder why 200 slots for fashion, this suggested to me that either they wanted a money sink or this game ends not when you get to 105 or have the best armor or have explored every inch of the maps.
But when you finally slip into the MMORPG part of the game with your friends you understand this game is about making good friends and playing for as long as possible before RL demands drag people away.
Then the skill is in making new friends ingame or leaving gracefully.
The direction was always there to see. b:chuckle
I have 7 friends in this game. One of which I never interact with in-game anymore, but that's irrelevant. The point of this game isn't for me to make friends, I'm pretty great at that real life skill. Communication education and what-not. I mostly play it to test math, merchanting and timing computer skills. To try to be as skilled as other players, that have played the game longer. They have the experience while I have the skill. The point of me playing this game is to beat it and not treat it as a mmo or get involved with others personally.
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If I had a dime for every time I was wrong, I'd be broke.0 -
VenusArmani - Dreamweaver wrote: »International only means involving 2 or more countries. It's already international just by being an American based subsidiary of a Chinese game and need not involve anyone else to have a correct moniker. Thankfully they are open and welcome to many countries around the world.The event times, cash shop items, etc are all more suited for the American style of gameplay. For example, Americans tend to reject more grindy games and many of the games developed here make leveling a breeze. Which was probably the reasons hyper FCC was only added to this version of the game. Probably because in China much gaming is done at internet cafes where you interact with other people. While Americans are more likely to be playing at home all alone on their laptops. If you're all by yourself, you just want to quickly interact with someone not grind endlessly with nobody to talk to. Americans also like being able to just spend money on games for power and many of the games run here reflect that. PWI's game may be open to all, but it's management of this game is very much American. With the added frustration of not being able to do anything on their own, because China has a very much Chinese style of management. Which is top-down, so they have to get approval for every little fix. Which can take time.
edit: And if you look at things like productivity, paid sicks days, vacation time, average hours worked, etc. Americans are busier than many other countries. The only three countries that have longer work days (which included unpaid labor) than the USA is China, Mexico, and Japan. But when add in sick time and maternity leave etc, the Americans still work on average more than even Japan. In addition, America is the only industrialized country to not have simple things like maximum work week hours, and paid maternity leave. Which is probably also why Americans are the fattest country in the entire world. Since Americans use the time they do have left on entertainment, largely. We spend the least amount of time doing things like chores and cooking according to the OECD, and fast foods tend to also be fattening. Of course not every American is this busy. There are many that are not but the restaurant and entertainment industries are both structured around these assumptions because it is typical.0 -
You want statistics?
Click Here
CountryPercent of Visitors
United States 29.3%
United Kingdom 7.8%
Ireland 5.7%
Sweden 4.8%
Norway 3.9%
Germany 3.6%
Denmark 3.5%
Brazil 3.5%
Finland 3.4%
Netherlands 3.1%
Canada 2.9%
India 2.7%
Indonesia 2.0%
Philippines 1.7%
China 1.5%
Poland 1.5%
Portugal 1.2%
France 1.2%
Italy 1.1%
Spain 1.0%
Russia 1.0%
Australia 0.9%
Belgium 0.8%
Romania 0.7%
Austria 0.6%
Lithuania 0.6%
Czech Republic 0.6%
Pakistan 0.6%
Ukraine 0.5%
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If I had a dime for every time I was wrong, I'd be broke.0 -
Slegtst - Dreamweaver wrote: »Yeah thats really cool, but no, not only americans play this game [any1 got some stats on this?] and no, DS knows chit about others lifestyle's.
Nobody is arguing that only Americans play this game, you know. I really don't know how you jumped from "They target American audiences with event times, sales, rules, etc" to "only Americans play this game." Plenty of others play this game and I enjoy playing with them all. PWI clearly enjoys their money. But you can't deny the influence having the base in California has had on this game. Companies are affected by the culture in the areas they do business in, what works in the USA may not work as well in Singapore. That's not saying anything controversial or saying that others have to be excluded or don't matter. It's just something to be aware of when playing a game whose headquarters is in another country.
And the OECD backs up what DS is saying, as much as I hate to agree with him. Americans are statistically busier than most. If you don't believe that, go look up the statistics yourself. A good starting point is the United Nations webpage.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
It was about this post:Dsholder - Dreamweaver wrote: »
We're Americans.
We are not americans. He, amongst others, is.
Either pretty silly or a very succesfull trollpost. b:chuckle0 -
Everything Ds said holds more water than the nit picking arguments people have posted in contrast. I can't really say where the game will go though. I always thought they would eventually develop a PW3 (or 4 depending on how you look at it) designed to compete with the newer MMOs, but this old grindfest/pay2win and outdated game keeps on keepin' on.
From my personal point of view? As far as this game is concerned, it is basically feels like an extremely overpriced private server. The whole feel of being an RPG I had several years ago is now lost to me. It is just power level, gear up, then pvp. No consideration of the story or anything else. I probably wouldn't stick around if I hadn't spent over a thousand dollars on this dang game and at least had memories of the older days when people spent a significant amount of time in each level bracket and explored the world.0 -
I'm not a huge fan of the grind fest to end up getting greeted by the TW/PK that cost an enormous amount...Charms costing 4-5M coins each limits a lot of potential players from entering the pk scene successfully.
Perhaps some modifications will come to he game to make it more serviceable to players, while still bringing a decent income stream for the company...That's my hopes.[SIGPIC]http://a.imageshack.us/img714/9433/testoz.jpg[/SIGPIC]
If I had a dime for every time I was wrong, I'd be broke.0 -
Dsholder - Dreamweaver wrote: »I'm not a huge fan of the grind fest to end up getting greeted by the TW/PK that cost an enormous amount...Charms costing 4-5M coins each limits a lot of potential players from entering the pk scene successfully.
Perhaps some modifications will come to he game to make it more serviceable to players, while still bringing a decent income stream for the company...That's my hopes.
They already solved the charm issue. Event gold. Which you have a chance of winning every week if you place in the top 15 of tiger event as well as all of these promotions they run for it and DQP. etc etc.[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
PW has never been a game that is friendly to a casual gamer. At least one that doesn't use money in lieu of farming. I am a very casual gamer, so naturally the game cost me quite a bit. There is no way I could have ever obtained the gears I have had I not cashed. I enjoyed it for a quite a while so at least I feel I got my money's worth out of it.
I have a different viewpoint than most of the players though. I would probably have enjoyed this game far more if farming in was more based on teamwork and felt more rewarding. Not sure how that would have worked for their business model, but I am sure I would have enjoyed it more. Farming was just so... idk like peeling potatoes. Required no real thought and was just like muscle memory. Also, it is just hard grinding for an hour when I could have just bought 10 times as many mats if I had stayed at work an hour longer and used that extra cash. At least at work I encounter challenges I have to think about to overcome.
If I could offer some advice to the future of Perfect World, I would tell the developers to find ways to make all existing content encourage grouping rather than soloing. Not to make soloing impossible, but make it so that it is far more inefficient than taking along more players. I would also tell them to stop pumping in more powerful gears before our power level goes over 9000 and some heavy cash shopper blows up the entire main map. Instead, they should make most of the existing content relevant. One related suggestion I made a while back was about pvp level tiers. It would make farming all TT levels and even legendary gears serve a greater purpose in this game.0 -
This thread is full of a bunch of adults who were mentally stunted at 8th grade.
The short bus is here now, you can all get in and move along now.
b:byeI love puppies.... and sharp objects. b:pleased0
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