Change the key idea.

mm2000
mm2000 Posts: 218 Arc User
edited July 2012 in General Discussion
I find it utterly annoying that making a squad or joining one with strangers for BH is rather annoying. It is becoming a problem because the boxes or keys fill do fill up your inventory.

Fairy box keys
-Instead of getting those keys from BH I, they should be finding the keys from the TTs themselves, like TT1-2 and 1-3 for example, there is a room with wandering souls. There should be a repeatable quest for getting 1 door from quest to open one of the doors, the key gets consumed and there would be boxes which would either have piece of skeleton or fairy box keys. While in 2-2x, general wurlord (his weaker clones) have a good chance of getting the keys. The "?" mobs in soulripper's room (in TT2-2/2-3) would have a low to fair chance of getting the keys. While in 3-x is found from random drops from mobs (low to almost a decent amount) but you get a lot of keys from pole and nob mini bosses which will always drop.

-Remove the limit of boxes, since we have 6 keys per day, none of us like to have something that must have a clogged inventory.


Introduce frost covered city keys
-To get frost covered city keys by a quest (which is level 75 requirement to start the quest), it doesn't matter if it is an easy or a quite difficult quest to complete solo.

-The keys should be at least level 75 to enter into FC, without it, you cannot go inside. You can go inside as much as you want.
Post edited by mm2000 on

Comments

  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited July 2012
    FCC is what brings pwi most money at the moment, hypered noobs = r8/9 buyers if they introduced keys to open FCC that`s a major potential revenue loss, as for fairy box keys, it`s already natural that they fu ck everything up what benefits f2p players.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited July 2012
    mm2000 wrote: »
    -Instead of getting those keys from BH I, they should be finding the keys from the TTs themselves.

    The idea behind the keys is to get the farmers to play other parts of the game. And to prevent them from just farming during 2x drops and then being afk for the next several months.
    -Remove the limit of boxes, since we have 6 keys per day, none of us like to have something that must have a clogged inventory.

    Um... are you suggesting that people should be able to open more than 6 boxes per day? If so, then no. We already have people who have several months' worth of boxes, we sure as hell do not want nor need those to enter the market all at the same time.
    FCC is what brings pwi most money at the moment, hypered noobs = r8/9 buyers if they introduced keys to open FCC that`s a major potential revenue loss, as for fairy box keys, it`s already natural that they fu ck everything up what benefits f2p players.

    It's actually less the FCC, it's more the playerbase. The game is already old, so most people have at least one character that is 100+. This results in anyone who doesn't being left pretty much alone, so they hurry to 100. Hurrying to 100 results in their gear being **** and them being out of money, at which point they run into an issue: they can't use any of the standard 100+ moneymaking things to fund themselves, so they're left with either the crappier variants, e.g. grinding DQs, or cash shopping.

    And then there's the people who got to 100+, but failed at making money. Wanting to participate in high level content such as TW and PK, they ended up cash shopping.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited July 2012
    Um... are you suggesting that people should be able to open more than 6 boxes per day? If so, then no. We already have people who have several months' worth of boxes, we sure as hell do not want nor need those to enter the market all at the same time.

    There are two limiting factors currently on how many boxes can be opened a day. One is the 6 per day rule, the other is number of keys. Since number of keys is tied in with how many BH1 rewards we get daily and we get 1 a day it is still 6 a day. But lets say I was travelling the last 3 days and logged in to pickup BH but wasn't able to actually play. Now I'm home, finish my BHs, and get 18 keys. It's still average 6/day but now I'm limited by the second requirement.

    Personally, these keys have stopped me from doing as many TTs.

    TT market is so over farmed anyways the mirage chest became one of the few ways to compensate for horrible TT prices. Besides gold mats the green mats are almost worthless nowadays. One way to compensate getting 20 green mats that each sell for 5-20k if I can sell them or if I even both was the fact that I also would get 5-15 fairy boxes worth about 60k each. Its no longer worth farming outside of 2x because I have fairy boxes clogging my inventory already with no way to open them. Kind of killed the instance.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Leroy_Marvin - Dreamweaver
    Leroy_Marvin - Dreamweaver Posts: 6 Arc User
    edited July 2012
    The idea behind the keys is to get the farmers to play other parts of the game. And to prevent them from just farming during 2x drops and then being afk for the next several months.

    Yeah, requiring me to play content I don't enjoy to access the same items I used to get by doing what I consider fun. Good job PWI, time sinks are definitely the path to customer retention....... /sarcasm

    People that can still farm the 3-2/3-3 gold mat bosses efficiently could care less about fairy boxes or their keys. Those people have gear worth several hundred dollars, minimum. (Don't start your "I farmed my gear, it's free" nonsense either, I'm talking about the money PWI made off the transaction, not who actually swiped their card or who ended up with the gear. PWI doesn't care about that technicality, it's still money in their pockets.)

    Anyway, don't listen to me, just nerd-raging. Nothing to see here, move along......
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited July 2012
    There are two limiting factors currently on how many boxes can be opened a day. One is the 6 per day rule, the other is number of keys. Since number of keys is tied in with how many BH1 rewards we get daily and we get 1 a day it is still 6 a day. But lets say I was travelling the last 3 days and logged in to pickup BH but wasn't able to actually play. Now I'm home, finish my BHs, and get 18 keys. It's still average 6/day but now I'm limited by the second requirement.

    This.

    There should either be the 6 per day limit but no need for keys.... or no limit but a need for keys. However having both at the same time is beyond stupid. Especially since you can't put fairy boxes or keys in the account stash, so it's not even like you can farm fairy boxes on one character and have other characters supply the keys.
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited July 2012
    For fairy boxes : Put npc price at 1~10 coins and get rid of all limitations in opening. Farmers can open all their boxes, the math freaks can redo calculations on refining cost, no more junk items in inventory, no more 10 empty bag slots needed to turn a bh in, mass rage/QQ on wc to entertain ppl and cheaper refine for those who actually need it most. Epic win for all and entertaining for sure.

    For FCC : Easier would be a quest with a key like for OHT. But honestly, there are easier solutions without everyone needing to buy super inventory stones. Lvl + culti requirement on hypers or lvl to enter cave would be just as efficient.