"Rare item" check should not include 10mil big note

shopitup
Posts: 178 Arc User
Since several updates ago, the interface for NPCing items now includes a double-check for when you're selling "rare items" that might be hard to get another copy of, if you should change your mind. This is, on the whole, good.
The list of items considered "rare" for this purpose includes the 10mil big note. This is an annoying error and should be fixed. Reason: NPCing a big note is trivially reversible --- you can take what you get from NPCing one to the nearest banker and exchange it directly for another big note, one for one. All the double-check does here is waste a mouse click for us merchants, who frequently NPC great big stacks of the things in our efforts to make greater, bigger stacks of the things.
Executive summary: A double-check for players attempting to commit irreversible actions is throwing false positives because the checklist includes one very common and easily reversible action. False positives in error-prevention routines are bad.
The list of items considered "rare" for this purpose includes the 10mil big note. This is an annoying error and should be fixed. Reason: NPCing a big note is trivially reversible --- you can take what you get from NPCing one to the nearest banker and exchange it directly for another big note, one for one. All the double-check does here is waste a mouse click for us merchants, who frequently NPC great big stacks of the things in our efforts to make greater, bigger stacks of the things.
Executive summary: A double-check for players attempting to commit irreversible actions is throwing false positives because the checklist includes one very common and easily reversible action. False positives in error-prevention routines are bad.
Post edited by shopitup on
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Comments
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I was traded a 10m note before when I gave this barb my Sage Axe and Hammer Mastery book. Easiest thing to do is just NPC. It will npc for 10m. Lol0
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uncleblademaster wrote: »I was traded a 10m note before when I gave this barb my Sage Axe and Hammer Mastery book. Easiest thing to do is just NPC. It will npc for 10m. Lol
You have no idea what I was even complaining about, do you?
No matter. If I'd expected this thread to make any difference, I wouldn't have put it in the suggestion box to begin with.0 -
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uncleblademaster wrote: »Yeah I don't can you simplify or dumb it down for me? Lol
It's about what happens when you sell a 10mil big note to an NPC. You get a warning about "this sale includes rare item, are you sure" that you have to click OK on. That warning is pointless, because the 10 million coin you get from the sale can easily get you another 10mil big note --- you're not losing any truly "rare" item that'd be difficult to get back. Having warnings be pointless just teaches people to ignore the warnings while wasting their time clicking OK on them.0 -
QQ QQ i dont wanna spend 2 seconds clicking a button QQ QQb:cry
it takes 2 seconds just to go yes yes so get over it0 -
Let's put that confirmation dialog box on every single NPC sale you make then, not just on "rare items". Or, make every single thing you might ever sell to an NPC be a "rare item" that'll trigger this box.
If it only takes you two seconds to click OK on it --- and it does for me too --- then you're probably not double-checking whether you really want to NPC whatever "rare item" set it off or not, you're just assuming you got it right and the dialog box is superfluous so NPC it away. Which I couldn't blame you for much, because I do the same thing. But that makes the confirmation dialog pointless, because we're no longer confirming anything.
Well, it's not like it's the only pointless and stupid thing in the game. But it's in a slightly rarer group of DOUBLY pointless things in the game, because NPCing a 10mil big note doesn't mean that you've irretrievably lost a 10mil big note, the way NPCing a weapon or something does. You can take the very sale price of the note and get another note with it. So the dialog box that is pointless because we're neither of us paying it any attention would still be pointless even if we DID pay it attention, because it wouldn't be saving us from any mistake we couldn't undo. See my point?0 -
It's about what happens when you sell a 10mil big note to an NPC. You get a warning about "this sale includes rare item, are you sure" that you have to click OK on. That warning is pointless, because the 10 million coin you get from the sale can easily get you another 10mil big note --- you're not losing any truly "rare" item that'd be difficult to get back. Having warnings be pointless just teaches people to ignore the warnings while wasting their time clicking OK on them.
Their just saying that it's a rare item and want you to re assure that your gonna sell it. 2 clicks. Click through it and cup your eyes if you have to just to not see the message. Yeah it's pointless message for a 10m big note but was that really worth posting a thread?0 -
Let's put that confirmation dialog box on every single NPC sale you make then, not just on "rare items". Or, make every single thing you might ever sell to an NPC be a "rare item" that'll trigger this box.
It's already practically like that and people already do simply ignore it almost every time.0 -
uncleblademaster wrote: »Their just saying that it's a rare item and want you to re assure that your gonna sell it.
10mil big notes aren't rare, though. I sold eight of them just this morning, and another eight yesterday. I hope to sell another four later today.
The reason the game might ask you about selling "rare" items to NPCs is, most times when you sell something to an NPC you can never get it back. But 10mil big notes, them you CAN get back. So the only reason this message might ever in theory be useful, doesn't apply to 10mil big notes.2 clicks. Click through it and cup your eyes if you have to just to not see the message. Yeah it's pointless message for a 10m big note but was that really worth posting a thread?
The whole point about false positives in error-prevention procedures being a bad thing, that's just greek to everybody but me here, isn't it. Oh well, it seems to be a foreign concept to Wanmei's developers too, and yet they manage to be gainfully employed.0 -
Let's put that confirmation dialog box on every single NPC sale you make then, not just on "rare items". Or, make every single thing you might ever sell to an NPC be a "rare item" that'll trigger this box.
If it only takes you two seconds to click OK on it --- and it does for me too --- then you're probably not double-checking whether you really want to NPC whatever "rare item" set it off or not, you're just assuming you got it right and the dialog box is superfluous so NPC it away. Which I couldn't blame you for much, because I do the same thing. But that makes the confirmation dialog pointless, because we're no longer confirming anything.
Well, it's not like it's the only pointless and stupid thing in the game. But it's in a slightly rarer group of DOUBLY pointless things in the game, because NPCing a 10mil big note doesn't mean that you've irretrievably lost a 10mil big note, the way NPCing a weapon or something does. You can take the very sale price of the note and get another note with it. So the dialog box that is pointless because we're neither of us paying it any attention would still be pointless even if we DID pay it attention, because it wouldn't be saving us from any mistake we couldn't undo. See my point?
You probably missed that the point behind the "rare item" thing is so PWE can 100% place the blame of NPCing irreversibles like R9 pieces on the player.
Then again I hear stories about GMs reversing that by giving the poor fellow a new piece.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
LAZY
this sentence was added because pwi asked for a longer message since lazy only has letters and is too short .0 -
Linkmas - Sanctuary wrote: »LAZY
Even if that HAD been my point, you'd be wrong. It's not laziness to not want to have to do a pointless, meaningless task that was added on to one's job list suddenly, without warning, and for no good reason; that's just common sense.
Edit: that said, Olba probably nailed it. The confirm dialog was added in so PWE customer support could always blame us players for anything that got NPC'd mistakenly. What's more, if that is so, then they would WANT the dialog to have plenty of pointless false positives --- the quicker to desensitize us to it, so we'll always just click through it unthinkingly and implicitly accept the blame. By this conspiracy theory, their user interface might actually have been made deliberately awful by design in order to save them effort.0
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