New Genies Skills
Xx_BeLLa_xX - Harshlands
Posts: 7,231 Arc User
I was making a genie the other day for my mystic and while i was looking for skills i realize that the first 6 class have skills just for their class (bm, wizz, cleric, archer, barb and veno), they added new class but never added genie skill just for sin, psy, seeker and mystic.
They created Morai and give new skill for each class, but the genie skills are still the same and i think that could be nice if they could add new genies skill for all class and also some for the for last class that don't have genie skill just for them.
I think they could maybe also add new genies with new ''start'' skills. Some people keep the earthflame on zeal and wind force on discipline, but i think the start skill on the pink and blue genie is **** (sorry don't remember these 2 genies names and start skills).
They created Morai and give new skill for each class, but the genie skills are still the same and i think that could be nice if they could add new genies skill for all class and also some for the for last class that don't have genie skill just for them.
I think they could maybe also add new genies with new ''start'' skills. Some people keep the earthflame on zeal and wind force on discipline, but i think the start skill on the pink and blue genie is **** (sorry don't remember these 2 genies names and start skills).
[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute
b:dirty "I **** rainbows and love everyone"-Longknife b:cute
Post edited by Xx_BeLLa_xX - Harshlands on
0
Comments
-
It would be nice to see some balanced changes/additions to the genie area of content.
Emphasis on balanced.[SIGPIC]Octavia is best pony[/SIGPIC]
Vicious's Brony. Brohoof!
youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!0 -
I'm worried they'd get the idea to tamper with existing skills again if they looked into adding new skillsb:surrender
And thats before the possibility of the new skills being OP or completely underwhelming...[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Personally I'd prefer that they spent their time and effort into fixing bugs that have plagued this game for over 3 years already first.
The BugFix Expansion would be the best ever.[SIGPIC][/SIGPIC]0 -
I'd like to see new genie skills as well![SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
I've got some ideas.
Psy:
Soulpaint - Casts a buff to all party members within 15 meters. For 10-20 seconds, all magic attacks restore the casters hp by 1% of damage inflicted. Only affects caster classes. 60 second cooldown.
Sin:
Double Edged - The next attack will inflict triple the damage at the cost of taking 100% more damage for 10-5 seconds. Unable to crit. 120 second cooldown. Self buff only. Dispels stealth.
Seeker:
Radiance - Chance to inflict a stance on target, none or all of them. 60-30 second cooldown.
Mystic:
Revival - Casts a buff on the target. Revives a target with full hp and mp and no exp loss. Lasts 10-30 seconds. 180 second cooldown. Overwrites ressurection buff.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »Personally I'd prefer that they spent their time and effort into fixing bugs that have plagued this game for over 3 years already first.
The BugFix Expansion would be the best ever.
I personally give up on waiting them fix bug, they look like to prefer create new things than fix the old stuff.
Plus i think new genie skills added to specific class could help, they change AD for no AOE anymore, which was a life safer in BH snake (espacially now snake is more hard), they could add a AOE genie skill to reduce all magic damage by 75% for 10 secondes and do one for p.def too or some skill working only against other players, exemple a genie mystic skill making the mystic not receive crit.hit for 10 seconds.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
how about this new seeker skill for genie:
SPINJITSU - seeker in vortex zooms around like a spinning top. hahah now that I'd like to see.0 -
OontzOontz - Dreamweaver wrote: »I've got some ideas.
Psy:
Soulpaint - Casts a buff to all party members within 15 meters. For 10-20 seconds, all magic attacks restore the casters hp by 1% of damage inflicted. Only affects caster classes. 60 second cooldown.
Sin:
Double Edged - The next attack will inflict triple the damage at the cost of taking 100% more damage for 10-5 seconds. Unable to crit. 120 second cooldown. Self buff only. Dispels stealth.
Seeker:
Radiance - Chance to inflict a stance on target, none or all of them. 60-30 second cooldown.
Mystic:
Revival - Casts a buff on the target. Revives a target with full hp and mp and no exp loss. Lasts 10-30 seconds. 180 second cooldown. Overwrites ressurection buff.
The psy/mystic ones soundly mainly PvE useful. |:[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »Personally I'd prefer that they spent their time and effort into fixing bugs that have plagued this game for over 3 years already first.
The BugFix Expansion would be the best ever.
Why fix bugs when they can just put packs on sale for 50% offAll generalizations are false, including this one.0 -
Xx_BeLLa_xX - Harshlands wrote: »I was making a genie the other day for my mystic and while i was looking for skills i realize that the first 6 class have skills just for their class (bm, wizz, cleric, archer, barb and veno), they added new class but never added genie skill just for sin, psy, seeker and mystic.
They created Morai and give new skill for each class, but the genie skills are still the same and i think that could be nice if they could add new genies skill for all class and also some for the for last class that don't have genie skill just for them.
I think they could maybe also add new genies with new ''start'' skills. Some people keep the earthflame on zeal and wind force on discipline, but i think the start skill on the pink and blue genie is **** (sorry don't remember these 2 genies names and start skills).
No, genies have been overpowered since the time they were implemented (I am not counting the class specific skill because all of the people use the all class skills more often than the specific class), they are very abusive as well. I rather not see anymore genie skills, if there will be new skills, hopefully they won't be so broken so much that people would attach to it like how they abuse tangling mire / extreme poison with p.def debuff / amp.SylenThunder - Sanctuary wrote: »Personally I'd prefer that they spent their time and effort into fixing bugs that have plagued this game for over 3 years already first.
The BugFix Expansion would be the best ever.
I agreeI, II and III spark is the most cheesiest skill in PWI and it should be removed or massively nerfed.
[SIGPIC][/SIGPIC]0 -
Be careful what you wish for.
The two major times they mucked with genies there is a general, overall large nerf to them.
Really, the skills they have are decent, they should add the 4 new classes into the pre-existing matching skills (Like seeker gettting Reflective Aura and say, solid shield), and leave it at that. Less complex the better.
Adding skills most likely means someone will do a massive overhaul causing us to have to redo our 2-4 genies we own while being given only enough to re-affinity and barely restat one genie, and then were stuck going to the CS or whatever to fix our other genies.
Then one or two of those new skills ends up being OPed and the game has further balance issues....no thank you.pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f50
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk