The Future of Perfect World
shotwhointhewhat
Posts: 0 Arc User
Perfect World has been a part of my life for quite a few years now, so naturally I have often thought about the company's goals for it and where I could see it in the future. I never really complained about it much (I can just play another game... it isn't that big of a deal to me), but I still do wonder. I guess I am just curious to see if other people have similar thoughts. I am sure there are some who have played out the various scenarios as well. Some of the things I have thought to myself about:
Will the company spend resources trying to improve the game to compete with all the new games? More big updates, taking a look at current content and improving, etc.
Has Perfect World reached a tipping point where there are not enough new players to replace the old? (the "streamline" thread kind of made me think they could be getting close to that point)
If this game is nearing the end of it's economical life, would the company just make cash shop and other minor updates and drag out it's death as long as possible or would they instead try to change their business approach? One that focuses on trying to keep players around and spending money rather than relying on new customers.
If this game has pretty much got most of the cash they are going to get from their current customers and is not gaining enough new customers, could Perfect World III (or II, however you want to look at it) be a possibility?
So what do you think lies ahead for Perfect World?
Will the company spend resources trying to improve the game to compete with all the new games? More big updates, taking a look at current content and improving, etc.
Has Perfect World reached a tipping point where there are not enough new players to replace the old? (the "streamline" thread kind of made me think they could be getting close to that point)
If this game is nearing the end of it's economical life, would the company just make cash shop and other minor updates and drag out it's death as long as possible or would they instead try to change their business approach? One that focuses on trying to keep players around and spending money rather than relying on new customers.
If this game has pretty much got most of the cash they are going to get from their current customers and is not gaining enough new customers, could Perfect World III (or II, however you want to look at it) be a possibility?
So what do you think lies ahead for Perfect World?
Post edited by shotwhointhewhat on
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Comments
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the new Expansion and Update were good actually , added something fun for the high lvl people and a small urge for the lower ones to lvl up.
Apart from that it is just classic PW , by 2013 it will lose even more players[SIGPIC][/SIGPIC]
<--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
{That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue0 -
A good amount of the player base already went to play full time at ***** house. I fear an even larger amount may flee PWi once ***** does their grand opening.0
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Simply put.
This game will never "die" as long as the Chinese PW version does well as we get all content and updates from them. The playerbase may dwindle down to nothing but there will always be those hardcore dedicated fans who will still play until the "bitter end" so to speak for one reason or another. It seems mostly now people don't quit because this game is still rather unique as well as the fact that people play for their friends and so that bond to not desert your friend hold many together. Once that collapses though, then this game will mostly become a ghost town but it won't offically "die" until PWE gets outbid on contract, or the Chinese version finally shuts down.[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
I guess I was just worried when they started that new thread about streamlining for new players. Made me think they were possibly in bad shape financially and were trying to get more to come in.
Although I still think a Perfect World III would be awesome. Something familiar, but with a whole new design updated to compete with newer games.0 -
shotwhointhewhat wrote: »I guess I was just worried when they started that new thread about streamlining for new players. Made me think they were possibly in bad shape financially and were trying to get more to come in.
They are far from a bad shape financially considering their profit margins.... (waits for someone to post a link saying how their stock is sucking and blah blah) News flash everyone's stock is pretty much sucking except a few. The entire world is going through an economic crisis. Just look at Egypt or a good portion of Europe (and yes of course America too in case some smartass decides to say I didn't include them)
Back on topic of that. I think they are trying to fix the lack of a playerbase in the begging areas, and the only TRUE way to do that is remove powerleveling, which wouldn't hurt their income that much, because people would have to buy charms gses gear etc. And not everyone will want to farm mobs etc to get it and will charge some gold for currency etc etc. And they will still down the road probably buy r8 or r9 or w/e they feel they can afford etc etc.
/rant[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
KawaiiJen - Heavens Tear wrote: »Back on topic of that. I think they are trying to fix the lack of a playerbase in the begging areas, and the only TRUE way to do that is remove powerleveling, which wouldn't hurt their income that much, because people would have to buy charms gses gear etc. And not everyone will want to farm mobs etc to get it and will charge some gold for currency etc etc. And they will still down the road probably buy r8 or r9 or w/e they feel they can afford etc etc.
/rant
That typo amused me because it was kind of appropriate lol.0 -
XxZavxX - Raging Tide wrote: »That typo amused me because it was kind of appropriate lol.
QQ. Well yes there is an abundance of begging there. I meant beginning. T_T[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
Id play again, if the game was easier. But PW3 wouldnt be a bad idea. It would use the latest graphics and try an entirely new approach to gameplay. Since it would be a new game, it wouldnt be held down by conflicts in gameplay philosophy where one part of the playerbase is nostalgic for old times and the new playerbase wishing for something different.
But from the look of things, PW3 isnt even on PW's radar. They just previewed two new games at E3, Raiderz, and Neverwinter. They have no intention on abandoning PWI in exchange for a new PW in the forseeable future.0 -
shotwhointhewhat wrote: »Will the company spend resources trying to improve the game to compete with all the new games? More big updates, taking a look at current content and improving, etc.
As long as the game will make enough profits to make it worth spending money on it. Also remember that what happens on the Chinese servers will have an impact on other servers worldwide.Has Perfect World reached a tipping point where there are not enough new players to replace the old? (the "streamline" thread kind of made me think they could be getting close to that point)
That point have been reached a long time ago. Almost all new chars you see around are alts of players already playing the game.If this game is nearing the end of it's economical life, would the company just make cash shop and other minor updates and drag out it's death as long as possible or would they instead try to change their business approach? One that focuses on trying to keep players around and spending money rather than relying on new customers.
I don't think the game will close soon, but, at least for the PWI servers, it' on the slow way toward death. But it will probably linger on for a few more years. Once again, what happens to the Chinese servers will have a direct impact on how long this version will last.If this game has pretty much got most of the cash they are going to get from their current customers and is not gaining enough new customers, could Perfect World III (or II, however you want to look at it) be a possibility?
Going to repeat myself but, what happens on PWI servers have little impact on what the Chinese company owning the game will do with it. The development is mostly done for the Chinese version. When they port a new update here, they mostly only have to do a translation work, which is not very costly to do compared to creating the update.
As long as the game will make enough profit in China, you'll see new updates translated and uploaded onto this version. I don't think they need that many players on PWI to make it worth keeping running. What may happen in the future is to see servers merged if the number of players is too low to make it worthwhile to maintain all the servers they curently have.Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."
(We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)0 -
KawaiiJen - Heavens Tear wrote: »Simply put.
This game will never "die" as long as the Chinese PW version does well as we get all content and updates from them. The playerbase may dwindle down to nothing but there will always be those hardcore dedicated fans who will still play until the "bitter end" so to speak for one reason or another. It seems mostly now people don't quit because this game is still rather unique as well as the fact that people play for their friends and so that bond to not desert your friend hold many together. Once that collapses though, then this game will mostly become a ghost town but it won't offically "die" until PWE gets outbid on contract, or the Chinese version finally shuts down.
This game already is a ghost town.
You're one of those people... if you're the last person logged into an empty server, game is still alive and well, I mean, you can still log in, right?
PWI will close without any real notice, much like the other two PWE games they shut down. One day you won't be able to log in and you'll go WTF, come to the forums to read the goodbye apology from the CM.I love puppies.... and sharp objects. b:pleased0 -
TempleSlave - Lost City wrote: »PWI will close without any real notice, much like the other two PWE games they shut down. One day you won't be able to log in and you'll go WTF, come to the forums to read the goodbye apology from the CM.
To be fair, PWE did give a month notice for the shut down of HoTK/LoMA and they also said they were going to refund some of the zen (25% or so I think, which is pretty good) players spent. Whether or not they followed through, I can not say.0 -
TempleSlave - Lost City wrote: »This game already is a ghost town.
You're one of those people... if you're the last person logged into an empty server, game is still alive and well, I mean, you can still log in, right?
PWI will close without any real notice, much like the other two PWE games they shut down. One day you won't be able to log in and you'll go WTF, come to the forums to read the goodbye apology from the CM.
HoTk and Loma both had shutdowns that were announced a month prior. The players who lost their characters had 50% of all zen they ever charged returned to them. In addition those games had not received maintenance nor updates for a few months prior to the annoucement because the shutdown was already in the works. None of those signs are there for PWI. Jsut because you and your friends don't like the game anymore, and the gameplay focus has shifted for the majority of the players doesn't mean the game is dead. The game will be dead when they stop adding new servers. They have added a new server once a year since beta. The game will be dead when they stop developing expansions. They have just finished releasing an expansion. We even got a brand spanking new one that was developed for us specifically. You really think China is going to take the time develop new content for an unprofitable version that has no direct interaction with them? The game will be dead when they stop doing maintenance. We just had maintenance last week. The game will be dead when it is no longer profitable. PWE is still considered a buy in the stock market and likely a large part of that is PWI when you look at the activity of their games.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
If you notice, the game comes alive on the weekends. People are tired of the same routine over and over. In my opinion, if PWI wants to make this game grow, they need to add more PvP. Territory Wars on the weekend is the only thing pulling all the old players back into the game. If they added more PvP events, not as important as TW, that had benefits for winning, then maybe the old players will be back more.
To add new players to the game, they need people to tell their friends to play, but players don't play much any more. People are playing other games instead and telling their friends to play that game. Also, new players need to be leveled fast or give them some special events. No one wants to play a game that they are so far behind that they can't do much, except grind for ever to catch up. I do not me give them level 100 characters, but make it easy to get to about level 50 in hours without buying FC heads. Then make them earn the rest. Special events would be like adding a TW area for players under level 50 and one for level 51-80. this would give the low levels some fun and training. Any one under level 90 dies to fast in TW.
Moria is worthless if it was not for the skills. Most players don't want a new grind area unless it means something. Raising the level cap and adding new things players can do to their characters is the best thing, in my opinion again. Having a level cap on refines and making all gear with set bonuses and stats was a terrible idea. If players could refine to what ever they wanted to, change refining chances and remove all orbs and stones except Tisha stones, would give people something to work for. Right now, players refine to 12 and have to stop, but if players could go further, they would try cause they want to top everyone else. By putting limits on things, you limit what the players can achieve. TW is the only thing we have to hold as an achievement. R9 players don't care about T3 R9 cause they know others will have it to. Being the first T3 R9 is the only thing that will push them. Later they will get it to match others, but once again we are back to the same spot we were before T3 was added.0 -
PvP events won't save this game either. PvP is so unbalanced that it is ridiculous. Not just on an individual level. But on a faction level. No one likes to be facerolled simply because they didn't dump another $3,000 into a freakin' game. Especially during a time of economic uncertainty.
I've played the beta for another game of which I will not mention the name. I paid a one time fee for it. The PvP was not only fair and balanced, but was incredibly fun. The PvE was exciting and had a very active story line. The graphics were awesome and I had absolutely no lag. I had a problem with my account and submitted a complaint. Within two hours I was emailed by a real person! And my issue was resolved.
The wars in the game make TW look so...elementary. They are very tactical, MASSIVE, and they are balanced.
If PWE cared about PWI, they wouldn't have cash shopped all of the top tier gear. It seems every decision this company makes is based on greed (i.e. nerfing mat drops from instances to assure people have to pay to be competitive). Already, there are people bragging about having the money put back for R9 Tier3. To most players, this is the equivalent of going up against a GM in PvP.
So what we started with was:
A decent MMORPG with a decent PvE story line based on Ancient Chinese Lore, with a hint of European Legend.
Good and fun open PvP and PvP events.
A gear system that motivated people to work to do quests and run instances to earn decent gear.
A faction system that encouraged people to work together to accomplish a common goal.
What we are left with is:
A game of power-leveling instances to reach 100 so you can wear the gear you paid WAY too much for in real life coin.
Unbalanced and unfair open PvP, and PvP events, that are dominated by people with money.
A haven for people that have no sense of control in real life, but can spend $7,000 and bully whoever they wish on a PC game.
Factions that don't want you unless you have certain gear.
And before one of the trolls mentioned above decides to say I am just mad because I don't have nice gear, don't belong to a good faction, etc. I have better gear than most and can compete with a lot of Rank 9s. I have been in Vicious since it had 30 people. About half of those being alts. And I have put off making plans in real life to make sure I was here one hour before TW on a Saturday night probably 20-30 times. Just to rush to a crystal and beat on it for five minutes.
To sum it all up, I think PWE is equivalent to a merchant who is selling gold-plated bronze jewelry at 150 times the price of what the guy around the corner is selling real gold jewelry for.0 -
Marcusbadis - Raging Tide wrote: »If you notice, the game comes alive on the weekends. People are tired of the same routine over and over. In my opinion, if PWI wants to make this game grow, they need to add more PvP. Territory Wars on the weekend is the only thing pulling all the old players back into the game. If they added more PvP events, not as important as TW, that had benefits for winning, then maybe the old players will be back more.
To add new players to the game, they need people to tell their friends to play, but players don't play much any more. People are playing other games instead and telling their friends to play that game. Also, new players need to be leveled fast or give them some special events. No one wants to play a game that they are so far behind that they can't do much, except grind for ever to catch up. I do not me give them level 100 characters, but make it easy to get to about level 50 in hours without buying FC heads. Then make them earn the rest. Special events would be like adding a TW area for players under level 50 and one for level 51-80. this would give the low levels some fun and training. Any one under level 90 dies to fast in TW.
Moria is worthless if it was not for the skills. Most players don't want a new grind area unless it means something. Raising the level cap and adding new things players can do to their characters is the best thing, in my opinion again. Having a level cap on refines and making all gear with set bonuses and stats was a terrible idea. If players could refine to what ever they wanted to, change refining chances and remove all orbs and stones except Tisha stones, would give people something to work for. Right now, players refine to 12 and have to stop, but if players could go further, they would try cause they want to top everyone else. By putting limits on things, you limit what the players can achieve. TW is the only thing we have to hold as an achievement. R9 players don't care about T3 R9 cause they know others will have it to. Being the first T3 R9 is the only thing that will push them. Later they will get it to match others, but once again we are back to the same spot we were before T3 was added.
Psst they are working on making more PvP related events... See HERE.[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
Uriah - Raging Tide wrote: »PvP events won't save this game either. PvP is so unbalanced that it is ridiculous. Not just on an individual level. But on a faction level. No one likes to be facerolled simply because they didn't dump another $3,000 into a freakin' game. Especially during a time of economic uncertainty.
I've played the beta for another game of which I will not mention the name. I paid a one time fee for it. The PvP was not only fair and balanced, but was incredibly fun. The PvE was exciting and had a very active story line. The graphics were awesome and I had absolutely no lag. I had a problem with my account and submitted a complaint. Within two hours I was emailed by a real person! And my issue was resolved.
The wars in the game make TW look so...elementary. They are very tactical, MASSIVE, and they are balanced.
If PWE cared about PWI, they wouldn't have cash shopped all of the top tier gear. It seems every decision this company makes is based on greed (i.e. nerfing mat drops from instances to assure people have to pay to be competitive). Already, there are people bragging about having the money put back for R9 Tier3. To most players, this is the equivalent of going up against a GM in PvP.
So what we started with was:
A decent MMORPG with a decent PvE story line based on Ancient Chinese Lore, with a hint of European Legend.
Good and fun open PvP and PvP events.
A gear system that motivated people to work to do quests and run instances to earn decent gear.
A faction system that encouraged people to work together to accomplish a common goal.
What we are left with is:
A game of power-leveling instances to reach 100 so you can wear the gear you paid WAY too much for in real life coin.
Unbalanced and unfair open PvP, and PvP events, that are dominated by people with money.
A haven for people that have no sense of control in real life, but can spend $7,000 and bully whoever they wish on a PC game.
Factions that don't want you unless you have certain gear.
And before one of the trolls mentioned above decides to say I am just mad because I don't have nice gear, don't belong to a good faction, etc. I have better gear than most and can compete with a lot of Rank 9s. I have been in Vicious since it had 30 people. About half of those being alts. And I have put off making plans in real life to make sure I was here one hour before TW on a Saturday night probably 20-30 times. Just to rush to a crystal and beat on it for five minutes.
To sum it all up, I think PWE is equivalent to a merchant who is selling gold-plated bronze jewelry at 150 times the price of what the guy around the corner is selling real gold jewelry for.
It's not fair to compare a brand new games PvP to a game thats been around for years esp when that new game is not even out of Beta. Wait until that new games been out for as long as PWI and than compare and I am sure you will find that just like in PWI there are OP people who paid money to get where they are and that pvp is unbalanced.0 -
Uriah - Raging Tide wrote: »PvP events won't save this game either. PvP is so unbalanced that it is ridiculous. Not just on an individual level. But on a faction level. No one likes to be facerolled simply because they didn't dump another $3,000 into a freakin' game. Especially during a time of economic uncertainty.
I've played the beta for another game of which I will not mention the name. I paid a one time fee for it. The PvP was not only fair and balanced, but was incredibly fun. The PvE was exciting and had a very active story line. The graphics were awesome and I had absolutely no lag. I had a problem with my account and submitted a complaint. Within two hours I was emailed by a real person! And my issue was resolved.
The wars in the game make TW look so...elementary. They are very tactical, MASSIVE, and they are balanced.
If PWE cared about PWI, they wouldn't have cash shopped all of the top tier gear. It seems every decision this company makes is based on greed (i.e. nerfing mat drops from instances to assure people have to pay to be competitive). Already, there are people bragging about having the money put back for R9 Tier3. To most players, this is the equivalent of going up against a GM in PvP.
So what we started with was:
A decent MMORPG with a decent PvE story line based on Ancient Chinese Lore, with a hint of European Legend.
Good and fun open PvP and PvP events.
A gear system that motivated people to work to do quests and run instances to earn decent gear.
A faction system that encouraged people to work together to accomplish a common goal.
What we are left with is:
A game of power-leveling instances to reach 100 so you can wear the gear you paid WAY too much for in real life coin.
Unbalanced and unfair open PvP, and PvP events, that are dominated by people with money.
A haven for people that have no sense of control in real life, but can spend $7,000 and bully whoever they wish on a PC game.
Factions that don't want you unless you have certain gear.
And before one of the trolls mentioned above decides to say I am just mad because I don't have nice gear, don't belong to a good faction, etc. I have better gear than most and can compete with a lot of Rank 9s. I have been in Vicious since it had 30 people. About half of those being alts. And I have put off making plans in real life to make sure I was here one hour before TW on a Saturday night probably 20-30 times. Just to rush to a crystal and beat on it for five minutes.
To sum it all up, I think PWE is equivalent to a merchant who is selling gold-plated bronze jewelry at 150 times the price of what the guy around the corner is selling real gold jewelry for.
i cant fully agree on how it used to be as i do not support a singel faction monopolising the best farming gear as essence did in ancient past.
i am sure other server hade same issue with one big faction monopolising the best gear and controlling it 24/7.
how is it fair
but otherwise game was way more fun it was active and it was aline and healty0 -
Sagek - Sanctuary wrote: »It's not fair to compare a brand new games PvP to a game thats been around for years esp when that new game is not even out of Beta. Wait until that new games been out for as long as PWI and than compare and I am sure you will find that just like in PWI there are OP people who paid money to get where they are and that pvp is unbalanced.
in that game i am sure there will be a few ppl who will farm and defend and harras ppl and keep the best farming gear just as pwi did.
end game wont be fair either when it happens
gear should never be limited toi the richest or the best elite group of ppl cos its the same thing0 -
My ideal game was to make things quickly achievable. Max level, max stats, max refines etc. However the fear was the player would lose interest in the game once everything was achieved. The goal then was to encourage players to invest in alternative classes to reach max level, max stats, max refines with that class as well. Then the player would be able switch characters in and out like a team line up.
To add some spice to building up alts, new class types can open up if the player reached level cap with 2 or more classes. Such as reach level cap with thief and warrior, and you get the option to level up a ninja class. And try to create infinite replayability there.
This way players will remain loyal to the game, but without being overpowered too a noob who only has a single main.
But Im not sure how PW would make money from that, since consumers pay to be dominant over other players, not necessarily to enjoy versatility.0 -
_Ghoul_ - Lost City wrote: »in that game i am sure there will be a few ppl who will farm and defend and harras ppl and keep the best farming gear just as pwi did.
end game wont be fair either when it happens
gear should never be limited toi the richest or the best elite group of ppl cos its the same thing
In the game I am talking about, everyone is max level with access to the same gear once they enter PvP (which can be done at any level). PvP reward gear only changes the skin, not the gear stats. The only thing that makes anyone OP is how they choose to stat their toon. And the devs have vowed to keep it that way. They seem to understand that good customer service is making ALL of your customers happy. Not just the few that spend a lot more money on your product.
PWI, on the other hand, has become the most unbalanced and unfair MMORPG on the market. And PvP has become something you can only do if you spend the thousands of dollars it takes to be part of an exclusive club.
The only people defending the game and saying it isn't dying are people who are hoping it isn't because they spent enough to buy a new car on it. And the trolls that will probably commit suicide once their "God-like"* power is taken away from them.
*Quoting an actual player that is getting R9 Tier 3.
95% of the people I know from three years ago have either stopped playing or are only on when merchanting on cash shops while they play private servers. My friends list, which is full, is always dead except for two or three people. World chat, which used to be lively (and full of trolls), is down to around three people I have never heard of.
Unfortunately, I know some good people that have invested in this game. Hell, I have invested a good amount over the years. And once PWE is done driving this game into the ground, we are the ones that lose. Not them. Because they will walk away with everyone's money smiling.
Even if they make a new game and refund some Zen. I won't be there to play it. I will never play another game created by this company after this. They are all recycled, generic games based on the same outdated game engine anyways. And with their ethic, it will eventually follow the same path of Free-to-Play, Pay-to-Win.0 -
If it becomes an issue, and I believe it is, PW can always revise its design philosophy. Even the game you are talking about has gotten considerably greedy after seeing the revenue PW has managed to generate. They have different pricing plans for different players. One where pre-purchase is around 150 dollars. As of PW right now, people will naturally dodge pvp. At its very core, PW games are very good and better than most games on the market. Its just the rules and laws that govern those games.
FW already has a very liberal design philosophy. Allow players to power level freely, bot freely, afk train freely etc. PVP is still a bit overwhelming, but I will judge it further when random que 12v12 makes its debut. FW does still have a elitist end game. But atleast compared to whats on the market, its pretty mild. I would think all players of all types would have access to end game content. All PW needs to do is adopt the same philosophies as FW or go even further.0 -
VenusArmani - Dreamweaver wrote: »HoTk and Loma both had shutdowns that were announced a month prior. The players who lost their characters had 50% of all zen they ever charged returned to them. In addition those games had not received maintenance nor updates for a few months prior to the annoucement because the shutdown was already in the works. None of those signs are there for PWI. Jsut because you and your friends don't like the game anymore, and the gameplay focus has shifted for the majority of the players doesn't mean the game is dead. The game will be dead when they stop adding new servers. They have added a new server once a year since beta. The game will be dead when they stop developing expansions. They have just finished releasing an expansion. We even got a brand spanking new one that was developed for us specifically. You really think China is going to take the time develop new content for an unprofitable version that has no direct interaction with them? The game will be dead when they stop doing maintenance. We just had maintenance last week. The game will be dead when it is no longer profitable. PWE is still considered a buy in the stock market and likely a large part of that is PWI when you look at the activity of their games.
Wow, you sound so hopelessly addicted Although I don't disagree with a lot of what you said, I don't even know where to begin...
PWI refunded cash money? I don't believe that. Perhaps they gave credit to use on their other games, but I'm calling BS on that one.
Nothing I said was a lie. The open map IS a ghost town. West arch is even sparse on more than a few servers. The activity in Arch and RT and TT and above Headhunter is sparse.
How do I know that game is dying? No more whispers trying to scam. No more beggers begging for things. Very few responses when you world chat.
You can say game is not dying, but how is it growing? It's not. Apparently you failed 6th grade math because if you plot PWI on a bell curve for population over time, you'll see that things are winding down, not picking up. You can keep adding bells and whistles to a coffin, but the person inside it will never know.I love puppies.... and sharp objects. b:pleased0 -
LOL. You must be talking about a different game. Because there is no difference in ANYONE'S PvP account no matter which version of the game they buy. Everyone is max level with access to the very same gears no matter what.
And there is no revising design for PWE. All of their games use the same engine. Google "Angelica game engine." They probably only employ people with enough understanding of game development just to build upon that engine. Which would explain the lackluster PvE instances that have come out recently.
More and more people are waking up to the fact that this company is purely greed driven. And no matter how hard you work, or how much you spend. There will always be someone with better gear than you because they can spend what you are not willing to. And your gear will become worthless in a few months.
I spent two years farming and buying R8. I finished getting it less than one week before the first rep sale. I have as much money and work put into my R8 as most do in their R9. I started working on Tier 2 Nirvana for atk lvls so I might have some chance to compete. And now there is Tier 3 R9 and Nirvana.
When I submitted a ticket about the R8, I was ignored. Imagine going into a store and buying a flat screen TV for $3,000 and it going on sale a few days later for $80. And you go back to the store to talk to a manager and he blows you off, turning his back to you as he smiles and shakes the hand of a guy buying the even better model for what you paid for the old one. Would you spend anymore money at his store?
I recall when I posted something about this in the forums, some troll telling me I was a hypocrite because R8 made me OP. Well, anyone that is lvl100+ and has played for awhile will tell you that Nirvana gear was still competitive with R8. There is no comparison between Nirvana/R8 and R9. And R9 Tier 3 creates an even bigger gap.
I logged on the other day out of boredom (which is the only reason I log on anymore). And I went outside of West Gate to see if there was any PvP going on. There were a few people PKing. And then some OP R9 comes out and kills all of them and hovers there. That was the end of PK for the day.
If you enjoy this game, keep playing it. I'm not telling anyone what to do. But I am moving on to something I can actually enjoy, which is what gaming is supposed to be about. Not about working your butt off and stressing out over things while being pushed into an economical class that limits what you can take part in. If I wanted that, I'd just get off of the computer and go back to real life.0 -
Then I have no idea what game you are talking about. Because the only game I know that claims that it will have pvp balance is still in beta and intends to release the game at 59.99, 79.99, and 159.99 with bigger perks for a bigger pre-purchase. So that game has clearly seen the revenues PW has made and intends to use a profit maximizing marketing plan. The game doesnt even have land mounts or flying mounts.
PW games are very different from one another. You have PWI, Anime style EtherSaga, Jade Dynasty, and the Forsaken World which all look different from one another and have different design philosophies. PWI's game engine is a bit dated but its expansions are visually appealing. The world map is seamless and just one single mass. The most recent game, FW has more consistent graphics but is broken into multiple realms and instanced maps. Jade Dynasty and ES allows for some form of botting and afk training while FW has the most liberal approach to leveling and grind. The player can essentially bot and afk to end game. So the grind is much less stressful. It wouldnt be difficult to change the rules and laws that govern PWI. The same AFK training, botting, and easy questing systems in their most recent games can easily be applied to PWI.0 -
TempleSlave - Lost City wrote: »Wow, you sound so hopelessly addicted Although I don't disagree with a lot of what you said, I don't even know where to begin...
PWI refunded cash money? I don't believe that. Perhaps they gave credit to use on their other games, but I'm calling BS on that one.
Nothing I said was a lie. The open map IS a ghost town. West arch is even sparse on more than a few servers. The activity in Arch and RT and TT and above Headhunter is sparse.
How do I know that game is dying? No more whispers trying to scam. No more beggers begging for things. Very few responses when you world chat.
You can say game is not dying, but how is it growing? It's not. Apparently you failed 6th grade math because if you plot PWI on a bell curve for population over time, you'll see that things are winding down, not picking up. You can keep adding bells and whistles to a coffin, but the person inside it will never know.
Yeah, yeah anyone who likes the game or disagrees with the game is dead rhetoric is hopelessly addicted. It couldn't possibly be that someone has different interests and looks to different sources to determine game longevity than you do. b:lipcurl
They had a portion of their zen refunded, but I think it was in the form of more zen. Still it was all the zen they had ever purchased and not just recent purchases. In addition when they announced the refund they stopped letting people add zen to their accounts for that game.
Where do you get the data to plot PWI on a bell curve? I certainly don't have that kind of data and neither do you. So your shot about 6th grade math doesn't hold water.
You choose to use your personal experience as an indicator of whether or not the game is dead.
I know that my personal experience may not be the best indicator. I started shortly before genies and the map certainly did seem more populated. It was definitely easier to get squads. But without numbers I can't know if the map is less populated because the players are spread across more servers or if it's because tons of people have left the game permanently. I can't know if the decrease in world chat squads is because there are fewer players or because the game has become so instance dependent that most people join factions that do those instances. And thus don't bother with world chat. I don't have that data.
What I can do is look at the actions of the company to take a guess at how the game is doing. Frankieraye has stated that they have hired new gms for this game. Generally when a game is doing poorly they layoff workers not hire more.
Generally speaking when a game is dying, they milk it with super sales while they can. Without adding any new content. The devs have recently hit the milestone of developing content specifically for this version. The game HAS expanded since 2008, 2009, 2010, and 2011. I don't know many companies that decide to expand internationally for a game that they are about to close down. But PWE recently expanded their operations to France and Germany and hired even more gms for this game.
That leads me to believe that the game is still sufficiently profitable that the game isn't close to being closed down yet. While it is still profitable there are things they can do to expand the likelihood that the game will be around in the future. Fixes that they can make, advertisements that they can run. When it gets to the state that HOTK and LOMA were in, then I will consider it dead. Until then it is little more than dissatisfied player rhetoric.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
It's surprising how much PWI tolerates this kind of post. It's obvious that competitor MMOs are paying people to post idiotic nonsense on this forum just to dissuade people.
Honestly? -PW sucks as a company. They're fail on CS. The game is good though.0 -
It's surprising how much PWI tolerates this kind of post. It's obvious that competitor MMOs are paying people to post idiotic nonsense on this forum just to dissuade people.
Honestly? -PW sucks as a company. They're fail on CS. The game is good though.
Other companies wouldn't have to do that. Apparently just playing is enough to dissuade the vast majority of traffic this game has had.0 -
shotwhointhewhat wrote: »Other companies wouldn't have to do that. Apparently just playing is enough to dissuade the vast majority of traffic this game has had.
Yet frolicking through W.Archo on HT still causes most toons issues. b:bye0 -
The game I was talking about offers some things for PvE if you pay more. It offers absolutely no perks for PvP except rewards that do not affect your performance in any way. Do your research before making statements about something you are in the dark about. And it's ridiculous to say other companies are paying people to complain about PWI. As defensive as people are, you'd think PWE was paying them to try to dissuade people from leaving. I HAD a whole lot of people that were my friends in this game. I have been playing for over three years now. I'm not a plant or a bot.
"What we want you to do, Agent Uriah, is take the time to level a character to 102. Make sure you work your way into the most powerful TW faction on your server. Get to know people and get them to trust you. And then, when they least expect it, BAM!!! Go complain about PW on the forums and promote our product. You have four years to complete your mission." *insert evil laugh*
I'm not trying to promote other games anyways. I am voicing my disdain at what this game, which I used to love, has become. All the hardcore fanatics that defend this company on the forums think that people who have a lot of time and money wrapped up in a product they are very dissatisfied with shouldn't have the right to do that. Just remember one thing. WE were the ones who kept the game alive. The thousands of people who put $20, $100, $200 into the game every few weeks. Not the very few that dump $7,000 in all at once. And not the people who play for free. And PWE has alienated us with their never-ending greed.
To try to say that because someone doesn't have some chart to show the server population in decline is asinine also. That's like telling the last chicken in a hen house that without a chart there is no proof that there's a fox. We played the game every day for years. We made hundreds of friends on the game. I think we can tell without a chart that it is in decline.
I've said all I have to say about it. Nothing is going to change my opinion, or change my mind, at this point. b:bye0 -
Dont know what game you are talking about then. Because the only other game I know that is claiming pvp balance is being released with three different pricing plans with three different series of perks provided by pre-purchase. Things like equipment with bonus stats and an elite summon skill. Assuming this game really does aim for balance and is financially feasible, it wouldnt be difficult for PWI to make its game accomodating in the same way.0
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