vs Mystic

evolution1234
evolution1234 Posts: 157 Arc User
edited June 2012 in Psychic
I cant think of a way for psychic to beat mystic either.

Mainly:
they bypass def lvl
stun lock and sleep lock
heals for crazy amount
pets are annoying
and pull a combo hit for 10-20k even when psychic in def vodoo.
Post edited by evolution1234 on

Comments

  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited June 2012
    I haven't fought a great deal of well played Mystics myself so my experience is limited. The damage itself to kill them isn't too hard; obviously earth is going to be the element of choice. If they start to spam heal, Soulburn is a good deterrent. Keeping them stunned and silenced is key.

    As far as surviving them, just don't try to tank triple sparked absorb soul spam. Either run or protect yourself (a Dew pot increases pdef significantly and mitigates AS dmg, Spirit Phalanx will also immune you from the onslaught for 10 secs).
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited June 2012
    Nullify Poison Genie skill....

    Honestly the only well geared mystic I've fought vastly outgeared me and the fight ended after 20 minutes when my charm died and I didn't replace it...


    They're hard for us to kill, but it's hard for them to kill us too xD
    [SIGPIC][/SIGPIC]
  • evolution1234
    evolution1234 Posts: 157 Arc User
    edited June 2012
    I haven't fought a great deal of well played Mystics myself so my experience is limited. The damage itself to kill them isn't too hard; obviously earth is going to be the element of choice. If they start to spam heal, Soulburn is a good deterrent. Keeping them stunned and silenced is key.

    As far as surviving them, just don't try to tank triple sparked absorb soul spam. Either run or protect yourself (a Dew pot increases pdef significantly and mitigates AS dmg, Spirit Phalanx will also immune you from the onslaught for 10 secs).

    -on soul burn:
    They can activate soul burn once with plant then we sleep forever. Their pdef shield is like 2x +12 Skycover pdef or at least 1.5.

    -falling pedal is OP and last forever

    -Soul of retaliation does not work on thicket

    -cant run when I am stun/sleep locked. In case people dont know, mystic summon that stun devil over and over again, and throw you a sleep plant then do their combo.

    Like you said the absorb soul (double damage combo) 3 spark buffed with sacrafice pet buff, rapid growth channel and 30% more magic attack buff, then add genie buff and debuff, and when I break lock with faith, and I start earth vector and do some damage only hitting for around 3k, 6k crit. They have 12k HP self buffed.

    Let me compare cleric heal and mystic heal
    Cleric well spring(i am sure everyone knows): 1.5 channel, 1 sec cast, 650+25% magic att
    Mystic breakcloud(same skill): 0.5 channel and 0.5 cast, 400+35% <---OP

    combined 1sec vs 2.5 sec
    heals 35% vs 25%

    [also mystic pet heal is 0.5-0.5 vs veno 1.5-1.0] - I do not know how fast that gains 3 spark but it is not long as far as I recall.


    @ Kerona: but its my charm ticking, lol
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited June 2012
    If we are talkin about persons with 2x +12 Sky Covers and 12k hp unbuffed, I'll assume you are as ridiculously geared as them; it's of course rather difficult to fight against an extreme gear imbalance.

    It's important to get them on the back foot quickly.

    Usually I use my genie to break me out of Sleep/Thicket, whichever comes first. After that it's all about applying pressure and forcing them onto the spam heal defensive. We have a slight range advantage, which allows us to keep our distance and drop the pet as it comes, although it requires some timing. Their healing is admittedly most OP but Disturb Soul and D. Vigor can slow that down a bit. On the bright side, if they're spam healing, they aren't killing you.

    If you are on an equal gear footing, a normal AS shouldn't be fatal. It's when they triple spark and throw 3 at you that it's a problem. That's when you immune or run b:laugh.

    They are by no means a walk in the park but no reason we don't stand an even chance of winning.
  • SpazzMcAps - Harshlands
    SpazzMcAps - Harshlands Posts: 2,561 Arc User
    edited June 2012
    If we are talkin about persons with 2x +12 Sky Covers and 12k hp unbuffed, I'll assume you are as ridiculously geared as them; it's of course rather difficult to fight against an extreme gear imbalance.

    It's important to get them on the back foot quickly.

    Usually I use my genie to break me out of Sleep/Thicket, whichever comes first. After that it's all about applying pressure and forcing them onto the spam heal defensive. We have a slight range advantage, which allows us to keep our distance and drop the pet as it comes, although it requires some timing. Their healing is admittedly most OP but Disturb Soul and D. Vigor can slow that down a bit. On the bright side, if they're spam healing, they aren't killing you.

    If you are on an equal gear footing, a normal AS shouldn't be fatal. It's when they triple spark and throw 3 at you that it's a problem. That's when you immune or run b:laugh.

    They are by no means a walk in the park but no reason we don't stand an even chance of winning.

    I like procing glacial shards and soulburning them, I switched to black and used a 100 skill earth vector and crystal light, that worked for me but it was only one fight
  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited June 2012
    Equal geared mystics can actually outheal dmg from soulburn especially with their heal buff, but not all of them are aware of this. Will Surge is a nice way to block thicket seals while remaining useful vs wizzies and other psys. Also keep in mimd that the absorb soul amp can be purified. To get the kill you'd probably have to get in a surprise soul of stun after ticking fallinh petals with diminished vigor active. A lot easier with sandball so you can keep the lock going more easily.
    [SIGPIC][/SIGPIC]
  • evolution1234
    evolution1234 Posts: 157 Arc User
    edited June 2012
    sand ball channel is too long! so I rarely use it. 3 sec channel 1 sec chant x.x (vs mystic heal is 0.5+0.5)

    mountain whatever is completely useless outside of gv
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited June 2012
    If we are talkin about persons with 2x +12 Sky Covers and 12k hp unbuffed, I'll assume you are as ridiculously geared as them; it's of course rather difficult to fight against an extreme gear imbalance.

    Oh my gear is actually quite bad comparatively b:laugh I fought Papi who is +12 jades or something.
    [SIGPIC][/SIGPIC]
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited June 2012
    Oh my gear is actually quite bad comparatively b:laugh I fought Papi who is +12 jades or something.

    Yea, I was more referring to evolution with that statement. I've fought Noa (who is pretty similarly geared to me) 1v1 several times and even spam healing, it's not too hard a kill.

    Equally geared Mystics can 'outheal' Soulburn, meaning effectively Soulburn isn't doing them any damage, but one must remember it's nullifying a great portion of the heal for us, allowing us to continue attacking directly at their HP. All you need to do is add a stun or silence to increase your odds.

    Only chance I'd have with a +12 Jades Mystic tbh is to get them trigger SoSt and go for Tide Spirit.
  • evolution1234
    evolution1234 Posts: 157 Arc User
    edited June 2012
    In summary, beside being able to pick on cleric > veno >archer in 1v1, psychic do not have advantage against other classes.

    the power of tide spirit cannot match rapd growth.

    If I could turn clock backwards, I would go back in time and make a mystic. But right now it cost too much to start over with JOSD being 130m and no ocean orb in sight.
  • ToyTank - Raging Tide
    ToyTank - Raging Tide Posts: 397 Arc User
    edited June 2012
    In summary, beside being able to pick on cleric > veno >archer in 1v1, psychic do not have advantage against other classes.

    the power of tide spirit cannot match rapd growth.

    If I could turn clock backwards, I would go back in time and make a mystic. But right now it cost too much to start over with JOSD being 130m and no ocean orb in sight.

    really dude
    Make it idiot proof and someone will make a better idiot.
  • LuciferV - Raging Tide
    LuciferV - Raging Tide Posts: 381 Arc User
    edited June 2012
    In summary, beside being able to pick on cleric > veno >archer in 1v1, psychic do not have advantage against other classes.

    the power of tide spirit cannot match rapd growth.

    If I could turn clock backwards, I would go back in time and make a mystic. But right now it cost too much to start over with JOSD being 130m and no ocean orb in sight.
    Oh really?
    Don't F. with me, I F. back ;)
  • evolution1234
    evolution1234 Posts: 157 Arc User
    edited June 2012
    tide spririt cost 2 spark
    rapid growth cost 30 chi, over 6x the amount of chi.
    while effect not that much different
    In addition, skills psychic use most often all cost 1 spark (earth vector, psychic will, soul burn)



    yeah to your question, my psychic has not lost a single 1v1 against veno or archer with similar gear (r9+12 24 josd). I am just assume I can beat a cleric unless someone prove me wrong.
  • ArenaSkies - Sanctuary
    ArenaSkies - Sanctuary Posts: 86 Arc User
    edited June 2012
    I still don't see how what everyone's mentioned helps defeat a mystic. I'm trying to figure it out, too. I have a mystic and a psychic.

    At the beginning of a fight against a psy, a mystic can just leech their storm mistress (+100% mdef, +200% mag attack) which also creates a 6 second anti stun (9 seconds if sage)--this is just in case you don't get to stun/sleep/seal the psy first. So any stun skills wouldn't work against the mystic in the meantime. Seals would, though, but they don't last very long. And keep in mind a psychic's damage won't be nearly as much with that bonus to a mystic's mdef that lasts for 20 seconds.

    If I'm still alive, which if the psy is similarly geared I will be, I summon my sleeping plant and lysing it. There's that 13 second sleep. Then just summon devil for the stun, but keep him on hold. Use rapid growth, nature's vengeance (now direct devil to psy to stun because once hit, they're out of sleep) and finish off with absorb soul. If that still doesn't kill the psy, just keep it asleep/sealed/stunlocked with a variety of skills. It's possibly to keep the opponent from doing anything at all with the mystic skills.

    I'm not sure if the psy skill that directs negative status effects back to the opponent would work against the sleep plant. As someone mentioned, it doesn't work with thicket (and that's four plants, too). So maybe the devil's stun is redirected back to the mystic, then. A mystic can just use thicket instead until that buff on the psy wears off (only 30 seconds).
    Dumbledore: Lily... after all this time?

    Snape: Always.
  • LuciferV - Raging Tide
    LuciferV - Raging Tide Posts: 381 Arc User
    edited June 2012
    tide spririt cost 2 spark
    rapid growth cost 30 chi, over 6x the amount of chi.
    while effect not that much different
    In addition, skills psychic use most often all cost 1 spark (earth vector, psychic will, soul burn)



    yeah to your question, my psychic has not lost a single 1v1 against veno or archer with similar gear (r9+12 24 josd). I am just assume I can beat a cleric unless someone prove me wrong.
    I have both Psy and Mystic, and it really depends on who using what, and who vs who
    Don't F. with me, I F. back ;)
  • evolution1234
    evolution1234 Posts: 157 Arc User
    edited June 2012
    I have both Psy and Mystic, and it really depends on who using what, and who vs who


    What psychic need is reduce the cast/channel time of the 100 skills so they are actually useful! (or reduce soul of stun/vengence CD since everyone fortify these now).


    I cant name one thing a psychic can do a mystic cannot do.
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited June 2012
    I still don't see how what everyone's mentioned helps defeat a mystic. I'm trying to figure it out, too. I have a mystic and a psychic.

    At the beginning of a fight against a psy, a mystic can just leech their storm mistress (+100% mdef, +200% mag attack) which also creates a 6 second anti stun (9 seconds if sage)--this is just in case you don't get to stun/sleep/seal the psy first. So any stun skills wouldn't work against the mystic in the meantime. Seals would, though, but they don't last very long. And keep in mind a psychic's damage won't be nearly as much with that bonus to a mystic's mdef that lasts for 20 seconds.

    If I'm still alive, which if the psy is similarly geared I will be, I summon my sleeping plant and lysing it. There's that 13 second sleep. Then just summon devil for the stun, but keep him on hold. Use rapid growth, nature's vengeance (now direct devil to psy to stun because once hit, they're out of sleep) and finish off with absorb soul. If that still doesn't kill the psy, just keep it asleep/sealed/stunlocked with a variety of skills. It's possibly to keep the opponent from doing anything at all with the mystic skills.

    I'm not sure if the psy skill that directs negative status effects back to the opponent would work against the sleep plant. As someone mentioned, it doesn't work with thicket (and that's four plants, too). So maybe the devil's stun is redirected back to the mystic, then. A mystic can just use thicket instead until that buff on the psy wears off (only 30 seconds).

    From the way you're describing this, I'm guessing it's a duel and not 1v1 PK.
    What psychic need is reduce the cast/channel time of the 100 skills so they are actually useful! (or reduce soul of stun/vengence CD since everyone fortify these now).


    I cant name one thing a psychic can do a mystic cannot do.

    Psy Will? Reliable Purifies? AoEs? 13 second stuns? More than wood damage which can all be blocked with a single genie skill (Nullify Poison, which I mentioned Earlier)
    Soul of Retaliation?
    [SIGPIC][/SIGPIC]
  • evolution1234
    evolution1234 Posts: 157 Arc User
    edited June 2012
    From the way you're describing this, I'm guessing it's a duel and not 1v1 PK.



    Psy Will? Reliable Purifies? AoEs? 13 second stuns? More than wood damage which can all be blocked with a single genie skill (Nullify Poison, which I mentioned Earlier)
    Soul of Retaliation?

    psychic will vs verdant shell+a reduce dmage 50% that also removes paralysis
    purify vs heal even better than cleric
    13 sec stun (that can be fortified with a good %) vs pet/plant stun+sleep
    earth+water damage vs wood + physical damage<--right?<---
    nullify poison vs oxygen bubble
    tide spirit vs rapid growth
    soul burn vs revive
    disturb soul vs mystic's plant

    Enpower vigor is OP
    Soul of Silence is OP
    Spirit phalanx is OP (but I have trouble with buff filter)
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited June 2012
    psychic will vs verdant shell+a reduce dmage 50% that also removes paralysis
    purify vs heal even better than cleric
    13 sec stun (that can be fortified with a good %) vs pet/plant stun+sleep
    earth+water damage vs wood + physical damage<--right?<---
    nullify poison vs oxygen bubble
    tide spirit vs rapid growth
    soul burn vs revive
    disturb soul vs mystic's plant

    Enpower vigor is OP
    Soul of Silence is OP
    Spirit phalanx is OP (but I have trouble with buff filter)

    Purify and heal are two entirely different things and serve two different purposes. It's like you're comparing apples and toilet paper.

    Going immune to physical damage vs a slight reduction to physical damage, also two different things.

    Pets can be knock backed or two shot. Plants require the person to stand in their effect range instead of, you know, just walking away from it.

    Physical Damage Absorb soul? No big deal.

    Nullify Poison = all but 1 attack, Oxygen Bubble = Only 3-4 Attacks

    Tide Spirit vs Rapid Growth, I didn't say these things.

    Soulburn vs Revive, again two different things? Why even mention this? If a Mystic revived themselves after I killed them I'd just kill them again O-o
    [SIGPIC][/SIGPIC]
  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited June 2012
    What psychic need is reduce the cast/channel time of the 100 skills so they are actually useful! (or reduce soul of stun/vengence CD since everyone fortify these now).


    I cant name one thing a psychic can do a mystic cannot do.

    So, you want a skill that does about the same dmg as lvl 11 sandstorm except with a nice seal proc added, and another that's comparable in dmg to BIDS, but with a more relevant debuff with even faster channeling times? If you really need the extra speed to secure a kill, use tidal. The graphics of psy 100 skills are op enough. :3
    [SIGPIC][/SIGPIC]
  • evolution1234
    evolution1234 Posts: 157 Arc User
    edited June 2012
    ha, I got him. I was in morai doing quest for morai and this mystic named CrystalX on my server was there too. Initially I was chatting away on guild chat and had no clue who was around me. Then someone said CrystalX is around. Then found him, used red tide, earth vector and sand burst blast. Then he died.
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited June 2012
    ha, I got him. I was in morai doing quest for morai and this mystic named CrystalX on my server was there too. Initially I was chatting away on guild chat and had no clue who was around me. Then someone said CrystalX is around. Then found him, used red tide, earth vector and sand burst blast. Then he died.

    ...........................................
    [SIGPIC][/SIGPIC]
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited June 2012
    Cool Story Brob:victory