Coin drops.

Sagek - Sanctuary
Sagek - Sanctuary Posts: 1,156 Arc User
edited June 2012 in General Discussion
I'm curious what peoples thoughts are on increasing the amount of coins dropped by monsters and the amount of coins you get for NPC'd items.

Do you think this would help or do you think this will hurt?
Post edited by Sagek - Sanctuary on

Comments

  • Lolgasmic - Raging Tide
    Lolgasmic - Raging Tide Posts: 1,315 Arc User
    edited May 2012
    I'm curious what peoples thoughts are on increasing the amount of coins dropped by monsters and the amount of coins you get for NPC'd items.

    Do you think this would help or do you think this will hurt?

    Back before I learned about BHs for leveling, I did quests for the exp and sp to level up. It was a very slow process.... But from mob drops and rewards from the quest together, they made me plenty of profit every single quest I did.

    Once I learned about BHs, I did quests to get money, because simply grinding a mob was boring, it was much better to have a goal of say... 60.

    But even further beyond BHs to level, is when you're 100+ doing the BH 100s. Which are meant less for leveling and more for getting money. If you didn't get the jackpot and got **** rewards, you could go run a TT, who wouldn't want a 100+ in their TT run....

    Increasing coin drop from mobs is a drop in pool.
    [SIGPIC][/SIGPIC]
    Barbarian 103 - 101 - 101
    Started playing on March 2010
  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited May 2012
    Depends on how much really.

    An increase of 2 or 3 times to coin drops, quest rewards and mob drop rate would probably have no significant impact on the game other than making questing a little more enjoyable, making the game more rewarding to lower levels and giving other worthwhile options to burn spare time. As for PWI's pocket, kids will still FCC to 100 and buy r9 no matter what, so considering they might encourage new players too, they'd probably increase profit slightly in the end.
  • Karmiel - Dreamweaver
    Karmiel - Dreamweaver Posts: 103 Arc User
    edited May 2012
    They could simply put the price of DQ drops back to what they were before they cut them in half. b:surrender
    [SIGPIC][/SIGPIC]
  • MageMERC - Harshlands
    MageMERC - Harshlands Posts: 1,600 Arc User
    edited May 2012
    ... Increasing coin drop from mobs is a drop in pool.

    This. They may as well remove coin drops. Its so insignificant compared to how much money you need to buy stuff. Im all for permanent 2 x drops, but I get flamed every time I mention it....

    Ive also suggested to add hourly random Wraith Attacks, cause they give good drops, but with no-one questing/grinding anymore the wraith attacks have disappeared.
  • tweakz
    tweakz Posts: 0 Arc User
    edited May 2012
    The coin is decent and easy in Valley of the Scarred, there are daily quests and repeatable quests there as well.
    Be kind: Help the GMs to depopulate the servers.
  • Mickeylee - Dreamweaver
    Mickeylee - Dreamweaver Posts: 7 Arc User
    edited May 2012
    This. They may as well remove coin drops. Its so insignificant compared to how much money you need to buy stuff. Im all for permanent 2 x drops, but I get flamed every time I mention it....

    Ive also suggested to add hourly random Wraith Attacks, cause they give good drops, but with no-one questing/grinding anymore the wraith attacks have disappeared.

    I agree - I like 2x drops too, but when I've stated so - I've gotten hateful responses from other players.
    I both quest and grind - I've yet to do Bounty Hunt 1, but will certainly start doing so soon
  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited May 2012
    This. They may as well remove coin drops. Its so insignificant compared to how much money you need to buy stuff. Im all for permanent 2 x drops, but I get flamed every time I mention it....

    Ive also suggested to add hourly random Wraith Attacks, cause they give good drops, but with no-one questing/grinding anymore the wraith attacks have disappeared.

    2x mob drops and more Wraith Attacks and I'd completely agree.

    But 2x drops in general and the entire population moves into nirvana or solo TT permanently, until the price of mats drops so much from flooding the market that it barely covers a repair bill.
  • BerserkBeast - Sanctuary
    BerserkBeast - Sanctuary Posts: 1,417 Arc User
    edited May 2012
    They could simply put the price of DQ drops back to what they were before they cut them in half. b:surrender

    uh...they reduced by 1/5(20%) not 1/2 o.O
    The only way to beat a troll is....to troll him back b:angry
  • tweakz
    tweakz Posts: 0 Arc User
    edited May 2012
    When they cut the DQ drops; I was given an opportunity to make as much RL money playing as I would working. The DQ nerf HAD to happen. It's funny how ungrateful people are for them implementing the DQ rewards. Even before the nerf coins made ~1/3 of your liquid income from VoS, and non DQ drops another good percent.
    Be kind: Help the GMs to depopulate the servers.
  • Karmiel - Dreamweaver
    Karmiel - Dreamweaver Posts: 103 Arc User
    edited May 2012
    They had no reason to nerf DQ, was an excuse to fatten their pockets with real coin. b:victory
    [SIGPIC][/SIGPIC]
  • RyuTiger - Raging Tide
    RyuTiger - Raging Tide Posts: 308 Arc User
    edited May 2012
    I'm curious what peoples thoughts are on increasing the amount of coins dropped by monsters and the amount of coins you get for NPC'd items.

    Do you think this would help or do you think this will hurt?

    I get in TT 3-3 2 coins drop lol. In this game u need mommy credit card cuz there are no drops here. The only drop is called "Boutique"

    Sorry forgot to say to all people here "DONT STRESS ME ABOUT FARMING COINS"
    The crabs cost more then the coins drop. You have to get 100.000 coins drop to worth the repairs and the crabs who are damn expensive because tokens are 18k each.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    They had no reason to nerf DQ, was an excuse to fatten their pockets with real coin. b:victory

    You obviously are clueless to the amount of bots that DQ farmed in the china server. They nerfed it over there to reduce bots and we got the patch that reduced it for ours. x2 on mob drops only would be nice. if in general say good bye to population in outside world period.
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • OIdpop - Heavens Tear
    OIdpop - Heavens Tear Posts: 1,052 Arc User
    edited May 2012
    There is a bot,dunno if its still there,but i was in same spot grinding mobs and doing same **** over and over on our server in the heaven instance grinding on the mobs over near the waterfall.
    This game is like washing hair with shampoo... Rinse and repeat if desired.
    Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited May 2012
    They could simply put the price of DQ drops back to what they were before they cut them in half. b:surrender

    They made the point reward for DQ for that. Its maybe not money but i enjoy get event golds by DQ points cause im unlucky and never got in the event even if im first place.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    There is a bot,dunno if its still there,but i was in same spot grinding mobs and doing same **** over and over on our server in the heaven instance grinding on the mobs over near the waterfall.

    This is also another reason that "useless" sin skill to steal DQ items was added. To further help reduce botting in china. Which isn't a MAJOR problem here yet... Though I've seen about 5-6 running around our server. Already submitted tickets about them.
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • Reshanta - Sanctuary
    Reshanta - Sanctuary Posts: 350 Arc User
    edited June 2012
    They could simply put the price of DQ drops back to what they were before they cut them in half. b:surrender

    I recently made 300,000 off DQ alone... Wish I was here before it was changed. >:(
    Lonely man with a big heart.
  • shopitup
    shopitup Posts: 178 Arc User
    edited June 2012
    Increasing coin drops (but not other drops) overall would stand a risk of speeding up inflation and pushing gold prices higher. Messing with NPC prices is risky, some of them set price floors for things like DQ points, change the wrong item's NPC price and you might get odd knock-on effects.

    Here's a suggestion: double coin drops for all mobs below, say, level 30, but eliminate coin drops entirely from every other mob. Leave non-coin drop rates otherwise unchanged. Make it a little easier to level to that first spark for the two people who still aren't hyper-FC'ing their lowbie alts, and reduce map clutter for everybody else.
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited June 2012
    Interesting, I appreciate the feed back. Some very good suggestions.

    Another Question I would like to ask, On average how long do you think it takes a person to farm 10 mil in coins using only coins dropped by monsters or NPCing stuff?
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    Interesting, I appreciate the feed back. Some very good suggestions.

    Another Question I would like to ask, On average how long do you think it takes a person to farm 10 mil in coins using only coins dropped by monsters or NPCing stuff?

    Depends how much time they spend farming and level of the said mob they are killing.

    Let's take a level 60ish mob for this example.

    Drops let's say ~100coins per kill
    and ~1-3k coins from loot

    Best case scenario you're looking at killing over killing 6000 mobs for 10mil coins. Realistically close to 10000 mobs.

    That's not factoring charm / repair / pots / etc
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • oxytorch
    oxytorch Posts: 0 Arc User
    edited June 2012
    I dont care what anybody says , they have nerfed (reduced) drops . DQ npc price reduced by 20% ages ago , and all drops in general .
    b:angry b:angry b:angry b:angry b:angry We love this game STOP RUINING IT !! b:angry b:angry b:angry b:angry b:angry b:angry

    "Sometimes the strongest are the ones that walk away . Enough is Enough ".
  • Lolgasmic - Raging Tide
    Lolgasmic - Raging Tide Posts: 1,315 Arc User
    edited June 2012
    Interesting, I appreciate the feed back. Some very good suggestions.

    Another Question I would like to ask, On average how long do you think it takes a person to farm 10 mil in coins using only coins dropped by monsters or NPCing stuff?

    You mean AND NPC'ing stuff?

    It already takes a while for me to farm 100k off the morai mobs, 30mins to an hour without 2x, but that's a guestimate.
    [SIGPIC][/SIGPIC]
    Barbarian 103 - 101 - 101
    Started playing on March 2010
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited June 2012
    You mean AND NPC'ing stuff?

    It already takes a while for me to farm 100k off the morai mobs, 30mins to an hour without 2x, but that's a guestimate.

    Wait, so starting from scratch it only takes you 30mins to an hour to farm 10 mil?
  • oxytorch
    oxytorch Posts: 0 Arc User
    edited June 2012
    Wait, so starting from scratch it only takes you 30mins to an hour to farm 10 mil?

    100k he's saying
    b:angry b:angry b:angry b:angry b:angry We love this game STOP RUINING IT !! b:angry b:angry b:angry b:angry b:angry b:angry

    "Sometimes the strongest are the ones that walk away . Enough is Enough ".
  • unceuncerave
    unceuncerave Posts: 471 Arc User
    edited June 2012
    Depends how much time they spend farming and level of the said mob they are killing.

    Let's take a level 60ish mob for this example.

    Drops let's say ~100coins per kill
    and ~1-3k coins from loot

    Best case scenario you're looking at killing over killing 6000 mobs for 10mil coins. Realistically close to 10000 mobs.

    That's not factoring charm / repair / pots / etc
    You mean AND NPC'ing stuff?

    It already takes a while for me to farm 100k off the morai mobs, 30mins to an hour without 2x, but that's a guestimate.
    These sound about right.
    [SIGPIC][/SIGPIC] for GD Onion 2012 b:victory
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited June 2012
    oxytorch wrote: »
    100k he's saying

    Ahhh. b:thanks
  • Lolgasmic - Raging Tide
    Lolgasmic - Raging Tide Posts: 1,315 Arc User
    edited June 2012
    Wait, so starting from scratch it only takes you 30mins to an hour to farm 10 mil?

    I said 100k in my post........
    [SIGPIC][/SIGPIC]
    Barbarian 103 - 101 - 101
    Started playing on March 2010
  • snufalufaguss
    snufalufaguss Posts: 0 Arc User
    edited June 2012
    A significant increase in coin drops would help with things that don't change in price. Leveling skills, buying potions and npc gears for low level players, repairs, teleporting and other npc fees, etc. It would be very helpful to new players who don't already have a high level alt that can farm TT and other stuff.

    Inflation could be good as long as PWE doesn't raise all their current fixed npc prices. Then, for instance, 3mil to get in lunar wouldn't look so bad.
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited June 2012
    I said 100k in my post........

    I miss understood. My bad. b:thanks
  • shopitup
    shopitup Posts: 178 Arc User
    edited June 2012
    Inflation could be good

    We shouldn't have to speculate about that question, since inflation is already here and has been with us for years. If it's good, we ought to see its good effects currently.

    Inflation means, among other things, higher gold prices. Which is either an incentive to cash shop (makes you wonder why PWE hasn't already increased drops then, eh?) or an incentive to level up faster to gain access to more profitable grinding and BH opportunities. Farmers end up charging more coin for their mats; farmers' customers end up paying more. The game's rich may not even notice, because they keep their net worth in gold. (Or in trade goods, in which case inflation is just another note in the noise of price fluctuations to them.)