Trickiest class

Ulfhednar - Harshlands
Ulfhednar - Harshlands Posts: 7 Arc User
edited May 2012 in Dungeons & Tactics
Hi guys!
I'm an old player who came back after years, i see there are 2 new races now...
I just wanted to ask you what do you think is the class which relies more on player's skill.
I'm looking for a class I must learn how to use well, tricky to master but with high potential!

PS. I hope i made myself clear, I'm not an english speaker.
Post edited by Ulfhednar - Harshlands on

Comments

  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited May 2012
    In my honest opinion. Assassin.


    Most will say im crazy , but


    There are many assassins around , however it takes skill and practice to stand out and actually become something more than a Spark-Hit class. And leveling assassins outside of Forgotten Frostlands (FF) isn't an easy business
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • Hellzbells - Harshlands
    Hellzbells - Harshlands Posts: 268 Arc User
    edited May 2012
    im seekers are had to learn, we have tons of **** seekers on hl and 2 outstanding ones
  • Ulfhednar - Harshlands
    Ulfhednar - Harshlands Posts: 7 Arc User
    edited May 2012
    In my honest opinion. Assassin.


    Most will say im crazy , but


    There are many assassins around , however it takes skill and practice to stand out and actually become something more than a Spark-Hit class. And leveling assassins outside of Forgotten Frostlands (FF) isn't an easy business

    yeah i kinda liked the few levels I played as a sin (took him to the early 20's) but all I had to do was find the best combo and spam without mercy lol
    Does that get any different later on?
  • Xv_Knight_vX - Archosaur
    Xv_Knight_vX - Archosaur Posts: 12 Arc User
    edited May 2012
    wizzie :P nuf said
  • Safeng - Sanctuary
    Safeng - Sanctuary Posts: 336 Arc User
    edited May 2012
    Any class played to the fullest potential will work.

    But I would settle with mystics. You won't get bored from the fact alone that you're a DD with fast heals. =p
    [SIGPIC][/SIGPIC]
  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited May 2012
    Mystics seem tricky to play well. There's a lot of things you gotta take notice off. Pets, plants, your partymembers... ._."

    Then there's seekers, who also take some skill to play well. Aplieng debuffs, and coorporating with the wizzies and psy's in squad when to use soulshatter(long cooldown, short duration, insane damage increase)
    And utilising your different stances. imo seeker is mainly fun, because we can have different roles in squads. AOE-tank (rebirth, fcc, PV, 9trials), debuffers(TT, nirvana, caster nirvana, other bosses where there is a sin/bm tanking), and we can tank normal bosses too ofc :) I gues with a str. build you can also be quite the DD. But since I'm a vitbuild I can't say much about that XD
    [SIGPIC][/SIGPIC]
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited May 2012
    yeah i kinda liked the few levels I played as a sin (took him to the early 20's) but all I had to do was find the best combo and spam without mercy lol
    Does that get any different later on?

    After lvl 59 you have 3 skills that give you chi , 2 stuns , a damage amplifier , a Crit% chance boost , a attack speed debuff and many more.

    Killing becoems more complex , however you have more ways to avoid damage.

    As for squishyness it is weird.

    My Sin at lvl 74 can tank all BH 59 bosses with BB and a Second Healer ( cleric or Mystic). Not much of a feat if i need 2 healers , but there are other people (Bms , Seekers and Barbs) who die from elite mobs alone. Other times , i cant even defend myself from normal mobs if they gank me. It is weird , but the more you practice the more you learn and adapt. I don't try to pretend im pro , I still have lots too learn , and that's because im always welcome to new information and tips from more experienced people than me. That is the trick with all classes. Learn to Listen

    By level 90 assassins have the ability to become good tanks and Squad supporters. But you need to know your class and most importantly , have the urge to become better and better.
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited May 2012
    ...

    As for squishyness it is weird.

    ...
    Other times , i cant even defend myself from normal mobs if they gank me. It is weird , but the more you practice the more you learn and adapt. I don't try to pretend im pro , I still have lots too learn , and that's because im always welcome to new information and tips from more experienced people than me. That is the trick with all classes. Learn to Listen
    ...

    In comparison with what classes Assassins are squishy ?

    All classes can wear Arcane, Light and Heavy armor.

    Arcane armor has good bonus for magic defense, but poor for physical.

    Light armor has average bonus for magic and physical defense.

    Heavy armor has good bonus for physical defense, but poor for magic.

    Melee in Light armor have best DPS in comparison with melee in Heavy armor if their dexterity used to increase damage instead of strength.

    Also they miss less than heavy melee.

    About mobs: any class can be killed by swamp of mobs.

    And any class can kill one mob.

    If you will not use your skills and just will do basic attack you will be killed may be ...
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited May 2012
    If you have ever played an Assassin , you'll be pretty sure what im talking about , and pretty aware that assassins are squishy


    Light armor at low lvls gives low protection. Only above lvl 70 it stars getting good. Also At low levels , not only your attack is low , but your HP and Def lacks as well.

    Even with just using skills (which actutally increases time of kills due to lag issues) , Assassins pre lvl 59 are just weak in PVE. After Double spark and Stuns they gt better.


    Also armor doesnt work like you said. You forgot the important factor of HP . Even the best armor won't help if your HP is low. As an arcane class , at low lvls you'll be facerolled by nearly everything. Later magic won't be a problem.


    But here we discuss leveling progress and difficulty.
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited May 2012
    ...
    Even with just using skills (which actutally increases time of kills due to lag issues) , Assassins pre lvl 59 are just weak in PVE. After Double spark and Stuns they gt better...

    I have not lags with skills.

    May be because of this my test Assassin level 20+ could kill mobs by 2-3 hits (2 if he had crit).
  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited May 2012
    Seekers. They practically have no crowd control skills.
    [SIGPIC][/SIGPIC]
  • Hellzbells - Harshlands
    Hellzbells - Harshlands Posts: 268 Arc User
    edited May 2012
    Seekers. They practically have no crowd control skills.

    seekers are difficult to learn
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited May 2012
    Hi guys!
    I'm an old player who came back after years, i see there are 2 new races now...
    I just wanted to ask you what do you think is the class which relies more on player's skill.
    I'm looking for a class I must learn how to use well, tricky to master but with high potential!

    PS. I hope i made myself clear, I'm not an english speaker.
    find the most unpopular, underrated, unvalued, and useless class. Thats most likely the hardest to get the real potential out of.
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • SiriCouture - Dreamweaver
    SiriCouture - Dreamweaver Posts: 13 Arc User
    edited May 2012
    It also depends on how you play with any game. Are you the kind that likes to run right up to the enemy and smash them? Do you like to stand back and be supportive? Do you like real fast fights and want to hit super hard? If you don't even know then this is the time to try all classes and get up to about level 30-40 or so to see the basics and how you play them.

    Every class does have the potential to be great that's true but every single class is also expensive as hell. Physical classes tick hp charms really bad, Mage classes tick mp charms like no tomorrow. So try doing research on the class or classes you are interested in after you try them out a bit. Also remember to look at the Sage and Demon versions of skills every class has to help better choose your decision.



    I have personally done this so here's my little explanations of the two new races, If you also don't know much about the original 3 say so ;p Also, every class now has a "Soulforce" which is an element used in some skills to raise the status or attack power it'll have. Like for example, "blah blah will stun target for 1 second. Every 5000 soulforce will increase the duration for 1 second" Soulforce is ONLY raised higher by level you are, and the Refinements of your weapon and a bit by gear. Gear won't really count in till it's +10-12.


    Since you are a level 16 barb here are some
    DEFINITIONS:
    Aps: attack per second. Only physical classes can tack advantage of this. BMs, Barbs, Archers, and Sins use this.

    Dph/s: damage per hit/second. All mage classes use this and Seekers use this mainly. BMs, Barbs, and Archers can use this too.

    BH: Bounty Hunter. Once you hit level 40 you can get a daily quest to kill a boss in an instance. The higher the level you are, the more instances you can go to.

    FC: a 70+ level instance that gives the most experience in a short amount of time. Players use this all the way up to level 100. You will hate fc with a passion by level 100.

    Delta: A 90+ (safer to be 100+) instance that is one of the bh 100's.

    Nirvy: a level 100+ instance that is in two versions. Regular and Physical immune bosses.


    Mystics: This class is hard, frustrating at times, but worth it if you choose to go with them. You hit hard, your pet hits hard, and your heals are quick and powerful. You can do the one thing clerics cant - You can use a spell to have someone the option to resurrect, before they have died. Every pet you have does one certain thing and are very very helpful for certain situations in instances. You can even summon sub-pets to help you out and you have healing plants for your squad <3 Very helpful in many situations, and they have a skill that will heal you if you take damage. So by knowing that, if you really buy the best gear for yourself you can survive better and longer then many mage classes. Sage mystics heal better, demon mystics hit harder --in a very very vague explanation. Also, Mystics can use the same magical weapons Clerics, Venos, and Wizards can.

    Problem: - MP. Almost every single most important skill for Mystics will tick that pretty little charm- by a lot. Most mystics I know don't use charms for it was too expensive for them. Learn how to make money, you will need it. This is very little but you can't choose the pet you want. Sorry. For some reason, mystics are hated by the prejudging and unknowing other classes and clerics when they are squaded together. And you will be picked over Clerics most of the time, especially if there's only one spot available in the squad. Don't let that get you down.



    Seekers: Seekers are very very very good class to play, if you know how to play them right. Seekers are also very very easy to get squads for they Need and Want seekers for FC and Delta. And seekers are very helpful in Caster Nirvy for you have Magic attacks and the debuffs of course. Seekers are also hard to kill with the defense level buffs they have that other classes don't have. Like a free add 30 defense levels skill that lasts 30 minutes. So those that go Strength build hit very very hard, and are very very hard to kill - physically wise. They have certain debuffs (technically six) that do different things, so the better you learn about them and figure out how to work them to full advantage the better. Three of them you can't have on at once. Sage seekers vortex is better for the instances, Demon seekers vortex stuns, which isn't very good.

    Problem: Most people won't recognize your other skills besides Vortex (a constant aoe) which is Needed and Wanted in FC, Delta etc etc. When they think of you, they think the physical defense and Vortex. Seekers only use swords, and swords alone. You tick mp charms badly, ouch. And 95% of seekers go Sage, so those that go demon....well the sage will be picked over demon. Also, it's very hard for Seekers to go aps, and shouldn't bother trying to go aps.



    Sins: Good class, when you are level 100 and decked out on gear you can solo any instance you like. Seriously. Sins can stealth, hide from mobs and other players. Think of them as the "Rogue" from games, except they can't pick locks and steal. Sins get 33(?) stealth levels above their own level , so if they're level 103 their actual stealth level is 136. The opponent will have to be level 136 to see you. No one can be level 136. Sins have many skills that causes their target to be stunned, silence, and stuck in the spot their standing. Sins have skills to raise their critical damage as well - add that with a zerk (weapon status that makes you hit harder costing you 5% of health) boom! enemy is seriously hurt and ready to die. This point is very Controversial: If you want to go aps, go demon and do the -interval stuff. If you want to go dph/s = damage per hit/second go sage and go rank.

    Problem: When you are lower level, you are squishy AND you won't hit hard even if you do spam skills. Pretty frustrating. Most sins go demon aps and there's like 1567465748 sins in every server. So, almost every sin has the same set of armour, same skills affects, same point build, same daggers, same critical range. The only difference you can make is how you shard your armour, how high you can refine your armour, and the choice of accessories you make. Here's another note to add: Sins Skills Are Only Useable By Daggers, though some sins only buff with daggers and switch to claws for damage. Is Fine but frowned upon by those that doesn't understand aps.



    Psychics: This class is a lot harder then most people think they are, it's fun but you have to THINK. This class is unique too, You can Tank or be a Damage Dealer. Yes I said tank, it's possible, just like wizards. You have a bramble like venos, and you have a 10 min. skill that when something hits you you have a chance to silence them for a few seconds. You will hit hard without even trying, and if you go pure mage build you will hit VERY hard. You have reflect skills, of two kinds - One hit, and can reflect a negative status and one that lasts for a few seconds, does very good damage when something hits you. You also can make yourself have more attack levels or more defense levels at a time, which is very useful to use to its full advantage. Sage psychics have longer durations of skills and are wanted more for instances, demon psychics hit harder, and faster channeling. Most go sage for the squad help.

    Problem: You are squishy, and this is very very bad for psychics. For at younger levels you will aggro Everything and get One Shot, just like Wizzies. Congrats. Learn to CONTROL YOUR AGGRO early on and you will not die as much. Period. After you hit like level 90 (or basically when you see that you can't steal aggro from the tank ) THEN you can go crazy. MP will be very easy to suck up so don't bother putting a mp charm on this class either. Also, Every Single Skill You Use Is Only Used By Soulspheres. We're not sins that can use claws or fists, we can only go soulsphere, sorry.
  • Ulfhednar - Harshlands
    Ulfhednar - Harshlands Posts: 7 Arc User
    edited May 2012
    Awesome guide here lol


    Hey thanks, that was really helpful! So if i want a PG that relies heavily on strategy should I take Mystic or Seeker? I really don't have preferences about meelee or ranged, my mains have always been a barb and a wiz so i'm used to both lol
    Earthguards is the only race I haven't tried yet...
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited May 2012
    Also, if you go Light Armour or Heavy Armour your armour build will go to the pet just like a veno's can. Sage mystics heal better, demon mystics hit harder --in a very very vague explanation. Also, Mystics can use the same magical weapons Clerics, Venos, and Wizards can.

    Quibble: venomancer pets (unlike mystic summons) aren't affected at all by their owner's armor. You also didn't mention that mystics can only used magic weapons, unlike clerics, venos and wizards who can equip any non-class-locked weapon.
    [SIGPIC][/SIGPIC]
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  • Hellzbells - Harshlands
    Hellzbells - Harshlands Posts: 268 Arc User
    edited May 2012
    Quibble: venomancer pets (unlike mystic summons) aren't affected at all by their owner's armor. You also didn't mention that mystics can only used magic weapons, unlike clerics, venos and wizards who can equip any non-class-locked weapon.

    clawrics are sexy
  • X__Gaia__x - Sanctuary
    X__Gaia__x - Sanctuary Posts: 16 Arc User
    edited May 2012
    I think Clerics aren't easy as well, for you'll need to know how to heal your partymembers, when you need to do that (and mostly, when it'll suit you too, for example, I shouldn't heal when the tank hasn't got aggro), you could also DD and Clerics are pretty good in PvP, if you know how to do that of course.
    Anyways, with a Cleric, it's pretty hard to keep everything in control when you're with a party in a cave or whatever, that'll take some practice.
  • SylenThunder - Twilight Temple
    edited May 2012
    While this has some good information, it does need a few corrections....
    It also depends on how you play with any game. Are you the kind that likes to run right up to the enemy and smash them? Do you like to stand back and be supportive? Do you like real fast fights and want to hit super hard? If you don't even know then this is the time to try all classes and get up to about level 30-40 or so to see the basics and how you play them.

    Every class does have the potential to be great that's true but every single class is also expensive as hell. Physical classes tick hp charms really bad, Mage classes tick mp charms like no tomorrow. So try doing research on the class or classes you are interested in after you try them out a bit. Also remember to look at the Sage and Demon versions of skills every class has to help better choose your decision.

    Removed to save wall space...

    Mystics: This class is hard, frustrating at times, but worth it if you choose to go with them. You hit hard, your pet hits hard, and your heals are quick and powerful. You can do the one thing clerics cant - You can use a spell to have someone the option to resurrect, before they have died. Every pet you have does one certain thing and are very very helpful for certain situations in instances. You can even summon sub-pets to help you out and you have healing plants for your squad <3 Very helpful in many situations, and they have a skill that will heal you if you take damage. So by knowing that, if you really buy the best gear for yourself you can survive better and longer then many mage classes. Also, if you go Light Armour or Heavy Armour your armour build will go to the pet just like a veno's can. Sage mystics heal better, demon mystics hit harder --in a very very vague explanation. Also, Mystics can use the same magical weapons Clerics, Venos, and Wizards can.
    Not sure where you get the info that the armor build on veno's goes to the pets, because it doesn't. That's unique to the Summons. Their defense values are based on your gear.
    While this is a neat feature with LA and HA builds, you also have to remember that the effectiveness of your summon depends on your mana pool. With LA and HA your mana pool is going to suck without spending extra cash to make up for the loss.
    I would also like to note that the Summons play a support role, and are not meant to do the tanking for you for the most part. Best bet is to go full AA and kill everything before it reaches you. In the high levels you will be killing most mobs in 1-2 hits and you will only use the summons in squad situations.


    Problem: - MP. Almost every single most important skill for Mystics will tick that pretty little charm- by a lot. Most mystics I know don't use charms for it was too expensive for them. Learn how to make money, you will need it. This is very little but you can't choose the pet you want. Sorry. For some reason, mystics are hated by the prejudging clerics when they are squaded together. And you will be picked over Clerics most of the time, especially if there's only one spot available in the squad. Don't let that get you down.
    Mystics are only hated by people that don't understand the class or how it's intended to be played. (This isn't helped by having a lot of people who don't have a clue about how to play their class or their mystics.)
    Also, agreed, the Mystic is the most MP sucking character in the game. yet another reason not to go LA or HA with this one. Besides, Mystics get a pretty good return on pdef from their gear, and tend to have slightly better overall defenses than the other arcane classes.



    Seekers: Seekers are very very very good class to play, if you know how to play them right. Seekers are also very very easy to get squads for they Need and Want seekers for FC and Delta. And seekers are very helpful in Caster Nirvy for you have Magic attacks and the debuffs of course. Seekers are also hard to kill with the defense level buffs they have that other classes don't have. Like a free add 30 defense levels skill that lasts 30 minutes. So those that go Strength build hit very very hard, and are very very hard to kill - physically wise. They have certain debuffs (technically six) that do different things, so the better you learn about them and figure out how to work them to full advantage the better. Three of them you can't have on at once. Sage seekers vortex is better for the instances, Demon seekers vortex stuns, which isn't very good.
    The thing to keep in mind with the Seeker is that it's an arcane melee character. Essentially a battlemage from back in the D&D days. You're going to go HA with this class, but you will want to boost the MP some with the shards in your gear. they are beneficial in regular vana runs as well, but the APS noobs don't realize it.

    Problem: Most people won't recognize your other skills besides Vortex (a constant aoe) which is Needed and Wanted in FC, Delta etc etc. When they think of you, they think the physical defense and Vortex. Seekers only use swords, and swords alone. You tick both hp AND mp charms badly, ouch. And 95% of seekers go Sage, so those that go demon....well the sage will be picked over demon. Also, it's very hard for Seekers to go aps, and shouldn't bother trying to go aps.
    Basically, I don't know any demon Seekers, and there's a reason for that. Most of the demon skills suck.
    Note: If you're properly geared, you won't tick your hp charm much at all. I can solo 79 on my 91 Seeker and I think my charm only ticked about 4 times and that's because I quit paying attention.
    I have been doing full Delta runs since 86, and Spawn points since 89. People always laugh and ask if I'm going to bring my main, but I'm usually the last one standing when all the 101's and 102's are dead.
    Again I will state, the Seeker is NOT an APS toon. Your damage is largely from your skills and debuffs. You're basically a melee caster.



    Sins: Good class, when you are level 100 and decked out on gear you can solo any instance you like. Seriously. Sins can stealth, hide from mobs and other players. Think of them as the "Rogue" from games, except they can't pick locks and steal. Sins get 33(?) stealth levels above their own level , so if they're level 103 their actual stealth level is 136. The opponent will have to be level 136 to see you. No one can be level 136. Sins have many skills that causes their target to be stunned, silence, and stuck in the spot their standing. Sins have skills to raise their critical damage as well - add that with a zerk (weapon status that makes you hit harder costing you 5% of health) boom! enemy is seriously hurt and ready to die. This point is very Controversial: If you want to go aps, go demon and do the -interval stuff. If you want to go dph/s = damage per hit/second go sage and go rank.

    Problem: When you are lower level, you are squishy AND you won't hit hard even if you do spam skills. Pretty frustrating. Most sins go demon aps and there's like 1567465748 sins in every server. So, almost every sin has the same set of armour, same skills affects, same point build, same daggers, same critical range. The only difference you can make is how you shard your armour, how high you can refine your armour, and the choice of accessories you make. Here's another note to add: Sins Skills Are Only Useable By Daggers, though some sins only buff with daggers and switch to claws for damage. Is Fine but frowned upon by those that doesn't understand aps.
    Not much to add here, just remember, the Sin is not the tank, and if you play one, you need to learn to control your damage.


    Psychics: This class is a lot harder then most people think they are, it's fun but you have to THINK. This class is unique too, You can Tank or be a Damage Dealer. Yes I said tank, it's possible, just like wizards. You have a bramble like venos, and you have a 10 min. skill that when something hits you you have a chance to silence them for a few seconds. You will hit hard without even trying, and if you go pure mage build you will hit VERY hard. You have reflect skills, of two kinds - One hit, and can reflect a negative status and one that lasts for a few seconds, does very good damage when something hits you. You also can make yourself have more attack levels or more defense levels at a time, which is very useful to use to its full advantage. Sage psychics have longer durations of skills and are wanted more for instances, demon psychics hit harder, and faster channeling. Most go sage for the squad help.
    Actually, this is one of the easiest classes to play. It's like Wizardry for dummies. Even in the lower levels this is a toon that is hard to kill, and will destroy most of your opponents if played properly. In PvP this class annihilates the competition if you know how to play it properly. When my Psy was merely 41 he was taking down BM's in their 70's and Wizards and Venos in their upper 80's.

    Problem: You are squishy, and this is very very bad for psychics. For at younger levels you will aggro Everything and get One Shot. Congrats. Learn to CONTROL YOUR AGGRO early on and you will not die as much. Period. After you hit like level 90 (or basically when you see that you can't steal aggro from the tank ) THEN you can go crazy. MP will be very easy to suck up so don't bother putting a mp charm on this class either. Also, Every Single Skill You Use Is Only Used By Soulspheres. We're not sins that can use claws or fists, we can only go soulsphere, sorry.
    Any caster is squishy, you learn to compensate for it with your gear. Shard with garnets, add hp by refining, and go pure for supreme damage, for VIT hybrid for the mage tank role. (I have one each because they are both so damn fun to play.)
    MP use is similar to the mystics, but not quite as bad. I recommend -chan, +MP/MP regen ornaments and gear.
    As with any DD class, watch your damage output and keep an eye on aggro mechanics so that you don't pull from the tank.
    [SIGPIC][/SIGPIC]
  • SiriCouture - Dreamweaver
    SiriCouture - Dreamweaver Posts: 13 Arc User
    edited May 2012
    Strategy Class, hmm. Yea a Seekers or Mystics are a good Strategy class and Bms are too. Bms just can't heal or vortex.




    Too lazy to quote buuuttt I didn't think I mentioned that mystic pets can tank only that they only done one certain thing o.o Didn't know about the veno part, someone said it was true my bad lol.

    I usually try not to be "dont' go LA don't go HA" cuz there are people on my server that is a HA cleric and HA Mystic that totally kick ***. It's up to them how to build their chara not me.

    and I guess i should've said "prejudging people AND clerics" sorry too ^^;

    I actually do know a demon Seeker and he's pretty damn good. He just doesn't get the demon Vortex. And you can go aps but It's really hard on a HA build, and I think aps is only for Demon(?) Seekers, not sure.

    Seeker's HP charms don't tick much but I thought they tick almost as much as their MP charm when they vortex?

    Was playing Reverse Psychology on the psy being hard part lol. I've seen psys die way to often then they should or they don't realize that this boof does this and not that. And they are usually the ones that say they thought the class was easy. So i feel when people think the class is easy they don't take the skills seriously so I try not to say so. Hopefully that made sense.


    I'll go make the corrections