Genie skills
X__Gaia__x - Sanctuary
Posts: 16 Arc User
Hey hey,
I've just started a new Psychic after having a lvl 61 one that was a bit messed up and now I was just wondering, which Genie skills would be useful for a Psy?
I've never been very good at Genies and stuff ;p
Maybe it's useful to know that I don't like PvP, so I'll only PvE and won't need any PvP skills.
I've got a Zeal genie, so it might be useful to keep Earthflame and I've also listed Holy Path and Second Wind, because I thought they might be useful too, but correct me if I am wrong, please (:
Thanks in advance!
I've just started a new Psychic after having a lvl 61 one that was a bit messed up and now I was just wondering, which Genie skills would be useful for a Psy?
I've never been very good at Genies and stuff ;p
Maybe it's useful to know that I don't like PvP, so I'll only PvE and won't need any PvP skills.
I've got a Zeal genie, so it might be useful to keep Earthflame and I've also listed Holy Path and Second Wind, because I thought they might be useful too, but correct me if I am wrong, please (:
Thanks in advance!
Post edited by X__Gaia__x - Sanctuary on
0
Comments
-
Earthquake as extra aoe knockback/interupt.
Expel to combo with sage bubble of life(need timing).
Extreme poison to boost damage on single target for whole squad.
Frenzy to boost your personal damage, apply better for aoe'ing than previous skill.
Absolute domain, while no longer aoe, can save you.
Tree of protection once your hp get high enough that 2nd wind is not gonna do enough anymore.
Badge of courage to remove stun, it works on the new spirit phalanx skill from shroud.
Cloud eruption/chi siphoon for chi generation(one or the other, not both).
My genie got tangling mire to boost the physical DD in my squad. Been on this genie since my RB gamma day. Not really recommended truthfully for a psychic to have, I just like to speed thing up.0 -
Erryne - Sanctuary wrote: »Earthquake as extra aoe knockback/interupt.
Expel to combo with sage bubble of life(need timing).
Extreme poison to boost damage on single target for whole squad.
Frenzy to boost your personal damage, apply better for aoe'ing than previous skill.
Absolute domain, while no longer aoe, can save you.
Tree of protection once your hp get high enough that 2nd wind is not gonna do enough anymore.
Badge of courage to remove stun, it works on the new spirit phalanx skill from shroud.
Cloud eruption/chi siphoon for chi generation(one or the other, not both).
My genie got tangling mire to boost the physical DD in my squad. Been on this genie since my RB gamma day. Not really recommended truthfully for a psychic to have, I just like to speed thing up.
Thank you very much, that helped alot.0 -
You should try get holypath also or else you wont be able to keep up with any squads in the later stages of the game.[SIGPIC][/SIGPIC]
_Mg_Zr - level 100 sage Barb / level 101 demon r9 aps barb on Harshlands
Mg_Zr - level 100 demon Psychic
_mg_zr_ - level 100 demon Blademaster
|\/|erlin_ 7x Wizard
Makaveli_ - 8x Harshlands sin0 -
I would not get earthquake. We have a single target interrupt that works fine.[SIGPIC][/SIGPIC]0
-
Thank you all!
I am getting Holy Path for sure too! Would also be useful if I aggro a boss or group of mobs, I suppose (:0 -
X__Gaia__x - Sanctuary wrote: »Thank you all!
I am getting Holy Path for sure too! Would also be useful if I aggro a boss or group of mobs, I suppose (:
Yeah always good to be able to run like a little girl from aggro xD[SIGPIC][/SIGPIC]
_Mg_Zr - level 100 sage Barb / level 101 demon r9 aps barb on Harshlands
Mg_Zr - level 100 demon Psychic
_mg_zr_ - level 100 demon Blademaster
|\/|erlin_ 7x Wizard
Makaveli_ - 8x Harshlands sin0 -
I didn't mention holy path because the OP already stated she was picking it up anyways.
Frankly, I no longer have earthquake on my genie, but it mostly came in handy at time at lower-mid lv when solo grinding or even killing solo some mini boss not immune to control spell. It ask for 2 earth affinity, same as holy path and if all you want from it is the extra knockback, lv1 is fine and extremely cheap, as such it make for an ok placeholder until the genie's skill spot is needed for something else.0 -
_Mg_Zr - Heavens Tear wrote: »Yeah always good to be able to run like a little girl from aggro xD
I could also die, but I prefer the running xdErryne - Sanctuary wrote: »I didn't mention holy path because the OP already stated she was picking it up anyways.
Frankly, I no longer have earthquake on my genie, but it mostly came in handy at time at lower-mid lv when solo grinding or even killing solo some mini boss not immune to control spell. It ask for 2 earth affinity, same as holy path and if all you want from it is the extra knockback, lv1 is fine and extremely cheap, as such it make for an ok placeholder until the genie's skill spot is needed for something else.
Thanks alot (:0 -
Expel, AD, cloud erupt are staples for any psychic. Holy path is very useful as well. After that, season to taste. Some like a high-dex for Badge, which would go well with EP. I use a more defensive Genie with elemental immunities. Oxygen bubble can save you from a sin's condensed thorn with psy will up (esp preventing their control skills including Occult Ice as a bonus). Heart of steel for triple sparked archers and clerics. Soul of fire for wizzies who try to kill your fire defenses.0
-
T_i_m - Dreamweaver wrote: »Expel, AD, cloud erupt are staples for any psychic. Holy path is very useful as well. Ager that, season to taste. Some like a high-dex for Badge, which would go well with EP. I use a more defensive Genie with elemental immunities. Oxygen bubble can save you from a sin's condensed thorn with psy will up (esp preventing their control skills including Occult Ice as a bonus). Heart of steel for triple sparked archers and clerics. Soul of fire for wizzies who try to kill your fire defenses.
...wat
edit: nvm i realised psychics have psychic will
.-.[SIGPIC][/SIGPIC]
"Ewa Sonnet has the best pair of jugs ever. Nothing else compares." - Eoria.
HE'S OVERALL KNOWLEDGE OF THE CLASS IS LEGIT.0 -
Thank you all for your answers ^^ (It's Gaia btw, just changed my avatar to my Psychic ;p)
My Genie could only learn 3 new skills now, because she hasn't got enough LPs yet and I wanna keep Earthflame, so I might aswell make a new Genie.
I need 3 Mirages to do that, right? And where can I make a new Genie? Just at Watcher of the Earth?0 -
My 85/100 Discipline genie has:
Frenzy: good for making me hit harder
Holy Path: I'm slow so this is nice
Absolute Domain: Nice for multiple pvp/tw/taking on a boss bigger than you reasons
Cloud Eruption: For a sage... this makes me have even MORE endless chi- allows me to be able to do a LOT more skills.
Expel: Similar to AD but lasts longer
Adrenaline Surge: Makes you immune to sleep. ESPECIALLY useful in trial 6. Omerta does a lot of trials, so I pop this, then I don't get slept and I can purify (bubble of life) my squad.
Earthquake: At lvl 10 WILL interrupt all enemy skills.
This genie is good/best for trials and tw. It doesn't have a lure (another genie for that) and a couple other things, but it is a good basic genie.[SIGPIC][/SIGPIC]0 -
Erryne - Sanctuary wrote: »Earthquake as extra aoe knockback/interupt.
Expel to combo with sage bubble of life(need timing).
Extreme poison to boost damage on single target for whole squad.
Frenzy to boost your personal damage, apply better for aoe'ing than previous skill.
Absolute domain, while no longer aoe, can save you.
Tree of protection once your hp get high enough that 2nd wind is not gonna do enough anymore.
Badge of courage to remove stun, it works on the new spirit phalanx skill from shroud.
Cloud eruption/chi siphoon for chi generation(one or the other, not both).
My genie got tangling mire to boost the physical DD in my squad. Been on this genie since my RB gamma day. Not really recommended truthfully for a psychic to have, I just like to speed thing up.
NO!
NO!
Bad girl!
Psy genie should be purely defensive to counter your crappy defense....wat
edit: nvm i realised psychics have psychic will
.-.
Wife, you stupid ****. My genie has that.
And it helped us win a war too. Remember when Afterlife's DDs were nothing but clerics and venos and I could stand in a whole crowd of them like a god damn baller? Heart of Steel and the wood one aren't exactly essentials, but they're surprisingly useful (and OP) for clerics, venos, Mystics and seekers, since you can stop ALL their damage. Considering that's 4 of 10 classes, that's definitely not that bad.I AGOREY0 -
You forgot archers. Personally I'd sub heart of steel for soul of fire because genie spark is broken lol but that's just PvP.[SIGPIC][/SIGPIC]0
-
VoItaire - Harshlands wrote: »You forgot archers. Personally I'd sub heart of steel for soul of fire because genie spark is broken lol but that's just PvP.
Yeah but archers are either gonna kite it out or they simply lack the metal DD to finish you with metal DD alone. Like SoR timed right can **** it up entirely, and if possible, you wanna avoid heart of steel vs. one so you can expel + BoL instead. Some archer fights can become incredibly long cat-and-mouse games so you'll need it.I AGOREY0 -
i have frenzy and extreme poison and cloud eruption on my genie and there's nothing you can do about it.
>:o[SIGPIC][/SIGPIC]
"Ewa Sonnet has the best pair of jugs ever. Nothing else compares." - Eoria.
HE'S OVERALL KNOWLEDGE OF THE CLASS IS LEGIT.0 -
So for a defense Genie, we're looking at something like:
Holy Path
Absolute Domain
Expel
Badge of Courage
Fortify?
Nullify X
Nullify Y
---Req. 81/100 LP @ Lv 102
*With X/Y being either Heart of Steel, Soul of Fire, or Nullify Poison
Is this about right?[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Longknife - Harshlands wrote: »Yeah but archers are either gonna kite it out or they simply lack the metal DD to finish you with metal DD alone. Like SoR timed right can **** it up entirely, and if possible, you wanna avoid heart of steel vs. one so you can expel + BoL instead. Some archer fights can become incredibly long cat-and-mouse games so you'll need it.
If archers don't have the metal DD then neither do seekers since they can't really keep a full metal chain going continuosly without maybe edged, but using edged blur to get through psy will is lol.
P.S. I quit pwi so I probably won't be at many TWs. :U
@Euthymius That's pretty ideal although fortify might not be needed for a psy.[SIGPIC][/SIGPIC]0 -
VoItaire - Harshlands wrote: »If archers don't have the metal DD then neither do seekers since they can't really keep a full metal chain going continuosly without maybe edged, but using edged blur to get through psy will is lol.
P.S. I quit pwi so I probably won't be at many TWs. :U
@Euthymius That's pretty ideal although fortify might not be needed for a psy.
I quit too but I'll be at the tws
Playing vendetta0 -
holypath, faith/ab domain/ cloud eruption0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk