Squad Build and class usefulness

Berserkir - Heavens Tear
Berserkir - Heavens Tear Posts: 11 Arc User
edited May 2012 in General Discussion
Hello.

I've been away from PWI for about a year. I'm curious to how things have changed as far as squad builds and class usefulness. I used to play as an axe barb and would tank for a squad. My wife used to play as a veno and would also tank with herc when needed. Last time I played, I switched all my stats to be a claw barb but really didn't care for it. I was thinking about restating when I come back. I would like to be an axe barb again but not sure if I would be needed for a squad or not.

So how do the squad builds look now and would my barb and my wife's veno be of any use in these squads anymore?

Thanks for any feedback. :)
Post edited by Berserkir - Heavens Tear on

Comments

  • Sizzer - Raging Tide
    Sizzer - Raging Tide Posts: 2,387 Arc User
    edited May 2012
    Tanking Barbs are the best i think for ClawBarbarian i will say u can run nirvy with a average aps squad . But if u are good tanking barb,with good game-play u are even welcome in high aps nirvana squads etc , and ofc u can tank TT 3x tier ,delta easily as well.Thanks Regards b:victory
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  • Elanxu - Dreamweaver
    Elanxu - Dreamweaver Posts: 521 Arc User
    edited May 2012
    tank barb is le shizzle. got so much more respect for them. it may be harder to play at certain times, but not harder than wiz/veno/mystic/seeker or any of the other non aps classes.

    the hardest bosses in the game usually almost always requires a barb. doing harpy/steelation/emperor/wbs may be possible without a barb if they got hax gears, but a vit barb makes life soooo much easier.
    the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.
  • Amsel - Sanctuary
    Amsel - Sanctuary Posts: 295 Arc User
    edited May 2012
    as much as i hate myself for saying this, pure vit barbs are ignored a lot after 100, untill then its the only way to go, but unless you are a tw barb, most people want claw barbs with the hp of a vit barb. so my friend you have a hard path in front of you. there are still times when a normal vit barb is good, bh metal, deltas have finally made a come back, and a few fccs. But either way barb is still the most expensive class in my eyes and the hardest to build right. if you want alot of game play get your hp and aps up (but only after 100 >.> aps before 100 unless ur a archer is just dumb and makes you look silly), or join a tw faction and just work on the livin part. and make a alt for aps

    As for your wife, herc is dead, just a expensive background pet now, a puller still yeah, but venos have started to step up a bit as support again exp in caster nirvana, there is plenty to purge, amp and send tons of chi out for them. She will also have a much easier time when it comes to double drops when everyone farms nirvana like crazy, though i suggest getting that demon or sage amp soon.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    Well Tank barbs are kind of obsolete at this game sadly except for TW. For you its a matter of preference to you of which you would enjoy playing more. Squads will usually take barbs (even purely for buffs if nothing else) no matter what build you are. So if you enjoy being an Axe barb go Axe. As for your wife, the class is almost as dead as wizards are lately. After the nerf of them (to balance out the pet advantage) veno's became more of a support role again with their debuffs and amps as Amsel said. If you really want to enjoy an APS class but keep your barb Axe roll a bm since they can share the same gear.
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  • Squeakytoy - Dreamweaver
    Squeakytoy - Dreamweaver Posts: 660 Arc User
    edited May 2012
    As for your wife, the class is almost as dead as wizards are lately. After the nerf of them (to balance out the pet advantage) veno's became more of a support role again with their debuffs and amps as Amsel said.


    I wasn't aware of any nerf. Explain. b:surrender
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited May 2012
    From 80-99, Pure Vit really is NOT the only way to go. Pure Str worked for me way better than pure Vit. I also went Demon, which might make a difference.

    I did restat just recently for fists. I'm not really sure I like it, but I have good GV's that are +10 already, and no axes past +3. once I get an endgame axe and have it refined to +10, I may switch back to a pure vit build for TW.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    I wasn't aware of any nerf. Explain. b:surrender

    They lowered the damage output of venos by a small amount uhh... I think around or before the tideborn expansion. Kinda like they lowered the damage output if your aps is over 4aps.
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    Ty Fon for the Siggy <3

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  • Squeakytoy - Dreamweaver
    Squeakytoy - Dreamweaver Posts: 660 Arc User
    edited May 2012
    They lowered the damage output of venos by a small amount uhh... I think around or before the tideborn expansion. Kinda like they lowered the damage output if your aps is 4 or 5 aps.

    I ran through the patch notes from the opening of dreamweaver and harshlands all the way up to the release of hyper exp stones. There's no mention of such a nerf. Also, my skills are the same as they've ever been. Are you sure you're not just spinning the rumor mill?
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    I ran through the patch notes from the opening of dreamweaver and harshlands all the way up to the release of hyper exp stones. There's no mention of such a nerf. Also, my skills are the same as they've ever been. Are you sure you're not just spinning the rumor mill?

    I could be wrong. I'll admit that. I just trust what a ton of my friends had told me about their damage being nerfed. (They've been playing/used to play for a long time.) (I thought it was like a 5% reduction or something.)
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • Jesusisback - Raging Tide
    Jesusisback - Raging Tide Posts: 480 Arc User
    edited May 2012
    They lowered the damage output of venos by a small amount uhh... I think around or before the tideborn expansion. Kinda like they lowered the accuracy if your aps is 4 or 5 aps.

    Fixed it for ya. o.o
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    Fixed it for ya. o.o

    ....

    Attack Speed changes
    Once a player surpasses 4.0 attack speed, whether passively or via a buff, they will incur a -5% damage penalty as well as a -20% accuracy penalty.

    Which funnily only hurts Claw Barbs and Archers.

    Barbs because of their low accuracy to begin with and Archers which makes their low damage even lower.
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • ClericMD - Lost City
    ClericMD - Lost City Posts: 127 Arc User
    edited May 2012
    Tank barbs are almost obsolete, is sad but is true.

    For me venos still be very usefull, purged and amplify damage still been very necesary in almost all instances. So i try of have a veno in my squads always.
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited May 2012
    ....

    Attack Speed changes
    Once a player surpasses 4.0 attack speed, whether passively or via a buff, they will incur a -5% damage penalty as well as a -20% accuracy penalty.

    Which funnily only hurts Claw Barbs and Archers.

    Barbs because of their low accuracy to begin with and Archers which makes their low damage even lower.

    It doesn't affect claw barbs unless you were to use APS in PvP. Claw barbs will always open with a devour and thus hit 100% of the time.
  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited May 2012
    Venomancers are one of the least played, and most undervalued class.

    As for usefulness in squads, in all BH squads you don't really have to worry about class composition anymore. If your good at your class you have a role position in squads. Barbs need not be aps, esp with the shift towards "skill damage" brings back skills more vs aps.

    When i was an aps barb i didn't notice too much lack of tankiness. I always figured it was offset by higher evasion, and higher crit sttike and accuracy. Heck barbs have too bloodbath to hit dext classes in pvp without that dext.

    Yes there is a role in most squads for you, play and be happy. A Tank barbs spike dmg will be pretty high, which is very useful in a lot of situations.

    Delta, pq3, tw, group pvp, Faction trials, FC http://i.imgur.com/l6Wo6.png

    Barbs are king b:heart
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  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    It doesn't affect claw barbs unless you were to use APS in PvP. Claw barbs will always open with a devour and thus hit 100% of the time.

    I seem to be confused by the part in red. I don't have demon or sage devour and no where in the description on ecatomb does it say 100% accuracy for X time. Where do you see this or is this like the extra 2% crit demon archers get from wearing natural elven wings (a glitched bonus if you will)

    Only thing I can think of is using bloodbath since it wont matter in PvE much.

    Ill wager you had a seeker duel a BM and QPQ the HF and other debuffs onto your mob as you attacked it. :>
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • Squeakytoy - Dreamweaver
    Squeakytoy - Dreamweaver Posts: 660 Arc User
    edited May 2012
    I seem to be confused by the part in red. I don't have demon or sage devour and no where in the description on ecatomb does it say 100% accuracy for X time. Where do you see this or is this like the extra 2% crit demon archers get from wearing natural elven wings (a glitched bonus if you will)

    Only thing I can think of is using bloodbath since it wont matter in PvE much.

    Any skill or ability that modifies the physical defense of a monster also sets that monster's evasion to zero. I don't know why, but this is why I can melee as a pure magic veno, and why my herc winds up with zero evasion after using strong.
  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited May 2012
    Any skill or ability that modifies the physical defense of a monster also sets that monster's evasion to zero. I don't know why, but this is why I can melee as a pure magic veno, and why my herc winds up with zero evasion after using strong.

    Well in the case of the strong buff for pets that is how it's inteneded to be, but now that you mention what happens with other spells on mobs I think I can see that in game, though admitedly I've never paid attention.

    However the 4-5 aps nerf makes 20% or 1 in 5 attacks miss outside of what could be considered normal damage calculation. What Geno has said is that you don't even see the miss, it just happens which means debuffed or you are still missing. The nerf means next to nothing for normal attacks, but what pisses me off about it on my 4 aps base sage sin is when it causes a skill to "miss" like tackling slash misses now without ever getting a miss notation b:angry makes taking on runners annoying sometimes when the skill randomly doesn't work.
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  • karmelia
    karmelia Posts: 0 Arc User
    edited May 2012
    However the 4-5 aps nerf makes 20% or 1 in 5 attacks miss

    I think your maths are wrong here.

    20% reduction in accuracy is not equal to 20% reduction in the attacks that hits. If you have high enough accuracy, the 20% reduction is barely noticeable
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • enlil
    enlil Posts: 25 Arc User
    edited May 2012
    ....

    Attack Speed changes
    Once a player surpasses 4.0 attack speed, whether passively or via a buff, they will incur a -5% damage penalty as well as a -20% accuracy penalty.

    Which funnily only hurts Claw Barbs and Archers.

    Barbs because of their low accuracy to begin with and Archers which makes their low damage even lower.

    This is absolutely incorrect about the barb. For instance unbuffed claw barb has accuracy of 2288, unbuffed BM Accuracy of 2453. These are two of mine for example both lvl 101. The rummer I have heard lately is if you spark from 3.33 there is no affect, and truthfully I am not seeing any effect. As for the barb. it reduces the evasion by 50% of its target, as well barbs can increase there accuracy by 300% . So that accuaracy 2288 has now become 8528. Stack on top of this that the claw barb also gets upto 65% crit rate and its a stream of damage. So there is no noticeable affect on a barb that i have noted.
  • Geshwur - Raging Tide
    Geshwur - Raging Tide Posts: 570 Arc User
    edited May 2012
    aps before 100 unless ur a archer is just dumb and makes you look silly

    APS on an archer makes you look dumb and silly at ANY level...
    Current Gears
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