Matchless/Forest Wisdom VS Lunar Helm/Top

stealthxbomber
stealthxbomber Posts: 0 Arc User
edited April 2012 in Blademaster
Mainly for 1v1/small group PvP I was considering the two builds:
http://pwcalc.com/28a2576109b3e520
http://pwcalc.com/286a1ccd25658678
The build with Matchless Wings+Forest's Wisdom adding a bit extra hp and defenses, while the Lunar adding more Attack levels, mdef, and crit %. I'd just like to know which would be more suited for what I do. I take part in TW, though 1v1/group PvP is a day to day thing for me. b:victory
Post edited by stealthxbomber on

Comments

  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited April 2012
    I'm going to refer to the one with matchless and Forest's Wisdom as your 'Defense" option, and your Nirvana helm/cape build as your "Offense" build.

    From initial look, your PDef changes by 1% in reduction. MDef is 2%. This is looking at the actual reduction change, mouseover the word 'Physical Defense' and 'Metal' or other element, it'll say 'reduces blah blah by 58%' or whatever. You can see that the 'increased' defense on your defense build are... Insubstantial. There's also a difference of one defense level. So really, in Defenses, there's really not much difference between the two builds.

    Looking at your attack values, it's pretty much the same as well. There's a difference of 5 attack levels. So no real difference here.

    And finally, you have basically the same HP for both potential builds.

    I don't really know what to suggest to you. You've got a solid base build there, the cape and helm aren't really going to impact much on your overall defenses nor attack.

    Personally, if I had the option to get the Nirvana build you posted, I would, simply for the better MDef, and you have other gear with +MDef already.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • stealthxbomber
    stealthxbomber Posts: 0 Arc User
    edited April 2012
    I'm going to refer to the one with matchless and Forest's Wisdom as your 'Defense" option, and your Nirvana helm/cape build as your "Offense" build.

    From initial look, your PDef changes by 1% in reduction. MDef is 2%. This is looking at the actual reduction change, mouseover the word 'Physical Defense' and 'Metal' or other element, it'll say 'reduces blah blah by 58%' or whatever. You can see that the 'increased' defense on your defense build are... Insubstantial. There's also a difference of one defense level. So really, in Defenses, there's really not much difference between the two builds.

    Looking at your attack values, it's pretty much the same as well. There's a difference of 5 attack levels. So no real difference here.

    And finally, you have basically the same HP for both potential builds.

    I don't really know what to suggest to you. You've got a solid base build there, the cape and helm aren't really going to impact much on your overall defenses nor attack.

    Personally, if I had the option to get the Nirvana build you posted, I would, simply for the better MDef, and you have other gear with +MDef already.

    I have noticed what you said about the second build having more +mdef%. It changes with both sides having cleric buffs+mag marrow, the Matchless build having 1% extra phy while Lunar having 1% extra mag, evening them out. Of course I won't always be cleric buffed, so that is another thing to consider. Now I'm leaning towardsthe Lunar set as well.
  • ZetsumieX - Raging Tide
    ZetsumieX - Raging Tide Posts: 211 Arc User
    edited April 2012
    nirvana all the way.

    u're a HA for god's sake, why the **** u considering getting more pdef from the matchless wings?
  • SpazzMcAps - Harshlands
    SpazzMcAps - Harshlands Posts: 2,561 Arc User
    edited April 2012
    I remembr a huge discussion sort of like this where the op got
  • rotshreck
    rotshreck Posts: 11 Arc User
    edited April 2012
    It can definitely be viewed as a close call.

    Given we have more issues with casters and more of a need for mdef (cause ours is so low were not hitting much diminishing returns), Nirvana is way better.

    That 5 Attack Levels and 2% Crit is also way more core to your build given its strength heavy.

    -Maelael
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited April 2012
    G15 Nirvana helm and cape.

    The 200 extra added HP, 1 def level, and 1K phys def from Forest Wisdom/Matchless Wings isn't enough to justify the 400 mage def, 200 phys attack, 2% crit loss, and 5 attack level loss.

    Sorry, but I'd rather take the mage def bonus; mage marrowed that makes a 1K mage def difference in favor of the G15 helm and cape, and lowers the phys def difference to 700. Get a nicely refined Sky Cover ring with the R9 ring and there is no need for Phys def for a BM.

    I personally have a Forest's Wisdom and interval cape, and am in the process of switching to G15 helm and cape.
    BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761

    YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited April 2012
    Neither.

    http://www.pwdatabase.com/pwi/items/30350

    Superior helmet.

    This cape http://www.pwdatabase.com/pwi/items/34512 would go nicely with it, if/when it's actually released.
    [SIGPIC][/SIGPIC]
  • stealthxbomber
    stealthxbomber Posts: 0 Arc User
    edited April 2012
    I remembr a huge discussion sort of like this where the op got

    mad.

    Well thanks for the info guys, the choice seems kind of obvious now. b:bye
  • JanCute - Raging Tide
    JanCute - Raging Tide Posts: 62 Arc User
    edited April 2012
    my 2 cents

    I use matchless+forest wisdow

    1: 1def lvl better then 400mdef, specialy if u are a well equiped bm, if u considering on having this stuff u proly have nice jewels, cube neck, rank9 belt? warsong belt? maybe even lunar rings.

    Reason: when u reach certain amount of mdef, 500 mdef hapens to be 0~1% reduction in defense, yes that hapened with me...so yeah 1def lvl gives me 1% defense wihile the 400 mdef 0~1%!

    2: 4% dmgreduction on physical, lol this goes straight to reduction lvls...this is OP, if u think people only atack you with matack u wrong, i always use mdef alter(always) no matter where i am, in group pvp im always with it, and yes r9 archer do prety decent dmg with normal atacks.

    3: The HP input...do i need to talk? BM in pvp need to be tanky...

    4:The movement speed add is good.


    Well thats my opinion but yes if u want to kill enemies in 1 vs 1, etc go for nirvana..gives u more dmg output.
    [SIGPIC][/SIGPIC]
  • SpazzMcAps - Harshlands
    SpazzMcAps - Harshlands Posts: 2,561 Arc User
    edited April 2012
    mad.

    Well thanks for the info guys, the choice seems kind of obvious now. b:bye

    I was going to say flamed but it got cut off.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited April 2012
    my 2 cents

    1: 1def lvl better then 400mdef, specialy if u are a well equiped bm, if u considering on having this stuff u proly have nice jewels, cube neck, rank9 belt? warsong belt? maybe even lunar rings.

    Reason: when u reach certain amount of mdef, 500 mdef hapens to be 0~1% reduction in defense, yes that hapened with me...so yeah 1def lvl gives me 1% defense wihile the 400 mdef 0~1%!

    That's... not how it works. You can compare the mdef reduction in the Nirvana build of 60% vs the Forest/Matchless builds mdef reduction of only 58% and say its "only 2%" but really its more than that. If you are reducing damage 60% that means you are taking 40% damage. So what you are comparing is taking 40% damage vs taking 42% damage. It's a 5% decrease in damage between taking 42% and 40%. Not a 0~1%.

    When we are talking casters landing 5-10k hits, that can be a 500 hp difference. More than 1 defense level would give.

    If we consider you'd want to be magic marrowed we get these builds:
    Nirvana 14404 mdef, 78% reduction
    Forest/Matchless 13423 mdef, 77% reduction.
    1k mdef difference when marrowed and a 4.5% difference in magic damage.


    TheDan summed it up here:
    G15 Nirvana helm and cape.

    The 200 extra added HP, 1 def level, and 1K phys def from Forest Wisdom/Matchless Wings isn't enough to justify the 400 mage def, 200 phys attack, 2% crit loss, and 5 attack level loss.

    Sorry, but I'd rather take the mage def bonus; mage marrowed that makes a 1K mage def difference in favor of the G15 helm and cape
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • JanCute - Raging Tide
    JanCute - Raging Tide Posts: 62 Arc User
    edited April 2012

    When we are talking casters landing 5-10k hits, that can be a 500 hp difference. More than 1 defense level would give.

    If we consider you'd want to be magic marrowed we get these builds:
    Nirvana 14404 mdef, 78% reduction
    Forest/Matchless 13423 mdef, 77% reduction.
    1k mdef difference when marrowed and a 4.5% difference in magic damage.

    1% dmg reduction is 5% decrease in damage?

    i would like to know where u get that info.


    Also TheDan forgot the 4% pdef reduction. + 500 pdef that ends up in more balance when marrowed, and the movement speed or u going to say me archers cant crit u for 8k using barrage, cuz in my server they do.
    [SIGPIC][/SIGPIC]
  • Hurrdurr - Lothranis
    Hurrdurr - Lothranis Posts: 1,468 Arc User
    edited April 2012
    and the movement speed or u going to say me archers cant crit u for 8k using barrage, cuz in my server they do.

    B*tch please 8k damage, I crit over 20k on some BMs.
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited April 2012
    1% dmg reduction is 5% decrease in damage?

    i would like to know where u get that info.


    Also TheDan forgot the 4% pdef reduction. + 500 pdef that ends up in more balance when marrowed, and the movement speed or u going to say me archers cant crit u for 8k using barrage, cuz in my server they do.

    It's true I forgot the 4% pdef reduction, but I did include the 500 phys def attributing the 1k phys def gain between the two self buffed. I gave my perspective as a demon BM with the demon bell proc up because it should always be up in mass PvP or 1v1 against R9 archers. So unless you're a sage BM, the Nirvana helm / cape will benefit an end game BM more, as the mage def increase makes a demon BM's phys def and mage def more balanced in mass PvP or 1v1 against archers.

    Sure, the Matchless / Forest's wisdom gives more balance when demon bell proc is off, but that also means you're playing your BM wrong when fighting R9 archers, or you're sage. I never get hit for more than 4K against a r9 + 12 archer barraging me with magic marrow up unless I get purged or HFed. I can just leap out of a barrage with a click of a button or cancel it with smack.

    Demon stats:

    Nirvana Helm / Cape - self buffed (18.2k phys def/14.4k mage def) = 3.8K difference between physical / mage def

    Matchless Wings / Forest's Wisdom - self buffed (19.2k phys def/13.4k mage def) = 5.8k difference between physical / mage def

    Nirvana Helm / Cape - full buffed (23.2k phys def/17.8k mage def) = 5.4k difference between physical / mage def

    Matchless Wings / Forest's Wisdom - full buffed (24.6k phys def/16.5k mage def) = 8.1k difference between physical / mage def

    Sage stats:

    Nirvana Helm/Cape - self buffed (10.6k physical/16.1k mage def) = 5.5k difference between physical / mage def

    Matchless Wings/Forest's Wisdom - self buffed (11.2k physical def / 15.0k mage def) = 3.8k difference between physical / mage def

    Nirvana Helm/Cape - full buffed(15.7k physical/19.5k mage def) = 3.8k difference between physical / mage def

    Matchless Wings/Forest's Wisdom - full buffed (16.6k physical/18.1k mage def) = 1.5k difference between physical / mage def

    I don't see why a demon BM would want more phys def over mage def, unless you don't demon bell spam in mass PvP or 1v1s against R9 Archers (wtf?). The only viable argument I could see would be for sage BMs who are already at a disadvantage against R9 archers due to their un-balanced marrows that favor mage def too much. It already says enough about Sage BMs - their passive survivability index is lower. 25% reduction Sage spark isn't a valid explanation either; my mass PvP dex genie gives me 30% reduction on wind shield and has a faster cool-down.
    BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761

    YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
  • JanCute - Raging Tide
    JanCute - Raging Tide Posts: 62 Arc User
    edited April 2012
    as i said:

    if u check builds diference in dmg reduction is 1% less in mdef and 1 % more in pdef with match+forest wisdow, this doesnt count the 4% from cape.
    Now add the 1 def lvl, compensating the mdef.


    about the demon bell, im demon and yes if u dont spam u doing wrong i agree, i do it always not only for chi gains, but also to keep me and squad with a extra pdef.

    That thinking is for a bm with uber gears, about a r9 with average refines+cube neck...u want tanky stuff so the matchless+wisdom in my opinion is beter. i dont have that much refines or shards so i choosed this one. and im happy with it.

    If u are +11+12 and/or good shard...well why not take a more agressive atitude and go for the nirvana combo.

    the 4k dmg i will comfirm that :) after all our builds arent much of a diference.
    [SIGPIC][/SIGPIC]
  • Hurrdurr - Lothranis
    Hurrdurr - Lothranis Posts: 1,468 Arc User
    edited April 2012
    as i said:

    if u check builds diference in dmg reduction is 1% less in mdef and 1 % more in pdef with match+forest wisdow, this doesnt count the 4% from cape.
    Now add the 1 def lvl, compensating the ou mdef.

    If you knew how damage is calculated in PWI then you wouldn't be saying that.

    Both defence levels and damage reduction (i.e reduce 4% p.damage) are calculated after your base resistance reduction. So to really simplify it it would be something like this for a BM with 75% p.damage reduction, 1 def level and 4% reduce damage taken, assuming opponent has 0 attack levels and 10,000 base attack and are equal level.

    10000*0.25*0.75*0.99*0.96

    Yes it's really simplified but you see the point. The 2 modifiers you mentioned are calculated as an independent after your base resistance. In other words the mod from matchless wings is not simply base p.damage reduction + 4% but damage*(100-%reduction)*0.96. In the same scenario as before whereas you're taking 10,000*0.25*0.75*0.96 = 1800 damage, the way you were thinking would mean you take only 10,000*0.25*0.71 = 1775. Defence level is also calculated after base resistance reduction so it has a similar effect/

    tl;dr 4% reduce p.damage add is not +4% base resistance and 1 def level against 1% more m.def reduction is not quite the same and does not 'cancel it out'

    I agree with Dan, I think the better build for a BM that want to PvP and kill people would be the Nirvana set. However for a support BM in mass pvp/TW the difference is really marginal when you're just Roar HF Fissuring. But because they're just as good as each other in support but Nirvana is better in killing opponents in PK I'd say Nirvana slightly out shines OHT/MW build.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited April 2012
    1% dmg reduction is 5% decrease in damage?

    i would like to know where u get that info.


    Also TheDan forgot the 4% pdef reduction. + 500 pdef that ends up in more balance when marrowed, and the movement speed or u going to say me archers cant crit u for 8k using barrage, cuz in my server they do.

    The difference between the builds was 58% dmg reduction with matchless, and 60% damage reduction with Nirvana.



    When you are taking damage the damage you suffer is actually only a fraction of the total. Each percent reduced is larger than the previous percent. For instance going from 0 reduction to 1% reduction is 1% reduced and 1% less damage. Going from 98% reduction to 99% reduction is still only 1% more reduction but you'd be taking 50% less damage.

    We can use imaginary examples, too. Lets say 1000 damage is dealt. The reduction of the matchless reduces it 58%, so you take 420 damage. The reduction of Nirvana reduces it 60%, so you take 400. The difference in reduction was 2%, but the difference between 420 and 400 is 5%.

    Two things to note on this. First, this is the reason that defenses having a diminished return is somewhat false. Yah it only takes 100 defense to get the early 5% reduction like from 10 to 15% reduction where it might take 5000 defense to get 5% reduction from 80 to 85%, but the 10 to 15% gives a much smaller gain than the 80 to 85%.

    Second, Your 4% physical reduction add on Matchless Wings would be taken after everything else. I believe even defense levels. It'd be 4% of 42% x defense levels. So the phys reduction add becomes less useful as your defenses and defense levels grow. Odds are the defense levels are first canceling out your opponents attack levels and you won't have higher def levels than their attack levels, but say it breaks even, your 4% reduction is 4% of 42% for only a 1.68% reduction of physical damage. Less in PvE or if you have more def than your opponents attack levels, more if they have more attack levels.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • JanCute - Raging Tide
    JanCute - Raging Tide Posts: 62 Arc User
    edited April 2012
    thats interesting and thanks for the clearing up, i will make some tests to check that out.


    About the 1% being 5% i still think its only depending the way u see things, but is exactly the same.


    Anyone know how def lvls work? it goes to dmg already reduced or it aply first the def lvl then the dmg reduction?
    [SIGPIC][/SIGPIC]
  • Hurrdurr - Lothranis
    Hurrdurr - Lothranis Posts: 1,468 Arc User
    edited April 2012
    Anyone know how def lvls work? it goes to dmg already reduced or it aply first the def lvl then the dmg reduction?

    I believe def/attack level reduction/multiplication is calculated last after everything else. You should check out the damage formula on PWwiki to make sure I'm right though.