TT 3-2 Story

MageMERC - Harshlands
MageMERC - Harshlands Posts: 1,600 Arc User
edited April 2012 in General Discussion
So I decided to see what 3-2 was about for the first time last night.

I multi-cliented with this char and my veno and went exploring and after 2hrs(!!!!!) I had killed the first three bosses (last one deathflow) - got a 99 gold mat so I think that was good.

I was about to quit cause I knew the next boss was Colluseast and I cant kill him in 3-1 so I knew it was over, but a guildie then convinced me to run the rest of it and the faction made a squad.

Now heres the thing. There is a MASSIVE jump in difficulty from 3-1 to 3-2 and I cant imagine how anyone can get through 3-3, and 3-2 is fricking HUGE.

Suffice to say Colluseast squad wiped us twice - man he's a **** - until he was finally dead.

There were further deaths along the way to the last boss because of lack of experience and those pr.ick exploding circles.

Then we try a 'distance' strategy on the last boss and he massacres the archer and me without us getting 1% of his HP down - we tried twice before enough was enough.

Well anyway, thats my story - now I know why people dont run 3-2 and 3-3 very often. I guess I was the weak link but I think a cleric needs 8k hp in there to stand a chance so time to refine.
Post edited by MageMERC - Harshlands on

Comments

  • Dariboo - Lost City
    Dariboo - Lost City Posts: 228 Arc User
    edited April 2012
    I barely ever get gold mats to drop and i run it a'lot...btw i'm a r8 mystic with only 4k hp >> full mag but for some reason...i swear 2-3 has treated me better with drops
    Filling the forums with idiocy since 2/2/2012 b:pleased

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  • jabq
    jabq Posts: 821 Arc User
    edited April 2012
    3-x requires one of two things, and having both helps.

    1) Experience
    2) Gear

    Most OP squads are 2sins, 1 bm, and finish the thing in 10~20 minutes.

    If gear is not OP (+10 refines or more all around), next is experience and can still be done with 3~6 person squad. Just have to be careful.

    Having neither experience nor gear is why people give up on tt 3-x. I gave up on it as well, until i join another faction and ran the instances with them, it is easy and fun now and i have gained experience, even though the gear is the same.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited April 2012
    So I decided to see what 3-2 was about for the first time last night.

    I multi-cliented with this char and my veno and went exploring and after 2hrs(!!!!!) I had killed the first three bosses (last one deathflow) - got a 99 gold mat so I think that was good.

    I was about to quit cause I knew the next boss was Colluseast and I cant kill him in 3-1 so I knew it was over, but a guildie then convinced me to run the rest of it and the faction made a squad.

    Now heres the thing. There is a MASSIVE jump in difficulty from 3-1 to 3-2 and I cant imagine how anyone can get through 3-3, and 3-2 is fricking HUGE.

    Suffice to say Colluseast squad wiped us twice - man he's a **** - until he was finally dead.

    There were further deaths along the way to the last boss because of lack of experience and those pr.ick exploding circles.

    Then we try a 'distance' strategy on the last boss and he massacres the archer and me without us getting 1% of his HP down - we tried twice before enough was enough.

    Well anyway, thats my story - now I know why people dont run 3-2 and 3-3 very often. I guess I was the weak link but I think a cleric needs 8k hp in there to stand a chance so time to refine.
    It was not always so hard. When APS started to dominate they changed and they made it for casters ABSOLUTELY impossible to run it. That their "fix" to APS. Yea one of brilliant steps of PWI.
    Today you need 1-2 clerics and rest high APS classes. As a caster you can beg or pay for 1 free spot to finish your cultivation. Welcome to "balanced" game.
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  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited April 2012
    There is a MASSIVE jump in difficulty from 3-1 to 3-2 and I cant imagine how anyone can get through 3-3, and 3-2 is fricking HUGE.

    You don't say....


    Fuzzy wanted to come up with a whitty response to this but geez.. did you imagine it gets easier as TT progresses?
    [SIGPIC]Need to talk to Fuzzy?[/SIGPIC]
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  • Jhalil - Heavens Tear
    Jhalil - Heavens Tear Posts: 865 Arc User
    edited April 2012
    Yeah, because it's normal to go from 3rd grade math to university level engineering exams. Wow Fuzzy, you are brilliant. Thank you for enlightening us!
    Anyway, disregarding people like that mod here that has PWE's left nut so far down their throat they can almost see the sun shine through the other end of the body.

    Yeah, the difficulty increase in comparison to all other TTs is ridiculous, 3-2/3-3 also are not worth farming unless you have a squad that runs the whole thing in ~20-30 minutes. And to get that you need a decent APS squad, and if you're in one of those chances are you're not really a 4-5k HP cleric that just happens to be tagging along.
    The profit in 3-2/3-3 lies within how fast you can do a run with 2-4 people. Going through a whole run with "average" people taking 1-2 hours to do it and coming out with no gold mats is a huge waste of time and resources for everyone involved. All the 3-2/3-3 green mats are practically worthless anyway.

    People who just hit 99 and plan to farm their TT99 are better off hitting 100 first, getting their Morai PVE gear and doing nirv and buying the TT99 mats instead. b:surrender
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  • Nadel - Dreamweaver
    Nadel - Dreamweaver Posts: 31 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    You don't say....


    Fuzzy wanted to come up with a whitty response to this but geez.. did you imagine it gets easier as TT progresses?

    Fuzzy, he didn't say it just got harder; he implied that it got exponentially harder. I've clericed for all the 2 and 3 TT's and while I managed, it was insanely difficult once we got past 3-1.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited April 2012
    So I decided to see what 3-2 was about for the first time last night.

    I multi-cliented with this char and my veno and went exploring and after 2hrs(!!!!!) I had killed the first three bosses (last one deathflow) - got a 99 gold mat so I think that was good.

    I was about to quit cause I knew the next boss was Colluseast and I cant kill him in 3-1 so I knew it was over, but a guildie then convinced me to run the rest of it and the faction made a squad.

    Now heres the thing. There is a MASSIVE jump in difficulty from 3-1 to 3-2 and I cant imagine how anyone can get through 3-3, and 3-2 is fricking HUGE.

    Suffice to say Colluseast squad wiped us twice - man he's a **** - until he was finally dead.

    There were further deaths along the way to the last boss because of lack of experience and those pr.ick exploding circles.

    Then we try a 'distance' strategy on the last boss and he massacres the archer and me without us getting 1% of his HP down - we tried twice before enough was enough.

    Well anyway, thats my story - now I know why people dont run 3-2 and 3-3 very often. I guess I was the weak link but I think a cleric needs 8k hp in there to stand a chance so time to refine.

    And yet every 2x countless duo teams and some people go and solo it non-stop driving the market to a point where everyone stands around looking at each other, because going to get more mats is pointless.
    BladedZero - Sanctuary
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  • Kawaiiiii - Raging Tide
    Kawaiiiii - Raging Tide Posts: 310 Arc User
    edited April 2012
    i can solo 3-2 fine and my gear isnt too good. You just gotta know when to pop def charms. GBA isnt really worth doing in 3-2. It should be Timed Boss>deathflow > Snake >emperor > minister.
    You kill timed boss and snake to open the ncessary doors.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited April 2012
    I thought 3-2 Steelation was worth something...hell I thought 3-1 Steelation was worth something at one time too. Haven't farmed TT in a while.

    Ya as previous posters have said, you really want a fast squad for these because it really sucks to devote a lot of time to it and get nothing if each run takes too long. This is why TT is lame. Reward is inconsistent with effort. For awhile there was BH in TT that was 3-3 collus IIRC. Most older players should have experience doing him.
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  • SoulRequiem - Sanctuary
    SoulRequiem - Sanctuary Posts: 403 Arc User
    edited April 2012
    I think the issue is that "skills"are pointless,only gear matters. That's why it sucks.

    OP players doesn't actually fight the bosses,they faceroll em in 20 seconds before they have a chance to fight back,that's not a fight,that's"Dominate or be dominated".

    So basically the only people that can farm for mats there are the people who have already way better gear than the one they're farming...sounds about right.
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2012
    It was not always so hard.

    It used to be more difficult. Mob counts for all TT instances was decreased sometime around the first anniversary. xP
    I post in forums. This one and others. That's why I post.
  • AnimaBlanc - Sanctuary
    AnimaBlanc - Sanctuary Posts: 555 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    You don't say....


    Fuzzy wanted to come up with a whitty response to this but geez.. did you imagine it gets easier as TT progresses?

    I wanted to come up with an even more whitty responce to this but geez.. did you imagine your modding gets any easier with these kind of responces?
    All you need is something to believe in. -Solar_one. <-- <3 mah snoockums, mah hubby, mah eberyfing. :3

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  • Yin - Momaganon
    Yin - Momaganon Posts: 177 Arc User
    edited April 2012
    They are actually not very hard once you know what to do but compared to other TTs you actually have to do something else than just attack so it is many times harder. Point is that it is not worth to farm unless you have very good dmg output to kill bosses fast.
    I kinda miss 3-3 BH. It used to be good challange when squads didn't usually have top gears. Or gears anywhere close they are these days.
  • Nadel - Dreamweaver
    Nadel - Dreamweaver Posts: 31 Arc User
    edited April 2012
    It seems I stand corrected...it's super simple to do, just not worth it...sheesh...noobs.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited April 2012
    It used to be more difficult. Mob counts for all TT instances was decreased sometime around the first anniversary. xP

    In first it was NO mobs count in TT at beginning. They added it far later, when APS started farming TT very fast. Then they put mob count on another instances too.
    [SIGPIC][/SIGPIC]
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited April 2012
    For awhile there was BH in TT that was 3-3 collus IIRC. Most older players should have experience doing him.

    I miss this.
    Proving that not only archers do math since 2009. b:victory
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2012
    In first it was NO mobs count in TT at beginning. They added it far later, when APS started farming TT very fast. Then they put mob count on another instances too.

    /facepalm

    THE NUMBER OF MONSTERS IN TT WERE LOWERED. I'm not talking about the mob kill counter, I'm talking about the number of mobs. The number of monsters was decreased in late summer, early fall of '09 making it easier.
    I post in forums. This one and others. That's why I post.
  • Safeng - Sanctuary
    Safeng - Sanctuary Posts: 336 Arc User
    edited April 2012
    It was not always so hard. When APS started to dominate they changed and they made it for casters ABSOLUTELY impossible to run it.

    Uhm no, just no. I remember tanking steelation on my veno for a good few minutes because our tank went down.

    But since it's you: Maybe if you stopped QQing about how unfair everything is and how much the game sucks and grew a pair, maybe you could achieve something too.
    [SIGPIC][/SIGPIC]
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited April 2012
    Well anyway, thats my story - now I know why people dont run 3-2 and 3-3 very often. I guess I was the weak link but I think a cleric needs 8k hp in there to stand a chance so time to refine.

    Here is how you determine if you can run 3-3/2 without a hitch.

    1. Rate yourself from 0-10 in terms of gear.
    2. Rate yourself from 0-5 in terms of timing/skills.
    3. Add your score from question 1 and 2... you'll fine if you have 10 or greater points.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited April 2012
    So I decided to see what 3-2 was about for the first time last night.

    I multi-cliented with this char and my veno and went exploring and after 2hrs(!!!!!) I had killed the first three bosses (last one deathflow) - got a 99 gold mat so I think that was good.

    I was about to quit cause I knew the next boss was Colluseast and I cant kill him in 3-1 so I knew it was over, but a guildie then convinced me to run the rest of it and the faction made a squad.

    Now heres the thing. There is a MASSIVE jump in difficulty from 3-1 to 3-2 and I cant imagine how anyone can get through 3-3, and 3-2 is fricking HUGE.
    that actually sounds about right ;D Remember, alot of the stuff and gear atm are a bit OP or leaning towards that. The hardness and the time it took you seems reasonable.

    i say this cause TT 2-x in the 'old days' of normal gear and non cashshop took an average of 4 hours lol
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  • Haruzi - Lost City
    Haruzi - Lost City Posts: 62 Arc User
    edited April 2012
    Yeah, because it's normal to go from 3rd grade math to university level engineering exams. Wow Fuzzy, you are brilliant. Thank you for enlightening us!
    Anyway, disregarding people like that mod here that has PWE's left nut so far down their throat they can almost see the sun shine through the other end of the body.

    Yeah, the difficulty increase in comparison to all other TTs is ridiculous, 3-2/3-3 also are not worth farming unless you have a squad that runs the whole thing in ~20-30 minutes. And to get that you need a decent APS squad, and if you're in one of those chances are you're not really a 4-5k HP cleric that just happens to be tagging along.
    The profit in 3-2/3-3 lies within how fast you can do a run with 2-4 people. Going through a whole run with "average" people taking 1-2 hours to do it and coming out with no gold mats is a huge waste of time and resources for everyone involved. All the 3-2/3-3 green mats are practically worthless anyway.

    People who just hit 99 and plan to farm their TT99 are better off hitting 100 first, getting their Morai PVE gear and doing nirv and buying the TT99 mats instead. b:surrender

    I run3-2/3-3 this w/ a sin in about an hour or less. It's not that hard if charmed .-.
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited April 2012
    I duo 3-3 with a fishy friend everyday :) Its easy once you get use to all the bosses patterns. What most clerics do when their squad is wiped is panic, and thats the worst you can do, stay calm, cast ih on yourself res someone, ih again, res, and so forth. I've been duo-ing 3-3 since i had 5k hp unbuffed, 9k now.
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    You don't say....


    Fuzzy wanted to come up with a whitty response to this but geez.. did you imagine it gets easier as TT progresses?

    You know well yourself how TT remake was completely facked up. We should remember that 3-2/3-3 drop TT99 mats, not warsouls. So we should consider the squad be running in TT90 gear when they attempt 3-2 or 3-3. I want to see squad that kills emperor in 3-2 with all TT90. Nobody is ever going to refine that TT90 high enough for the gear to offer enough survivebility.
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    You don't say....


    Fuzzy wanted to come up with a whitty response to this but geez.. did you imagine it gets easier as TT progresses?

    My witty response: Learn to spell properly.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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