World Bosses?

lylabel
lylabel Posts: 6 Arc User
edited April 2012 in General Discussion
Anyone knows when/how they announced that wbs would spawn randomly between 24-48hs after being killed? Idk if they actually announced it or if they are glitched, ive looked all patch notes and stuffs and didnt find anything about it.
Are they really spawning in that time or if its weekly?. i checked all wbs every 2h or so everyday and i wasn't able to find any, and i had my alt in a wb spot for a day and never respawned, if anyone knows something about it please let me know b:shocked
Post edited by lylabel on

Comments

  • MistaBwanden - Sanctuary
    MistaBwanden - Sanctuary Posts: 2,803 Arc User
    edited April 2012
    Respawns are entirely random now. As far as I know, there was no announcement made.
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited April 2012
    Seems the GMs are aware of this problem, it was not intentional, and not intended in the Chinese patch. They are investigating how to fix this.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2012
    Seems the GMs are aware of this problem, it was not intentional, and not intended in the Chinese patch. They are investigating how to fix this.

    Can't tell if sarcasm...
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  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited April 2012
    Seems the GMs are aware of this problem, it was not intentional, and not intended in the Chinese patch. They are investigating how to fix this.

    Erm...
    Can't tell if sarcasm...

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  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited April 2012
    Seems the GMs are aware of this problem, it was not intentional, and not intended in the Chinese patch. They are investigating how to fix this.
    Can't tell if sarcasm...

    If I were a betting man, I'd say it changed due to them implementing the spawn time for the new dinosaur venos can tame (derjan something). The dino has a 24-48 hour spawn time window which somehow probably got used for world bosses too.

    (if I'm right I expect full cookie privs for the next month) b:avoid
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  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited April 2012
    This panda is quite happy with how it works now. 1 faction being able to lock out the others due to setting their stopwatch for the WB's sucks the fun out of it for 99% of any server.

    Fuzzy remembers when he was just a squishy little panda cub and being able to call a good portion of his entire server to challenge Harpy in the early days of a young RT server. That #%$& went crazy and killed the best of what Trolling Tides had to offer.

    Likewise, the same could be said for Broadkris, Sonic, and even the snowy Sentinal of the north. Fuzzy would call his entire faction to their death at the hands of such foes. Fond memories prevail for this panda of such undertakings.

    Now, sadly, nobody even gets close to a chance of such memories.


    The random respawn time for WB's at least gives the lesser factions a prayer of hunting one down someday. b:surrender
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  • Strife_son - Sanctuary
    Strife_son - Sanctuary Posts: 1,217 Arc User
    edited April 2012
    +1 to 3rd panda talking... panda...

    I think it should remain this way. Chances are that whoever locks them down will still check for them, and likely get them. But at least this way others have a "chance".
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2012
    The real fix that all the newer players would appreciate is setting all world bosses to a 15 minute respawn. World bosses for everyone! b:pleased
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  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited April 2012
    They don't need to be for "everyone", but Fuzzy sees nothing wrong with at the very least giving a hope in hell to anyone who doesn't just farm em every 24hrs on a cycle.

    edit: Somehow ppl like Michael seem to imply, like TW, that WB's should only be the providence of the OP end-game ppl.. in which case, gtfo.
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  • bearishidonteven
    bearishidonteven Posts: 119 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    They don't need to be for "everyone", but Fuzzy sees nothing wrong with at the very least giving a hope in hell to anyone who doesn't just farm em every 24hrs on a cycle.

    edit: Somehow ppl like Michael seem to imply, like TW, that WB's should only be the providence of the OP end-game ppl.. in which case, gtfo.

    beary dont like giving false hope that weaker faction consisting of non cash shoppers can be on par with everyone elseb:cry i dont even............
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    They don't need to be for "everyone", but Fuzzy sees nothing wrong with at the very least giving a hope in hell to anyone who doesn't just farm em every 24hrs on a cycle.

    edit: Somehow ppl like Michael seem to imply, like TW, that WB's should only be the providence of the OP end-game ppl.. in which case, gtfo.

    No, I actually agree with Michael on this one.

    Put them on a 15 minute timer. The mats they drop will become overly common, so their value will drop. They won't be relentlessly killed instants after spawn by a faction day after day. They will always be there... Though in the case of Sonic and a few others, it might actually not be such a good thing.

    This would, really, give some other factions and lower people a chance to do it, since the R9+12 JOSD Sharded out the *** superfactions would have gotten bored of killing them for useless drops after a day or two.

    And of course, 'I soloed Harpy Wraith and I liked it" vids will get posted like... Hourly, I'm sure.
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  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited April 2012
    This would, really, give some other factions and lower people a chance to do it, since the R9+12 JOSD Sharded out the *** superfactions would have gotten bored of killing them for useless drops after a day or two.

    As it is now with the respawn time it does give others at least a chance should they stumble upon one and grab a faction signet. The way it was before, nobody, Fuzzy included, can deny it was to a large degree "unfair".

    Even counting the chrono page drops, which can now be had via the daily treasure map quest, there is nothing a WB drops that cannt be had elsewhere. So the R9 +12 crowd get what exactly from a WB? Bragging rights? Constantly usurping the possibility of enjoyment from what may be an entire faction so they can grab at best 1 page per boss? So they can fraps a vid to feel better? So they have some use to stroke their gear?

    The simple fact that a WB is rare now (within a window) is better.


    Besides, how many R9, + whatever JOSD etc ppl, do you see now that have no use for Chrono Pages? Fuzzy sees a ton that dont have their 3rd fairy and as such have no use for the drops.

    ...........sad you can't CS that celestial cult. b:bye
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  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited April 2012
    I don't know how it is on Fuzzy's server, but the same faction farm squad that had monopoly on WBs before the change has a similar or bigger monopoly now. Basically it's the same thing, but less opportunity to intercept a boss because the big faction farm squad only has to be present 2-3 times a week instead of every day. When it was every day, they had more of a chance of losing a boss. Now they have more of a chance of gaining bosses.
    Constantly usurping the possibility of enjoyment from what may be an entire faction so they can grab at best 1 page per boss?

    Basically this.
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  • bearishidonteven
    bearishidonteven Posts: 119 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    As it is now with the respawn time it does give others at least a chance should they stumble upon one and grab a faction signet. The way it was before, nobody, Fuzzy included, can deny it was to a large degree "unfair".

    Even counting the chrono page drops, which can now be had via the daily treasure map quest, there is nothing a WB drops that cannt be had elsewhere. So the R9 +12 crowd get what exactly from a WB? Bragging rights? Constantly usurping the possibility of enjoyment from what may be an entire faction so they can grab at best 1 page per boss? So they can fraps a vid to feel better? So they have some use to stroke their gear?

    The simple fact that a WB is rare now (within a window) is better.


    Besides, how many R9, + whatever JOSD etc ppl, do you see now that have no use for Chrono Pages? Fuzzy sees a ton that dont have their 3rd fairy and as such have no use for the drops.

    ...........sad you can't CS that celestial cult. b:bye

    inb4chronopagesinnewpacks i dont even.......
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    edit: Somehow ppl like Michael seem to imply, like TW, that WB's should only be the providence of the OP end-game ppl.. in which case, gtfo.

    I was being sarcastic, but world bosses offer really nothing special except for Chrono pages, and you really need to do quite a few of them to get enough to matter.

    With world bosses always up, any faction or group of people can try to kill any WB they want because it will always be there.

    People would farm them until they got sick of them and nobody would really complain.

    It's not like WB drops anything significant for the effort required.

    Putting them on a longer spawn time will do little to keep those who regularly farm world bosses from farming them, and at least when everyone knew the spawn times there would be attempts to PK or KS them. Putting them random as they've done doesn't really do anything except perhaps benefit those that actively monitor world boss locations.

    Anyway, don't really care. This game has been redesigned to cater to those that are impatient and greedy, there's no reason why having them spawn more often would be a bad thing.
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited April 2012
    This game has been redesigned to cater to those that are impatient and greedy...

    Agreed, 100%
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  • lylabel
    lylabel Posts: 6 Arc User
    edited April 2012
    The topic wasnt about if its fair or not lol
    Anyone saw them respawing between 24-48hs after being killed? i have the theory that they are spawning every week QQ
    And btw, this isnt really giving a chance to everyone to kill them, ppl who used to kill them before just have alts on spawning point and checks them all day, still the same thing
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2012
    lylabel wrote: »
    The topic wasnt about if its fair or not lol
    Anyone saw them respawing between 24-48hs after being killed? i have the theory that they are spawning every week QQ
    And btw, this isnt really giving a chance to everyone to kill them, ppl who used to kill them before just have alts on spawning point and checks them all day, still the same thing

    It levels the playing field though. Before if you had knowledge of the spawn order you can extend the monopoly. Now there is no advantage at all for anyone.

    Also do we really know the respawn is 24-48 hours? Is this something that has been observed or are people just repeating what they've heard?
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited April 2012
    I don't know, but I saw a group wait for and kill the Soulripper look-alike world boss in Old Unicorn Forest on Monday morning. Didn't see them this morning, but I got into OUF later and might have missed them.
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  • lylabel
    lylabel Posts: 6 Arc User
    edited April 2012
    Also do we really know the respawn is 24-48 hours? Is this something that has been observed or are people just repeating what they've heard?

    That's my point, as far as i know, no one saw them respawning in the 24-48hs after being killed, just after every maint, so thats why im wondering if this is a glitch, or if it was something intentional, since it looks like it wasn't announced, and nobody saw a world boss more than 1 time per week
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    So the R9 +12 crowd get what exactly from a WB? Bragging rights?

    I still get my pages and shards from WB. All without running around the map looking for a freaking chest... and then pray for what however miniscule chance to continue running to another location to look for another freaking chest.

    Assuming 10 minutes (and I am being generous here) per world boss... its pretty safe to assume that at least 1 shard would drop (although I have seem upwards of 8 drops). Smack around five world bosses and you are more or less guarantee 20 million in drops. I can do the map quest on all five of my level 80+ alts and end up losing money.
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  • Kastus - Raging Tide
    Kastus - Raging Tide Posts: 558 Arc User
    edited April 2012
    FuzzyWuzz wrote: »
    This panda is quite happy with how it works now. 1 faction being able to lock out the others due to setting their stopwatch for the WB's sucks the fun out of it for 99% of any server.

    Fuzzy remembers when he was just a squishy little panda cub and being able to call a good portion of his entire server to challenge Harpy in the early days of a young RT server. That #%$& went crazy and killed the best of what Trolling Tides had to offer.

    Likewise, the same could be said for Broadkris, Sonic, and even the snowy Sentinal of the north. Fuzzy would call his entire faction to their death at the hands of such foes. Fond memories prevail for this panda of such undertakings.

    Now, sadly, nobody even gets close to a chance of such memories.


    The random respawn time for WB's at least gives the lesser factions a prayer of hunting one down someday. b:surrender


    i can tank WB's now ;D unlike those days when i would steal aggro from fuzzy and die XD
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  • TheFirst - Lothranis
    TheFirst - Lothranis Posts: 22 Arc User
    edited April 2012
    i remember i killed SoulHunter monday or tuesday and the next day it was there at +/- the same time.. so that'd be the 24h respawn.. but he hasnt respawned since then and it's been 4-5days... and yes i've been checking him constantly as well as some other WBs.. and the server i'm in is not that big. there aren't those many people that can kill it that easily..
    so i just don't get it... i also don't remember any maintenance being held on the day after i killed the 1st WB.. so my guess is the respawns are tottally random :/ from 24h to a week or smth.. i just dont get the purpose of this... before the new patch i was seeing WBs constantly.. and now i can't find a single one
  • _Ghoul_ - Lost City
    _Ghoul_ - Lost City Posts: 973 Arc User
    edited April 2012
    i can get it in ur server and not by much but in lost ciy they are farmed as soon as the yshow up so 99-999999 of the population never get to see or less kill one.

    so if we cant kill those bosses why should you

    cos you have the gear and cos you like the drops.

    go farm something else this is wb a boss who is rare not made just for a singel greedy player.


    why dont gm make so when a player kill a wb he cant kill one more wb in a year.

    its a wb lol why kill it more then once