Question about FC Glitch's Current "Solution"

Knownase - Heavens Tear
Knownase - Heavens Tear Posts: 6,959 Arc User
edited April 2012 in General Discussion
This isn't an "exploiters should be banned ASAP!!!!" thread, its about the current solution behind how they tried to fix it.....mainly, nerfing the EXP of the Dragoon mobs in FC, especially the ones towards of the end of the instance, that weren't even a part of the glitch area.

Now, this probably isn't the biggest issue in the world, but I wanted to see what others thought it about. Personally, I can't see why this solution of taken, out of many possible solutions we can at least imagine. I don't like how the last part of FC, from the nix boss to the end, has Dragoon mobs that give like.....24 EXP a kill. They did give a nice chunk of EXP when using Hyper EXP stones before the "fix".

So my question is, what was the logic behind that? Was that truly the only way of fixing the FC glitch?

I would love a GM response on this particular topic, again, about the solution they did for the FC glitch, not the actual punishment of the exploiters.
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Post edited by Knownase - Heavens Tear on
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Comments

  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited March 2012
    The logic? The logic was that no one was going to get off their *** for a real fix. This is only PWI's problem because only PWI allows hypers in FCC. As far as anyone else is concerned, goons can give no exp for all they care.

    Of course it wasn't the only way of fixing it, but devs were just not going to work on it because it doesn't affect them. All these problems starts from PWI having hypers in FCC in the first place.
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  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited March 2012
    Assuming China is the one who created the "fix", since the CN players don't get to hyper in FC, they probably saw just nerfing the overall dragoon exp as the easiest (i.e. most cost effective) way to go about doing it.
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  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited March 2012
    Yeah they nerfed the xp because it was the easiest fix and since the mobs spawned by the jail boss are the same as the mobs at the end they all got nerfed. I would like to see them come up with a real fix (i.e. you can't spawn dozens of them) and restore the xp so it's worth doing a full FC again, but I won't hold my breath b:chuckle


    Just be glad that the jail boss spawned dragoons and not headsb:laugh

    Imagine the QQ THAT nerf would have caused.
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  • Takeva - Heavens Tear
    Takeva - Heavens Tear Posts: 359 Arc User
    edited March 2012
    The logic? The logic was that no one was going to get off their *** for a real fix. This is only PWI's problem because only PWI allows hypers in FCC. As far as anyone else is concerned, goons can give no exp for all they care.

    Of course it wasn't the only way of fixing it, but devs were just not going to work on it because it doesn't affect them. All these problems starts from PWI having hypers in FCC in the first place.

    This.

    But the goon nerf has pretty much taught the PWI community a lesson. "Don't be afriad to use glitches!" Obviously no one gets banned long just for abusing glitches. At the end of it all the ones laughing are the ones who had the balls to abuse it and I'm envious. b:sad
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited March 2012
    PWI should've just let it go. As soon as they realized that nobody else cared after what...5 months of glitch running rampant, they should've realized that it's over. When people were Hyper FCCing and lv 100s were springing up in days in the first place, it's hypocritical to say Goons were affecting the game any differently. They should've just let the power leveling reach new levels and let people wallow in the problem they created.
    This.

    But the goon nerf has pretty much taught the PWI community a lesson. "Don't be afriad to use glitches!" Obviously no one gets banned long just for abusing glitches. At the end of it all the ones laughing are the ones who had the balls to abuse it and I'm envious. b:sad

    What it also teaches is that people should keep their mouths shut. "Durr glitch I protest!" I mean come the **** on! Nobody thought something was a little off...when hyper babies were complaining about their "hard work" being rendered worthless? As long as it has nothing to do with the Boutique people should just shut up about it. There are things that are sacred to gamers about games...exp in this game sure ain't one of them. As soon as hypers came out...you should've all just thrown in the towel about exp right there.

    It's like...if someone is duplicating money...that's the SoT glitch, but if someone found a way to produce diarrhea in large amounts - that's goon glitch. Get your priorities straight people!
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  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited March 2012
    Assuming China is the one who created the "fix", since the CN players don't get to hyper in FC, they probably saw just nerfing the overall dragoon exp as the easiest (i.e. most cost effective) way to go about doing it.

    This.
    And I also think(maybe I'm wrong), but it seems they have whole new programmers and those don't know how to change(fix) the old code, they didn't program it.
    It never was fixed old game code from 6+ years old pure PW game. That's why they are unable to fix many old glitches, like in RB delta for instance. They just don't know how to do it.
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  • shashahah
    shashahah Posts: 323 Arc User
    edited March 2012
    aaaaaaand another one who qqs about his inability to do it himself

    would all the spammers plz stopp QQing at some point? -.-
  • Belzeber - Raging Tide
    Belzeber - Raging Tide Posts: 117 Arc User
    edited March 2012
    Or...They can boost the exp for goons again and just stop Styren from spawning goons. I have no idea why no one has proposed this idea before.
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  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited March 2012
    Or...They can boost the exp for goons again and just stop Styren from spawning goons. I have no idea why no one has proposed this idea before.

    Too complicated.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited March 2012
    Krisnda wrote: »
    Too complicated.

    I cant recall if she spawns them within a certain time frame or at certain HP (its been a long while since Ive been in a group who didnt skip her), but it probably wouldnt be all that difficult to implement such a fix.

    Then again, our current devs dont seem too bright when it comes to handling old code...


    (or were you being sarcastic?)
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  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited March 2012
    Or...They can boost the exp for goons again and just stop Styren from spawning goons. I have no idea why no one has proposed this idea before.

    I think someone actually did suggest that at one point. Whether or not it could be implemented, I have no idea, but I think someone mentioned that taking away the dragoon spawns would take away the "challenge" of the boss fight. b:surrender

    As if any of the bosses in FC are actually hard.
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited March 2012
    I think someone actually did suggest that at one point. Whether or not it could be implemented, I have no idea, but I think someone mentioned that taking away the dragoon spawns would take away the "challenge" of the boss fight. b:surrender

    As if any of the bosses in FC are actually hard.

    She'd just become as easy as Messenger of Fear... b:surrender

    Mind you, Ive been in squads where her Dragoons would kill an inattentive caster or two - specifically, Venos who dont have their pets out to protect them...
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited March 2012
    Krisnda wrote: »
    Too complicated.

    Not a personal attack on you Krisnda, but seriously, too complicated. If people walk about with this mentality, the idea of repairs is useless.

    The reason why coders have the job of coding is because that is what they are paid to do. Troubleshooting and correcting that problem is part of the job. Here we had clearly defined parameters that caused problems. Closing them or annuling them for the boss would have been easier, but to write a routine to overwrite all exp, seems like patch work at best.

    This patch work has stopped people from running full fcc. When i lvled, 85~95 hardly did full runs. 95~100, all runs were full runs. Now when i help out and see a good squad and i propose a full run. Everyone leaves after the heads, thinking that is the end of it.
  • Sizzer - Raging Tide
    Sizzer - Raging Tide Posts: 2,387 Arc User
    edited March 2012
    I guess Pwi failed to fix that glitch and Pw-Cn too as all they depend on each other. Ok i have a idea change the boss put a new Boss in FC replacing Styren and remove Styren from FC .
    Get back dragon exp to normal as it was make sure that the boss is unable to glitch.Think about it .b:victory
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  • Oz_vessalius - Sanctuary
    Oz_vessalius - Sanctuary Posts: 18 Arc User
    edited March 2012
    why not make a duplicate of fcc with the exp settings back and put it in morai? \o\
    then only 95+ can get the high exp from goons and no one can complain about nubs powering to 100
  • Anfisa - Lost City
    Anfisa - Lost City Posts: 274 Arc User
    edited March 2012
    There was no fix for the goon glitch after it went public and lasted for so long.

    As I saw it, there were a few groups of QQers.
    1. I do not have good enough gear to do it myself.
    2. The GMs said it was illegal, therefore I will not do it myself.
    3. I leveled to 105 without the glitch and now people can do the same (Not 100% sure of)

    1 and 2 both did not like the small advantage 105s had over them.
    3 is more mad that something that took them a lot of time is now being done much faster.

    Now instead of nerfing exp, what would happen if it was made legal?
    For group 1: They now have all the time in the world to work on their gear in order to do it themselves. Or could even pay a group to do it for them. If they never did improve their gear, then they are still easy kills for those with better gear that could possible do the glitch, thus the level advantage is negligible.

    For group 2: As it is now legal, they can now do it safely and without bad conscience.

    Group 3's problem is not solved by this. However, most of this group is made of sins that has a very unfair advantage in frost as they don't have to clear mobs and have faster clear times. In addition there have been past actions that greatly lessened the level achievements of others. For example, the introduction of hypers and being able to use them in frost and also bounty hunter quests. Both of these made leveling a lot easy and level 100 became less special. Goon glitch does the same for level 105. And those that got 105 without the glitch still have that pride and sense of achievement. This group is also very small and honestly their wishes shouldn't affect the entire playerbase.

    There may be a fourth group that thinks it shouldn't be that easy; but really now, PWI has been making everything easier for years. Experience should be the least of concerns.

    Now nearly everyone is happy, no qqing about people not being banned, and we wouldn't have threads like these several months after the issue was deemed fix. Really not that hard.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited March 2012
    The 3rd group is entirely preceded by people who got to 10x without hypers. Advantage or not, they have nothing to complain about.
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  • Yuna_Sama - Heavens Tear
    Yuna_Sama - Heavens Tear Posts: 1,541 Arc User
    edited March 2012
    Or...They can boost the exp for goons again and just stop Styren from spawning goons. I have no idea why no one has proposed this idea before.

    Or replace either the mobs that spawn from the boss or the mobs in the end... Or maybe just make them 2 separate kind of mobs by changing the name and such...
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  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited March 2012
    I cant recall if she spawns them within a certain time frame or at certain HP (its been a long while since Ive been in a group who didnt skip her), but it probably wouldnt be all that difficult to implement such a fix.

    Then again, our current devs dont seem too bright when it comes to handling old code...


    (or were you being sarcastic?)

    Kinda, if they would of fixed it, it would of been fixed right after it was found out, it hasn't, therefore it's either: laziness/other agenda, or... too complicated. b:shutupb:bye
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited April 2012
    Bump for a GM's logical response on this.
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited April 2012
    When i am debugging things in code, no matter how messy the code is, you can find what you are looking for. If the fix is not apparent, i disable that code part, and write a cleaner code for it. Not sure what the developers job is in pwi, or who actually looks at the coding, because if no one looks at the coding, well......., reminds me of the scene from the 3rd matrix, where the consul takes neo below and tells him that he has no clue how machines work anymore, or anyone for that matter, it is too complicated, but as long as they work it is fine. b:bye
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited April 2012
    I don't doubt that devs can code, the thing is, they just won't bother spending any effort for PWI when it's only PWI's problem. I don't think devs are that incompetent, as they did pop out with new skills and expansions.
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  • _Nerox_ - Dreamweaver
    _Nerox_ - Dreamweaver Posts: 753 Arc User
    edited April 2012
    Bump for a GM's logical response on this.

    Gl with that, GMs dont want to take any responsibility with this issue.
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  • foley3k
    foley3k Posts: 446 Arc User
    edited April 2012
    Solutions that I think will keep most people happy

    1. Put the glitch back to where it was and allow other people to hit 105.
    2. Take away the 15% (I think) more damage that someone at 103+ deals to people 102 and under.
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  • CrusherJam - Dreamweaver
    CrusherJam - Dreamweaver Posts: 550 Arc User
    edited April 2012
    why is this still an issue??

    its over and done

    be proud you didn't cheat to 105 and move on
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  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited April 2012
    why is this still an issue??

    its over and done

    be proud you didn't cheat to 105 and move on

    Because this topic has nothing to do with being able to cheat to 105. This topic is about how their fix for the situation was a punishment to everyone that ran FF, which includes those that didn't abuse the glitch.

    I would definitely like to see a change in this. I really enjoyed running full FFs and now nobody will anymore. Even if you start your own squad and advertise "full run" they will all ditch after heads.
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  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited April 2012
    I was honestly quite surprised myself when they just changed all experience values for the Dragoons, when another somewhat easy method was available. There is (from reports) a lower-experience valued Dragoon, which could have been used to replace the Dragoons from Styren, leaving the other Dragoons as they were. This would have accomplished the same end goal (minimizing damage from hyper-gooning), without destroying the desire to do a full FC.b:surrender
  • BloodyNero - Raging Tide
    BloodyNero - Raging Tide Posts: 95 Arc User
    edited April 2012
    Why is it that the last post on every page so far on this thread made by a mod? Conspiracy b:scorn

    Edit: No wait....umm...my bad... Q_Q nvm...
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  • MrMelvin - Heavens Tear
    MrMelvin - Heavens Tear Posts: 388 Arc User
    edited April 2012
    Could they not just change the boss that goes in that room?

    I would like to see goons exp come back purely because the full runs were awesome exp and now it feels like it takes an eternity just to hit 90... also that is mainly because most players now just power level to 80 (even those that are brand new it seems) and then don't know their class by the time they are unleashed into a real FF squad.

    You would think that people would start to do PV more now with no goons... but still its a useless instance, maybe make the exp in PV double or something to fill the void of not doing full runs and maybe give a reward at the end of PV like the chest at the end of FF.
  • _Bloody_Fox_ - Sanctuary
    _Bloody_Fox_ - Sanctuary Posts: 993 Arc User
    edited April 2012
    Put it back!
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