New Class and new Weapon Types!!
phantomrexy
Posts: 16 Arc User
I propose a new class. now, i know that they recently added Seekers and Mystics, and i love my seeker, but there are lots out there, and it is difficult to tell them apart, and also to get hold of other classes and builds for quests e.t.c
as everyone basically builds seekers with the same stats/ weapons. Hopefully my ideas will change this. so here goes
NEW CLASS
Sort of Vampire/Vampiress
Part of a secretive race, with old methods and laws, steeped in mythology. e.t.c e.t.c you know the drill when it comes to histories.
However, Skills -wise My thought is this.
Instead of skills which do % of magic damage + base damage. or same with strength.
The Vampires skills would all be Vitality Based. for Example
*Clever blood based skill name*
Range *something short, say 5 metres*
Mana *100% hold on it will make sense*
Hp *100%*
Channel 2.0 seconds.. why not
Cast 1.0 seconds
Cooldown 300 seconds. AT LEAST
Weapon *to be described later^.^*
Requisite Cultivation Aware of Vampirism or something
Converts all of your Mana and Health into damage and casts it in an area around target. When the effect ends, your mana and hp will be restored to 10% *say for example
This means that someone with 10,000 hp, and say 2000mana with this skill, could do 12000 damage in an area around the target, but it would leave them weakened
my idea is that most of the vampire skills would be Vitality based, converting more and more hp/mana into damage, but also allowing the vampire to gain increased mana and hp regeneration. and also temporary immunity.
Now as the main stat point used is Vitality, this high stat would automatically give the vampire a high rate of regeneration. but Further increased by skills.
But now we need some weapons.
Let's start with the vampire style. this may or may not be available for all classes. hopefully it would be.
The Weapon would be styled as some form of crystal, OR as a sort of pendant, or dream-catcher. And would use for instance 3 Vitality and 2 Magic, per level.
So it would create a warrior with high hp, hp regen, and some decent physical defense, aswell as medium mana regen and magic defense. But one that wouldnt deal much base damage. and would only do real damage through skills. turning their abundant hp into damage. Clever huh^.^?
I also however propose a series of weapons, devoted entirely to one stat. for Example
The Club:
Level 1
Str 5
Damage 1-10 or something
Creating a weapon useable by someone with only Strength points. Dealing lots of damage, but being heavy, and having poor accuracy, meaning random damage with attacks
Club 2:
Level 7
Str 30
Damage 20-50 or something
Again a strong weapon, requiring only one stat. but being unwieldy and dealing random damage
My Idea is this. a weapon series for each stat, but for one stat only.
100% magic (like crystals, can hold lots of magic energy, but are not heavy, and do not require much hand movement, unlike wands or staffs
100% strength (clubs/bats and shields.. Shields would do low damage *blunt* but could add extra defense points
100% dexterity (darts, or scalpel type, light (aka not requiring strength) cannot hold magic, but require a great skill and precision to use.
100% Vitality (havent thought of vitality weapons much yet, but hopefully we can come up with some^.^)
And thats my ideas. Comments and ideas/ improvements e.t.c please
p.s be constructive, and lets not use the word N.e.r.f. ^.^ or the word overpowered either.
Thanks for your time
as everyone basically builds seekers with the same stats/ weapons. Hopefully my ideas will change this. so here goes
NEW CLASS
Sort of Vampire/Vampiress
Part of a secretive race, with old methods and laws, steeped in mythology. e.t.c e.t.c you know the drill when it comes to histories.
However, Skills -wise My thought is this.
Instead of skills which do % of magic damage + base damage. or same with strength.
The Vampires skills would all be Vitality Based. for Example
*Clever blood based skill name*
Range *something short, say 5 metres*
Mana *100% hold on it will make sense*
Hp *100%*
Channel 2.0 seconds.. why not
Cast 1.0 seconds
Cooldown 300 seconds. AT LEAST
Weapon *to be described later^.^*
Requisite Cultivation Aware of Vampirism or something
Converts all of your Mana and Health into damage and casts it in an area around target. When the effect ends, your mana and hp will be restored to 10% *say for example
This means that someone with 10,000 hp, and say 2000mana with this skill, could do 12000 damage in an area around the target, but it would leave them weakened
my idea is that most of the vampire skills would be Vitality based, converting more and more hp/mana into damage, but also allowing the vampire to gain increased mana and hp regeneration. and also temporary immunity.
Now as the main stat point used is Vitality, this high stat would automatically give the vampire a high rate of regeneration. but Further increased by skills.
But now we need some weapons.
Let's start with the vampire style. this may or may not be available for all classes. hopefully it would be.
The Weapon would be styled as some form of crystal, OR as a sort of pendant, or dream-catcher. And would use for instance 3 Vitality and 2 Magic, per level.
So it would create a warrior with high hp, hp regen, and some decent physical defense, aswell as medium mana regen and magic defense. But one that wouldnt deal much base damage. and would only do real damage through skills. turning their abundant hp into damage. Clever huh^.^?
I also however propose a series of weapons, devoted entirely to one stat. for Example
The Club:
Level 1
Str 5
Damage 1-10 or something
Creating a weapon useable by someone with only Strength points. Dealing lots of damage, but being heavy, and having poor accuracy, meaning random damage with attacks
Club 2:
Level 7
Str 30
Damage 20-50 or something
Again a strong weapon, requiring only one stat. but being unwieldy and dealing random damage
My Idea is this. a weapon series for each stat, but for one stat only.
100% magic (like crystals, can hold lots of magic energy, but are not heavy, and do not require much hand movement, unlike wands or staffs
100% strength (clubs/bats and shields.. Shields would do low damage *blunt* but could add extra defense points
100% dexterity (darts, or scalpel type, light (aka not requiring strength) cannot hold magic, but require a great skill and precision to use.
100% Vitality (havent thought of vitality weapons much yet, but hopefully we can come up with some^.^)
And thats my ideas. Comments and ideas/ improvements e.t.c please
p.s be constructive, and lets not use the word N.e.r.f. ^.^ or the word overpowered either.
Thanks for your time
Post edited by phantomrexy on
0
Comments
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yess new classes defo loving the vampire idea. i love the vamps on forsaken world i just hated the game. they should bring them to PWI !!! would be usefull if the new class is equally as fast as sins but can take damage like barbs.. dunno about new weapons though im still learning this game after one year of playing it so i got no imput for weapons or gear even lol :P x0
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I'm just thinking there is no single weapon, really on ANY game that i know of, that requires, or rather uses vitality to increase damage. and it would make the game more diverse, instead of everybody having the same exact classes and builds, and eventually the same armor
Same way that really, when does a dagger really require strength to lift? they arent heavy by any stretch of the imagination.
So any weapon that just uses one stat would be a godsend imo. i'm sick of having to stat for dex just to use a weapon. when the amount i use means nothing in-game, and literally gives me 1% crit and like 2% evasion.0 -
Never heard of a vampire in old-china b:avoid0
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actually china has also vampire folklore, though I am not a historian, I think they are called Jiang si" 僵尸 or "xi xue gui 吸血鬼 but they are mostly compared to mindles ghouls not vampires.
However it could make for an interesting choice, for example you can choose either the sort of classical vampire or this slightly primitive ghoulish vamipre.
good suggestion but not sure wheter PWI is already willing to put another class in.
But I like the idead a lot
b:victory0 -
Nymphali - Dreamweaver wrote: »Never heard of a vampire in old-china b:avoid
they call them hopping ghosts.
you know maybe insted of a vampire race/class we could have the ability to become ghosts/wraiths with similar effects to vampires.
wraith players' eyes could glow or have a errie aura. the cost of skills and spells could go to half mana half health or 3/4 mana 1/4 health. and have hp/mp/chi draining effects.0 -
it can be done as plague like a virus
the classes of now to be turned into vampires that would be nice
a vampired veno by example
it may have bad effects and good effects like demon / sage0 -
phantomrexy wrote: »I propose a new class. now, i know that they recently added Seekers and Mystics, and i love my seeker, but there are lots out there, and it is difficult to tell them apart, and also to get hold of other classes and builds for quests e.t.c
as everyone basically builds seekers with the same stats/ weapons. Hopefully my ideas will change this. so here goes
NEW CLASS
Sort of Vampire/Vampiress
Part of a secretive race, with old methods and laws, steeped in mythology. e.t.c e.t.c you know the drill when it comes to histories.
However, Skills -wise My thought is this.
Instead of skills which do % of magic damage + base damage. or same with strength.
The Vampires skills would all be Vitality Based. for Example
*Clever blood based skill name*
Range *something short, say 5 metres*
Mana *100% hold on it will make sense*
Hp *100%*
Channel 2.0 seconds.. why not
Cast 1.0 seconds
Cooldown 300 seconds. AT LEAST
Weapon *to be described later^.^*
Requisite Cultivation Aware of Vampirism or something
Converts all of your Mana and Health into damage and casts it in an area around target. When the effect ends, your mana and hp will be restored to 10% *say for example
This means that someone with 10,000 hp, and say 2000mana with this skill, could do 12000 damage in an area around the target, but it would leave them weakened
my idea is that most of the vampire skills would be Vitality based, converting more and more hp/mana into damage, but also allowing the vampire to gain increased mana and hp regeneration. and also temporary immunity.
Now as the main stat point used is Vitality, this high stat would automatically give the vampire a high rate of regeneration. but Further increased by skills.
But now we need some weapons.
Let's start with the vampire style. this may or may not be available for all classes. hopefully it would be.
The Weapon would be styled as some form of crystal, OR as a sort of pendant, or dream-catcher. And would use for instance 3 Vitality and 2 Magic, per level.
So it would create a warrior with high hp, hp regen, and some decent physical defense, aswell as medium mana regen and magic defense. But one that wouldnt deal much base damage. and would only do real damage through skills. turning their abundant hp into damage. Clever huh^.^?
I also however propose a series of weapons, devoted entirely to one stat. for Example
The Club:
Level 1
Str 5
Damage 1-10 or something
Creating a weapon useable by someone with only Strength points. Dealing lots of damage, but being heavy, and having poor accuracy, meaning random damage with attacks
Club 2:
Level 7
Str 30
Damage 20-50 or something
Again a strong weapon, requiring only one stat. but being unwieldy and dealing random damage
My Idea is this. a weapon series for each stat, but for one stat only.
100% magic (like crystals, can hold lots of magic energy, but are not heavy, and do not require much hand movement, unlike wands or staffs
100% strength (clubs/bats and shields.. Shields would do low damage *blunt* but could add extra defense points
100% dexterity (darts, or scalpel type, light (aka not requiring strength) cannot hold magic, but require a great skill and precision to use.
100% Vitality (havent thought of vitality weapons much yet, but hopefully we can come up with some^.^)
And thats my ideas. Comments and ideas/ improvements e.t.c please
p.s be constructive, and lets not use the word N.e.r.f. ^.^ or the word overpowered either.
Thanks for your time
The classes would be;
Thief - Thieves would have vampiric style buffs like you've mentioned, armor and weapon percentage-reduction skills that would allow the player to choose which style of armor or weapon to use, droprate buffs which would help with farming and make them a vital allie for squads and boss quests, perhaps a "Climb/Crawl" skill, which would allow players to go on all fours, making it easier to sneek around, and climb over walls and mountains without need of flight gear, and many other usefull skills. The stat design would be a mix between vit, str, and dex, and the basic starting weapon would be fists/claws.
Doppleganger - Around levels 5-10, the Doppleganger would have a quest to join one of the other classes (Archer, Venomancer, Wizard, etc.), and from then on, would be able to learn their skills and abilities. Example; If one chooses Assassin, they would be able to learn from the Master Assassin. Their "Tide-Form" skill would turn them into a dragon-like eel. If they choose Barbarian, then they would learn Barbarian skills, and their "True Form" would be more like a small raptor or komodo dragon.
Both classes would have special skills for their race, like "Tail Slash", and "Dragon Fire".
Again, I'm still working on the visual concept designs, so it will be awhile before I'm ready to submit them, let alone be approved or denied by the game designers/programmers once submitted.0 -
Love the idea of bringing vampires to PWI! I hope this happens. I don't care much for forsaken world because of the horrific lag. i hope this happens0
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there definately needs to be more classes. and races.
everyone looks to bm barb and seeker to tank. and there really isnt any physical ranged classes.
But imo the game needs the weapons more than the classes. i hate the fact that i have to use a weapon that requiress dexterity, it lowers my strength stats by 155, but itself isnt high enough to actually DODGE any attacks.
We need 1 stat weapons.
100% strength requirement
100% magic requirement e.t.c e.t.c
not 80% str 20% dex.
and sweet ideas about the lizard race dude, sound like they look pretty sexy.
I really want a vit rank armor/ weapon. its the only stat that isnt required.
we have Heavy Armor, and Arcane armor. BRING ON THE VIT ARMOR!!0
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