Use your imagination
FanFon - Dreamweaver
Posts: 233 Arc User
Lets make some scenarios on what the next expansion could be. No removing **** that is already in the game for those people who hate fish.
The next expansion should involve a tidal wave caused buy Raging Tide going underwater, and it destroys Dreamweaver like they did Elysium except make it mole people who dug tunnels under raging tides for centuries. b:laugh
The next expansion should involve a tidal wave caused buy Raging Tide going underwater, and it destroys Dreamweaver like they did Elysium except make it mole people who dug tunnels under raging tides for centuries. b:laugh
Post edited by FanFon - Dreamweaver on
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Comments
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The Wraiths succeed and the whole world goes black.0
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North korea nukes west archo lol[SIGPIC][/SIGPIC]
I Miss the old days of PWIb:surrender0 -
Either an expansion north of Etherblade and haunted path with ice dwelling people living in small villages with perhaps a large ice castle fort type thing as a mini-capital city. Could perhaps come with new classes, I'd like to see a HA class that specialises in using poles (a la dragoon classes in other rpgs, but maybe not such a blatant copy).
Alternatively an expansion west of Twilight temple into a desert region with nomadic people ranging across the dunes might be nice.0 -
It's obviously aliens.[SIGPIC][/SIGPIC]
b:flowerHave a Techno Rave Flower!b:flower
-Self-Proclaimed TW commentator of HT-
-Certified Barbarian Master-
-You gained +10 coolness points for viewing this signature-
-Master of Coffee-0 -
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Expansion 1: Celestial Wars
Introduction
---
The Celestial - A status that a meditator reaches at the pinnacle of their cultivation. Their road to enlightnment now split, one either continues to pursue power through the power of their desires, or to overcome their selfish needs and seek self-improvement through other means.
Though their beliefs differ, both the Sages and Demons maintained a fragile peace through the mediation of the gods of their world. With the Voidification of the Gods having transpired several hundred years ago, the peace between the two has slowly deteriorated. With many new warriors reaching the early stages of Celestial Awareness, both sides have been seeking to convert meditators to their cause, preparing to engage each other to prove their cultivation to be the mightier of the two.
What looms ahead is a threat far greater than any Wraith can conjure. Warriors, prepare to fight not only for yourselves, but for your beliefs!
---
Features
---
-Level Cap raised to 110.
-Lothranis and Mormaganon expanded with new areas and quests. The entrance to said areas are through Mist City/Renegade.
-Ashura Grounds (original arena) re-opened. It would also hold a special event where you are rewarded for killing those of opposing cultivations.
-A special Territory War where Demons/Sages raid the opposing side's headquarters, which resides in Mist City/Renegade.
---
Expansion 2: Epoch
Introduction
---
Time. For many generations, the Sacred Word, who had rediscovered the power of the Chrono Wheel, have protected the secret of time travel. However, due to the recent disturbances within the realm of Morai, and the re-activation of the Sundial of Time, its destablization has begun to affect Perfect World.
The members Sacred Word have determined that the disturbances are coming from certain time periods within Perfect World. They have decided to send warriors who have proven themselves to the affected time periods to assess the situation and eliminate the cause of the disturbances. Though the dangers of traveling to these yet-to-be-visited periods are great, it is said that untold knowledge and treasures await.
*blah-blah-blah-dangers-blah-blah-blah-save time-ect. ect.*
---
Features
---
-"New" Past Maps
~Twilight Empire
~Frost City
-Instance Updates
~Endless Universe now has the other Wraith Emperors appear in a secondary mode, and can be farmed for Prestige/Influence once a day.
~Lunar Glade's Fee removed, "Old" Lunar accessable from a Messenger of Time
("Old" regarding the level of difficulty, but with new materials used to upgrade Lunar gear)
-A new Reforge path for TT/Lunar/Frost gear available in the new maps
(Okay, thats probably excessive, but I'm just dishing out random ideas anyways)
...
That stuff will probably never happen, but hey, it was fun to think about. ^_~[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Next Expansion:
Spiritual Fusion
With each race united and fighting against the evil, soon the first hybrid races started to appear:
Earthguard Hybrid Untamed - Druid
Male only
Seeker + Venomancer
Looks like a Earthguard with animal ear and tail
(utilize magic weapons)
Able to utilize the power of the earth and wood
Can invoke the spirit of animals (summon and pet substitution)
Can enter in the "*Spiritual Fox mode*", allowing him to use some fox skills
Human Hybrid Untamed - Amazon
Female only
Warrior + Barbarian
A female human with animal ears, hand, legs and tail
(utilize swords, spear and axes)
Spear and Axe mastery
Can enter in the "*Spiritual Tiger mode*", allowing her to use some tiger skills
Winged Elfs hybrid Tideborns - Trickster
Tideborn color, with elven wings and ears
Archer + Assassin
(utilize bows, crossbows and daggers)
Uses some metal Magic
Limited Vanish
Doesn't have bloodpaint (or people might QQ)
Earthguard Hybrid Winged Elf - Paladin
Seeker + Cleric
(only utilize swords)
Have some Heals
Have some Metal Magic
Have some Buffs
Plus some of the Earthguard skills
Tideborn Hybrid Human - Black Wizard
Wizard + Psychic
Human looking, dark color skin and tideborn ears
(utilize magic weapons)
Can't use fire magic
Have earth and water shields
Retain some soul shields
Can enter in the "Spiritual Tide Form mode", allowing him to use water skills
Water skills cast faster on water and required 50% less Chi.
*Spiritual forms drain MP per second*
PS: of course that the hybrid races doesn't have all the skills of their original races, It should go for a balance between them.0 -
moving FC in Lothranis/Mormaganon b:victory (would filter alot of newbies)0
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....Get ready for this... Zombies. Seriously, have like an undead race.
The expansion will introduce a new race called the "Undead" and the classes will be "zombies & necromancers." This will also bring in class specific weapons. The zombies will use whips and chains while necromancers use magic skulls. (kinda held like Psy spheres.)
Zombies will use whips and chains and be mid range fighters. They'll hit slightly hard (like psy hard) and won't rely on APS. They won't have defense anywhere near a seeker or barb of course. They could be another LA class. They'll have more control skills for 1 vs 1 and little to no AOE's. Basically, these guys will be better at 1 vs 1 instead of group pvp. Some control skills could keep sins and archers from going into stealth for 3 minutes to prevent them from bailing when their about to die and get this...HAVE A STEALTH DETECTION BUFF that increases themselves ALONG with party members increasing their stealth detection so sins/archers can be visible to everyone!(Of course visible to where the sin is the same/lower level.) This buff could last for 10-20 minutes. They can call it something clever like "Undead Eyes."
The magic class will be necromancers and for those who don't know, that means they have the ability to raise the dead. They could be kind of like a mystic but instead of summoning a pet, they'll summon undead mobs such as ghouls, demons, skeletons, ghosts, etc. To balance it out, each creature in the mob won't be as powerful as a veno/mystic's pet but rather only powerful as a whole. Example, 6 undead mobs = 1 or 2 Veno/mystic's pet. Their personal attacks could be a lot of poisons. Another special ability of theirs could be to be able to summon a monster that's all big and bulky. It's only ability is to absorb the nercro's or any party member's (cough* cough*new form of tanking.. cough*) damage taken. They basically have the desired player/self linked and they absorb 40-90% damage until it dies. (only has 5k-30kpk/ 30-80k PVE hp.) It could make them extremely useful in PVE. Stats for pvp would be altered though obviously for balance reasons.
The meditation animation could just have them pass out dead and while laying their, have a ghostly aurora on them. Maybe even have small souls going in and out very slowly.
Flyers could be auroras. Like for cheap flyer's, it'll just be a purple or blue aurora, but the more premium ones could have cooler colors with bats or tiny demons/skulls flying around.
The starter city for this undead theme could just be some epic castle ruins. But all rainy, and dead plains, swamps etc. Their story is just that they were a civilization that suffered a curse brought onto them by a evil wraith. The curse was to make them immortal, but still age, rott, etc. This explains why they too want to join the fight against the wraiths.
Anyone else have any cool ideas that could go with the "undead" fiction expansion? And what are your opinions? Thanks!b:victory0 -
__Serpent__ - Lost City wrote: »....Get ready for this... Zombies. Seriously, have like an undead race.
The expansion will introduce a new race called the "Undead" and the classes will be "zombies & necromancers." This will also bring in class specific weapons. The zombies will use whips and chains while necromancers use magic skulls. (kinda held like Psy spheres.)
Zombies will use whips and chains and be mid range fighters. They'll hit slightly hard (like psy hard) and won't rely on APS. They won't have defense anywhere near a seeker or barb of course. They could be another LA class. They'll have more control skills for 1 vs 1 and little to no AOE's. Basically, these guys will be better at 1 vs 1 instead of group pvp. Some control skills could keep sins and archers from going into stealth for 3 minutes to prevent them from bailing when their about to die and get this...HAVE A STEALTH DETECTION BUFF that increases themselves ALONG with party members increasing their stealth detection so sins/archers can be visible to everyone!(Of course visible to where the sin is the same/lower level.) This buff could last for 10-20 minutes. They can call it something clever like "Undead Eyes."
The magic class will be necromancers and for those who don't know, that means they have the ability to raise the dead. They could be kind of like a mystic but instead of summoning a pet, they'll summon undead mobs such as ghouls, demons, skeletons, ghosts, etc. To balance it out, each creature in the mob won't be as powerful as a veno/mystic's pet but rather only powerful as a whole. Example, 6 undead mobs = 1 or 2 Veno/mystic's pet. Their personal attacks could be a lot of poisons. Another special ability of theirs could be to be able to summon a monster that's all big and bulky. It's only ability is to absorb the nercro's or any party member's (cough* cough*new form of tanking.. cough*) damage taken. They basically have the desired player/self linked and they absorb 40-90% damage until it dies. (only has 5k-30kpk/ 30-80k PVE hp.) It could make them extremely useful in PVE. Stats for pvp would be altered though obviously for balance reasons.
The meditation animation could just have them pass out dead and while laying their, have a ghostly aurora on them. Maybe even have small souls going in and out very slowly.
Flyers could be auroras. Like for cheap flyer's, it'll just be a purple or blue aurora, but the more premium ones could have cooler colors with bats or tiny demons/skulls flying around.
The starter city for this undead theme could just be some epic castle ruins. But all rainy, and dead plains, swamps etc. Their story is just that they were a civilization that suffered a curse brought onto them by a evil wraith. The curse was to make them immortal, but still age, rott, etc. This explains why they too want to join the fight against the wraiths.
Anyone else have any cool ideas that could go with the "undead" fiction expansion? And what are your opinions? Thanks!b:victory
Undea = auto rez (not a self buff but passive n auto matic) whenever they die they r automatically ressurected n wen it happens a timer starts ( which runs only wen they stay alive) for say 3-5 mins during which auto rez is disabled.
advantages: same like fish form a race specific skill n u wouldn't hav to cry for rez since as of explanation the race itself has low survivability
disadvantages:u know since it is automaical n compulsory u may rez at a bad time n die again losing more exp n timer only runs wen u r alive making it non spammable in pk/tw
b:chuckle0 -
All I wanna see is PWE to combine the barb, sin, bm, wizard, psychic, and cleric all into one single class.
We can call it "Solo Mode" and be done with it.Nothing worthwhile to mention here, enjoy the animated signature~
[SIGPIC][/SIGPIC]0 -
Bobobejumbo - Raging Tide wrote: »The Wraiths succeed and the whole world goes black.
And the duke's head is on a pike in the center of West Archo's vendors b:laughEuthymius - Heavens Tear wrote: »Expansion 1: Celestial Wars
Introduction
---
The Celestial - A status that a meditator reaches at the pinnacle of their cultivation. Their road to enlightnment now split, one either continues to pursue power through the power of their desires, or to overcome their selfish needs and seek self-improvement through other means.
Though their beliefs differ, both the Sages and Demons maintained a fragile peace through the mediation of the gods of their world. With the Voidification of the Gods having transpired several hundred years ago, the peace between the two has slowly deteriorated. With many new warriors reaching the early stages of Celestial Awareness, both sides have been seeking to convert meditators to their cause, preparing to engage each other to prove their cultivation to be the mightier of the two.
What looms ahead is a threat far greater than any Wraith can conjure. Warriors, prepare to fight not only for yourselves, but for your beliefs!
---
Features
---
-Level Cap raised to 110.
-Lothranis and Mormaganon expanded with new areas and quests. The entrance to said areas are through Mist City/Renegade.
-Ashura Grounds (original arena) re-opened. It would also hold a special event where you are rewarded for killing those of opposing cultivations.
-A special Territory War where Demons/Sages raid the opposing side's headquarters, which resides in Mist City/Renegade.
---
Expansion 2: Epoch
Introduction
---
Time. For many generations, the Sacred Word, who had rediscovered the power of the Chrono Wheel, have protected the secret of time travel. However, due to the recent disturbances within the realm of Morai, and the re-activation of the Sundial of Time, its destablization has begun to affect Perfect World.
The members Sacred Word have determined that the disturbances are coming from certain time periods within Perfect World. They have decided to send warriors who have proven themselves to the affected time periods to assess the situation and eliminate the cause of the disturbances. Though the dangers of traveling to these yet-to-be-visited periods are great, it is said that untold knowledge and treasures await.
*blah-blah-blah-dangers-blah-blah-blah-save time-ect. ect.*
---
Features
---
-"New" Past Maps
~Twilight Empire
~Frost City
-Instance Updates
~Endless Universe now has the other Wraith Emperors appear in a secondary mode, and can be farmed for Prestige/Influence once a day.
~Lunar Glade's Fee removed, "Old" Lunar accessable from a Messenger of Time
("Old" regarding the level of difficulty, but with new materials used to upgrade Lunar gear)
-A new Reforge path for TT/Lunar/Frost gear available in the new maps
(Okay, thats probably excessive, but I'm just dishing out random ideas anyways)
...
That stuff will probably never happen, but hey, it was fun to think about. ^_~
Love it, especially that you used context from the game already from what is known.__Serpent__ - Lost City wrote: »....Get ready for this... Zombies. Seriously, have like an undead race.
The expansion will introduce a new race called the "Undead" and the classes will be "zombies & necromancers." This will also bring in class specific weapons. The zombies will use whips and chains while necromancers use magic skulls. (kinda held like Psy spheres.)
Zombies will use whips and chains and be mid range fighters. They'll hit slightly hard (like psy hard) and won't rely on APS. They won't have defense anywhere near a seeker or barb of course. They could be another LA class. They'll have more control skills for 1 vs 1 and little to no AOE's. Basically, these guys will be better at 1 vs 1 instead of group pvp. Some control skills could keep sins and archers from going into stealth for 3 minutes to prevent them from bailing when their about to die and get this...HAVE A STEALTH DETECTION BUFF that increases themselves ALONG with party members increasing their stealth detection so sins/archers can be visible to everyone!(Of course visible to where the sin is the same/lower level.) This buff could last for 10-20 minutes. They can call it something clever like "Undead Eyes."
The magic class will be necromancers and for those who don't know, that means they have the ability to raise the dead. They could be kind of like a mystic but instead of summoning a pet, they'll summon undead mobs such as ghouls, demons, skeletons, ghosts, etc. To balance it out, each creature in the mob won't be as powerful as a veno/mystic's pet but rather only powerful as a whole. Example, 6 undead mobs = 1 or 2 Veno/mystic's pet. Their personal attacks could be a lot of poisons. Another special ability of theirs could be to be able to summon a monster that's all big and bulky. It's only ability is to absorb the nercro's or any party member's (cough* cough*new form of tanking.. cough*) damage taken. They basically have the desired player/self linked and they absorb 40-90% damage until it dies. (only has 5k-30kpk/ 30-80k PVE hp.) It could make them extremely useful in PVE. Stats for pvp would be altered though obviously for balance reasons.
The meditation animation could just have them pass out dead and while laying their, have a ghostly aurora on them. Maybe even have small souls going in and out very slowly.
Flyers could be auroras. Like for cheap flyer's, it'll just be a purple or blue aurora, but the more premium ones could have cooler colors with bats or tiny demons/skulls flying around.
The starter city for this undead theme could just be some epic castle ruins. But all rainy, and dead plains, swamps etc. Their story is just that they were a civilization that suffered a curse brought onto them by a evil wraith. The curse was to make them immortal, but still age, rott, etc. This explains why they too want to join the fight against the wraiths.
Anyone else have any cool ideas that could go with the "undead" fiction expansion? And what are your opinions? Thanks!b:victory
i think the whole pet with mage class thing is overdone but i guess if we have to go along with a 3rd mage w/pet class we could instead make it so they can tame/control the monsters that are tainted by wraiths (since the game already says that Veno's cannot tame creatures already tained by wraiths)No0 -
A new instance cave where you enter and everything reverts to a 8-bit side-scroller. Imagine the graphics of SNES Mario Brothers with your char has all it's skills and weapons, just rendered in big blocky pixels.0
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God_Exiler - Sanctuary wrote: »i think the whole pet with mage class thing is overdone but i guess if we have to go along with a 3rd mage w/pet class we could instead make it so they can tame/control the monsters that are tainted by wraiths (since the game already says that Veno's cannot tame creatures already tained by wraiths)
Oh I didin't knew the reason, basicaly you can't tame the most cool monsters because of that.
And I only remembered of this song now, lol I should had posted this yesterday xD.0 -
i think the whole pet with mage class thing is overdone but i guess if we have to go along with a 3rd mage w/pet class we could instead make it so they can tame/control the monsters that are tainted by wraiths (since the game already says that Veno's cannot tame creatures already tained by wraiths)[/QUOTE]
That's the thing, they won't be pets. They'll be mobs but only last a short duration of time. 2-10mins.0 -
__Serpent__ - Lost City wrote: »i think the whole pet with mage class thing is overdone but i guess if we have to go along with a 3rd mage w/pet class we could instead make it so they can tame/control the monsters that are tainted by wraiths (since the game already says that Veno's cannot tame creatures already tained by wraiths)
That's the thing, they won't be pets. They'll be mobs but only last a short duration of time. 2-10mins.[/QUOTE]
its still a form of pet its like mystics.
Its not a pet its a skill b:chuckle
but yeah the rest of your idea is interesting lolNo0 -
I wanna have an old,but never played before,race:The Wraiths
Similar to barbs they come in various shapes(e.g. Minotaurs/humanoid drakes/weird-looking things),and all their skills have 30 "slaying levels" against the other races (And vice versa)WTB>More Fash
Currently Want-to-buy list>>(W=White;B=Black;A=Any color)
((W. Steampunk Top \\ W. Aegan Dress \\ W. Road Warrior Vest and Shorts \\ W. Cougar Top \\ W. Barfighter Top \\B. Chipao \\ Trading B. Shinobi Set to White \\ B. Bowknot Top \\ W. Porcelian Dress \\ B. Leopard Boots \\W. Corsair Dress \\ B. Debutante Dress \\ W. Sunshine Blouse \\ W. Tiger Lily Dress \\ W. Stardust Dress \\ \\ Red Bikini Bottom \\ W. Crown Princess Dress))0 -
I relize that this entirely off topic, but I've been wondering this ever since I started playing this game. When people are on world chat, what does fcc mean, and BH?0
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Ringo_chan - Sanctuary wrote: »I relize that this entirely off topic, but I've been wondering this ever since I started playing this game. When people are on world chat, what does fcc mean, and BH?
BH - Bounty Hunt Quest: A Daily that sends you to kill a boss (or multiple bosses) in an instance for XP.
FCC - Frost Covered City (also known as FF/FC): An XP instance, often run while using Hyperstones.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
God_Exiler - Sanctuary wrote:Love it, especially that you used context from the game already from what is known.
b:cuteSoulRequiem - Sanctuary wrote: »I wanna have an old,but never played before,race:The Wraiths
Similar to barbs they come in various shapes(e.g. Minotaurs/humanoid drakes/weird-looking things),and all their skills have 30 "slaying levels" against the other races (And vice versa)
This sounds like an interesting idea!
*Imagines a Dustwraith decked out with R9 armor+Jones wielding a Spirit Blackhole Bow* b:laugh
damn it, double posted ><[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Please move topic to correct forum mods! thank you!0
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AnnBlackfire - Archosaur wrote: »Please move topic to correct forum mods! thank you!
and which one would that be?0 -
hey, now THIS is a neat idea! have it as an option, part of the marriage quests. something like 'would you like to merge your skills/races when you pronounce your wedding vows?'
there already is a example of 'crossbreeding' of the races , with the "Winged Tiger" quest chain. so it would be nothing actually new in the game...its happened already, we just havent actually seen the Winged Tiger. but this would be cool!Yami_ - Dreamweaver wrote: »Next Expansion:
Spiritual Fusion
With each race united and fighting against the evil, soon the first hybrid races started to appear:
Earthguard Hybrid Untamed - Druid
Male only
Seeker + Venomancer
Looks like a Earthguard with animal ear and tail
(utilize magic weapons)
Able to utilize the power of the earth and wood
Can invoke the spirit of animals (summon and pet substitution)
Can enter in the "*Spiritual Fox mode*", allowing him to use some fox skills
Human Hybrid Untamed - Amazon
Female only
Warrior + Barbarian
A female human with animal ears, hand, legs and tail
(utilize swords, spear and axes)
Spear and Axe mastery
Can enter in the "*Spiritual Tiger mode*", allowing her to use some tiger skills
Winged Elfs hybrid Tideborns - Trickster
Tideborn color, with elven wings and ears
Archer + Assassin
(utilize bows, crossbows and daggers)
Uses some metal Magic
Limited Vanish
Doesn't have bloodpaint (or people might QQ)
Earthguard Hybrid Winged Elf - Paladin
Seeker + Cleric
(only utilize swords)
Have some Heals
Have some Metal Magic
Have some Buffs
Plus some of the Earthguard skills
Tideborn Hybrid Human - Black Wizard
Wizard + Psychic
Human looking, dark color skin and tideborn ears
(utilize magic weapons)
Can't use fire magic
Have earth and water shields
Retain some soul shields
Can enter in the "Spiritual Tide Form mode", allowing him to use water skills
Water skills cast faster on water and required 50% less Chi.
*Spiritual forms drain MP per second*
PS: of course that the hybrid races doesn't have all the skills of their original races, It should go for a balance between them.[SIGPIC][/SIGPIC]
(and hugs to Flauschkatze for the sig!)
"Thanks for writing me-- it's always great to hear from a vet.
-FrankieRaye"
Playing here since '08b:heart0 -
FoxRunning - Heavens Tear wrote: »hey, now THIS is a neat idea! have it as an option, part of the marriage quests. something like 'would you like to merge your skills/races when you pronounce your wedding vows?'
there already is a example of 'crossbreeding' of the races , with the "Winged Tiger" quest chain. so it would be nothing actually new in the game...its happened already, we just havent actually seen the Winged Tiger. but this would be cool!
far as the wing tiger goes, this makes me wish that flyers weren't class restricted. Humans and Earthguard got the short sticks (humans get the same sword just different color/size and EG don't got any of the faster flyers)No0 -
The original Trauma Dragon Idea
Pan Gu, the creator of the perfect world has lost his control over the wraiths... So he used his last resort to prevent the total destruction of the world and created the Dragons. The most powerful dragon, father of them all and stronger has its immortal soul which allowed him to recreate a physical body and live once again. This dragon, were tainted by the power of the wraiths...
"I'm afraid, the perfect world is helpless now..." - Pan Gu.
But Pan Gu was wrong... General Summer and his troops used to kill this dragon for years and for the parts if his own body, General Summer developed the most powerful weapons and armor that ever existed and resolved to call it: The glorious Rank 9 gear.
This gear have been forged by years, and for years fellow adventurers were searching for this dragon (dragon quest) and with not a single clue... until a motherfreaker came and destroyed Elysium Village, opening peoples eyes to Morai, a new dimension, a new world... A place which was before known only by the own General Summer, who never said a word even to the Duke Blacke (of course, otherwise everyone would know).
Now, the adventurers will be able to find the powerful dragon within the Dragon's Lair inside Morai and from his dying body, collect materials which may be used in the Dragon's forge to manufacture Medals of Glory and General Summer's Token.
To enter Dragon's Lair, the player will need the Ring of Trauma, which is the key to enter the magically protected realm.
The powerful dragon (I wont name it, the chinese must have a name for him yet)LvL: [105]
HP: 60000000
The dragon has many random skills. At 100% he randomly uses these:
A bleeding on the tank.
An AoE stun.
An fan-like fire AoE with fire DoT.
A fan-like AoE physical damage
At 70% he randomly casts a baby dragon which reduces the damage he takes by 50% (kill it asap)
At 50% he starts randomly casting Myriad Sword Stance, Moutain Seize, Stormrage Eagleon, Tempest, Parasitic Nova, Sunder (no healing), Subsea Strike, Red Tide, Edged blur and Thicket. (All with graphics different from player skills, OFC).
At 30% he casts a 25% focused mind with 50% tidal protection on self for 6s, randomly.
At 20% he buffs himself with frenzy (increased attack, decreased defenses)
At 15% he casts 15s 200% deflect (purgeable)
At 10% health, he MAY cast deaden nerves (25% chance) (or if your squad has too OP sins, he'll die before he actually finishes casting it.
Trauma Dragon has 35k soulforce and 50 atk/defense levels.
Drops: Scaled Dragon hide, Dragon Bone, Dragon Eye, Dragon Horn.
Uncommon: Dragon Fangs (For Daggers), Dragon Bladed Tail (For Swords), Dragon Tusk (For axes). Dragon Skull (For Pataka), Dragon Bladed and Curved Bone (For Bow), Dragon Shoulder Bone (For wand), Dragon Auxiliary Wing (For Glaive), Dragon Soul (For soulsphere)
Rare drops: Heart of Trauma, Eye of Trauma.Manufacturing (Requires Lv 6 of the relative manufacturing skill)
Rank 9 gear cannot be traded.
All weapons: 2 Unique dragon drop (check dragon drops), 85 dragon Bones, 8 Dragon Eyes, 4 Dragon Horns, 1 Heart of Trauma.
All armors: 16 Scaled Dragon hide, 65 Dragon bones, 6 Eye of Trauma.
Trauma Instance
Squad limit: 10, required to open 8.
Requires Lv 101 to enter.
Requires Ring of Trauma to enter.
If squad has 1 of each class when the squad reaches the boss, squad gets a 30 warding/slaying level buff. If someone quits the squad, everyone loses the buff until the squad meets requirements again, when buffs will actually return.
If squad has 5 sages and 5 demons, squad gets an extra buff which increases 10 atk and defense levels. Same as the buff above.
Number of bosses 6 (last being Trauma Dragon)
Number of monsters (A lot, like a Twilight Temple)
The expected completion time of the Instance: 35~ minutes.
Edit: Added "manufacturing"0 -
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Barbarian 103 - 101 - 101
Started playing on March 20100 -
Nymphali - Dreamweaver wrote: »The original Trauma Dragon Idea
Interesting stuff. R9's said to be made of Dragon's scales and adorned with Phoenix feathers, so maybe a similarly designed Phoenix boss could exist along with it? That way, one could kill the Dragon for Weapon materials and the Phoenix for Armor.
Also, why not have them roam the skies of Morai as World Bosses (with a random spawn-timer [6-12 hours?] and spawn point)? Having them in an instance would likely cause it to be over-farmed unless its only do-able once a day.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0
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